The death of [50 Psycheporter] Kanos Disciple of Lloth (Goblin)

in Bank of Sarmiz'Duul

from the perspective of [56 Dark Dreamer] Saif The Empire (Gnome)

<worn as a badge>    emblem of the maelstrom [85%]             
<worn on head>       a moldy helm (illuminating)
<worn on eyes>       the golden monocle of Dawndale
<worn in ear>        a tiny seashell (invis) (magic) [80%]             
<worn in ear>        a tiny orb of obsidian made by Kabo of superior craftsmanship (magic)
<worn on face>       the petrified visage of Lord Nymav K'haar
<worn around neck>   a weird water amulet
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the robe of the underworld mages (magic)
<worn about body>    a dark-green bodycloak (magic) [61%]             
<worn as quiver>     a glorious white quiver of heavenly flight (magic) (glowing)
<worn about waist>   a thick belt of trollhide (magic)
<worn on belt buckle>a petrified fanged snake [76%]             
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some cracked bone arm bracers
<worn around wrist>  a satanic bracelet (magic) [85%]             
<worn around wrist>  a bracelet of finger bones
<worn on hands>      a virulent case of herpes simplex
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     the ring of the void (magic)
<primary weapon>     a lightning rod composed of pure magic (magic) (glowing)[223h 53m 47s]
<held>               an orb of shimmering light (humming) (illuminating)
<worn on legs>       some hardened granite leggings from Harrow -The Gnome Village
<worn on feet>       boots of endurance [77%]             

Ok.

< 558h/558H 254v/254V Pos: standing >
You get a leather skin from a silvery sack.

< 558h/558H 254v/254V Pos: standing >
You fill the skin with the unholy water.

< 558h/558H 254v/254V Pos: standing >
Ok.

< 558h/558H 254v/254V Pos: standing >
You get a leather skin from a silvery sack.

< 558h/558H 254v/254V Pos: standing >
You fill the skin with the unholy water.

< 558h/558H 254v/254V Pos: standing >
Ok.

< 558h/558H 254v/254V Pos: standing >
Ok.

< 558h/558H 254v/254V Pos: standing >
You get lucky alchemist sack from a silvery sack.

< 558h/558H 254v/254V Pos: standing >
You get a leather skin from a silvery sack.

< 558h/558H 254v/254V Pos: standing >
You fill the skin with the unholy water.

< 558h/558H 254v/254V Pos: standing >
Ok.

< 558h/558H 254v/254V Pos: standing >
You get a leather skin from a silvery sack.

< 558h/558H 254v/254V Pos: standing >
You fill the skin with the unholy water.

< 558h/558H 254v/254V Pos: standing >
Ok.

< 558h/558H 254v/254V Pos: standing >
You get a leather skin from a silvery sack.

< 558h/558H 254v/254V Pos: standing >
You fill the skin with the unholy water.

< 558h/558H 254v/254V Pos: standing >
Ok.

< 558h/558H 254v/254V Pos: standing >
You get a leather skin from a silvery sack.

< 558h/558H 254v/254V Pos: standing >
You fill the skin with the unholy water.

< 558h/558H 254v/254V Pos: standing >
Ok.

< 558h/558H 254v/254V Pos: standing >
You get a leather skin from a silvery sack.

< 558h/558H 254v/254V Pos: standing >
You fill the skin with the unholy water.

< 558h/558H 254v/254V Pos: standing >
Ok.

< 558h/558H 254v/254V Pos: standing >
a silvery sack does not contain the skin.

< 558h/558H 254v/254V Pos: standing >
You can't find it!

< 558h/558H 254v/254V Pos: standing >
You don't have the skin.

< 558h/558H 254v/254V Pos: standing >
a silvery sack does not contain the skin.

< 558h/558H 254v/254V Pos: standing >
You can't find it!

< 558h/558H 254v/254V Pos: standing >
You don't have the skin.

< 558h/558H 254v/254V Pos: standing >
a silvery sack does not contain the skin.

< 558h/558H 254v/254V Pos: standing >
You can't find it!

< 558h/558H 254v/254V Pos: standing >
You don't have the skin.

< 558h/558H 254v/254V Pos: standing >
a silvery sack does not contain the skin.

< 558h/558H 254v/254V Pos: standing >
You can't find it!

< 558h/558H 254v/254V Pos: standing >
You don't have the skin.

< 558h/558H 254v/254V Pos: standing >
An acolyte enters from the east.
a silvery sack does not contain the skin.

< 558h/558H 254v/254V Pos: standing >
You can't find it!

< 558h/558H 254v/254V Pos: standing >
You don't have the skin.

< 558h/558H 254v/254V Pos: standing >
Ok.

< 558h/558H 254v/254V Pos: standing >
lucky alchemist sack
a wand of lightning speed (magic) (glowing)
the insignia of swirling feathers and flowing water
[36] a piranha
[62] a rainbow trout
[36] a medium sized cod
a small pile of coins
a spiked ruby tail protector from Sarmiz'Duul
some blood-stained diamond talons
a dented obsidian necklace
some frozen gem leg plates from The Surface Realm of Duris
a flaming bronze signet
a rusty stone heater shield from Nakral's Crypt
some dented ivory gauntlets
a small bandage
a cup of soft ice cream
a quill
a mining pick [69%]             
a thick cyan potion (magic)
[8] a green potion with black chunks
[26] some salted pork
[10] a yellow potion
[4] a large medicated bandage
a gauze tourniquet bandage
a potion of anti-magic
[2] some venison strips
[80] a slab of beef
a high quality mining pick [81%]             
[3] a high quality mining pick
[4] a spellbook
[51] a scroll of Numbla
a translucent potion
[13] an icy potion
[4] a psychomia plant
a green hydralisk gland
a translucent mask (magic)
[6] the opaque white potion of regeneration

< 558h/558H 254v/254V Pos: standing >
In a Dank Corridor
Obvious exits: -N -S -W

< 558h/558H 253v/254V Pos: standing >
You get lucky alchemist sack from a silvery sack.

< 558h/558H 253v/254V Pos: standing >
You get a leather skin from lucky alchemist sack.

< 558h/558H 253v/254V Pos: standing >
You drink the unholy water from a leather skin.
You feel touched by a higher power!

< 558h/558H 253v/254V Pos: standing >
You drink the unholy water from a leather skin.
You feel touched by a higher power!

< 558h/558H 253v/254V Pos: standing >
You drink the unholy water from a leather skin.
You feel touched by a higher power!

< 558h/558H 254v/254V Pos: standing >
You drink the unholy water from a leather skin.
You feel touched by a higher power!

< 558h/558H 254v/254V Pos: standing >
You drink the unholy water from a leather skin.
You feel touched by a higher power!

< 558h/558H 254v/254V Pos: standing >
You drink the unholy water from a leather skin.
You feel touched by a higher power!

< 558h/558H 254v/254V Pos: standing >
You drink the unholy water from a leather skin.
You feel touched by a higher power!

< 558h/558H 254v/254V Pos: standing >
You drink the unholy water from a leather skin.
You feel touched by a higher power!

< 558h/558H 254v/254V Pos: standing >
An acolyte enters from the west.
You drink the unholy water from a leather skin.
You feel touched by a higher power!

< 558h/558H 254v/254V Pos: standing >
You drink the unholy water from a leather skin.
You feel touched by a higher power!

< 558h/558H 254v/254V Pos: standing >
Ok.

< 558h/558H 254v/254V Pos: standing >
Ok.

< 558h/558H 254v/254V Pos: standing >

< 558h/558H 254v/254V Pos: standing >
In a Dank Corridor
Obvious exits: -N -S -W
An acolyte is standing here, trying to memorize something.

< 558h/558H 254v/254V Pos: standing >
Alas, you cannot go that way. . . .

< 558h/558H 254v/254V Pos: standing >
In a Dank Corridor
Obvious exits: -N -E -W

< 558h/558H 253v/254V Pos: standing >
On a Dank Landing
Obvious exits: -W -U
An elite watcher of the keep is standing here.(Red Aura)

< 558h/558H 252v/254V Pos: standing >
Inside a Temple Building
Obvious exits: -E -D
An acolyte is standing here, trying to memorize something.
A temple guard is standing here, blocking your path.(Red Aura)

< 558h/558H 252v/254V Pos: standing >
The spectre of a bloated carcass appears to be Spectre and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
He has little gills in his neck!


< 558h/558H 254v/254V Pos: standing >
Alas, you cannot go that way. . . .

< 558h/558H 254v/254V Pos: standing >
Alas, you cannot go that way. . . .

< 558h/558H 254v/254V Pos: standing >
Large Courtyard within the Temple
Obvious exits: -N -S -W
A watcher of the keep stands ready to defend the citizenry.(Red Aura)

< 558h/558H 253v/254V Pos: standing >
Large Courtyard in the Temple
Obvious exits: -N -S

< 558h/558H 252v/254V Pos: standing >
Entrance to the Temple
Obvious exits: -N -S

< 558h/558H 251v/254V Pos: standing >
You start chanting...

< 558h/558H 254v/254V Pos: standing >
You complete your spell...
The Shargass Petstore
Obvious exits: -E -W
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
Anele waits patiently here, while you look around.

< 558h/558H 254v/254V Pos: standing >
In the Rear of the Shargaas Petshop
Obvious exits: -E
A holyman dressed in black robes stands here.(Red Aura)

< 558h/558H 253v/254V Pos: standing >
You quickly scan the area.
A guard of the keep who is close by to your east.
Anele who is close by to your east.
A triad thug who is not far off to your east.
A triad thug who is not far off to your east.
A triad thug who is not far off to your east.
The Triad leader who is not far off to your east.
A hooded executioner who is not far off to your east.
A hooded strongman who is not far off to your east.
A prostitute who is a brief walk away to your east.
A watcher of the keep who is rather far off to your east.
A guard of the keep who is rather far off to your east.

< 558h/558H 253v/254V Pos: standing >
You sit down and relax.

< 558h/558H 253v/254V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               2 - imprisonment
               1 - gate to ardgral
( 9th circle)  1 - detect illusion
               2 - dream travel
               2 - shadow spawn
( 8th circle)  1 - shadow shield
               2 - vanish
               2 - shadow merging
( 7th circle)  1 - reveal true name
               5 - hammer
( 6th circle)  4 - stunning visions
               3 - reflection
( 5th circle)  3 - illusionary wall
               4 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               6 - insects
( 3rd circle)  6 - blindness
               1 - mirror image
( 2nd circle)  1 - continual light
               6 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) shadow travel

You can memorize 2 2nd and 2 3rd circle spell(s).
You continue your study.

< 558h/558H 253v/254V Pos: sitting >
You start meditating...

< 558h/558H 254v/254V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 558h/558H 254v/254V Pos: sitting >
You clamber to your feet.

< 558h/558H 254v/254V Pos: standing >
The Shargass Petstore
Obvious exits: -E -W
A thug from the Triad RedStone is here looking for trouble.(Red Aura)
A thug from the Triad RedStone is here looking for trouble.(Red Aura)
A thug from the Triad RedStone is here looking for trouble.(Red Aura)
The leader of the RedStone Triad is standing here, looking alert.(Red Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
Anele waits patiently here, while you look around.

< 558h/558H 253v/254V Pos: standing >
You quickly scan the area.
A hooded executioner who is close by to your east.
A hooded strongman who is close by to your east.
A prostitute who is not far off to your east.
A watcher of the keep who is a brief walk away to your east.
A guard of the keep who is a brief walk away to your east.
Stephan who is a brief walk away to your east.
A Bloodstone holyman who is close by to your west.

< 558h/558H 253v/254V Pos: standing >
In the Commerce District
Obvious exits: -N -E -W
The fountain's waters are very inviting.
A hooded executioner stands here practicing his axe swing.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 558h/558H 252v/254V Pos: standing >
You quickly scan the area.
The baron's servant who is a brief walk away to your north.
The keep's majestrate who is a brief walk away to your north.
A citizen of Bloodstone who is rather far off to your north.
A guard of the keep who is rather far off to your north.
An elite watcher who is rather far off to your north.
A hooded strongman who is rather far off to your north.
Ghelian, the baker who is in the distance to your north.
A homeless man who is in the distance to your north.
A prostitute who is close by to your east.
A watcher of the keep who is not far off to your east.
A guard of the keep who is not far off to your east.
A triad thug who is close by to your west.
A triad thug who is close by to your west.
A triad thug who is close by to your west.
The Triad leader who is close by to your west.
A guard of the keep who is close by to your west.
Anele who is close by to your west.
A Bloodstone holyman who is not far off to your west.

< 558h/558H 252v/254V Pos: standing >
In the Commerce District
Obvious exits: -N -E -S

< 558h/558H 251v/254V Pos: standing >
On Commerce Way
Obvious exits: -N -S

< 558h/558H 251v/254V Pos: standing >
On Commerce Way
Obvious exits: -N -E -S -W
A servant of the keep's baron is here tending official business.
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)

< 558h/558H 250v/254V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your north.
A guard of the keep who is close by to your north.
An elite watcher who is close by to your north.
A hooded strongman who is close by to your north.
A homeless man who is not far off to your north.
A citizen of Bloodstone who is a brief walk away to your north.
A little brat who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A hooded executioner who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
A citizen of Bloodstone who is close by to your west.
A citizen of Bloodstone who is close by to your west.

< 558h/558H 251v/254V Pos: standing >
In a Citizen's Dwelling
Obvious exits: -E
A citizen of Bloodstone is stretched out, sound asleep.(Red Aura)
A citizen of Bloodstone is stretched out, sound asleep.(Red Aura)

< 558h/558H 252v/254V Pos: standing >
Alas, you cannot go that way. . . .

< 558h/558H 252v/254V Pos: standing >
You quickly scan the area.
The baron's servant who is close by to your east.
The keep's majestrate who is close by to your east.
A little brat who is not far off to your east.
A common woman who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.

< 558h/558H 252v/254V Pos: standing >
On Commerce Way
Obvious exits: -N -E -S -W
A servant of the keep's baron is here tending official business.
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)

< 558h/558H 253v/254V Pos: standing >
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
A citizen stands here minding his own business.(Red Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
An elite watcher of the keep is standing here.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 558h/558H 252v/254V Pos: standing >
You quickly scan the area.
Ghelian, the baker who is close by to your north.
A homeless man who is close by to your north.
A citizen of Bloodstone who is not far off to your north.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
The baron's servant who is close by to your south.
The keep's majestrate who is close by to your south.
A hooded executioner who is rather far off to your south.
A hooded strongman who is rather far off to your south.
A hooded strongman who is close by to your west.
A watcher of the keep who is not far off to your west.
An elite watcher who is a brief walk away to your west.
A guard of the keep who is rather far off to your west.
A wino who is in the distance to your west.
The baron's servant who is in the distance to your west.

< 558h/558H 252v/254V Pos: standing >
On Mina Street
Obvious exits: -E -W
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 558h/558H 251v/254V Pos: standing >
On Mina Street
Obvious exits: -E -W
A watcher of the keep stands ready to defend the citizenry.(Red Aura)

< 558h/558H 251v/254V Pos: standing >
You quickly scan the area.
A hooded strongman who is close by to your east.
A citizen of Bloodstone who is not far off to your east.
A guard of the keep who is not far off to your east.
An elite watcher who is not far off to your east.
A hooded strongman who is not far off to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
An elite watcher who is close by to your west.
A wino who is a brief walk away to your west.
The baron's servant who is a brief walk away to your west.
An elite watcher who is rather far off to your west.
A hooded executioner who is in the distance to your west.
A citizen of Bloodstone who is in the distance to your west.
A common woman who is in the distance to your west.

< 558h/558H 251v/254V Pos: standing >
Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
An elite watcher of the keep is standing here.(Red Aura)

< 558h/558H 252v/254V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your north.
A noble lady who is close by to your north.
A common woman who is close by to your north.
A bloodcrow member who is close by to your north.
A bloodcrow member who is close by to your north.
A bloodcrow member who is close by to your north.
The BloodCrow leader who is close by to your north.
A dark priest who is not far off to your north.
A watcher of the keep who is close by to your east.
A hooded strongman who is not far off to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A guard of the keep who is a brief walk away to your east.
An elite watcher who is a brief walk away to your east.
A hooded strongman who is a brief walk away to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
An elderly woman who is close by to your south.
A squire of the keep who is not far off to your south.
A common woman who is rather far off to your south.
A citizen of Bloodstone who is rather far off to your south.
A wino who is in the distance to your south.
A large dog who is in the distance to your south.
A hooded strongman who is in the distance to your south.
The baron's servant who is not far off to your west.
An elite watcher who is a brief walk away to your west.
A hooded executioner who is rather far off to your west.
A citizen of Bloodstone who is rather far off to your west.
A common woman who is rather far off to your west.
Gilden who is in the distance to your west.

< 558h/558H 252v/254V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
An elderly woman stands here, staring into the past.

< 558h/558H 252v/254V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
A young squire stands here practicing his sword technique.(Red Aura)

< 558h/558H 252v/254V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S

< 558h/558H 251v/254V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
A woman stands here humming a melody.(Red Aura)
A citizen stands here minding his own business.(Red Aura)

< 558h/558H 251v/254V Pos: standing >
You quickly scan the area.
A squire of the keep who is not far off to your north.
An elderly woman who is a brief walk away to your north.
An elite watcher who is rather far off to your north.
An elite watcher who is in the distance to your north.
A noble lady who is in the distance to your north.
A common woman who is in the distance to your north.
A bloodcrow member who is in the distance to your north.
A bloodcrow member who is in the distance to your north.
A bloodcrow member who is in the distance to your north.
A bloodcrow member who is in the distance to your north.
A wino who is close by to your south.
A hooded strongman who is close by to your south.
The keep's crier who is a brief walk away to your south.
A guard of the keep who is rather far off to your south.
A squire of the keep who is rather far off to your south.

< 558h/558H 251v/254V Pos: standing >
On Cyloc Street
Obvious exits: -N -S -W
A wino stands here, swaying and mumbling some nonsense.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 558h/558H 252v/254V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S

< 558h/558H 251v/254V Pos: standing >
In Cyloc Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.(Red Aura)

< 558h/558H 250v/254V Pos: standing >
You quickly scan the area.
A wino who is not far off to your north.
A hooded strongman who is not far off to your north.
A common woman who is a brief walk away to your north.
A citizen of Bloodstone who is a brief walk away to your north.
A guard of the keep who is close by to your south.
A black squirrel who is close by to your west.
A little brat who is not far off to your west.
A common woman who is not far off to your west.
A common woman who is not far off to your west.
A citizen of Bloodstone who is rather far off to your west.
A black gnoll who is in the distance to your west.

< 558h/558H 251v/254V Pos: standing >
You start chanting...

< 558h/558H 253v/254V Pos: standing >
You complete your spell...
A Small Encampment of Tinkers
Obvious exits: -S
A number of caravans form a semi-circle against the forest.
A crazy tinker laughs heartily and enjoys a good celebration.

< 558h/558H 254v/254V Pos: standing >
You start chanting...

< 558h/558H 254v/254V Pos: standing >
You complete your spell...
Bank of Sarmiz'Duul
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
A Goblin (small) in mid-air sits atop a snarling warg.(Red Aura)
A half-orc banker stands here, counting his money.

< 558h/558H 254v/254V Pos: standing >
You quickly scan the area.
You see nothing.

< 558h/558H 254v/254V Pos: standing >
This Goblin is in excellent condition.
She's small in size.
She is in the front rank.


< 558h/558H 254v/254V Pos: standing >
You start chanting...

< 558h/558H 254v/254V Pos: standing >
Anders sings a song to protect him from the world.

< 558h/558H 254v/254V Pos: standing >
Casting: illusionary wall *

< 558h/558H 254v/254V Pos: standing >
You complete your spell...

< 558h/558H 254v/254V Pos: standing >
Anders finds an illusionary wall!

< 558h/558H 254v/254V Pos: standing >
You start chanting...
You snap into visibility.

< 558h/558H 254v/254V Pos: standing >
You complete your spell...
[Damage: 108 ] Your massive hammer causes a Goblin to double over in pain!
A Goblin quickly slides off a snarling warg's back.

< 558h/558H 254v/254V Pos: standing >
You start chanting...
You snap into visibility.

< 558h/558H 254v/254V Pos: standing >
Anders sings a song to protect him from the world.

< 558h/558H 254v/254V Pos: standing >
You snap into visibility.
Casting: insects 

< 558h/558H 254v/254V Pos: standing >
You snap into visibility.
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Goblin!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Goblin!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Goblin!

< 558h/558H 254v/254V Pos: standing >
You snap into visibility.
-=[a Goblin attacks you.]=- [0 hits]

< 558h/558H 254v/254V Pos: standing >
< T: the spectre of a bloated carcass TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 558h/558H 254v/254V Pos: standing >
< T: the spectre of a bloated carcass TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 You snap into visibility.
Casting: hammer 

< 558h/558H 254v/254V Pos: standing >
< T: the spectre of a bloated carcass TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 Anders starts casting an offensive spell.

< 558h/558H 254v/254V Pos: standing >
< T: the spectre of a bloated carcass TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
[Damage: 111 ] Your massive hammer causes a Goblin to double over in pain!
A Goblin is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] A Goblin is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] You crushed a Goblin's skull, I'm afraid she's dead.
A Goblin's pair of feathered slippers was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.