The death of [56 Controller] Kazz (Kobold)

in Along the Western Wall of the Goblin Camp

from the perspective of [33 Storm Druid] Uhg The Empire (Dwarf)

<worn as a badge>    a blood red tear insignia
<worn on head>       a black devil-hide headband (magic)
<worn on eyes>       a priest's shayla of the maelstrom
<worn in ear>        a small couatl scale
<worn in ear>        a tiny sapphire earring (glowing)
<worn on face>       a mask of beastkind (magic)
<worn around neck>   a symbol of domination (magic) (humming)
<worn around neck>   an unholy amulet of Drull (magic)
<worn on body>       a robe of underworld royalty (magic) (glowing)
<worn about body>    the robes of the maelstrom
<worn about waist>   a misshaped dragonscale belt
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     the shield of Hope [82%]             
<worn around wrist>  a glistening bracelet
<worn around wrist>  some lily pads
<worn on hands>      some ancient Tukluk spellshield gloves
<worn on finger>     a bright platinum wedding band
<worn on finger>     a ring of wisdom
<primary weapon>     a blackened dreamwalker's staff (magic)
<worn on legs>       some light copper leggings from Rift Valley Jungle
<worn on feet>       the mage boots of the maelstrom

Obvious exits: -North -East -South -West

< 402h/400H 128v/141V Pos: standing >
 
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 ^.^^^^^MMMM..  
 .*^.^^^MMMMMM  
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 ****^^....^^^  
 ***M****^^M.M  
  ********..*   
   ***M*****    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 402h/400H 126v/141V Pos: standing >
 
   MMMMMMMMM    
  ^^^^MMMMMM.   
 .^.^^^^^MMMM.  
 ^.*^.^^^MMMMM  
 *^**..@.^^^^^  
 *****^^....^^  
  ***M****^^M.  
  *********..   
   ****M****    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 402h/400H 125v/141V Pos: standing >
 
   ^MMMMMMMM    
  ^^^^^MMMMMM   
 *.^.^^^^^MMMM  
 *^.*^.^^^MMMM  
 **^**.@..^^^^  
 ******^^....^  
   ***M****^^M  
   *********.   
    ****M***    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 402h/400H 124v/141V Pos: standing >
 
   ^^MMMMMMM    
  .^^^^^MMMMM   
 **.^.^^^^^MMM  
 **^.*^.^^^MMM  
 ***^**@...^^^  
  ******^^....  
    ***M****^^  
    *********   
     ****M**    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 402h/400H 122v/141V Pos: standing >
 
   .^^MMMMMM    
  *.^^^^^MMMM   
 ***.^.^^^^^MM  
 ***^.*^.^^^MM  
 ****^*@....^^  
   ******^^...  
     ***M****^  
     ********   
      ****M*    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 402h/400H 121v/141V Pos: standing >
 
   ..^^MMMMM    
  M*.^^^^^MMM   
 ****.^.^^^^^M  
  ***^.*^.^^^M  
  ****^@*....^  
    ******^^..  
      ***M****  
      *******   
       ****M    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 402h/400H 120v/141V Pos: standing >
 
   ...^^MMMM    
  *M*.^^^^^MM   
 *****.^.^^^^^  
   ***^.*^.^^^  
   ****@**....  
     ******^^.  
       ***M***  
       ******   
        ****    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 402h/400H 119v/141V Pos: standing >
 
   *...^^MMM    
  **M*.^^^^^M   
  *****.^.^^^^  
    ***^.*^.^^  
    ***@^**...  
      ******^^  
        ***M**  
  *     *****   
         ***    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 402h/400H 117v/141V Pos: standing >
 
   **...^^MM    
  ***M*.^^^^^   
 M *****.^.^^^  
     ***^.*^.^  
     **@*^**..  
       ******^  
         ***M*  
  **     ****   
   *      **    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 402h/400H 116v/141V Pos: standing >
 
   ***...^^M    
  ****M*.^^^^   
 *M *****.^.^^  
      ***^.*^.  
      *@**^**.  
        ******  
 M        ***M  
  ***     ***   
   **      *    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 402h/400H 115v/141V Pos: standing >
 
   ****...^^    
  *****M*.^^^   
 **M *****.^.^  
       ***^.*^  
       @***^**  
 *       *****  
  M        ***  
   ***     **   
   ***          
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 401h/400H 114v/141V Pos: standing >
 
   *****...^    
  ******M*.^^   
 ***M *****.^.  
 *      ***^.*  
 *     @****^*  
 **       ****  
 M M        **  
    ***     *   
   ****         
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West

< 401h/400H 112v/141V Pos: standing >
 
   .*****...    
  *******M*.^   
 ****M *****.^  
 M*      ***^.  
 .*    @ ****^  
 ***       ***  
 *M M        *  
     ***        
   *****        
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West

< 401h/400H 111v/141V Pos: standing >
 
   *.*****..    
  ********M*.   
 *****M *****.  
 .M*      ***^  
 ..*   @  ****  
 ^***       **  
 **M M          
  *   ***       
    *****       
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West

< 401h/400H 110v/141V Pos: standing >
 
   **.*****.    
  *********M*   
 M*****M *****  
 ..M*      ***  
 ^..*  @   ***  
 ^^***       *  
 ***M M         
  **   ***      
     *****      
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West

< 401h/400H 108v/141V Pos: standing >
 
   ***.*****    
  **********M   
 .M*****M ****  
 D..M*      **  
 ^^..* @    **  
 *^^***         
 ****M M        
   **   ***     
      *****     
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West

< 401h/400H 109v/141V Pos: standing >
 
   ****.****    
  ***********   
 ^.M*****M ***  
 .D..M*      *  
 .^^..*@     *  
 **^^***        
 *****M M       
    **   ***    
       *****    
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West

< 401h/400H 107v/141V Pos: standing >
 
   *******..    
  *****.*****   
 ^***********M  
 ^.M*****M ***  
 .D..M*@     *  
 .^^..*      *  
 **^^***        
  ****M M       
    **   ***    
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West

< 401h/400H 107v/141V Pos: standing >
 
   ..*^^^.M.    
  ********...   
 ******.*****.  
 ^***********M  
 ^.M***@*M ***  
 .D..M*      *  
 .^^..*      *  
  *^^***        
   ***M M       
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 401h/400H 105v/141V Pos: standing >
 
   ^.^^.^^^.    
  ^..*^^^.M.^   
 *********....  
 ******.*****.  
 ^*****@*****M  
 ^.M*****M ***  
 .D..M*      *  
  ^^..*         
   ^^***        
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 401h/400H 104v/141V Pos: standing >
 
   ^^^.^..M^    
  ^^.^^.^^^..   
 .^..*^^^.M.^^  
 *********....  
 ******@*****.  
 ^***********M  
 ^.M*****M ***  
  D..M*         
   ^..*         
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 401h/400H 103v/141V Pos: standing >
 
   ^..^.^^MM    
  ^^^^.^..M^M   
 .^^.^^.^^^..^  
 .^..*^^^.M.^^  
 ******@**....  
 ******.*****.  
 ^***********M  
  .M*****M **   
   ..M*         
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 401h/400H 102v/141V Pos: standing >
 
   ^.^^^MMMM    
  ^^..^.^^MMM   
 .^^^^.^..M^MM  
 .^^.^^.^^^..^  
 .^..*^@^.M.^^  
 *********....  
 ******.*****.  
  ***********   
   M*****M *    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 401h/400H 100v/141V Pos: standing >
 
   ^^^MMMMMM    
  ^^.^^^MMMMM   
 ^^^..^.^^MMMM  
 .^^^^.^..M^MM  
 .^^.^^@^^^..^  
 .^..*^^^.M.^^  
 *********....  
  *****.*****   
   *********    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 401h/400H 99v/141V Pos: standing >
 
   M^^^MMMMM    
  ^^^.^^^MMMM   
 .^^^..^.^^MMM  
 ..^^^^.^..M^M  
 *.^^.^@.^^^..  
 ..^..*^^^.M.^  
 **********...  
  ******.****   
   *********    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 401h/400H 99v/141V Pos: standing >
 
   MM^^^MMMM    
  ^^^^.^^^MMM   
 ^.^^^..^.^^MM  
 M..^^^^.^..M^  
 **.^^.@^.^^^.  
 *..^..*^^^.M.  
 ***********..  
  *******.***   
   ^********    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 401h/400H 97v/141V Pos: standing >
 
   MMM^^^MMM    
  ^^^^^.^^^MM   
 ^^.^^^..^.^^M  
 MM..^^^^.^..M  
 ***.^^@^^.^^^  
 **..^..*^^^.M  
 ************.  
  ********.**   
   ^^*******    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 401h/400H 96v/141V Pos: standing >
It's cold!
 
   MMMM^^^MM    
  ^^^^^^.^^^M   
 ^^^.^^^..^.^^  
 M^M..^^^^.^..  
 .***.^@.^^.^^  
 .**..^..*^^^.  
 *************  
  *********.*   
   *^^******    
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 401h/400H 95v/141V Pos: standing >
 
   MMM^^^MMM    
  ^^^^^.^^^MM   
 ^^.^^^..^.^^M  
 ^M..^^^^.^..M  
 ***.^^@^^.^^^  
 **..^..*^^^.M  
 ************.  
  ********.**   
   ^^*******    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 401h/400H 96v/141V Pos: standing >
The Entrance to the Goblin Encampment
   The entrance to this campground is a very filthy place.  The trees and small
shrubs have been trampled and hacked by the careless goblins that have taken up
camp in this forest.  There is a dirt path that has been trampled into the
tough turf of the forest which leads north.  There are many signs of life here
but nothing natural.  All the animals in the region have been slaughtered for
use by the smelly goblins.  There is a small fire pit located here that the
guards use to cook whatever they can get their hands on.  One may travel north
or south.
Obvious exits: -North -South
A large and vicious goblin guards the camp here.(Red Aura)

< 401h/400H 94v/141V Pos: standing >
Inside the Outer Edge of the Goblin Camp
   The forest gives way to the messy goblin campground here.  The trees have
been cut down and fashioned in a way to make a very simple perimeter wall.  The
trees and small shrubberies here have either been knocked down or trampled flat
by the careless creatures.  There are several small bedrolls lying in random
places beneath the larger oak trees.  The dirt trail that leads in a generally
northern direction is muddy and slick from the many goblins that decided to
relieve themselves right on the trail.  The small forest spreads out in all
directions.  One may travel north, south, east or west.
Obvious exits: -North -East -South -West
A large pile of rocks moves around the room.
A goblin toddler walks through the camp here.(Red Aura)

< 401h/400H 93v/141V Pos: standing >
You quickly scan the area.
An elderly goblin who is not far off to your north.
A little chipmunk who is a brief walk away to your north.
A timber wolf who is a brief walk away to your north.
A timber wolf who is a brief walk away to your north.
A goblin shaman who is a brief walk away to your north.
An elderly goblin who is close by to your east.
A vicious goblin who is close by to your south.
A goblin female who is not far off to your west.

< 401h/400H 97v/141V Pos: standing >
Along the Wooden Wall of the Temporary Goblin Campground
   The forest is slightly thicker here and there is less goblin traffic.  The
large wooden barricade to the south has been hastily constructed with smaller
tress wired together between the larger trunks.  The grasses have been trampled
flat by the many goblins that run through this part of the woods.  There are a
few scattered blankets and straw mats lying amongst the many tall trees.  The
areas around the bases of the trees has been cleared of any and all small weeds
or trees.  The bark at the bases of many of the trees has been scraped off for
use in the campfires.  The trees will soon die from all the damage the goblins
have done.  One may travel east, west or north.
Obvious exits: -North -East -West

< 401h/400H 96v/141V Pos: standing >
You quickly scan the area.
An elderly goblin who is close by to your north.
A goblin woman who is not far off to your north.
A goblin female who is a brief walk away to your north.
The Incarnate of Stone who is close by to your east.
A goblin child who is close by to your east.
An elderly goblin who is not far off to your east.
A goblin female who is close by to your west.

< 401h/400H 99v/141V Pos: standing >
In the Corner of the Goblin Encampment
   This corner of the goblin encampment is marred by a large hole in the ground
that is filled with piles and piles of trash and animal carcasses.  There are
many rats and bug larvae crawling in and about the garbage heap.  The smell
here is utterly revolting.  The garbage hole has brought such toxicity has
killed off all the plants and trees near the mess.  It is safe to assume that
this much filth has permanently poisoned the water supply.  The wooden wall
that lies to the south and west of here has many large holes in it since it was
obviously hastily erected.  One may travel to the north or east.
Obvious exits: -North -East
A young goblin maiden hurries about the camp doing chores.

< 401h/400H 100v/141V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your north.
A goblin male who is not far off to your north.
A goblin child who is not far off to your east.
An elderly goblin who is a brief walk away to your east.

< 401h/400H 102v/141V Pos: standing >
North of the Dump of the Goblin Camp
   The ground of the forest slopes gently south from here.  The tress grow
close together but provide little shelter from the cold winds.  There are
several small campfires around the camp that cast strange and scary looking
shadows.  There are many goblins in the forest but no animals are around.  It's
safe to say that the vile goblins have killed all the animals that were foolish
enough to stay around after the goblins arrived.  The trees and other natural
fauna has been utterly decimated by the careless creatures.  Most of the trees
are missing a great deal of their bark and lower branches.  The camps outer
wall is located to the west and is used to keep out any unwanted invaders.  One
may travel north or west into the camp, or south to the dump.
Obvious exits: -North -East -South
A muscular goblin warrior stalks through the forest.(Red Aura)

< 401h/400H 101v/141V Pos: standing >
In the Goblins Forest Encampment
   Hundreds of trees lie upon the ground here.  It seems that the goblins are
stockpiling a massive amount of wood for something.  Perhaps they are going to
expand the camps perimeter wall or build a large building.  The trees have been
knocked down in many random directions and it appears that there was no means
of organization.  The large piles of trees are hard to navigate through so it
is best to go around.  There is a layer of dew upon all the leaves of the
felled trees, which are still green.  There is a great amount of evidence that
these trees were recently cut down.  There are also many goblin camp sights in
and around the jumble of trees.  It seems that they believe the fallen trunks
of the forest as an added amount of protection.  Small campfires can be seen
in the forest surrounding.  The broken branches of the trees offer a great
amount of fuel for their fires.  one may travel in any direction.
Obvious exits: -North -East -South -West
A very old goblin female has lost her mind.(Red Aura)

< 401h/400H 102v/141V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
In the Center of the Goblin Encampment
   This is relatively close to the center of both the forest and the goblin
encampment.  There is an enomous bon-fire burning here giving both a great
deal of warmth and illumination to the filthy goblins who live here.  The
ground has been pounded down to the point where it is as hard as the stone
floor of the goblins original home, Malch'hor Ganl.  There are many large
trees here being used by the goblins as fire wood.  The goblins care little
for the health of this forest as they do not expect to stay here for much
longer.  There are many goblins visible, milling around amongst the many tree
stumps.  One may travel in any direction.
Obvious exits: -North -East -South -West
A large pile of rocks moves around the room.

< 401h/400H 100v/141V Pos: standing >
Amongst the Trees in the Goblin Camp
   This forest is inhabited by many of the smelly goblins.  They have taken
over this peaceful forest by force, displacing the many deer and birds that
once made this their home.  The goblins came here over a year ago with the idea
of getting some large timbers to bring back to their homeland in the Underdark.
They quickly found that they were on their own and didn't have to do anything
they didn't want to do.  They have erected a wooden wall around the camp in
order to further solidify their position.  It appears that the goblins are here
to stay.  There are many bedrolls lying around the ground seeking the dry
protection offered by the tree boughs.  One may travel in any direction in the
goblin camp.
Obvious exits: -North -East -South -West

< 401h/400H 101v/141V Pos: standing >
Along the Wooden Wall of the Goblin Camp
   The camp continues here through the forest.  The goblins have firmly
entrenched themselves in this wooded area by adding a wooden wall to the
perimeter of the camp.  The wall is tall and sturdy where there aren't large
holes.  The careless goblins don't fear any intruders because of their sheer
numbers.  The guards spend more time gambling than keeping watch.  The trees
and bushes inside the camp have been badly damanged and will probably never
recover.  The goblins came into this forest and have totally ruined it for
future generations.  The ground is muddy and filled with the tracks of the
goblin children.  There are many shouts and yells coming from somewhere west
of here.  One may travel north, south or west.
Obvious exits: -North -South -West

< 401h/400H 100v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 401h/400H 101v/141V Pos: standing >
On the Eastern Perimeter of the Forest
   The goblins have organized this part of the campground as a base for all
military operations.  In reality, this part of the camp is where the pile their
spears.  The spears have been piled like cord-wood but, for the most part, the
piles have fallen over making the collection of weapons no more than a jamble
of wood.  The trees here are almost all dead and tipped over, further adding to
the mess.  The camps perimeter wall is located to the east and has been fairly
well maintained by the goblin workers.  One may travel north, south or west
from this point.
Obvious exits: -North -South -West
The corpse of a goblin woman is lying here.
The corpse of a Kobold is lying here.
A large goblin warrior walks through the forest here.(Red Aura)

< 401h/400H 102v/141V Pos: standing >
Amongst the Many Trees of the Goblin Forest Campground
   The many trees of the forest stand here like silent guardians of nature.
There are many goblins running around these same trees like little smelly
creatures of the Underdark.  It is quite odd to see this large of a community
of goblins this far out of the Underdark.  Perhaps they were part of a botched
raid on a surface community, or left behind on a lumber gathering mission.  It
is uncertain why they are still here, but what is evident is the fact that the
creatures have almost entirely destroyed the natural beauty of the forest.  The
trees have been hacked at by various tools and sharp goblin claws.  There is
all kinds of bodily waste on the ground and leaves of the underbrush.  It is
quite apparent that the goblin population does not care one bit about the
health of this forest.  One may travel in any direction in the camp.
Obvious exits: -North -East -South -West

< 401h/400H 101v/141V Pos: standing >
In the Filthy Forest of the Goblins
   The trees and small underbrush have been covered with all kinds of filth.
The goblins of this camp have paid no heed to health and welfare of the forests
ecosystem.  There are many campfires scattered amongst the many sturdy oak
trees.  The goblins have spent several years in this forest, living day to day
with no real plan of action.  The goblins are poorly lead in both their future
plans and their allocation of the natural resources of the forest.  There is a
lot of filth and goblin waste on the ground as the creatures don't think twice
about defecating where ever they wish.  One may travel in any direction in the
goblin forest.
Obvious exits: -North -East -South -West
A very old goblin female has lost her mind.(Red Aura)

< 401h/400H 100v/141V Pos: standing >
Inside the Goblin Camp and Near a Campfire
   The forest canopy above provides some shelter from the elements and the
campfire burning here offers both heat and peace of mind.  The nights in the
forest are more than a little spooky for even the savage goblins.  There are
many odd and scary sounds in the darkness.  The trees grow semi-thick here for
the simple reason that they are too large to be chopped down with the basic
tools and weapons the goblins carried with them out of the Underdark.  There
are many strange sights and sounds in the goblin encampment that would boggle
the minds of many of the more enlightened people of the surface, but they are
not always excepted here.  The forest continues in all directions.
Obvious exits: -North -East -South -West
A large goblin woman walks through the forest here.(Red Aura)

< 401h/400H 99v/141V Pos: standing >
In the Filthy Forest of the Goblins
   The trees and small underbrush have been covered with all kinds of filth.
The goblins of this camp have paid no heed to health and welfare of the forests
ecosystem.  There are many campfires scattered amongst the many sturdy oak
trees.  The goblins have spent several years in this forest, living day to day
with no real plan of action.  The goblins are poorly lead in both their future
plans and their allocation of the natural resources of the forest.  There is a
lot of filth and goblin waste on the ground as the creatures don't think twice
about defecating where ever they wish.  One may travel in any direction in the
goblin forest.
Obvious exits: -North -East -South -West
A very old goblin female has lost her mind.(Red Aura)

< 401h/400H 98v/141V Pos: standing >
Amongst the Many Trees of the Goblin Forest Campground
   The many trees of the forest stand here like silent guardians of nature.
There are many goblins running around these same trees like little smelly
creatures of the Underdark.  It is quite odd to see this large of a community
of goblins this far out of the Underdark.  Perhaps they were part of a botched
raid on a surface community, or left behind on a lumber gathering mission.  It
is uncertain why they are still here, but what is evident is the fact that the
creatures have almost entirely destroyed the natural beauty of the forest.  The
trees have been hacked at by various tools and sharp goblin claws.  There is
all kinds of bodily waste on the ground and leaves of the underbrush.  It is
quite apparent that the goblin population does not care one bit about the
health of this forest.  One may travel in any direction in the camp.
Obvious exits: -North -East -South -West

< 401h/400H 97v/141V Pos: standing >
On the Eastern Perimeter of the Forest
   The goblins have organized this part of the campground as a base for all
military operations.  In reality, this part of the camp is where the pile their
spears.  The spears have been piled like cord-wood but, for the most part, the
piles have fallen over making the collection of weapons no more than a jamble
of wood.  The trees here are almost all dead and tipped over, further adding to
the mess.  The camps perimeter wall is located to the east and has been fairly
well maintained by the goblin workers.  One may travel north, south or west
from this point.
Obvious exits: -North -South -West
The corpse of a goblin woman is lying here.
The corpse of a Kobold is lying here.
A large goblin warrior walks through the forest here.(Red Aura)

< 401h/400H 95v/141V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a goblin woman is made of flesh and appears to be of average quality.
It appears to be the corpse of a goblin woman.
a goblin-made sword

< 401h/400H 99v/141V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Kazz is made of flesh and appears to be of slightly below average quality.
It appears to be the corpse of Kazz.
Nothing.

< 401h/400H 103v/141V Pos: standing >
Amongst the Many Trees of the Goblin Forest Campground
   The many trees of the forest stand here like silent guardians of nature.
There are many goblins running around these same trees like little smelly
creatures of the Underdark.  It is quite odd to see this large of a community
of goblins this far out of the Underdark.  Perhaps they were part of a botched
raid on a surface community, or left behind on a lumber gathering mission.  It
is uncertain why they are still here, but what is evident is the fact that the
creatures have almost entirely destroyed the natural beauty of the forest.  The
trees have been hacked at by various tools and sharp goblin claws.  There is
all kinds of bodily waste on the ground and leaves of the underbrush.  It is
quite apparent that the goblin population does not care one bit about the
health of this forest.  One may travel in any direction in the camp.
Obvious exits: -North -East -South -West

< 401h/400H 106v/141V Pos: standing >
In the Filthy Forest of the Goblins
   The trees and small underbrush have been covered with all kinds of filth.
The goblins of this camp have paid no heed to health and welfare of the forests
ecosystem.  There are many campfires scattered amongst the many sturdy oak
trees.  The goblins have spent several years in this forest, living day to day
with no real plan of action.  The goblins are poorly lead in both their future
plans and their allocation of the natural resources of the forest.  There is a
lot of filth and goblin waste on the ground as the creatures don't think twice
about defecating where ever they wish.  One may travel in any direction in the
goblin forest.
Obvious exits: -North -East -South -West
A very old goblin female has lost her mind.(Red Aura)

< 401h/400H 104v/141V Pos: standing >
Inside the Goblin Camp and Near a Campfire
   The forest canopy above provides some shelter from the elements and the
campfire burning here offers both heat and peace of mind.  The nights in the
forest are more than a little spooky for even the savage goblins.  There are
many odd and scary sounds in the darkness.  The trees grow semi-thick here for
the simple reason that they are too large to be chopped down with the basic
tools and weapons the goblins carried with them out of the Underdark.  There
are many strange sights and sounds in the goblin encampment that would boggle
the minds of many of the more enlightened people of the surface, but they are
not always excepted here.  The forest continues in all directions.
Obvious exits: -North -East -South -West
A large goblin woman walks through the forest here.(Red Aura)

< 401h/400H 103v/141V Pos: standing >
Along the Western Wall of the Goblin Camp
   The western part of the goblin encampment if filled with many little blue
plants that produce a sweeet fruit.  Due to their greed and insatiable hunger,
the goblin leaders have made this section of the forest off-limits to most of
the population.  There are quite a few of the bushes here but they have all
been picked clean by the greedy guards. There are some tall trees that provide
a great deal of shade when the sun rises high.  This section of the camp is
often enshrouded with a thick blanket of mist which leaves behind a fresh coat
of dew every morning.  The goblins have not wrecked this part of the land but
they will eventually.  The camps perimeter wall is located to the west.  One
may travel north, south or east in the camp.
Obvious exits: -North -East -South
The corpse of a goblin male is lying here.
The corpse of a goblin woman is lying here.
A Kobold (tiny) sits resting.(Red Aura)

< 401h/400H 102v/141V Pos: standing >
You start chanting...

< 401h/400H 116v/141V Pos: standing >
Casting: earthen maul *

< 401h/400H 120v/141V Pos: standing >
You complete your spell...
[Damage: 99 ] You cause the EARTH to reach up and maul your opponent!
A Kobold, looking very frustrated, packs up his book.

< 401h/400H 123v/141V Pos: standing >
You start chanting...

< 401h/400H 131v/141V Pos: standing >
A Kobold misses you.

< 401h/400H 132v/141V Pos: standing >
< T: Uhg TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 You complete your spell...
[Damage: 44 ] The lightning bolt hits a Kobold with full impact.

< 401h/400H 133v/141V Pos: standing >
< T: Uhg TP: sta TC:excellent E: A Kobold sit EP:  bleeding, close to death >
 [Damage:  3 ] Your decent bludgeon enshrouds a Kobold in a mist of blood.
A Kobold is incapacitated and will slowly die, if not aided.
[Damage:  1 ] Your weak bludgeon seriously wounds a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.

< 401h/400H 133v/141V Pos: standing >
<You start chanting...

< 401h/400H 133v/141V Pos: standing >
<You complete your spell...
[Damage: 41 ] Your lightning bolt shatters a Kobold to pieces.
A Kobold's rusty flesh breastplate exploded spreading charges of electrical energy!
A Kobold is dead! R.I.P.
You receive your share of experience.