The death of [48 Scoundrel] Anasazi (Dwarf)

in A Long Hallway

from the perspective of [48 Scoundrel] Anasazi (Dwarf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a tarnished cured leather helmet
<worn in ear>        a lightning earring
<worn on face>       the beak of the Queen of Chaos
<worn around neck>   a static dragonscale gorget
<worn around neck>   a patched bark pendant [78%]             
<worn on body>       a bamboo chestguard
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  a moss-covered wooden bracelet
<worn around wrist>  a ceremonial brass bracelet of acid defense [superior] made by Kabo
<worn on hands>      the claws of the dead (glowing)
<worn on finger>     a ring of the Tentabeast (glowing)
<worn on finger>     a ring of the Tentabeast (glowing)
<primary weapon>     a bright silver dagger
<held>               a singer's lyre
<worn on legs>       leggings woven of frozen icy threads

Immurk attacks a guardian enchantress. [5 hits]

< 851h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:few scratches E: guardian ass EP: few scratches >
 Immurk snaps into visibility.
Immurk gets past a guardian enchantress's defenses and strikes with a mighty blow.
Immurk quickly steps into the shadows, and suddenly appears behind a guardian enchantress striking violently...
Immurk attempts to stab a guardian enchantress in the back, but a guardian enchantress's shadow shield quickly absorbs the impact before fading away!
Immurk places the dagger of Wind in the back of a guardian enchantress, resulting in some strange noises and some blood.
...Immurk then quickly fades into the shadow, re-appearing only to attack again!
Immurk places the dagger of Wind in the back of a guardian enchantress, resulting in some strange noises and some blood.

< 851h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:few scratches E: guardian ass EP:  few wounds >
 A guardian enchantress attacks you. [0 hits]

< 851h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:few scratches E: guardian ass EP:  few wounds >
 Immurk snaps into visibility.
Immurk attacks a guardian enchantress. [6 hits]
[Damage: 17 ] You are burned as you hit a guardian enchantress!
You score a CRITICAL HIT!!!!!
[Damage: 45 ] You are burned as you hit a guardian enchantress!
You attack a guardian enchantress. [2 hits]
Gellz settles to his knees.

< 807h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:few scratches E: guardian ass EP: pretty hurt >
 Gellz attacks a guardian enchantress. [0 hits]
Gellz rises to his feet.

< 807h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:few scratches E: guardian ass EP: pretty hurt >
 You start chanting...

< 807h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:few scratches E: guardian ass EP: pretty hurt >
 [Damage: 27 ] You find weakness in a guardian enchantress's defenses and land a sneaky surprise attack!
You are burned as you hit a guardian enchantress!
[Damage: 72 ] A guardian enchantress makes a strange sound as you place a bright silver dagger in her back.
You are burned as you hit a guardian enchantress!

< 736h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC: small wounds E: guardian ass EP:  awful >
 A guardian enchantress clambers to her feet.
Gellz settles to his knees.

< 736h/854H 128v/128V Pos: standing >
<You complete your spell...

< 736h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC: small wounds E: guardian sta EP:  awful >
 A guardian enchantress is mortally wounded, and will die soon, if not aided.
Immurk attacks a guardian enchantress. [4 hits]

< 736h/854H 128v/128V Pos: standing >
Gellz rises to his feet.

< 736h/854H 128v/128V Pos: standing >
Immurk stabs the heart of a guardian enchantress who falls to the ground clutching at the wound.
A guardian enchantress is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a guardian enchantress dies in agony.

< 736h/854H 128v/128V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Immurk gets something from the corpse of a guardian enchantress.

< 808h/854H 128v/128V Pos: standing >
Immurk puts a small pile of coins into a magical glowing sphere.

< 808h/854H 128v/128V Pos: standing >
You feel the hatred in your heart subside.

< 809h/854H 128v/128V Pos: standing >
You sit down and relax.
Gellz sneaks east.

< 812h/854H 128v/128V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - detect invisibility
( 9th circle)  4 - feeblemind
( 8th circle)  3 - bigbys clenched fist
( 7th circle)  3 - dimension door
( 6th circle)  2 - lightning bolt
               2 - ray of enfeeblement
               3 - dispel magic
( 5th circle)  7 - concealment
( 4th circle)  5 - burning hands
               3 - minor creation
( 3rd circle)  9 - magic missile
( 2nd circle) 10 - mirror image

And you are currently memorizing the following spells:
    9 seconds:  ( 8th) bigbys clenched fist
   18 seconds:  ( 8th) bigbys clenched fist
   27 seconds:  ( 7th) fireball
   36 seconds:  ( 7th) fireball
   44 seconds:  ( 7th) fireball

You can memorize 11 1st and 1 10th circle spell(s).
You continue your study.

< 813h/854H 128v/128V Pos: sitting >
You have to write quit - no less, to quit!

< 814h/854H 128v/128V Pos: sitting >
You start meditating...

< 814h/854H 128v/128V Pos: sitting >
Immurk sneaks east.

< 815h/854H 128v/128V Pos: sitting >

< 822h/854H 128v/128V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 824h/854H 128v/128V Pos: standing >
Queen Cyllera's Chambers
   The Queen's chambers are much smaller than the King's, probably
about half the size.  The room is more plain than expected, only
a few subtle paintings and ornaments can be found here.  Two large
doors lead back west into the King's chambers.
Obvious exits: -West
A large rune-covered stone protrudes from the ground here.
*Immurk Magister Equitum of The Empire (Gnome)(tiny) stands in mid-air here, fighting a greater demon.
Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here, fighting a greater demon.
A greater demon stands in mid-air here, fighting Gellz.

< 825h/854H 127v/128V Pos: standing >
Immurk snaps into visibility.
...suddenly, Immurk is engulfed in a swwirling tornado of wind... sweeping them from battle!
Immurk attacks a greater demon. [3 hits]

< 826h/854H 127v/128V Pos: standing >
Immurk snaps into visibility.
Immurk gets past a greater demon's defenses and strikes with a mighty blow.
Immurk quickly steps into the shadows, and suddenly appears behind a greater demon striking violently...
Immurk places the dagger of Wind in the back of a greater demon, resulting in some strange noises and some blood.
...Immurk then quickly fades into the shadow, re-appearing only to attack again!
Immurk places the dagger of Wind in the back of a greater demon, resulting in some strange noises and some blood.

< 828h/854H 127v/128V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 853h/854H 127v/128V Pos: standing >
You now follow Gellz.

< 854h/854H 127v/128V Pos: standing >
Cora sneaks in from the west.

< 854h/854H 127v/128V Pos: standing >
Immurk snaps into visibility.
Immurk attacks a greater demon. [5 hits]
Gellz snaps into visibility.
Gellz's spell flows around a greater demon, leaving him unharmed!
A greater demon's attack glances off of Gellz's stone hide!
A greater demon attacks Gellz. [2 hits]

< 854h/854H 128v/128V Pos: standing >
Gellz attacks a greater demon. [0 hits]

< 854h/854H 128v/128V Pos: standing >
Smirk. Backstabbing in a calf is not very effective.

< 854h/854H 128v/128V Pos: standing >
Cora now follows Immurk.

< 854h/854H 128v/128V Pos: standing >
...suddenly, Immurk is engulfed in a swwirling tornado of wind... sweeping them from battle!
Immurk attacks a greater demon. [1 hits]
A Duergar enters from the west.
A half-elf merchant snaps into visibility.
Cora snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Cora, resulting in some strange noises and some blood.
A half-elf merchant places a wicked black dagger named 'Sanguine Blessing' in the back of Cora, resulting in some strange noises and some blood.

< 854h/854H 128v/128V Pos: standing >
A Duergar suddenly attacks Cora!
You sit down and relax.

< 854h/854H 128v/128V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - detect invisibility
( 9th circle)  4 - feeblemind
( 8th circle)  3 - bigbys clenched fist
( 7th circle)  3 - dimension door
( 6th circle)  2 - lightning bolt
               2 - ray of enfeeblement
               3 - dispel magic
( 5th circle)  7 - concealment
( 4th circle)  5 - burning hands
               3 - minor creation
( 3rd circle)  9 - magic missile
( 2nd circle) 10 - mirror image

And you are currently memorizing the following spells:
    9 seconds:  ( 8th) bigbys clenched fist
   18 seconds:  ( 8th) bigbys clenched fist
   27 seconds:  ( 7th) fireball
   36 seconds:  ( 7th) fireball
   44 seconds:  ( 7th) fireball

You can memorize 11 1st and 1 10th circle spell(s).
You continue your study.

< 854h/854H 128v/128V Pos: sitting >
You have to write quit - no less, to quit!

< 854h/854H 128v/128V Pos: sitting >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Cora snaps into visibility.
A half-elf merchant snaps into visibility.
Cora attacks a half-elf merchant. [1 hits]
A goblin magician closes the doors.
You start meditating...

< 854h/854H 128v/128V Pos: sitting >
A goblin magician snaps into visibility.
A goblin magician dances an acrobatic maneuver in battle, and trips up Cora!

< 854h/854H 128v/128V Pos: sitting >
Gellz snaps into visibility.
Gellz's spell flows around a greater demon, leaving him unharmed!
A greater demon suffers from contact with the holy aura about Gellz.
Gellz's spell flows around a greater demon, leaving him unharmed!
A greater demon kicks Gellz in the stomach, rendering him breathless.
A greater demon attacks Gellz. [3 hits]

< 854h/854H 128v/128V Pos: sitting >
Gellz snaps into visibility.
Gellz attacks a greater demon. [1 hits]
A Troll snaps into visibility.
A Troll trips over you, in a futile attempt to slam you down even further.

< 854h/854H 128v/128V Pos: sitting >
A half-elf merchant snaps into visibility.
Cora snaps into visibility.
A half-elf merchant attacks Cora. [5 hits]

< 854h/854H 128v/128V Pos: sitting >
A goblin magician snaps into visibility.
A goblin magician attacks Cora. [6 hits]
Gellz starts casting a spell.

< 854h/854H 128v/128V Pos: sitting >
A half-elf merchant snaps into visibility.
Cora attacks a half-elf merchant. [1 hits]

< 854h/854H 128v/128V Pos: sitting >
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Cora snaps into visibility.
A Duergar attacks Cora. [1 hits]
A Duergar starts casting an offensive spell.
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: sitting >
A Troll sings a song so well you feel your pain and suffering ebbing away.
Immurk snaps into visibility.
Immurk gets past a greater demon's defenses and strikes with a mighty blow.

< 854h/854H 128v/128V Pos: sitting >
You have finished memorizing bigbys clenched fist.
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 854h/854H 128v/128V Pos: standing >
Gellz snaps into visibility.
Gellz's spell flows around a greater demon, leaving him unharmed!
A greater demon attacks Gellz. [2 hits]
The doors seems to be closed.
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: standing >
Cora clambers to her feet.

< 854h/854H 128v/128V Pos: standing >
Alas, you cannot go that way. . . .
Cora starts casting an offensive spell.
Cora snaps into visibility.
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: standing >
A Duergar completes her spell...
A Duergar utters the word 'gjifal'
A Duergar unleashes light in a focused, searing ray at Cora!
Gellz completes his spell...
Gellz utters the words 'yjrr pzar'
A torrent of divine energy flows from Gellz into Cora's body, and her wounds begin to heal!
Gellz attacks a greater demon. [0 hits]

< 854h/854H 128v/128V Pos: standing >
A goblin magician snaps into visibility.
Cora snaps into visibility.
A goblin magician attacks Cora. [2 hits]
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: standing >
Immurk snaps into visibility.
Immurk attacks a greater demon. [4 hits]

< 854h/854H 128v/128V Pos: standing >
You attempt to stab a Troll in the back, but their stone skin quickly absorbs the impact before fading away!
A Troll snaps into visibility.
[Damage:  1 ] A Troll makes a strange sound as you place a bright silver dagger in his back.
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Cora completes her spell...
Cora utters the words 'bigbys crushing hand'
A half-elf merchant snaps into visibility.
A half-elf merchant is encircled by a huge fist sent by Cora, which begins to crush his body.
Cora attacks a half-elf merchant. [0 hits]
A half-elf merchant attacks Cora. [5 hits]

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!
Gellz attempts to flee.
Gellz tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: excellent >
 A goblin magician moves in the shadows, suddenly reappearing behind Cora!
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: excellent >
 A Troll snaps into visibility.
[Damage:  4 ] [Damage:  6 ] You attack a Troll. [2 hits]
Cora starts casting a spell.
Gellz attempts to flee.
Gellz tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Immurk snaps into visibility.
Immurk attacks a greater demon. [4 hits]
Cora snaps into visibility.
A Duergar attacks Cora. [0 hits]

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Cora completes her spell...
Cora utters the word 'bruit'
Without warning Cora simply ceases to be. Doh! Where did he go?
Without warning Cora simply ceases to be. Doh! Where did he go?
Without warning Cora simply ceases to be. Doh! Where did he go?
Cora suddenly ceases to be only to materialize nearby.
A half-elf merchant attempts to flee.
A half-elf merchant tries to flee, but can't make it out of here!
Gellz attempts to flee.
Gellz tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Gellz snaps into visibility.
Gellz's spell flows around a greater demon, leaving him unharmed!
A greater demon's attack glances off of Gellz's stone hide!
Gellz's spell flows around a greater demon, leaving him unharmed!
A greater demon kicks Gellz in the stomach, rendering him breathless.
A greater demon attacks Gellz. [3 hits]

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 A goblin magician snaps into visibility.
Cora snaps into visibility.
A goblin magician dances an acrobatic maneuver in battle, and trips up Cora!

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 A goblin magician's sleek adamantium dagger named 'Blight' bites into Cora's flesh!
A goblin magician's sleek adamantium dagger named 'Blight' bites into Cora's flesh!
Cora's mystical boots of Volo Traveller was damaged from the massive blow!
A goblin magician attacks Cora. [6 hits]
Gellz attempts to flee.
Gellz tries to flee, but can't make it out of here!

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 A Troll snaps into visibility.
A Troll attacks you. [0 hits]
Gellz attacks a greater demon. [2 hits]

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Gellz opens the doors.

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 A Troll sings a song so well you feel your pain and suffering ebbing away.
You start chanting...
Immurk attempts to flee.
Immurk leaves west.

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 A goblin magician snaps into visibility.
Cora attacks a goblin magician. [1 hits]
A Duergar suddenly attacks Cora!

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Gellz attempts to flee.
Gellz tries to flee, but can't make it out of here!
A Troll rises to his feet.

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll sta EP: few scratches >
 A half-elf merchant snaps into visibility.
Cora snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of Cora, resulting in some strange noises and some blood.
A half-elf merchant places a wicked black dagger named 'Sanguine Blessing' in the back of Cora, resulting in some strange noises, a lot of blood and a corpse.
Cora's angel wyrm scale was completely destroyed by the massive blow!
Cora's ring of the Neogi Lords was completely destroyed by the massive blow!
Cora's pair of blood-stained wyrm scale leggings was completely destroyed by the massive blow!
Cora's magenta eye of a beholder guardian was completely destroyed by the massive blow!
Cora's belt of fresh blood was completely destroyed by the massive blow!
Cora is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Cora.
Cora stops following someone.

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll sta EP: excellent >
 Gellz attempts to flee.
Gellz leaves west.

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll sta EP: excellent >
 You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Casting: bigbys clenched fist 

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll sta EP: excellent >
 You complete your spell...
A Troll snaps into visibility.
[Damage: 121 ] Your giant fist of force causes a Troll to stagger in agony!

< 854h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 A Troll snaps into visibility.
[Damage:  1 ] A Troll shivers from the unnatural cold as he hits you!
[Damage:  1 ] A Troll shivers from the unnatural cold as he hits you!
A Troll attacks you. [2 hits]

< 843h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:few scratches E: A Troll sta EP:  small wounds >
 A Duergar gets a mirrored ioun stone from the corpse of Cora.
A Duergar gets the story of Jugger the golem from the corpse of Cora.
A Duergar gets an emblem of Shanatar royalty from the corpse of Cora.
A Duergar gets a golden scabbard encrusted with emeralds and rubies from the corpse of Cora.
A Duergar gets an enchanted earring of constitution from the corpse of Cora.
A Duergar gets a tiny orb of obsidian of the Sentinel [poor] made by Kabo from the corpse of Cora.
A Duergar gets the mask of the plague from the corpse of Cora.
A Duergar gets the orb of the sea from the corpse of Cora.
A Duergar gets a bracelet of finger bones from the corpse of Cora.
A Duergar gets a bunch of stuff from the corpse of Cora.
You attempt to flee...
PANIC!  You couldn't escape!

< 843h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:few scratches E: A Troll sta EP:  small wounds >
 A Troll snaps into visibility.
Before you can react a Troll suddenly lashes at you.
[Damage:  7 ] A Troll shivers from the unnatural cold as he hits you!
A Troll attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a Troll stabs you in the back.
[Damage:  2 ] You attack a Troll. [1 hits]

< 806h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:few scratches E: A Troll sta EP:  small wounds >
 A greater demon suddenly attacks a Duergar!

< 806h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:few scratches E: A Troll sta EP:  small wounds >
 A Troll sings a song so well you feel your pain and suffering ebbing away.
You attempt to flee...
King Torrhan's Resting Chambers
   This room is incredibly spacious, torching lining the stone walls in
elegantly crafted stone statues.  Plaques and trophies sit in display
cases all throughout the room, paintings and tapestries depicting
victories of battles fought throughout the years.  Two large doors center
the eastern wall, leading into an ajoining chamber, while two larger
doors lead back into the hallway.
Obvious exits: -East -South
Fresh blood covers everything in the area.
The corpse of a guardian enchantress is lying here.
[3] The corpse of a greater demon is lying here.
You flee westward!

< 806h/854H 127v/128V Pos: standing >
You feel the hatred in your heart subside.

< 806h/854H 127v/128V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  Two large double doors lie
to the north, the hallway continues south.
Obvious exits: -North -South
The corpse of a patrolling guard is lying here.

< 807h/854H 126v/128V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  The royal library is just
to the west, while the hallway continues south and north.
Obvious exits: -North -South -West

< 810h/854H 126v/128V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  The hallway continues north
and south.
Obvious exits: -North -South

< 810h/854H 126v/128V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 812h/854H 126v/128V Pos: standing >
A half-elf merchant sneaks south.
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  The hallway turns here,
leading both north and east.
Obvious exits: -North -East
The corpse of a guardian enchantress is lying here.
*A Troll (large) Disciple of Lloth stands in mid-air here.
*a half-elf merchant is standing here, busy with his own matters.
*a goblin magician is standing here, busy with his own matters.
*Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.
A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH!  That really did HURT!
A Troll snaps into visibility.
In his haste to slam you around, a Troll slips and falls!
A Troll is stunned!

< 541h/854H 126v/128V Pos: standing >
< T: Anasazi TP: sta TC: few wounds E: a half-elf merchant sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 541h/854H 126v/128V Pos: standing >
< T: Anasazi TP: sta TC: few wounds E: a half-elf merchant sta EP: few scratches >
 A goblin magician sneaks east.

< 541h/854H 126v/128V Pos: standing >
< T: Anasazi TP: sta TC: few wounds E: a half-elf merchant sta EP: few scratches >
 You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 613h/854H 126v/128V Pos: standing >
< T: Anasazi TP: sta TC: few wounds E: a half-elf merchant sta EP: few scratches >
 You attempt to flee...
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  The hallway continues north
and south.
Obvious exits: -North -South
You flee northward!

< 613h/854H 125v/128V Pos: standing >
You feel the hatred in your heart subside.

< 613h/854H 125v/128V Pos: standing >
You attempt to hide yourself.

< 614h/854H 125v/128V Pos: standing >
A Duergar enters from the north.

< 616h/854H 126v/128V Pos: standing >
A Duergar leaves south.

< 616h/854H 126v/128V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 703h/854H 128v/128V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 704h/854H 128v/128V Pos: standing >
You stop your song.

< 708h/854H 128v/128V Pos: standing >
You attempt to hide yourself.

< 709h/854H 128v/128V Pos: standing >

< 731h/854H 128v/128V Pos: standing >
A Duergar enters from the south.

< 753h/854H 128v/128V Pos: standing >
A Duergar leaves north.

< 754h/854H 128v/128V Pos: standing >
Autosaving...

< 762h/854H 128v/128V Pos: standing >

< 762h/854H 128v/128V Pos: standing >

< 765h/854H 128v/128V Pos: standing >

< 778h/854H 128v/128V Pos: standing >

< 793h/854H 128v/128V Pos: standing >
A Kobold sneaks in from the south.
A Troll sneaks in from the south.

< 806h/854H 128v/128V Pos: standing >
A Kobold sneaks north.

< 806h/854H 128v/128V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 815h/854H 128v/128V Pos: standing >
You feel the hatred in your heart subside.

< 817h/854H 128v/128V Pos: standing >

< 834h/854H 128v/128V Pos: standing >

< 836h/854H 128v/128V Pos: standing >
A Duergar enters from the north.

< 853h/854H 128v/128V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 854h/854H 128v/128V Pos: standing >
A Duergar suddenly attacks YOU!
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a Duergar wrenches the weapon free, ramming it into you again.
Out of nowhere, a Duergar stabs you in the back.

< 190h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 A faint hum can be heard from the orb of the sea carried by a Duergar.

< 190h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 You attempt to flee...
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  The hallway turns here,
leading both north and east.
Obvious exits: -North -East
The corpse of a guardian enchantress is lying here.
You flee southward!

< 190h/854H 127v/128V Pos: standing >
You attempt to hide yourself.

< 190h/854H 127v/128V Pos: standing >
You feel the hatred in your heart subside.

< 190h/854H 127v/128V Pos: standing >
A Duergar enters from the north.

< 193h/854H 128v/128V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Duergar leaves east.

< 194h/854H 128v/128V Pos: standing >

< 195h/854H 128v/128V Pos: standing >

< 203h/854H 128v/128V Pos: standing >

< 205h/854H 128v/128V Pos: standing >

< 206h/854H 128v/128V Pos: standing >
You no longer feel safe from lightning.
You no longer feel safe from acid.
You no longer feel safe from poison gas.
You no longer feel safe from cold.
You no longer feel safe from fire.

< 213h/854H 128v/128V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 214h/854H 128v/128V Pos: standing >
A Troll plays a song, punishing all that is wicked.
A Troll is clueless.

< 214h/854H 128v/128V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a Duergar.

< 216h/854H 128v/128V Pos: standing >

< 219h/854H 128v/128V Pos: standing >
A Troll starts playing the instrument of lyrical mastery and singing aloud.

< 227h/854H 128v/128V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -North# -East -West

< 232h/854H 127v/128V Pos: standing >
You feel the hatred in your heart subside.

< 233h/854H 127v/128V Pos: standing >
You attempt to hide yourself.

< 233h/854H 127v/128V Pos: standing >
A Duergar sneaks east.

< 236h/854H 128v/128V Pos: standing >
A Troll sings so badly it makes you hurt all over.
A Troll snaps into visibility.

< 195h/854H 128v/128V Pos: standing >
[Damage:  6 ] A Troll shivers from the unnatural cold as he hits you!
[Damage:  2 ] A Troll shivers from the unnatural cold as he hits you!
A Troll attacks you. [2 hits]

< 157h/854H 128v/128V Pos: standing >
< T: Anasazi TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 You attempt to flee...
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  The hallway turns here,
leading both north and east.
Obvious exits: -North -East
The corpse of a guardian enchantress is lying here.
You flee westward!

< 158h/854H 127v/128V Pos: standing >
Sing/play what song?

< 161h/854H 128v/128V Pos: standing >
You stop using a singer's lyre.

< 161h/854H 128v/128V Pos: standing >
You hold a singer's lyre.

< 162h/854H 128v/128V Pos: standing >
You start playing your singer's lyre and singing aloud.

< 162h/854H 128v/128V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  The hallway continues north
and south.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.

< 163h/854H 127v/128V Pos: standing >
You attempt to hide yourself.

< 164h/854H 127v/128V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 171h/854H 127v/128V Pos: standing >
A Kobold sneaks north.

< 171h/854H 127v/128V Pos: standing >
You feel the hatred in your heart subside.

< 173h/854H 127v/128V Pos: standing >
A Kobold sneaks south.
A Duergar sneaks south.

< 175h/854H 128v/128V Pos: standing >
You faintly hear A Troll groupsay the words 'hom'.

< 180h/854H 128v/128V Pos: standing >

< 181h/854H 128v/128V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 256h/854H 128v/128V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 260h/854H 128v/128V Pos: standing >

< 264h/854H 128v/128V Pos: standing >

< 266h/854H 128v/128V Pos: standing >
A Troll sings so badly it makes you hurt all over.
A Troll snaps into visibility.
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back, RIP...
Your decent hide bodycloak was completely destroyed by the massive blow!
Your large golden ring of acid defense [superior] made by Kabo was completely destroyed by the massive blow!