The death of [56 Shadowmage] Ramqa Disciple of Lloth (Kobold)

in Gyrkx's Shop of TrollSkin

from the perspective of [56 Shadowmage] Ramqa Disciple of Lloth (Kobold)

<worn as a badge>    a magical bronze badge from Jindon the Deathwood Forest
<worn on head>       a pair of devil horns
<worn on eyes>       a troll-skin eyepatch
<worn in ear>        a decorative wormskin ear clasp
<worn around neck>   a spiked mastiff collar
<worn around neck>   a frayed cloth collar (illuminating)
<worn on body>       some dwarven-made softwood cuirass
<worn about waist>   a belt of braided mithril
<worn on arms>       some spiked leather sleeves
<worn on hands>      some soft white gloves
<worn on finger>     a signet ring of storms
<worn on finger>     a signet ring of storms
<primary weapon>     a bone splinter stiletto
<secondary weapon>   a dragon claw
<worn on legs>       some smooth silk leggings
<worn on feet>       some unique crystal shoes

 MM^^^^^.*******  
 MMM^..^^*******  
  MM^^*********   
   M^^^*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
   M^^.^.*****    
  M^^..^.******   
 MM^....M*******  
 M^^.....*******  
 M^^....@*******  
 M^^^^^.********  
 MM^..^^********  
  M^^**********   
   ^^^********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 ..***  
 ..@**  
 .****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 .****  
 .*@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
You dismount a snarling warg.

< 303h/303H 110v/110V Pos: standing >
You attempt to hide yourself.

< 303h/303H 110v/110V Pos: standing >
Someone appears to be Goblin and is in excellent condition.
He's small in size.
He is in the front rank.
He's encased in a shimmering globe!


< 303h/303H 110v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
A warg prowls here looking for things to eat. (minion) 

< 303h/303H 110v/110V Pos: standing >
You climb up and ride a snarling warg.

< 303h/303H 109v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 109v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 109v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 109v/110V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 109v/110V Pos: standing >
 
 .****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 ..***  
 .*@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 *..**  
 ..@**  
 .****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
   ^^..^^**.^.    
  M^^.**^^*...*   
 ^^^.***^*...***  
 ^^.***....*****  
 ^.****.@*******  
 .****..********  
 ^**^..*********  
  ..^.*********   
   ..*********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
   M^^^^^****^    
  ^^^..^^**.^..   
 ^M^^.**^^*...**  
 ^^^.***^*...***  
 ^^.***.@..*****  
 ^.****..*******  
 .****..********  
  **^..********   
   .^.********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
   MM^^^.^^**.    
  MM^^^^^****^*   
 M^^^..^^**.^...  
 ^M^^.**^^*...**  
 ^^^.***@*...***  
 ^^.***....*****  
 ^.****..*******  
  ****..*******   
   *^..*******    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
   MMM^^..^M^M    
  MMM^^^.^^**.*   
 MMM^^^^^****^**  
 M^^^..^^**.^...  
 ^M^^.**@^*...**  
 ^^^.***^*...***  
 ^^.***....*****  
  .****..******   
   ***..******    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
   MM^^..^M^M.    
  MM^^^.^^**.**   
 MM^^^^^****^***  
 ^^^..^^**.^....  
 M^^.**^@*...***  
 ^^.***^*...****  
 ^.***....******  
  ****..*******   
   **..*******    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
 ^**.^  
 ^^@..  
 ^*...  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
   ^^..^M^M..*    
  ^^^.^^**.****   
 ^^^^^****^*****  
 ^..^^**.^......  
 ^.**^^*@..*****  
 .***^*...******  
 ***....********  
  **..*********   
   ..*********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
 
   ^..^M^M..**    
  ^^.^^**.*****   
 ^^^^****^******  
 ..^^**.^.......  
 .**^^*.@.******  
 ***^*...*******  
 **....*********  
  *..**********   
   .**********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 303h/303H 110v/110V Pos: standing >
A Long Winding Dusty Road
   This is the beginning of a long road that stretches quite a ways to the
west.  The road seems to lead to an encampment of some sort.  From this gander
spot it, is impossible to discern the nature of the camp, however, huge tents
have been construed.  The trail is rather dusty, however, just southward a
thick brush combined with tall weeds make straying from the trail a mistake.
Obvious exits: -South -West
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.

< 303h/303H 110v/110V Pos: standing >
You give the ticket master 5 gold.

The ticket master says, 'Thank you for your purchase, enjoy the carnival.'
Crossing a Bridge
   The bridge has been constructed using stones and a type of cement, perhaps
straw and clay.  A RiVeR runs wild below, thank the gods the bridge was
construed else crossing the river would be the only alternative to getting to
either side.  There are railings on both sides of the bridge, a means of
support for those who cross it.
Obvious exits: -East -West -Down
A small sign points westward.

< 303h/303H 110v/110V Pos: standing >
You quickly scan the area.
The ticket master who is close by to your east.
A huge grey ape who is close by below you.

< 303h/303H 110v/110V Pos: standing >
A Turning in a Dusty Road
   The trail turns southward into an encampment of some sort.  The camp has
smoke, alot of noise, and a mouth watering smell emitting from it.  Huge tents
have been constructed from within it.  Mountain tops on the horizon to the east
and a thick forest help prevent sunlight from reaching the ground.  A river
to the north produces fog that serves the same purpose.
Obvious exits: -East -South

< 303h/303H 110v/110V Pos: standing >
A Long Winding Dusty Road
   This well traveled road has many tracks upon it, everything from mice to
horses have set foot upon this road.  The forest and mountains on either
side of this encampment tend to block out the sun, and it's as though dusk or
dawn never happen.  Dust fills the air from chatty travellers, walking to and
fro the encampment to the south.  Smoke fills the air and the smell of freshly
cooked meat fills the nostrils.
Obvious exits: -North -South

< 303h/303H 110v/110V Pos: standing >
You quickly scan the area.
A snarling warg who is close by to your south.

< 303h/303H 110v/110V Pos: standing >
Intersection of Roads
   A dirt pathway to the north leads in quite another direction than the
people who want to have a good time go, it is the means of exiting this
carnival.  Most people are noticibly enjoying themselves, laughing heartedly
with grub and brew in either hand.  A few shops are visible, for this road
running east and west is apart of the merchandising square, where fools part
with their money.
Obvious exits: -North -East -West
The corpse of a thick-haired buffalo is lying here.
The corpse of a troll is lying here.
The corpse of a thick-haired buffalo is lying here.
A warg prowls here looking for things to eat.

< 303h/303H 110v/110V Pos: standing >
You quickly scan the area.
A large stag who is not far off to your east.
An organ grinder who is not far off to your east.
A young ape who is close by to your west.

< 303h/303H 110v/110V Pos: standing >

		Score information for Ramqa

Level: 26   Race: Goblin   Class: Mercenary  Sex: Male
Hit points: 303(303)  Moves: 110(110)
Coins carried:    0 platinum     5 gold     0 silver     0 copper
Coins in bank:  366 platinum   132 gold    10 silver    19 copper
Playing time: 2 days / 16 hours/ 25 minutes
Received data: 0.3647 MB this session.
Send data:     0.0019 MB this session.
Compression ratio: none
Send data:     0.0019 MB this session.
Followers:
   a snarling warg
Status:  Standing in a snarling warg's saddle.
Epic points: 1  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.00   Deaths:   17
Consenting: warg
Protected from:  Low Circle spells
Enchantments:    Ultravision Levitation
Bartender Quests Remaining: 5
Combat Pulse:   12 Spell Pulse:  0.70 
Leaderboard Points:  158 


< 303h/303H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 303h/303H 110v/110V Pos: standing >
You quickly scan the area.
A young ape who is close by to your north.
A small dog who is close by to your east.
A large stag who is not far off to your east.
An organ grinder who is not far off to your east.

< 303h/303H 110v/110V Pos: standing >
Before a Shoppe
   Inasmuch time as it takes to walk the entire square, one would be rather
tired by the time he reached this portion of the carnival.  Passerbyers,
however, seem to ignore their fatigue and continue to enjoy themselves.  Most
of the would be customers have blown their money already, and are only
loitering because they simply have nothing else to do.
Obvious exits: -East -South -West

< 303h/303H 110v/110V Pos: standing >
You quickly scan the area.
A snarling warg who is close by to your east.
A small dog who is not far off to your east.
A large stag who is a brief walk away to your east.
An organ grinder who is a brief walk away to your east.
Faggle who is close by to your south.

< 303h/303H 110v/110V Pos: standing >
Intersection of Roads
   A dirt pathway to the north leads in quite another direction than the
people who want to have a good time go, it is the means of exiting this
carnival.  Most people are noticibly enjoying themselves, laughing heartedly
with grub and brew in either hand.  A few shops are visible, for this road
running east and west is apart of the merchandising square, where fools part
with their money.
Obvious exits: -North -East -West
The corpse of a thick-haired buffalo is lying here.
The corpse of a troll is lying here.
The corpse of a thick-haired buffalo is lying here.
A warg prowls here looking for things to eat.

< 303h/303H 110v/110V Pos: standing >
Carnival Road
   No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers.  Because of this, it attracts a variety of races with
different interests, this ofcourse means business.  The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike.  It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
A small dog sniffs the ground.

< 303h/303H 110v/110V Pos: standing >
You quickly scan the area.
A large stag who is close by to your east.
An organ grinder who is close by to your east.
A snarling warg who is close by to your west.

< 303h/303H 110v/110V Pos: standing >
Turning Before a Shop
  "Look at all the happy creatures dancing all along", someone says amongst
the crowd of folks gathered around the shop to the north.  It is impossible to
discern the nature of the shop.  An old sign hangs down from an entrance way,
it is however, not legible.  Smells of certain distinctness come from the shop,
smells similiar to an apothecary.
Obvious exits: -North -South -West
A large stag grazes in the field.
An organ grinder plays with his monkey.

< 303h/303H 110v/110V Pos: standing >
You quickly scan the area.
Uggiewilly who is close by to your north.
A barbarian who is close by to your south.
A small dog who is close by to your south.
A small dog who is close by to your west.
A snarling warg who is not far off to your west.

< 303h/303H 110v/110V Pos: standing >
Adjacent Paths
   Some would like to know what the tent to the east holds.  A clear view is
possible from this section of the road.  Many folks can be seen exiting and
entering the tent.  Roars from the crowd inside and the animals alike are
audible, people seem to be enjoying themselves immensely.  The tent is one of
a grand scale, rising well over thirty feet, and the area it encompasses must
be vast for it is impossible to calculate it because the width is not yet
discernable.  Most of the trees surrounding the huge tent disguise its true
size.  Truely an alluring tent.
Obvious exits: -North -East -South
A barbarian grumbles silently.
A small dog sniffs the ground.

< 303h/303H 110v/110V Pos: standing >
You quickly scan the area.
A large stag who is close by to your north.
An organ grinder who is close by to your north.
Uggiewilly who is not far off to your north.
A large onlooker who is not far off to your east.
A young ape who is a brief walk away to your east.
A large onlooker who is a brief walk away to your east.

< 303h/303H 110v/110V Pos: standing >
Carnival Road
   No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers.  Because of this, it attracts a variety of races with
different interests, this ofcourse means business.  The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike.  It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -North -South

< 303h/303H 110v/110V Pos: standing >
You quickly scan the area.
A barbarian who is close by to your north.
A small dog who is close by to your north.
A large stag who is not far off to your north.
An organ grinder who is not far off to your north.
Uggiewilly who is a brief walk away to your north.

< 303h/303H 110v/110V Pos: standing >
A barbarian enters from the north.

< 303h/303H 110v/110V Pos: standing >
Split in Carnival Road
   No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers.  Because of this, it attracts a variety of races with
different interests, this ofcourse means business.  The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike.  It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -North -South -West

< 303h/303H 110v/110V Pos: standing >
You quickly scan the area.
A barbarian who is close by to your north.
An organ grinder who is a brief walk away to your north.
Uggiewilly who is rather far off to your north.
A young doe who is close by to your west.
A commoner who is a brief walk away to your west.
A large stag who is in the distance to your west.

< 303h/303H 110v/110V Pos: standing >
Before the Infamous FreakShow
   This carnival would not be complete without the freakshow.  A sign above
a doorless entryway states 'FREAK SHOW'.  Many people stand in a huge line
to enter, and the people who are leaving are gagging in disgust.  Some steps
lead up to the entrance.  The smell of dung fills the air, whilst the sounds
of screams are audible from within the freakshow house.
Obvious exits: -North -East

< 303h/303H 110v/110V Pos: standing >
You quickly scan the area.
A barbarian who is not far off to your north.
A large stag who is rather far off to your north.
An organ grinder who is rather far off to your north.
Uggiewilly who is in the distance to your north.
A young doe who is close by to your east.
A donkey who is close by to your east.
A scaly reptilian who is not far off to your east.

< 303h/303H 110v/110V Pos: standing >
Autosaving...

< 303h/303H 110v/110V Pos: standing >
Pardon?

< 303h/303H 110v/110V Pos: standing >
You attempt your skills at tracking.

< 303h/303H 110v/110V Pos: standing >
You find traces of tracks leading north.
Split in Carnival Road
   No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers.  Because of this, it attracts a variety of races with
different interests, this ofcourse means business.  The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike.  It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -North -South -West
A barbarian grumbles silently.

< 303h/303H 110v/110V Pos: standing >
A young doe enters from the west.

< 303h/303H 110v/110V Pos: standing >
You find traces of tracks leading west.
Carnival Road
   No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers.  Because of this, it attracts a variety of races with
different interests, this ofcourse means business.  The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike.  It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West

< 303h/303H 110v/110V Pos: standing >
You find traces of tracks leading west.
Diverging Paths of Travel
   Visitors to the carnival are seen taking either of the intesecting paths.
The path to the south runs though some brush.  From the smell and looks of it,
it would appear that particular section is where the barbiquers and vendors
well their food.  A shop to the north distinguishes itself to the north.
Carnival road runs westward and eastward.
Obvious exits: -North -East -South -West
A bearded lady displays her disfunctionality.

< 303h/303H 110v/110V Pos: standing >
You find traces of tracks leading west.
Carnival Road
   No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers.  Because of this, it attracts a variety of races with
different interests, this ofcourse means business.  The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike.  It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East -West
A commoner eats his steak.

< 303h/303H 110v/110V Pos: standing >
You find traces of tracks leading west.
Between Two Shoppes
   Two shops on either side of the road are evident.  A sign on the northern
one reads 'Shop of the Headless Drow'.  Another, to the south, reads
'Shop of Trollskin'.  Many passerbyers either enter one of the shops
or stop to glance through the windows.  Whether or not the merchandise is
worth buying is another matter entirely.  Most people come here to spend
money, the shopkeepers realize this, and set up shop.  Just having something
available is better than nothing, therefore, nothing bought in any of these
stores is readily worth the price paid.
Obvious exits: -North -East -South -West
A large stag grazes in the field.
A commoner eats his steak.

< 303h/303H 110v/110V Pos: standing >
You find traces of tracks leading south.
Gyrkx's Shop of TrollSkin
   This shop is perplexing to the first time viewer, for there is not much that
looks worth buying.  Different types of skins are sprawled about different
counters, desks, and tables.  It is hard to tell from which animal the skins
came from, but none look clean.  This tent has an odd odor to it, the odor
of dung.  Seemingly there is no place else for this troll to do his wasteful
business, so he does it behind the counter in which he stands.
Obvious exits: -North
(Q)A dazzled traveller plays the games.
Gyrkx, the fierce troll, stands here ignoring you.

< 303h/303H 110v/110V Pos: standing >
A dazzled traveller leaves north.

< 303h/303H 110v/110V Pos: standing >

< 303h/303H 110v/110V Pos: standing >
You find traces of tracks leading north.
Between Two Shoppes
   Two shops on either side of the road are evident.  A sign on the northern
one reads 'Shop of the Headless Drow'.  Another, to the south, reads
'Shop of Trollskin'.  Many passerbyers either enter one of the shops
or stop to glance through the windows.  Whether or not the merchandise is
worth buying is another matter entirely.  Most people come here to spend
money, the shopkeepers realize this, and set up shop.  Just having something
available is better than nothing, therefore, nothing bought in any of these
stores is readily worth the price paid.
Obvious exits: -North -East -South -West
(Q)A dazzled traveller plays the games.
A large stag grazes in the field.
A commoner eats his steak.
You quickly scan the area.
A headless drow who is close by to your north.
A commoner who is close by to your east.
A bearded lady who is not far off to your east.
Gyrkx who is close by to your south.

< 303h/303H 110v/110V Pos: standing >
You quickly scan the area.
A headless drow who is close by to your north.
A commoner who is close by to your east.
A bearded lady who is not far off to your east.
A barbarian who is a brief walk away to your east.
Gyrkx who is close by to your south.

< 303h/303H 110v/110V Pos: standing >
The Syrm gave you the following quest:
Go kill 1 a dazzled traveller (1 left) in Jindon the Deathwood Forest!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 303h/303H 110v/110V Pos: standing >
The trail appears to end here.

< 303h/303H 110v/110V Pos: standing >
You dismount a snarling warg.

< 303h/303H 110v/110V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH!  That really did HURT!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH!  That really did HURT!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH!  That really did HURT!

< 159h/303H 110v/110V Pos: standing >
Ok.
A snarling warg suddenly attacks a dazzled traveller!
A snarling warg's weak bite grazes a dazzled traveller.

< 159h/303H 110v/110V Pos: standing >

< 159h/303H 110v/110V Pos: standing >
A large stag leaves south.

< 159h/303H 110v/110V Pos: standing >
You are already standing.

< 159h/303H 110v/110V Pos: standing >
You attempt to flee...
Gyrkx's Shop of TrollSkin
   This shop is perplexing to the first time viewer, for there is not much that
looks worth buying.  Different types of skins are sprawled about different
counters, desks, and tables.  It is hard to tell from which animal the skins
came from, but none look clean.  This tent has an odd odor to it, the odor
of dung.  Seemingly there is no place else for this troll to do his wasteful
business, so he does it behind the counter in which he stands.
Obvious exits: -North
A large stag grazes in the field.
Gyrkx, the fierce troll, stands here ignoring you.
You flee southward!

< 159h/303H 95v/110V Pos: standing >
A Gnome enters from the north.

< 160h/303H 96v/110V Pos: standing >
A Gnome starts casting an offensive spell.

< 160h/303H 97v/110V Pos: standing >
You attempt to hide yourself.

< 160h/303H 97v/110V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.

< 91h/303H 99v/110V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
YIKES!  Another hit like that, and you've had it!!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
You feel your pulse begin to slow and you realize you are mortally
wounded...