The death of [56 Shadowmage] Cora The Empire (Gnome)

in Queen Cyllera's Chambers

from the perspective of [36 Thief] Pir Disciple of Lloth (Kobold)

<worn as a badge>    the mark of the saboteur [83%]             
<worn on head>       a black turban of circling flames
<worn on eyes>       a set of metal eye protectors [85%]             
<worn in ear>        an orb of metorite of negativity [poor] made by Laz (glowing)
<worn in ear>        a dangling whitestone earring
<worn on face>       the mask of deceptions (humming) [32%]             
<worn around neck>   a scarf of enhanced stealth
<worn around neck>   a necklace of halfling ears of sight [modified] made by Laz
<worn on body>       Lobos' leather coat
<worn about body>    a mithril breastplate with a golden cross (glowing)
<worn on back>       a large leather backpack
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a blood dagger of Tezcatlipoca
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       the vambraces of the vampire lords (humming) [79%]             
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a black and white zebra-hide wristband [81%]             
<worn around wrist>  a black and white zebra-hide wristband [88%]             
<worn on hands>      the gauntlets of FuRy (glowing)
<worn on finger>     a ring of the giantkind
<worn on finger>     the ring of the Netherworld (glowing)
<primary weapon>     a sleek adamantium dagger named 'Blight'
<worn on legs>       a pair of vapor leggings
<worn on feet>       some durethium boots

A half-elf merchant places Tiamat's poison tail stinger in the back of a patrolling guard, resulting in some strange noises and some blood.
A half-elf merchant places Tiamat's poison tail stinger in the back of a patrolling guard, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into a patrolling guard's spine!
A half-elf merchant places Tiamat's poison tail stinger in the back of a patrolling guard, resulting in some strange noises and some blood.
Dynomo completes her spell...
Dynomo utters the words 'zabrahpunso wkadar'
Dynomo causes the EARTH to rise up in the shape of a fist!

< 486h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 Methaki sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Methaki's soothing song!

< 530h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 Methaki snaps into visibility.
Methaki gets past a patrolling guard's defenses and strikes with a mighty blow.

< 530h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 Your superbly dexterous movements allow you to throttle your enemy with attacks!
You snap into visibility.
[Damage:  9 ] -=[Your fine pierce wounds a patrolling guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 36 ] -=[Your powerful pierce strikes a patrolling guard.]=-
[Damage:  8 ] -=[Your fine pierce wounds a patrolling guard.]=-
[Damage: 12 ] -=[Your impressive pierce wounds a patrolling guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 39 ] -=[Your powerful pierce strikes a patrolling guard hard.]=-

< 530h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 Methaki snaps into visibility.
Methaki's pierce strikes a patrolling guard.
Methaki's impressive pierce strikes a patrolling guard.
The barb of an ancient green wyrm digs deep into the flesh of a patrolling guard.
a patrolling guard SCREAMS in agony as the poison takes effect.
Methaki's impressive pierce strikes a patrolling guard.

< 530h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 You feel your skill in shield block improving.
You snap into visibility.
-=[A patrolling guard's slash grazes you.]=-
-=[A patrolling guard's slash grazes you.]=-
You parry a patrolling guard's lunge at you.

< 528h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 A patrolling guard's blood splatters as it hits the ground.

< 528h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 A patrolling guard's blood splatters as it hits the ground.

< 528h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce strikes a patrolling guard.
A half-elf merchant's mighty pierce seriously wounds a patrolling guard.
A half-elf merchant's fine pierce strikes a patrolling guard.
A half-elf merchant's pierce seriously wounds a patrolling guard.
A patrolling guard dodges a half-elf merchant's attack.

< 528h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 Your superbly dexterous movements allow you to throttle your enemy with attacks!
[Damage:  7 ] -=[Your fine pierce strikes a patrolling guard.]=-
[Damage: 18 ] -=[Your pierce strikes a patrolling guard hard.]=-
[Damage:  5 ] -=[Your decent pierce strikes a patrolling guard.]=-
[Damage: 12 ] -=[Your impressive pierce strikes a patrolling guard hard.]=-
[Damage: 10 ] -=[Your fine pierce strikes a patrolling guard.]=-
Dynomo misses a patrolling guard.
Dynomo misses a patrolling guard.
Dynomo misses a patrolling guard.

< 528h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 Dynomo starts casting an offensive spell.

< 528h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 End of A Wide Hallway
Obvious exits: -West -Up
Fresh blood covers everything in the area.
The corpse of a patrolling guard is lying here.
[2] The corpse of a guardian enchantress is lying here.
A patrolling guard stands in mid-air here, fighting YOU!(Red Aura)
Dynomo Disciple of Lloth (Duergar)(medium) stands in mid-air here, fighting a patrolling guard. (casting) 
Methaki Disciple of Lloth (Troll)(large) stands in mid-air here, fighting a patrolling guard.(Red Aura)
A half-elf merchant is standing here, busy with his own matters.(Red Aura)

< 528h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 Saving Pir.

< 528h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 Dynomo completes her spell...
Dynomo utters the words 'diesilla barh'

< 528h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 A patrolling guard's wound gushes blood all over the surrounding area.

< 528h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 A patrolling guard's wound gushes blood all over the surrounding area.
Methaki's powerful pierce enshrouds a patrolling guard in a mist of blood.
Methaki's fine pierce seriously wounds a patrolling guard.
The barb of an ancient green wyrm digs deep into the flesh of a patrolling guard.
a patrolling guard SCREAMS in agony as the poison takes effect.
a patrolling guard suddenly does not look so well.

< 528h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 Methaki sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Methaki's soothing song!

< 529h/531H 167v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: elite sta EP:  awful >
 You parry a patrolling guard's lunge at you.
You play with a patrolling guard before lunging into an offensive routine!
You snap into visibility.
[Damage: 10 ] -=[Your pierce seriously wounds a patrolling guard.]=-
A sleek adamantium dagger named 'Blight' slices through the air with incredible ease!
[Damage:  5 ] -=[Your pierce strikes a patrolling guard hard.]=-
-=[A patrolling guard's weak slash grazes you.]=-
Your superbly dexterous movements allow you to throttle your enemy with attacks!
[Damage: 14 ] -=[Your impressive pierce enshrouds a patrolling guard in a mist of blood.]=-
[Damage: 17 ] -=[Your impressive pierce grievously wounds a patrolling guard.]=-
A patrolling guard is stunned!
[Damage:  7 ] -=[Your fine pierce grievously wounds a patrolling guard.]=-
A patrolling guard is mortally wounded, and will die soon, if not aided.

< 528h/531H 167v/167V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant stabs the heart of a patrolling guard who falls to the ground clutching at the wound.
A patrolling guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a patrolling guard's last actions in this world.

< 528h/531H 167v/167V Pos: standing >
End of A Wide Hallway
Obvious exits: -West -Up
Fresh blood covers everything in the area.
[2] The corpse of a patrolling guard is lying here.
[2] The corpse of a guardian enchantress is lying here.
Dynomo Disciple of Lloth (Duergar)(medium) stands in mid-air here.
*Methaki Disciple of Lloth (Troll)(large) stands in mid-air here.(Red Aura)
A half-elf merchant is standing here, busy with his own matters.(Red Aura)

< 528h/531H 167v/167V Pos: standing >
Saving Pir.

< 528h/531H 167v/167V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grand Staircase
   The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace.  The
walls are lined in glowing torches, lighting your way.
Obvious exits: -North -Down

< 528h/531H 167v/167V Pos: standing >
Saving Pir.

< 529h/531H 167v/167V Pos: standing >
Methaki nods.

< 530h/531H 167v/167V Pos: standing >
Methaki sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Methaki's soothing song!
You muster up your lungpower and scream "MOVING!!!".

< 530h/531H 167v/167V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grand Staircase
   The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace.  The
walls are lined in glowing torches, lighting your way.
Obvious exits: -North -Down

< 530h/531H 167v/167V Pos: standing >
A Grand Staircase
   The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace.  The
walls are lined in glowing torches, lighting your way.
Obvious exits: -North -Down
Dynomo enters from below.

< 531h/531H 166v/167V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Grand Staircase
   The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace.  The
walls are lined in glowing torches, lighting your way.
Obvious exits: -South -Up

< 531h/531H 166v/167V Pos: standing >
A Grand Staircase
   The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace.  The
walls are lined in glowing torches, lighting your way.
Obvious exits: -South -Up
Dynomo enters from the south.

< 531h/531H 166v/167V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grand Staircase
   The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace.  The
walls are lined in glowing torches, lighting your way.
Obvious exits: -West -Down
The corpse of a patrolling guard is lying here.

< 531h/531H 166v/167V Pos: standing >
Your group consists of ( 4/30):
( Head)   866/866   hit,  156/157  move Methaki
(Front)   546/546   hit,  218/219  move Nibl
(Front)   531/531   hit,  166/167  move Pir
(Front)   535/536   hit,  142/143  move Dynomo

< 531h/531H 166v/167V Pos: standing >
Methaki sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Methaki's soothing song!

< 531h/531H 166v/167V Pos: standing >
A Grand Staircase
   The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace.  The
walls are lined in glowing torches, lighting your way.
Obvious exits: -West -Down
The corpse of a patrolling guard is lying here.
Dynomo enters from below.

< 531h/531H 165v/167V Pos: standing >
You quickly scan the area.
You see nothing.

< 531h/531H 167v/167V Pos: standing >
You quickly scan the area.
You see nothing.

< 531h/531H 167v/167V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -West
The corpse of a patrolling guard is lying here.
Dynomo enters from the east.

< 531h/531H 166v/167V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -West
Dynomo enters from the east.

< 531h/531H 165v/167V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -South# -West
The corpse of a guardian enchantress is lying here.
Dynomo enters from the east.

< 531h/531H 164v/167V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -North# -East -West
Dynomo enters from the east.

< 531h/531H 163v/167V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  The hallway turns here,
leading both north and east.
Obvious exits: -North -East
The corpse of a guardian enchantress is lying here.
Dynomo enters from the east.

< 531h/531H 163v/167V Pos: standing >
You quickly scan the area.
A Dwarf who is rather far off to your north.
A Gnome who is rather far off to your north.

< 531h/531H 164v/167V Pos: standing >
You tell your racewar 'SCANNED: 1 Gnome / 1 Dwarf  <4 NORTH>'

< 531h/531H 165v/167V Pos: standing >
Methaki sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Methaki's soothing song!

< 531h/531H 167v/167V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  The hallway continues north
and south.
Obvious exits: -North -South
Dynomo enters from the south.

< 531h/531H 166v/167V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  The royal library is just
to the west, while the hallway continues south and north.
Obvious exits: -North -South -West
Dynomo enters from the south.

< 531h/531H 165v/167V Pos: standing >

< 531h/531H 165v/167V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  Two large double doors lie
to the north, the hallway continues south.
Obvious exits: -North -South
The corpse of a patrolling guard is lying here.
Dynomo enters from the south.

< 531h/531H 166v/167V Pos: standing >
The doors is open.
You extend your sights northward.
King Torrhan's Resting Chambers
   This room is incredibly spacious, torching lining the stone walls in
elegantly crafted stone statues.  Plaques and trophies sit in display
cases all throughout the room, paintings and tapestries depicting
victories of battles fought throughout the years.  Two large doors center
the eastern wall, leading into an ajoining chamber, while two larger
doors lead back into the hallway.
Obvious exits: -East -South
Fresh blood covers everything in the area.
The corpse of a guardian enchantress is lying here.
[3] The corpse of a greater demon is lying here.
*A Gnome (tiny) Tinker Belle of The Empire stands in mid-air here.(Gold Aura)

< 531h/531H 166v/167V Pos: standing >
King Torrhan's Resting Chambers
   This room is incredibly spacious, torching lining the stone walls in
elegantly crafted stone statues.  Plaques and trophies sit in display
cases all throughout the room, paintings and tapestries depicting
victories of battles fought throughout the years.  Two large doors center
the eastern wall, leading into an ajoining chamber, while two larger
doors lead back into the hallway.
Obvious exits: -East -South
Fresh blood covers everything in the area.
The corpse of a guardian enchantress is lying here.
[3] The corpse of a greater demon is lying here.
Dynomo enters from the south.

< 531h/531H 165v/167V Pos: standing >
Ok.

< 531h/531H 165v/167V Pos: standing >
Trip who?

< 531h/531H 165v/167V Pos: standing >
Methaki sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Methaki's soothing song!

< 531h/531H 166v/167V Pos: standing >
Queen Cyllera's Chambers
   The Queen's chambers are much smaller than the King's, probably
about half the size.  The room is more plain than expected, only
a few subtle paintings and ornaments can be found here.  Two large
doors lead back west into the King's chambers.
Obvious exits: -West
A large rune-covered stone protrudes from the ground here.
*A Gnome (tiny) Tinker Belle of The Empire stands in mid-air here.(Gold Aura)
A Dwarf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Gnome (tiny) Magister Equitum of The Empire stands in mid-air here.
A Dwarf (large) Pontifex Maximus of The Empire stands in mid-air here, fighting a greater demon.(Gold Aura)
A greater demon stands in mid-air here, fighting a Dwarf.(Red Aura)
Dynomo enters from the west.
A half-elf merchant snaps into visibility.
A Gnome snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places a wicked black dagger named 'Sanguine Blessing' in the back of a Gnome, resulting in some strange noises and some blood.

< 531h/531H 166v/167V Pos: standing >
Dynomo suddenly attacks a Gnome!
Dynomo misses a Gnome.
A Dwarf sits down in a comfortable spot.

< 531h/531H 166v/167V Pos: standing >
A Dwarf opens a spellbook and begins studying it intently.

< 531h/531H 166v/167V Pos: standing >
A Gnome snaps into visibility.
A half-elf merchant snaps into visibility.
A Gnome's feeble crush grazes a half-elf merchant.
A half-elf merchant parries a Gnome's lunge at him.
Ok.

< 531h/531H 166v/167V Pos: standing >
You snap into visibility.
You do a fancy maneuver, tripping a Gnome.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  few wounds >
 A Dwarf snaps into visibility.
A greater demon's weak crush grazes a Dwarf.
A Dwarf's spell flows around a greater demon, leaving him unharmed!
A greater demon's crush wounds a Dwarf.
A greater demon suffers from contact with the holy aura about a Dwarf.
A greater demon's feeble crush grazes a Dwarf.
A Dwarf's spell flows around a greater demon, leaving him unharmed!
A greater demon kicks a Dwarf in the stomach, rendering him breathless.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  few wounds >
 A Dwarf misses a greater demon.
A Dwarf snaps into visibility.
A Dwarf's bludgeon grazes a greater demon.
Methaki snaps into visibility.
Methaki trips over a Dwarf, in a futile attempt to slam him down even further.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  few wounds >
 A half-elf merchant snaps into visibility.
A Gnome snaps into visibility.
A half-elf merchant's pierce wounds a Gnome.
A half-elf merchant's impressive pierce wounds a Gnome.
A half-elf merchant's impressive pierce wounds a Gnome.
A half-elf merchant's powerful pierce strikes a Gnome.
A half-elf merchant's powerful pierce strikes a Gnome.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 Your superbly dexterous movements allow you to throttle your enemy with attacks!
You snap into visibility.
[Damage: 19 ] -=[Your impressive pierce strikes a Gnome.]=-
[Damage:  9 ] -=[Your pierce wounds a Gnome.]=-
[Damage:  9 ] -=[Your fine pierce wounds a Gnome.]=-
[Damage: 13 ] -=[Your pierce strikes a Gnome.]=-
[Damage: 13 ] -=[Your impressive pierce strikes a Gnome.]=-
[Damage: 17 ] -=[Your impressive pierce strikes a Gnome.]=-
A Dwarf starts casting a spell.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 A half-elf merchant snaps into visibility.
A Gnome's feeble crush grazes a half-elf merchant.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 A Dwarf sings a song so well you feel your pain and suffering ebbing away.
Dynomo misses a Gnome.
Dynomo misses a Gnome.
A Gnome snaps into visibility.
Dynomo's impressive crush wounds a Gnome.
Dynomo starts casting an offensive spell.
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 Methaki sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Methaki's soothing song!
A Gnome snaps into visibility.
A Gnome gets past a greater demon's defenses and strikes with a mighty blow.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 A Dwarf clambers to his feet.
A Dwarf, looking very frustrated, packs up his book.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 A greater demon misses a Dwarf.
A Dwarf snaps into visibility.
A greater demon's crush grazes a Dwarf.
A greater demon's feeble crush grazes a Dwarf.
A Dwarf's spell flows around a greater demon, leaving him unharmed!
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 A Gnome clambers to her feet.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 Dynomo completes her spell...
Dynomo utters the word 'gjifal'
Dynomo unleashes light in a focused, searing ray at a Gnome!
A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Dwarf into a Gnome's body, and her wounds begin to heal!
A Dwarf misses a greater demon.
A Dwarf misses a greater demon.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 Your superbly dexterous movements allow you to throttle your enemy with attacks!
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 36 ] -=[Your powerful pierce strikes a Gnome.]=-
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
[Damage:  4 ] -=[Your crude pierce grazes a Gnome.]=-
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 A Gnome snaps into visibility.
A Gnome's pierce grazes a greater demon.
A Gnome's pierce grazes a greater demon.
A Gnome's crude pierce grazes a greater demon.
A Gnome's decent pierce grazes a greater demon.
A Gnome misses a greater demon.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 A Dwarf attempts to stab Methaki in the back, but Methaki's stone skin quickly absorbs the impact before fading away!
Methaki snaps into visibility.
A Dwarf places a bright silver dagger in the back of Methaki, resulting in some strange noises and some blood.
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 A Gnome completes her spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A half-elf merchant snaps into visibility.
A half-elf merchant is encircled by a huge fist sent by a Gnome, which begins to crush his body.
A half-elf merchant parries a Gnome's lunge at him.
A half-elf merchant parries a Gnome's lunge at him.
A half-elf merchant's powerful pierce strikes a Gnome.
A half-elf merchant's pierce wounds a Gnome.
A half-elf merchant's pierce strikes a Gnome.
A half-elf merchant's powerful pierce strikes a Gnome.
A half-elf merchant's powerful pierce strikes a Gnome.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 You feel your skill in circle improving.
You stealthily position yourself behind a Gnome, circling her.
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 Methaki snaps into visibility.
A Dwarf's decent pierce grazes Methaki.
A Dwarf's fine pierce grazes Methaki.
A Gnome starts casting a spell.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome snaps into visibility.
A Gnome's powerful pierce wounds a greater demon.
A Gnome's impressive pierce grazes a greater demon.
A Gnome's impressive pierce grazes a greater demon.
A Gnome's impressive pierce grazes a greater demon.
A greater demon dodges a Gnome's attack.
A Gnome dodges Dynomo's attack.
A Gnome dodges Dynomo's attack.
Dynomo misses a Gnome.
A Gnome snaps into visibility.

< 531h/531H 166v/167V Pos: standing >
< T: a half-elf merchant TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome completes her spell...
A Gnome utters the word 'bruit'
Without warning a Gnome simply ceases to be. Doh! Where did he go?
Without warning a Gnome simply ceases to be. Doh! Where did he go?
Without warning a Gnome simply ceases to be. Doh! Where did he go?
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
A Dwarf snaps into visibility.
A greater demon's feeble crush grazes a Dwarf.
A Dwarf's spell flows around a greater demon, leaving him unharmed!
A greater demon's attack glances off of a Dwarf's stone hide!
A greater demon's crush grazes a Dwarf.
A greater demon's weak crush grazes a Dwarf.
A Dwarf's spell flows around a greater demon, leaving him unharmed!
A greater demon kicks a Dwarf in the stomach, rendering him breathless.

< 531h/531H 166v/167V Pos: standing >
You snap into visibility.
A Gnome snaps into visibility.
You feel your skill in trip improving.
You do a fancy maneuver, tripping a Gnome.

< 531h/531H 166v/167V Pos: standing >
< T: a goblin magician TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Your superbly dexterous movements allow you to throttle your enemy with attacks!
[Damage: 18 ] -=[A Gnome screams in pain as your pierce tears into her flesh]=-
Your sleek adamantium dagger named 'Blight' bites into a Gnome's flesh!
They are too powerful to wither this way!
[Damage: 14 ] -=[A Gnome screams in pain as your pierce tears into her flesh]=-
[Damage: 14 ] -=[A Gnome screams in pain as your pierce tears into her flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 39 ] -=[A Gnome screams in pain as your pierce tears into her flesh]=-
Your sleek adamantium dagger named 'Blight' bites into a Gnome's flesh!
They are too powerful to wither this way!
[Damage: 13 ] -=[A Gnome screams in pain as your pierce tears into her flesh]=-
A Gnome's mystical boots of Volo Traveller was damaged from the massive blow!
[Damage: 18 ] -=[A Gnome screams in pain as your pierce tears into her flesh]=-
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 531h/531H 166v/167V Pos: standing >
< T: a goblin magician TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 Methaki snaps into visibility.
A Dwarf's weak bludgeon grazes a greater demon.
A Dwarf's bludgeon grazes a greater demon.

< 531h/531H 166v/167V Pos: standing >
< T: a goblin magician TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 A Dwarf opens the doors.

< 531h/531H 166v/167V Pos: standing >
< T: a goblin magician TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 Methaki sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Methaki's soothing song!
A Dwarf starts casting an offensive spell.
A Gnome attempts to flee.
A Gnome leaves west.

< 531h/531H 166v/167V Pos: standing >
< T: a goblin magician TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 You snap into visibility.
-=[A Gnome's feeble crush grazes you.]=-
Dynomo suddenly attacks a Gnome!
Dynomo misses a Gnome.

< 530h/531H 166v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
Methaki rises to his feet.

< 530h/531H 166v/167V Pos: standing >
< T: a goblin magician TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 A half-elf merchant snaps into visibility.
A Gnome snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places a wicked black dagger named 'Sanguine Blessing' in the back of a Gnome, resulting in some strange noises, a lot of blood and a corpse.
A Gnome's angel wyrm scale was completely destroyed by the massive blow!
A Gnome's ring of the Neogi Lords was completely destroyed by the massive blow!
A Gnome's pair of blood-stained wyrm scale leggings was completely destroyed by the massive blow!
A Gnome's magenta eye of a beholder guardian was completely destroyed by the massive blow!
A Gnome's belt of fresh blood was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.