The death of [33 Thief] Azo (Halfling)

in Hallway in the Fortress

from the perspective of [33 Thief] Azo (Halfling)

<worn as a badge>    a dark shadowy circle (magic)
<worn in ear>        a strangly glowing ivy leaf (magic) (glowing)
<worn on face>       a ceramic mask painted like a tiger
<worn around neck>   the service tags of the squad (glowing)
<worn around neck>   a fanged gold necklace
<worn on body>       some robes of sand weaving (magic)
<worn on arms>       some sandy sleeves (magic)
<worn around wrist>  a length of zombie flesh
<worn around wrist>  the ancient bracelet of Oberon, the elven king (humming)
<worn on hands>      the gauntlets of immortality (magic) (glowing) (humming)
<worn on finger>     a metal ring
<worn on finger>     a pitted silver band from The Behemoth Herders
<secondary weapon>   a serrated dagger

A middle-aged stable hand tends to the pegasi.
A magnificent white pegasus trots about here.
A magnificent white pegasus trots about here.

< 249h/249H 113v/121V Pos: standing >
Saddling Area
Obvious exits: -E -W -D

< 249h/249H 116v/121V Pos: standing >
Saddling Area
Obvious exits: -S# -W
A middle-aged stable hand tends to the pegasi.
A magnificent white pegasus trots about here.
A magnificent white pegasus trots about here.

< 249h/249H 115v/121V Pos: standing >
It seems to be locked.

< 249h/249H 121v/121V Pos: standing >
The door seems to be closed.

< 249h/249H 121v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 249h/249H 121v/121V Pos: standing >
Saddling Area
Obvious exits: -E -W -D

< 249h/249H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 249h/249H 119v/121V Pos: standing >
A Drafty Hallway
Obvious exits: -S -U

< 249h/249H 117v/121V Pos: standing >
A Drafty Hallway
Obvious exits: -N -S
A member of the maintenance crew surveys the hall.

< 249h/249H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 249h/249H 118v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -E -W
The corpse of a Barbarian is lying here.
A glowing torch sits mounted on the whitestone wall. (illuminating)
A stern guard patrols the upper level of the hall.
WindRusher, the Prince's personal pegasus stands here.

< 249h/249H 116v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -E -W
A stern guard patrols the upper level of the hall.
A member of the maintenance crew surveys the hall.

< 249h/249H 115v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
A stern guard patrols the upper level of the hall.
A member of the maintenance crew surveys the hall.

< 249h/249H 117v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -E -S#

< 249h/249H 116v/121V Pos: standing >
Ok.

< 249h/249H 121v/121V Pos: standing >
Foyer Above the Staircase
Obvious exits: -N -D

< 249h/249H 120v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -E -S

< 249h/249H 119v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -E# -S
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 118v/121V Pos: standing >
Ok.

< 249h/249H 121v/121V Pos: standing >
The Alchemist's Study
Obvious exits: -W
A small sign sits propped up on the counter.

< 249h/249H 120v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -E -S
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 119v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S

< 249h/249H 118v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 120v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -E# -S

< 249h/249H 119v/121V Pos: standing >
Ok.

< 249h/249H 121v/121V Pos: standing >
A Large and Spacious Bedroom
Obvious exits: -W
An off-duty guard is stretched out, sound asleep.
A member of the maintenance crew surveys the hall.

< 249h/249H 120v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -E -S

< 249h/249H 119v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 118v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N# -E -S

< 249h/249H 120v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)
A stern guard patrols the upper level of the hall.

< 249h/249H 119v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -E -W

< 249h/249H 118v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -E -S -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 120v/121V Pos: standing >
A Well-Guarded Portion of the Upper Level
Obvious exits: -N -S#
A door guard to the prince's meeting chamber stands here.
A door guard to the prince's meeting chamber stands here.
A door guard to the prince's meeting chamber stands here.
A door guard to the prince's meeting chamber stands here.

< 249h/249H 119v/121V Pos: standing >
It seems to be locked.

< 249h/249H 121v/121V Pos: standing >
The door seems to be closed.

< 249h/249H 121v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -E -S -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 120v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -E -W
A stern guard patrols the upper level of the hall.
A stern guard patrols the upper level of the hall.

< 249h/249H 119v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -E -S# -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 120v/121V Pos: standing >
Ok.

< 249h/249H 120v/121V Pos: standing >
A Large and Spacious Bedroom
Obvious exits: -N
An off-duty guard is stretched out, sound asleep.

< 249h/249H 119v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -E -S -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 120v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N# -S -W

< 249h/249H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 249h/249H 121v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 120v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S -W#

< 249h/249H 119v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 119v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S -W#

< 249h/249H 120v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 119v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S -W#

< 249h/249H 120v/121V Pos: standing >
Ok.

< 249h/249H 120v/121V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.
A Small Bedroom
Obvious exits: -E

< 249h/249H 119v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S -W

< 249h/249H 120v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 119v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S
A stern guard patrols the upper level of the hall.

< 249h/249H 120v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 119v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S -W

< 249h/249H 120v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 119v/121V Pos: standing >

		Score information for Azo

Level: 30   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 249(249)  Moves: 121(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  468 platinum    77 gold    10 silver     9 copper
Playing time: 2 days / 5 hours/ 22 minutes
Received data: 1.5321 MB this session.
Send data:     0.0590 MB this session.
Compression ratio: 83%
Title: Legionary of The Empire
Status:  Standing.
Epic points: 1  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.50   Deaths:   32
Detecting:       Evil Magic
Enchantments:    Listen Sneaking
Bartender Quests Remaining: 3
Combat Pulse:   10 Spell Pulse:  0.70 
Leaderboard Points:  144 


< 249h/249H 121v/121V Pos: standing >
The the bartender gave you the following quest:
Go ask a Locathah visitor in Golden Hall of the Crown about the Month of The Harvest Moon.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 249h/249H 121v/121V Pos: standing >
You tell your racewar 'locathah in golden halls? what area anyone pls?'

< 249h/249H 121v/121V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 249h/249H 121v/121V Pos: standing >

< 249h/249H 121v/121V Pos: standing >

< 249h/249H 121v/121V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 121v/121V Pos: standing >
Hallway of the Upper Level
Obvious exits: -N -S -W

< 249h/249H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 249h/249H 120v/121V Pos: standing >
Foyer Above the Staircase
Obvious exits: -N -D

< 249h/249H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 249h/249H 119v/121V Pos: standing >
Stairway in the Hall
Obvious exits: -U -D

< 249h/249H 120v/121V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 249h/249H 120v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 120v/121V Pos: standing >
Stairway in the Hall
Obvious exits: -N -U

< 249h/249H 119v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
Bend in the Hallway in the Fortress
Obvious exits: -N -S -W

< 249h/249H 120v/121V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 249h/249H 120v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 120v/121V Pos: standing >
Hallway in the Fortress
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 249h/249H 119v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
Autosaving...

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 249h/249H 121v/121V Pos: standing >
You are unable to find any trace.

< 249h/249H 121v/121V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 246h/246H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 246h/246H 121v/121V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 246h/246H 121v/121V Pos: standing >
You are unable to find any trace.

< 246h/246H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 246h/246H 121v/121V Pos: standing >
You are unable to find any trace.

< 246h/246H 121v/121V Pos: standing >
Skill
1h piercing                  100
appraise                      40
awareness                     80
backstab                      87
bandage                       42
blindfighting                 41
carve                         40
circle                        50
climb                         40
dirt toss                     54
disguise                      40
double attack                 80
dual wield                    75
evade                     (obtained at level 46)
expert parry                  60
fishing                      100
hamstring                 (obtained at level 51)
hide                         100
kick                          40
listen                        40
mine                          37
mount                         58
parry                         80
pick lock                     40
quick step                (obtained at level 52)
ranged weapons                40
retreat                       40
safe fall                     40
salvage                       40
shadowstep                (obtained at level 41)
shield block                  40
slip                          40
sneak                         78
sneaky strike                 40
steal                         40
subterfuge                    40
swim                          40
switch opponents              40
track                         64
trap                      (obtained at level 51)
trip                          41
unarmed damage                43
vicious attack            (obtained at level 54)

< 246h/246H 121v/121V Pos: standing >
You attempt your skills at tracking.

< 246h/246H 121v/121V Pos: standing >
You are unable to find any trace.

< 246h/246H 121v/121V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 246h/246H 121v/121V Pos: standing >
Someone appears to be Halfling and is in excellent condition.
He's small in size.

<worn as a badge>    a dark shadowy circle (magic)
<worn in ear>        a strangly glowing ivy leaf (magic) (glowing)
<worn on face>       a ceramic mask painted like a tiger
<worn around neck>   the service tags of the squad (glowing)
<worn around neck>   a fanged gold necklace
<worn on body>       some robes of sand weaving (magic)
<worn about waist>   a thick belt of trollhide (magic)
<worn on arms>       some sandy sleeves (magic)
<worn around wrist>  a length of zombie flesh
<worn around wrist>  the ancient bracelet of Oberon, the elven king (humming)
<worn on hands>      the gauntlets of immortality (magic) (glowing) (humming)
<worn on finger>     a metal ring
<worn on finger>     a pitted silver band from The Behemoth Herders
<primary weapon>     a fanged dragonscale knife
<secondary weapon>   a serrated dagger
<worn on legs>       some dented stone leggings

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 246h/246H 121v/121V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 246h/246H 121v/121V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 246h/246H 121v/121V Pos: standing >
Someone plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
Someone suddenly breaks out a quick verse from their repitiore of songs...
Someone sings so badly it makes you hurt all over.
OUCH!  That really did HURT!
A Troll withers you with his touch. You begin to DECREASE in size!

< 186h/246H 121v/121V Pos: standing >
A Troll suddenly looks a bit dumb, and madly slams _YOU_!

< 183h/246H 121v/121V Pos: on your ass >
< T: Azo TP: ass TC: few wounds E: A Troll sta EP: excellent >
 Your improved dexterity allows you to swiftly attack your enemy!
You attack a Troll. [0 hits]

< 183h/246H 121v/121V Pos: on your ass >
< T: Azo TP: ass TC: few wounds E: A Troll sta EP: excellent >
 A Revenant trips over you, in a futile attempt to slam you down even further.

< 183h/246H 121v/121V Pos: on your ass >
< T: Azo TP: ass TC: few wounds E: someone sta EP: excellent >
 Someone plays a song to lift his spirit off the ground.

< 183h/246H 121v/121V Pos: on your ass >
< T: Azo TP: ass TC: few wounds E: someone sta EP: excellent >
 OUCH!  That really did HURT!
YIKES!  Another hit like that, and you've had it!!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -4h/246H 121v/121V Pos: on your ass >