The death of [20 Bard] Gosho (Goblin)

in A Gaming Room

from the perspective of [20 Bard] Gosho (Goblin)

<worn on head>       a well-used limestone skull from The Town of Moregeeth
<worn about body>    a reptile skin cloak
<worn about waist>   a red sash
<worn on arms>       a pair of tight black sleeves
<worn around wrist>  a ghastly hardwood wristguard from The Town of Moregeeth
<worn on hands>      a pair of tight black gloves
<worn on finger>     a misshaped softwood ring from The Town of Moregeeth
<worn on finger>     a jeweled hide signet from The Town of Moregeeth
<held>               a plain silver flute
<worn on legs>       a pair of tight black pants

There were: 2 silver coins, 3 copper coins. 

< 125h/125H 106v/106V Pos: standing >

< 125h/125H 106v/106V Pos: standing >
A Practice Room
Obvious exits: -N -W
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.

< 125h/125H 105v/106V Pos: standing >
A Training Room
Obvious exits: -S
An apprentice thief skulks around the room in near silence.
An apprentice thief skulks around the room in near silence.
Zagh, the master thief is here teaching stealth.

< 125h/125H 104v/106V Pos: standing >

< 125h/125H 106v/106V Pos: standing >
   Wracked with pain, this young student tries to move as quietly as he can
lest he be caned again.  He can hear Zagh's words before Zagh speaks them,
"would you rather be dead?".  He can't wait to be back on the streets where
there are only guards and bullies to worry about.
An apprentice thief appears to be Goblin and is in excellent condition.
He's small in size.

<primary weapon>     a training dagger

< 125h/125H 106v/106V Pos: standing >
You attempt to hide yourself.

< 125h/125H 106v/106V Pos: standing >
[Damage:  1 ] Your pierce wounds an apprentice thief.

< 125h/125H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP: few scratches >
 You parry an apprentice thief's lunge at you.
An apprentice thief attempts to flee.
An apprentice thief leaves south.

< 125h/125H 106v/106V Pos: standing >
A Practice Room
Obvious exits: -N -W
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.
An apprentice thief skulks around the room in near silence.

< 125h/125H 105v/106V Pos: standing >
An apprentice thief misses you.
Your heightened dexterity allows you to easily attack your enemy!
[Damage:  1 ] Your weak pierce wounds an apprentice thief.
[Damage:  3 ] Your decent pierce strikes an apprentice thief.

< 125h/125H 105v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 125h/125H 105v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  small wounds >
 Your heightened dexterity allows you to easily attack your enemy!
[Damage:  2 ] Your pierce strikes an apprentice thief.
An apprentice thief dodges your futile attack.

< 125h/125H 105v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  small wounds >
 An apprentice thief misses you.

< 125h/125H 105v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  small wounds >
 Your heightened dexterity allows you to easily attack your enemy!
An apprentice thief dodges your futile attack.
An apprentice thief dodges your futile attack.
You misjudge an apprentice thief's height and kick well above his head.

< 125h/125H 105v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  small wounds >
 You feel your skill in parry improving.
An apprentice thief misses you.
You feel your skill in parry improving.
You dodge an apprentice thief's vicious attack.
An apprentice thief attempts to flee.
An apprentice thief leaves west.

< 125h/125H 105v/106V Pos: standing >
Backstab who?

< 125h/125H 105v/106V Pos: standing >
Rogue's Supply Shop
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
[2] The corpse of a young rogue is lying here.
An apprentice thief skulks around the room in near silence.
A merchant stands here eyeing you closely.

< 125h/125H 104v/106V Pos: standing >
An apprentice thief suddenly attacks YOU!
An apprentice thief misses you.
Sorry, you aren't allowed to do that in combat.

< 125h/125H 104v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  small wounds >
 Your heightened dexterity allows you to easily attack your enemy!
An apprentice thief dodges your futile attack.
[Damage:  2 ] Your crude pierce strikes an apprentice thief.
An apprentice thief dodges your futile attack.

< 125h/125H 104v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  small wounds >
 You parry an apprentice thief's lunge at you.
An apprentice thief attempts to flee.
An apprentice thief leaves east.

< 125h/125H 104v/106V Pos: standing >
Kick who?

< 125h/125H 104v/106V Pos: standing >
Backstab who?

< 125h/125H 104v/106V Pos: standing >
A Practice Room
Obvious exits: -N -W
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.
An apprentice thief skulks around the room in near silence.

< 125h/125H 103v/106V Pos: standing >
An apprentice thief misses you.
Sorry, you aren't allowed to do that in combat.

< 125h/125H 103v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  small wounds >
 Your heightened dexterity allows you to easily attack your enemy!
An apprentice thief dodges your futile attack.
[Damage:  3 ] Your pierce strikes an apprentice thief.
An apprentice thief dodges your futile attack.

< 125h/125H 103v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  few wounds >
 You parry an apprentice thief's lunge at you.
You play with an apprentice thief before lunging into an offensive routine!
[Damage:  1 ] Your weak pierce wounds an apprentice thief.
[Damage:  2 ] Your pierce strikes an apprentice thief.

< 125h/125H 103v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  few wounds >
 Your heightened dexterity allows you to easily attack your enemy!
An apprentice thief dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage:  7 ] Your impressive pierce seriously wounds an apprentice thief.

< 125h/125H 103v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 You anticipate an apprentice thief's maneuver and masterfully parry the attack.
An apprentice thief attempts to flee.
An apprentice thief leaves north.

< 125h/125H 103v/106V Pos: standing >
Kick who?

< 125h/125H 103v/106V Pos: standing >
Backstab who?

< 125h/125H 104v/106V Pos: standing >
A Training Room
Obvious exits: -S
An apprentice thief skulks around the room in near silence.
An apprentice thief skulks around the room in near silence.
Zagh, the master thief is here teaching stealth.

< 125h/125H 103v/106V Pos: standing >
[Damage:  1 ] Your pierce strikes an apprentice thief.

< 125h/125H 104v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 Your heightened dexterity allows you to easily attack your enemy!
An apprentice thief dodges your futile attack.
[Damage:  1 ] Your weak pierce strikes an apprentice thief.

< 125h/125H 104v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 You parry an apprentice thief's lunge at you.

< 125h/125H 104v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 Your heightened dexterity allows you to easily attack your enemy!
An apprentice thief dodges your futile attack.
An apprentice thief dodges your futile attack.

< 125h/125H 104v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 [Damage:  8 ] Your kick hits an apprentice thief right in the stomach, rendering him breathless.

< 125h/125H 104v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: thief sta EP:  awful >
 With superb grace and ease, you intercept an apprentice thief's attack with fine marble knife from the Town of Moregeeth and counter-attack!
[Damage:  1 ] Your weak pierce strikes an apprentice thief.
You miss an apprentice thief.
An apprentice thief attempts to flee.
An apprentice thief leaves south.

< 125h/125H 104v/106V Pos: standing >
[Damage: 50 ] An apprentice thief makes a strange sound but is suddenly very silent as you place a fine marble knife from the Town of Moregeeth in his back.
An apprentice thief is dead! R.I.P.
You receive your share of experience.
The last gasps of an apprentice thief cause a sickening chill to run up your spine.

< 125h/125H 104v/106V Pos: standing >
A Practice Room
Obvious exits: -N -W
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.
An apprentice thief skulks around the room in near silence.

< 125h/125H 103v/106V Pos: standing >
[Damage: 50 ] An apprentice thief makes a strange sound but is suddenly very silent as you place a fine marble knife from the Town of Moregeeth in his back.
An apprentice thief is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an apprentice thief dies in agony.

< 125h/125H 103v/106V Pos: standing >
You get a training dagger from the corpse of an apprentice thief.
You get a few coins from the corpse of an apprentice thief.
There were: 1 gold coin, 6 silver coins, 6 copper coins. 

< 125h/125H 106v/106V Pos: standing >
A Training Room
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of an apprentice thief is lying here.
Zagh, the master thief is here teaching stealth.

< 125h/125H 105v/106V Pos: standing >
You get a ghastly hardwood wristguard from the Town of Moregeeth from the corpse of an apprentice thief.
You get a few coins from the corpse of an apprentice thief.
There were: 1 gold coin, 5 silver coins, 9 copper coins. 
You get a black leather mask from the corpse of an apprentice thief.
You get a belt of sewn ratskins from the corpse of an apprentice thief.

< 125h/125H 105v/106V Pos: standing >

This item is from the zone: Heaven.
'a ghastly hardwood wristguard from The Town of Moregeeth'
Weight 1, Item type: ARMOR
Item will give you following abilities:  PROT_UNDEAD 
Item is: NOREPAIR FLOAT 
AC-apply is 2
A ghastly hardwood wristguard from the Town of Moregeeth is made of hard wood and appears to be of average quality.
A ghastly hardwood wristguard from the Town of Moregeeth has an item value of 50.

< 125h/125H 106v/106V Pos: standing >
You place a ghastly hardwood wristguard from the Town of Moregeeth around your left wrist.

< 125h/125H 106v/106V Pos: standing >
You feel invigorated as the spirits of The Town of Moregeeth bless you.

< 125h/125H 106v/106V Pos: standing >
You are carrying: (6/12)
a belt of sewn ratskins
a black leather mask
a training dagger
a two-handed broadsword
a rugged adventurers satchel (illuminating)
a masterly-crafted bone whip

< 130h/130H 106v/106V Pos: standing >

< 130h/130H 106v/106V Pos: standing >
You drop a black leather mask.

< 130h/130H 106v/106V Pos: standing >
A black leather mask crumbles to dust and blows away.

< 130h/130H 106v/106V Pos: standing >
You drop a belt of sewn ratskins.

< 130h/130H 106v/106V Pos: standing >
A belt of sewn ratskins crumbles to dust and blows away.

< 130h/130H 106v/106V Pos: standing >
A Practice Room
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The corpse of an apprentice thief is lying here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.

< 130h/130H 105v/106V Pos: standing >
You find a secret entrance!

< 130h/130H 105v/106V Pos: standing >
Ok.

< 130h/130H 105v/106V Pos: standing >
I see nothing suitable there.

< 130h/130H 105v/106V Pos: standing >
A Gaming Room
Obvious exits: -N# -E# -D
A gambler eyes you nervously.
A gambler eyes you nervously.
A gambler eyes you nervously.
A gambler eyes you nervously.
A gambler eyes you nervously.
A gambler eyes you nervously.
An ogre bouncer stands, apparently asleep.

< 130h/130H 104v/106V Pos: standing >
Ok.

< 130h/130H 105v/106V Pos: standing >
You start playing your plain silver flute and singing aloud.

< 130h/130H 106v/106V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
a shifty gambler falls sleep.
a shifty gambler falls sleep.
a shifty gambler falls sleep.
a shifty gambler falls sleep.

< 130h/130H 106v/106V Pos: standing >
<Your heightened dexterity allows you to easily attack your enemy!
You miss a shifty gambler.
A shifty gambler dodges your futile attack.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP: excellent >
 You parry a shifty gambler's lunge at you.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP: excellent >
 Your heightened dexterity allows you to easily attack your enemy!
[Damage:  1 ] Your weak pierce wounds a shifty gambler.
[Damage:  1 ] Your pierce wounds a shifty gambler.
A shifty gambler dodges your futile attack.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP: few scratches >
 You anticipate a shifty gambler's maneuver and masterfully parry the attack.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP: few scratches >
 Your heightened dexterity allows you to easily attack your enemy!
[Damage:  3 ] Your decent pierce strikes a shifty gambler.
A shifty gambler dodges your futile attack.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP:  small wounds >
 You misjudge a shifty gambler's height and kick well above his head.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP:  small wounds >
 You parry a shifty gambler's lunge at you.
A shifty gambler reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!

< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 Your heightened dexterity allows you to easily attack your enemy!
You miss someone.
You feel your skill in 1h piercing improving.
You miss someone.
Someone dodges your futile attack.

< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 Uh oh.. how did the song go, anyway?
Your cheeks are burning.

< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 
< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 Someone misses you.

< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 Your heightened dexterity allows you to easily attack your enemy!
Someone dodges your futile attack.
You miss someone.

< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 Someone misses you.

< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 Your heightened dexterity allows you to easily attack your enemy!
Someone dodges your futile attack.
Someone dodges your futile attack.

< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 
< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 Someone misses you.
Someone misses you.
Your heightened dexterity allows you to easily attack your enemy!
You feel your skill in 1h piercing improving.
You miss someone.
You miss someone.

< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 Your heightened dexterity allows you to easily attack your enemy!
You miss someone.
You miss someone.

< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 Someone misses you.

< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 
< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 Your heightened dexterity allows you to easily attack your enemy!
Someone dodges your futile attack.
Someone dodges your futile attack.
Someone dodges your futile attack.

< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 Someone misses you.

< 130h/130H 106v/106V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 You feel a cloak of blindness dissolve.
Your heightened dexterity allows you to easily attack your enemy!
[Damage:  3 ] Your decent pierce strikes a shifty gambler.
A shifty gambler dodges your futile attack.
[Damage:  1 ] Your weak pierce wounds a shifty gambler.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP:  small wounds >
 You feel your skill in parry improving.
You dodge a shifty gambler's vicious attack.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP:  small wounds >
 You start playing your plain silver flute and singing aloud.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP:  small wounds >
 Your heightened dexterity allows you to easily attack your enemy!
A shifty gambler dodges your futile attack.
A shifty gambler dodges your futile attack.
[Damage:  2 ] Your crude pierce strikes a shifty gambler.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP:  few wounds >
 You feel your skill in parry improving.
You dodge a shifty gambler's vicious attack.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP:  few wounds >
 Your heightened dexterity allows you to easily attack your enemy!
You miss a shifty gambler.
You miss a shifty gambler.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP:  few wounds >
 You misjudge a shifty gambler's height and kick well above his head.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP:  few wounds >
 You parry a shifty gambler's lunge at you.
You parry a shifty gambler's lunge at you.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP:  few wounds >
 Your heightened dexterity allows you to easily attack your enemy!
A shifty gambler dodges your futile attack.
[Damage:  1 ] Your pierce wounds a shifty gambler.
You feel your skill in 1h piercing improving.
[Damage:  2 ] Your crude pierce strikes a shifty gambler.

< 130h/130H 106v/106V Pos: standing >
< T: Gosho TP: sta TC:excellent E: gambler sta EP:  few wounds >
 You sing a _VERY_ boring song, droning on endlessly..
a shifty gambler falls sleep.
a shifty gambler falls sleep.

< 130h/130H 106v/106V Pos: standing >
A Gaming Room
Obvious exits: -N# -E# -D#
A shifty gambler stands, apparently asleep.
A shifty gambler stands, apparently asleep.
A shifty gambler stands, apparently asleep.
A shifty gambler stands, apparently asleep.
A shifty gambler stands, apparently asleep.
A shifty gambler stands, apparently asleep.
An ogre bouncer stands, apparently asleep.

< 130h/130H 106v/106V Pos: standing >

< 130h/130H 106v/106V Pos: standing >
[Damage: 50 ] A shifty gambler makes a strange sound but is suddenly very silent as you place a fine marble knife from the Town of Moregeeth in his back.
A shifty gambler is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a shifty gambler.

< 130h/130H 106v/106V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..

< 130h/130H 106v/106V Pos: standing >
A shifty gambler is stunned!
A shifty gambler slumps to the ground.
A shifty gambler has a RUDE awakening!
A shifty gambler awakens.

< 130h/130H 106v/106V Pos: standing >
You get a few coins from the corpse of a shifty gambler.
There were: 1 gold coin, 3 silver coins, 7 copper coins. 

< 130h/130H 106v/106V Pos: standing >

< 130h/130H 106v/106V Pos: standing >
[Damage: 50 ] A shifty gambler makes a strange sound but is suddenly very silent as you place a fine marble knife from the Town of Moregeeth in his back.
A shifty gambler is dead! R.I.P.
You receive your share of experience.
The last gasps of a shifty gambler cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.

< 130h/130H 106v/106V Pos: standing >
You get a handful of coins from the corpse of a shifty gambler.
There were: 2 gold coins, 3 silver coins, 4 copper coins. 
You get an exquisite bronze stud from the corpse of a shifty gambler.

< 130h/130H 106v/106V Pos: standing >
[Damage: 50 ] A shifty gambler makes a strange sound but is suddenly very silent as you place a fine marble knife from the Town of Moregeeth in his back.
A shifty gambler is dead! R.I.P.
You receive your share of experience.
You raise a level!
Autosaving...
A shifty gambler's death cry reverberates in your head as he falls to the ground.

< 139h/139H 106v/106V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..

< 139h/139H 106v/106V Pos: standing >
You get a few coins from the corpse of a shifty gambler.
There were: 2 gold coins, 3 silver coins, 5 copper coins. 

< 139h/139H 106v/106V Pos: standing >
[Damage: 50 ] A shifty gambler makes a strange sound but is suddenly very silent as you place a fine marble knife from the Town of Moregeeth in his back.
A shifty gambler is dead! R.I.P.
You receive your share of experience.
A shifty gambler's death cry reverberates in your head as he falls to the ground.

< 139h/139H 106v/106V Pos: standing >
You get a short steel dagger from the corpse of a shifty gambler.
You get a few coins from the corpse of a shifty gambler.
There were: 1 gold coin, 4 silver coins, 6 copper coins. 

< 139h/139H 106v/106V Pos: standing >
[Damage: 50 ] A shifty gambler makes a strange sound but is suddenly very silent as you place a fine marble knife from the Town of Moregeeth in his back.
A shifty gambler is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a shifty gambler's last actions in this world.

< 139h/139H 106v/106V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..

< 139h/139H 106v/106V Pos: standing >
You get a few coins from the corpse of a shifty gambler.
There were: 1 gold coin, 5 silver coins, 6 copper coins. 

< 139h/139H 106v/106V Pos: standing >
[Damage: 50 ] A shifty gambler makes a strange sound but is suddenly very silent as you place a fine marble knife from the Town of Moregeeth in his back.
A shifty gambler is dead! R.I.P.
You receive your share of experience.
A shifty gambler's death cry reverberates in your head as he falls to the ground.

< 139h/139H 106v/106V Pos: standing >

< 139h/139H 106v/106V Pos: standing >
You get a short steel dagger from the corpse of a shifty gambler.
You get a handful of coins from the corpse of a shifty gambler.
There were: 1 gold coin, 3 silver coins, 4 copper coins. 

< 139h/139H 106v/106V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..

< 139h/139H 106v/106V Pos: standing >
A Gaming Room
Obvious exits: -N# -E# -D#
Fresh blood covers everything in the area.
[6] The corpse of a shifty gambler is lying here.
An ogre bouncer stands, apparently asleep.

< 139h/139H 106v/106V Pos: standing >
You are carrying: (7/12)
[2] a short steel dagger
an exquisite bronze stud
a training dagger
a two-handed broadsword
a rugged adventurers satchel (illuminating)
a masterly-crafted bone whip

< 139h/139H 106v/106V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
You finish your song.

< 139h/139H 106v/106V Pos: standing >

< 139h/139H 106v/106V Pos: standing >

< 139h/139H 106v/106V Pos: standing >

This item is from the zone: Heaven.
'an exquisite bronze stud'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 0
This item will also affect your HITPOINTS positively.
An exquisite bronze stud is made of bronze and appears to be of average quality.
An exquisite bronze stud has an item value of 54.

< 139h/139H 106v/106V Pos: standing >

< 139h/139H 106v/106V Pos: standing >
You wear an exquisite bronze stud on your left ear.

< 139h/139H 106v/106V Pos: standing >

< 147h/147H 106v/106V Pos: standing >

< 147h/147H 106v/106V Pos: standing >
A Gaming Room
Obvious exits: -N# -E# -D#
Fresh blood covers everything in the area.
[6] The corpse of a shifty gambler is lying here.
An ogre bouncer stands, apparently asleep.

< 147h/147H 106v/106V Pos: standing >
You are carrying: (6/12)
[2] a short steel dagger
a training dagger
a two-handed broadsword
a rugged adventurers satchel (illuminating)
a masterly-crafted bone whip

< 147h/147H 106v/106V Pos: standing >
Ok.

< 147h/147H 106v/106V Pos: standing >

< 147h/147H 106v/106V Pos: standing >

< 147h/147H 106v/106V Pos: standing >
Autosaving...

< 147h/147H 106v/106V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 13 platinum coins, 31 gold coins, 5 silver coins. 

< 147h/147H 106v/106V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! You now have a wickedly curved dagger!


< 147h/147H 106v/106V Pos: standing >

< 147h/147H 106v/106V Pos: standing >

< 147h/147H 106v/106V Pos: standing >
Which item would you like to enhance?

< 147h/147H 106v/106V Pos: standing >

< 147h/147H 106v/106V Pos: standing >

< 147h/147H 106v/106V Pos: standing >
You feel Very Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a jeweler's tool!


< 147h/147H 106v/106V Pos: standing >

< 147h/147H 106v/106V Pos: standing >

< 147h/147H 106v/106V Pos: standing >

< 147h/147H 106v/106V Pos: standing >
The long thin tool ends in an extremely sharp point that is specifically

designed to cut into metal to create engravings.


A jeweler's tool is made of steel and appears to be of average quality.
A jeweler's tool has an item value of 6.
A jeweler's tool is a dagger.

< 147h/147H 106v/106V Pos: standing >
You are carrying: (3/12)
a jeweler's tool
a two-handed broadsword
a rugged adventurers satchel (illuminating)

< 147h/147H 106v/106V Pos: standing >

< 147h/147H 106v/106V Pos: standing >
You sit down and relax.

< 147h/147H 106v/106V Pos: sitting >

You can memorize 8 1st, 7 2nd, 5 3rd and 1 4th circle spell(s).

< 147h/147H 106v/106V Pos: sitting >