The death of [56 Channeler] Abue The Empire (Human)

in Bank of Nax'Varan

from the perspective of [56 Channeler] Abue The Empire (Human)

<worn as a badge>    a badge of promise (glowing) [88%]             
<worn on head>       a crown of despair [84%]             
<worn on eyes>       a sand visor (magic)
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn in ear>        a blue Cimmerian earring
<worn around neck>   a drow-made dragonscale torque [84%]             
<worn around neck>   a dangling spider necklace (humming)
<worn on body>       a sparkling granite chainmail from The Great Realm of Duris [87%]             
<worn on back>       a large leather backpack
<worn as quiver>     a majestic bluejay feather (illuminating)
<worn about waist>   a belt of desert sands [71%]             
<worn on belt buckle>an angelic steel belt buckle from The Forest City of Aravne
<attached to belt>   a dark bound tome (magic)
<worn on arms>       some sandy sleeves (magic) [85%]             
<held as shield>     the shield of the Clavikord
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn around wrist>  a shriveled band of human flesh [87%]             
<worn on hands>      a pair of delicate spider silk gloves (magic)
<worn on finger>     a ring of the hierophant (magic)
<worn on finger>     a ring of citizenship (magic)
<primary weapon>     a glittering jeweled scepter (glowing)
<worn on feet>       some boots of forest running

A minotaur puffs on his pipe as he blinks curiously at you.

< 491h/491H 272v/272V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 491h/491H 272v/272V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
Kina who is not far off to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An agitated minotaur who is close by to your south.
An commoner who is a brief walk away to your south.
An agitated minotaur who is close by to your west.
Brukish who is close by to your west.

< 491h/491H 272v/272V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.

< 491h/491H 272v/272V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 491h/491H 272v/272V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 491h/491H 272v/272V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 491h/491H 272v/272V Pos: standing >
You quickly scan the area.
Kina who is close by to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
An agitated minotaur who is not far off to your west.
Brukish who is not far off to your west.
An commoner who is close by above you.
A winged hellhound who is close by above you.
Grym who is close by above you.

< 491h/491H 272v/272V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
Kina, the tinkerer, scribbles something upon a pad.

< 491h/491H 272v/272V Pos: standing >
Autosaving...

< 491h/491H 272v/272V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 491h/491H 272v/272V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
Kina, the tinkerer, scribbles something upon a pad.

< 491h/491H 272v/272V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grimney Sleeping Chamber
Obvious exits: -D
An commoner walks the road, intent on his destination.
A winged beast from hell stands here reeking with malevolence.(Red Aura)
Grym, the innkeeper, sits on his stool.

< 491h/491H 272v/272V Pos: standing >
Kina enters from the east.

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grimney Sleeping Chamber
Obvious exits: -D
An commoner walks the road, intent on his destination.
A winged beast from hell stands here reeking with malevolence.(Red Aura)
Grym, the innkeeper, sits on his stool.

< 491h/491H 272v/272V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 491h/491H 272v/272V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
Kina who is close by to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An agitated minotaur who is close by to your south.
An commoner who is a brief walk away to your south.
An agitated minotaur who is close by to your west.
Brukish who is close by to your west.

< 491h/491H 272v/272V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.

< 491h/491H 272v/272V Pos: standing >
An agitated minotaur leaves north.
Looks like an exit.
You extend your sights westward.
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: standing >
You quickly scan the area.
You see nothing.

< 491h/491H 272v/272V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 491h/491H 272v/272V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 491h/491H 272v/272V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 491h/491H 272v/272V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 491h/491H 272v/272V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 491h/491H 272v/272V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 491h/491H 272v/272V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 491h/491H 272v/272V Pos: standing >
You dismount a magnificent heavy warhorse.

< 491h/491H 272v/272V Pos: standing >

< 491h/491H 272v/272V Pos: standing >
You start chanting...

< 491h/491H 272v/272V Pos: standing >
Casting: conjure elemental **

< 491h/491H 272v/272V Pos: standing >
Casting: conjure elemental *

< 491h/491H 272v/272V Pos: standing >
Casting: conjure elemental 

< 491h/491H 272v/272V Pos: standing >
You complete your spell...
A water elemental forms from a puddle in front of you.
A water elemental sulkily says 'Your wish is my command, master!'
A water elemental starts following you.

< 491h/491H 272v/272V Pos: standing >
You start chanting...

< 491h/491H 272v/272V Pos: standing >
Casting: conjure elemental **

< 491h/491H 272v/272V Pos: standing >
Casting: conjure elemental *

< 491h/491H 272v/272V Pos: standing >
Casting: conjure elemental 

< 491h/491H 272v/272V Pos: standing >
You complete your spell...
A water elemental forms from a puddle in front of you.
A water elemental sulkily says 'Your wish is my command, master!'
A water elemental starts following you.

< 491h/491H 272v/272V Pos: standing >
A water elemental is now a member of your group.
A water elemental is now a member of your group.

< 491h/491H 272v/272V Pos: standing >
You start chanting...

< 491h/491H 272v/272V Pos: standing >
Casting: wall of stone ****

< 491h/491H 272v/272V Pos: standing >
Casting: wall of stone ***

< 491h/491H 272v/272V Pos: standing >
Casting: wall of stone **

< 491h/491H 272v/272V Pos: standing >
Casting: wall of stone *

< 491h/491H 272v/272V Pos: standing >
Casting: wall of stone 

< 491h/491H 272v/272V Pos: standing >
You complete your spell...

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 272v/272V Pos: standing >
You sit down and relax.

< 491h/491H 272v/272V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - arieks shattering iceball
( 9th circle)  1 - relocate
               1 - fly
               1 - gate
               2 - spirit jump
( 8th circle)  1 - globe of invulnerability
               3 - greater soul disturbance
( 7th circle)  1 - fireball
               1 - haste
               4 - greater mending
( 6th circle)  2 - teleport
               2 - stone skin
               3 - molten spray
( 5th circle)  1 - identify
               2 - wall of stone
               1 - pantherspeed
               1 - mending
( 4th circle)  2 - lightning bolt
               1 - infravision
               2 - wall of force
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
( 3rd circle)  3 - shocking grasp
               1 - strength
               1 - dispel magic
               1 - mage flame
               2 - acidimmolate
               1 - agility
( 2nd circle)  5 - burning hands
               2 - sleep
               1 - spirit armor
               2 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) improved invisibility
    8 seconds:  ( 5th) conjure elemental
   12 seconds:  ( 5th) conjure elemental
   16 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - arieks shattering iceball
( 9th circle)  1 - relocate
               1 - fly
               1 - gate
               2 - spirit jump
( 8th circle)  1 - globe of invulnerability
               3 - greater soul disturbance
( 7th circle)  1 - fireball
               1 - haste
               4 - greater mending
( 6th circle)  2 - teleport
               2 - stone skin
               3 - molten spray
( 5th circle)  1 - identify
               2 - wall of stone
               1 - pantherspeed
               1 - mending
( 4th circle)  2 - lightning bolt
               1 - infravision
               2 - wall of force
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
( 3rd circle)  3 - shocking grasp
               1 - strength
               1 - dispel magic
               1 - mage flame
               2 - acidimmolate
               1 - agility
( 2nd circle)  5 - burning hands
               2 - sleep
               1 - spirit armor
               2 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) improved invisibility
    8 seconds:  ( 5th) conjure elemental
   12 seconds:  ( 5th) conjure elemental
   16 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 491h/491H 272v/272V Pos: sitting >
Bank of Nax'Varan
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A large wooden counter is here, with a sign posted on it.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A magnificent white warhorse stands here quietly.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: sitting >
You start meditating...

< 491h/491H 272v/272V Pos: sitting >
You have finished memorizing improved invisibility.

< 491h/491H 272v/272V Pos: sitting >
You stop meditating.
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 272v/272V Pos: sitting >
You start meditating...

< 491h/491H 272v/272V Pos: sitting >
You have finished memorizing conjure elemental.

< 491h/491H 272v/272V Pos: sitting >
You have finished memorizing conjure elemental.

< 491h/491H 272v/272V Pos: sitting >
You have finished memorizing wall of stone.
You snap out of your meditative trance, memorization complete.

< 491h/491H 272v/272V Pos: sitting >
You have to write quit - no less, to quit!

< 491h/491H 272v/272V Pos: sitting >
You clamber to your feet.

< 491h/491H 272v/272V Pos: standing >
You start chanting...

< 491h/491H 272v/272V Pos: standing >
You feel your skin soften and return to normal.

< 491h/491H 272v/272V Pos: standing >
Casting: conjure elemental **

< 491h/491H 272v/272V Pos: standing >
Casting: conjure elemental *

< 491h/491H 272v/272V Pos: standing >
Casting: conjure elemental 

< 491h/491H 272v/272V Pos: standing >
You complete your spell...
A water elemental forms from a puddle in front of you.
A water elemental sulkily says 'Your wish is my command, master!'
A water elemental starts following you.

< 491h/491H 272v/272V Pos: standing >
A water elemental is now a member of your group.
A water elemental already grouped by you.
A water elemental already grouped by you.

< 491h/491H 272v/272V Pos: standing >
You start chanting...

< 491h/491H 272v/272V Pos: standing >
Casting: stone skin 

< 491h/491H 272v/272V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 491h/491H 272v/272V Pos: standing >
You sit down and relax.

< 491h/491H 272v/272V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - arieks shattering iceball
( 9th circle)  1 - relocate
               1 - fly
               1 - gate
               2 - spirit jump
( 8th circle)  1 - globe of invulnerability
               1 - improved invisibility
               3 - greater soul disturbance
( 7th circle)  1 - fireball
               1 - haste
               4 - greater mending
( 6th circle)  2 - teleport
               1 - stone skin
               3 - molten spray
( 5th circle)  1 - identify
               1 - conjure elemental
               3 - wall of stone
               1 - pantherspeed
               1 - mending
( 4th circle)  2 - lightning bolt
               1 - infravision
               2 - wall of force
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
( 3rd circle)  3 - shocking grasp
               1 - strength
               1 - dispel magic
               1 - mage flame
               2 - acidimmolate
               1 - agility
( 2nd circle)  5 - burning hands
               2 - sleep
               1 - spirit armor
               2 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) conjure elemental
    8 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
(10th circle)  1 - group stone skin
               3 - arieks shattering iceball
( 9th circle)  1 - relocate
               1 - fly
               1 - gate
               2 - spirit jump
( 8th circle)  1 - globe of invulnerability
               1 - improved invisibility
               3 - greater soul disturbance
( 7th circle)  1 - fireball
               1 - haste
               4 - greater mending
( 6th circle)  2 - teleport
               1 - stone skin
               3 - molten spray
( 5th circle)  1 - identify
               1 - conjure elemental
               3 - wall of stone
               1 - pantherspeed
               1 - mending
( 4th circle)  2 - lightning bolt
               1 - infravision
               2 - wall of force
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
( 3rd circle)  3 - shocking grasp
               1 - strength
               1 - dispel magic
               1 - mage flame
               2 - acidimmolate
               1 - agility
( 2nd circle)  5 - burning hands
               2 - sleep
               1 - spirit armor
               2 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) conjure elemental
    8 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 491h/491H 272v/272V Pos: sitting >

< 491h/491H 272v/272V Pos: sitting >
Bank of Nax'Varan
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A large wooden counter is here, with a sign posted on it.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A magnificent white warhorse stands here quietly.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: sitting >
You start meditating...

< 491h/491H 272v/272V Pos: sitting >
You have finished memorizing conjure elemental.

< 491h/491H 272v/272V Pos: sitting >
You have finished memorizing stone skin.
You snap out of your meditative trance, memorization complete.

< 491h/491H 272v/272V Pos: sitting >
You have to write quit - no less, to quit!

< 491h/491H 272v/272V Pos: sitting >
You clamber to your feet.

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 272v/272V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A large wooden counter is here, with a sign posted on it.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A magnificent white warhorse stands here quietly.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 272v/272V Pos: standing >
You quickly scan the area.
You see nothing.

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)

< 491h/491H 272v/272V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A large wooden counter is here, with a sign posted on it.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A magnificent white warhorse stands here quietly.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)
An agitated commoner walks the road.

< 491h/491H 272v/272V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)
An agitated commoner walks the road.

< 491h/491H 272v/272V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A large wooden counter is here, with a sign posted on it.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A magnificent white warhorse stands here quietly.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your east.

< 491h/491H 272v/272V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A large wooden counter is here, with a sign posted on it.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A magnificent white warhorse stands here quietly.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A large wooden counter is here, with a sign posted on it.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A magnificent white warhorse stands here quietly.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A large wooden counter is here, with a sign posted on it.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A magnificent white warhorse stands here quietly.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)
An agitated commoner walks the road.

< 491h/491H 272v/272V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A large wooden counter is here, with a sign posted on it.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A magnificent white warhorse stands here quietly.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A large wooden counter is here, with a sign posted on it.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A magnificent white warhorse stands here quietly.
Gonx, the banker, settles his eyes upon his new patrons.

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)
An agitated commoner walks the road.

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)
An agitated commoner walks the road.

< 491h/491H 272v/272V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Small Cobblestone Road
Obvious exits: -N -S -W
A greyish stone wall is here to the west. (magic)
An agitated commoner walks the road.

< 491h/491H 272v/272V Pos: standing >
A Kobold enters from elsewhere.

< 491h/491H 272v/272V Pos: standing >
A member of the Storage Locker Safety Commission escorts a Kobold to a private room.

< 491h/491H 272v/272V Pos: standing >
That's impossible, I'm afraid.

< 491h/491H 272v/272V Pos: standing >
Oof! You bump into a greyish stone wall...

< 491h/491H 272v/272V Pos: standing >
Ok.

< 491h/491H 272v/272V Pos: standing >
Ok.

< 491h/491H 272v/272V Pos: standing >

< 491h/491H 272v/272V Pos: standing >
A Kobold enters from elsewhere.

< 491h/491H 272v/272V Pos: standing >
Ok.
A water elemental suddenly attacks a Kobold!
A water elemental misses a Kobold.
A water elemental suddenly attacks a Kobold!
A water elemental's decent crush grazes a Kobold.
A water elemental suddenly attacks a Kobold!
A water elemental's fine crush wounds a Kobold.
A Kobold starts casting an offensive spell.

< 491h/491H 272v/272V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You snap into visibility.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!
You miss a Kobold.
You miss a Kobold.

< 304h/491H 272v/272V Pos: standing >
< T: water TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold starts casting an offensive spell.

< 304h/491H 272v/272V Pos: standing >
< T: water TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 You start chanting...

< 304h/491H 272v/272V Pos: standing >
< T: water TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
A water elemental's crude crush grazes a Kobold.
A Kobold dodges a water elemental's attack.
A Kobold dodges a water elemental's attack.
A Kobold dodges a water elemental's attack.
A Kobold dodges a water elemental's attack.
A water elemental's decent crush grazes a Kobold.

< 120h/491H 272v/272V Pos: standing >
< T: water TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 Casting: arieks shattering iceball 

< 120h/491H 272v/272V Pos: standing >
< T: water TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 You complete your spell...
You point at a Kobold.
Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.

< 120h/491H 272v/272V Pos: standing >
< T: water TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold starts casting an offensive spell.

< 120h/491H 272v/272V Pos: standing >
< T: water TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your the robes of maelstrom freezes and shatters into million pieces from the intense cold!
Your superior limestone leg plates from Valley of Crushk freezes and shatters into million pieces from the intense cold!
Your glowing rune covered mask freezes and shatters into million pieces from the intense cold!
a water elemental is no longer in your group.
a water elemental is no longer in your group.
Your group has been disbanded.