The death of [51 Holyman] Zukus Disciple of Lloth (Duergar)

in House of Clan Dark Ingot

from the perspective of [56 Dark Dreamer] Saif The Empire (Gnome)

<worn as a badge>    the seal of Princess Rhithel (magic)
<worn on head>       a moldy helm (illuminating)
<worn on eyes>       the golden monocle of Dawndale
<worn in ear>        a tiny orb of obsidian made by Kabo of superior craftsmanship (magic)
<worn in ear>        a tiny seashell (invis) (magic) [80%]             
<worn on face>       the petrified visage of Lord Nymav K'haar
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the tethered robe of the universe (magic)
<worn about body>    a dark-green bodycloak (magic) [51%]             
<worn as quiver>     a glorious white quiver of heavenly flight (magic) (glowing)
<worn about waist>   a thick belt of trollhide (magic) [63%]             
<worn on belt buckle>a pitch black spellbook (magic) (glowing)
<worn on arms>       some cracked bone arm bracers
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[205h 23m 14s]
<worn on hands>      a virulent case of herpes simplex
<worn on finger>     the ring of the void (magic)
<worn on finger>     a gleaming platinum ring (magic)
<primary weapon>     a lightning rod composed of pure magic (magic) (glowing)[205h 50m 14s]
<held>               an orb of shimmering light (humming) (illuminating)
<worn on legs>       some hardened granite leggings from Harrow -The Gnome Village
<worn on feet>       boots of endurance [77%]             


< 764h/764H 240v/241V Pos: standing >
Slayers Path
Obvious exits: -E -W
A cavern rat charges with ferocity

< 764h/764H 239v/241V Pos: standing >
Slayers Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
The corpse of a cavern snake is lying here.
A piece of fuzzy red fungus is growing here.
A piece of fuzzy blue fungus is growing here.
A small lizard scurries towards you.
An intent duergar inquisitor searches the town for invaders.(Red Aura)

< 764h/764H 237v/241V Pos: standing >
You quickly scan the area.
(Illusion) a centipede who is close by to your north.
A cavern rat who is not far off to your north.
A small lizard who is a brief walk away to your north.
A cavern rat who is close by to your west.
A cavern rat who is not far off to your west.
A small lizard who is a brief walk away to your west.

< 764h/764H 237v/241V Pos: standing >
A centipede sneaks in from the north.

< 764h/764H 239v/241V Pos: standing >
A centipede sneaks west.

< 764h/764H 239v/241V Pos: standing >

< 764h/764H 241v/241V Pos: standing >

< 764h/764H 241v/241V Pos: standing >
Slayers Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
The corpse of a cavern snake is lying here.
A piece of fuzzy red fungus is growing here.
A piece of fuzzy blue fungus is growing here.
A small lizard scurries towards you.
An intent duergar inquisitor searches the town for invaders.(Red Aura)

< 764h/764H 241v/241V Pos: standing >

< 764h/764H 241v/241V Pos: standing >
Slayers Path
Obvious exits: -E -W
A cavern rat charges with ferocity
A cavern rat charges with ferocity

< 764h/764H 239v/241V Pos: standing >
The path continues.
You extend your sights westward.
Slayers Path
Obvious exits: -N -E -W

< 764h/764H 239v/241V Pos: standing >
Slayers Path
Obvious exits: -N -E -W

< 764h/764H 237v/241V Pos: standing >
The path continues.
You extend your sights westward.
Slayers Path
Obvious exits: -N -E
*A tiny centipede crawls along the floor looking for a bite to eat.(Illusion)(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a centipede's head.
A small lizard scurries towards you.

< 764h/764H 237v/241V Pos: standing >
Slayers Path
Obvious exits: -N -E
*A tiny centipede crawls along the floor looking for a bite to eat.(Illusion)(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a centipede's head.
A small lizard scurries towards you.

< 764h/764H 237v/241V Pos: standing >
A centipede starts following you.

< 764h/764H 240v/241V Pos: standing >
I see no person by that name here!

< 764h/764H 241v/241V Pos: standing >
The path continues.
You extend your sights northward.
Slayers Path
Obvious exits: -N -S
A cavern snake coils and strikes
A small lizard scurries towards you.
A cavern rat charges with ferocity
A cavern rat charges with ferocity

< 764h/764H 241v/241V Pos: standing >
Slayers Path
Obvious exits: -N -S
A cavern snake coils and strikes
A small lizard scurries towards you.
A cavern rat charges with ferocity
A cavern rat charges with ferocity
A centipede sneaks in from the south.

< 764h/764H 239v/241V Pos: standing >
A cavern snake suddenly attacks YOU!
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 764h/764H 239v/241V Pos: standing >
< T: a cavern rat TP: sta TC:excellent E: snake sta EP: excellent >
 You start chanting...
You snap into visibility.

< 764h/764H 239v/241V Pos: standing >
< T: a cavern rat TP: sta TC:excellent E: snake sta EP: excellent >
 You complete your spell...
[Damage: 106 ] Your illusional hammer smashes into a cavern snake's body, killing it instantly!
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 764h/764H 239v/241V Pos: standing >
A cavern rat suddenly attacks YOU!

< 764h/764H 239v/241V Pos: standing >
< T: a cavern rat TP: sta TC:excellent E: rat sta EP: excellent >
 Impossible! You can't concentrate enough!

< 764h/764H 239v/241V Pos: standing >
< T: a cavern rat TP: sta TC:excellent E: rat sta EP: excellent >
 You start chanting...

< 764h/764H 239v/241V Pos: standing >
< T: a cavern rat TP: sta TC:excellent E: rat sta EP: excellent >
 You complete your spell...
You send a wave of incredible visions toward a cavern rat.
Your wave of visions seems to completely entrance a cavern rat!
A cavern rat is stunned!

< 764h/764H 239v/241V Pos: standing >
A cavern rat suddenly attacks YOU!

< 764h/764H 239v/241V Pos: standing >
< T: a cavern rat TP: sta TC:excellent E: rat sta EP: excellent >
 Impossible! You can't concentrate enough!

< 764h/764H 239v/241V Pos: standing >
< T: a cavern rat TP: sta TC:excellent E: rat sta EP: excellent >
 A small lizard suddenly attacks YOU!
A centipede starts casting an offensive spell called 'negative concussion blast'.
A centipede snaps into visibility.

< 764h/764H 239v/241V Pos: standing >
< T: a cavern rat TP: sta TC:excellent E: rat sta EP: excellent >
 You start chanting...

< 764h/764H 239v/241V Pos: standing >
< T: a cavern rat TP: sta TC:excellent E: rat sta EP: excellent >
 A centipede completes his spell...
A centipede utters the words 'izoahuzz qaijudigguai bragh'
A centipede blasts a cavern rat into the next life!
A cavern rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern rat's gurgling and choking signals its demise.

< 764h/764H 239v/241V Pos: standing >
< T: a cavern rat TP: sta TC:excellent E: rat sta EP: excellent >
 You complete your spell...
[Damage: 111 ] Your illusional hammer smashes into a cavern rat's body, killing it instantly!
A cavern rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern rat's gurgling and choking signals its demise.

< 764h/764H 239v/241V Pos: standing >
A centipede sits down in a comfortable spot.
What should the spell be cast upon?  You must specify a target!

< 764h/764H 239v/241V Pos: standing >
You start chanting...

< 764h/764H 239v/241V Pos: standing >
-=[a small lizard attacks you.]=- [0 hits]

< 764h/764H 239v/241V Pos: standing >
A cavern rat enters from the north.
You complete your spell...
You completely vanish.

< 764h/764H 239v/241V Pos: standing >
Resting now will most likely lead to your final rest!

< 764h/764H 241v/241V Pos: standing >
You have memorized the following spells:
(10th circle)  2 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  1 - mass invisibility
               1 - detect illusion
               2 - dream travel
               1 - shadow spawn
( 8th circle)  1 - fly
               2 - shadow merging
( 7th circle)  3 - hammer
( 6th circle)  3 - stunning visions
               3 - reflection
( 5th circle)  3 - illusionary wall
               5 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               6 - insects
( 3rd circle)  2 - blindness
               7 - mirror image
( 2nd circle)  1 - continual light
               6 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) hammer
    5 seconds:  ( 8th) vanish
    8 seconds:  ( 7th) hammer
   10 seconds:  ( 6th) stunning visions
   13 seconds:  ( 7th) hammer
   16 seconds:  ( 8th) vanish

You can memorize 2 2nd circle spell(s).

< 764h/764H 241v/241V Pos: standing >
You must sit down before meditating!

< 764h/764H 241v/241V Pos: standing >
A centipede clambers to his feet.

< 764h/764H 241v/241V Pos: standing >
You snap into visibility.
-=[a small lizard attacks you.]=- [0 hits]
A centipede starts casting an offensive spell.
A centipede snaps into visibility.
What should the spell be cast upon?  You must specify a target!

< 764h/764H 241v/241V Pos: standing >
A centipede snaps into visibility.
A centipede completes his spell...
A centipede utters the words 'izoahuzz qaijudigguai bragh'
A centipede blasts a small lizard into the next life!
A small lizard is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a small lizard's gurgling and choking signals its demise.
What should the spell be cast upon?  You must specify a target!

< 764h/764H 241v/241V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 764h/764H 241v/241V Pos: standing >
A centipede sits down in a comfortable spot.

< 764h/764H 241v/241V Pos: standing >
You don't have that spell memorized.

< 764h/764H 241v/241V Pos: standing >
You sit down and relax.

< 764h/764H 241v/241V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  1 - mass invisibility
               1 - detect illusion
               2 - dream travel
               1 - shadow spawn
( 8th circle)  1 - fly
               2 - shadow merging
( 7th circle)  3 - hammer
( 6th circle)  3 - stunning visions
               3 - reflection
( 5th circle)  3 - illusionary wall
               5 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               6 - insects
( 3rd circle)  2 - blindness
               7 - mirror image
( 2nd circle)  1 - continual light
               6 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) hammer
    5 seconds:  ( 8th) vanish
    8 seconds:  ( 7th) hammer
   10 seconds:  ( 6th) stunning visions
   13 seconds:  ( 7th) hammer
   16 seconds:  ( 8th) vanish

You can memorize 2 2nd circle spell(s).
You continue your study.

< 764h/764H 241v/241V Pos: sitting >
You start meditating...

< 764h/764H 241v/241V Pos: sitting >
A centipede clambers to his feet.

< 764h/764H 241v/241V Pos: sitting >
You have finished memorizing hammer.

< 764h/764H 241v/241V Pos: sitting >
You have finished memorizing vanish.

< 764h/764H 241v/241V Pos: sitting >
You have finished memorizing hammer.

< 764h/764H 241v/241V Pos: sitting >
You have finished memorizing stunning visions.

< 764h/764H 241v/241V Pos: sitting >
You have finished memorizing hammer.

< 764h/764H 241v/241V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 764h/764H 241v/241V Pos: sitting >
You clamber to your feet.

< 764h/764H 241v/241V Pos: standing >
The path continues.
You extend your sights northward.
Slayers Path
Obvious exits: -S -W
A carrion crawler inches towards you
A small lizard scurries towards you.
A cavern rat charges with ferocity

< 764h/764H 241v/241V Pos: standing >
Slayers Path
Obvious exits: -S -W
A carrion crawler inches towards you
A small lizard scurries towards you.
A cavern rat charges with ferocity

< 764h/764H 239v/241V Pos: standing >
You quickly scan the area.
A small lizard who is not far off to your south.
A clansdwarf who is a brief walk away to your west.

< 764h/764H 239v/241V Pos: standing >
Slayers Path
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a small lizard is lying here.
[2] The corpse of a cavern rat is lying here.
The corpse of a cavern snake is lying here.
A cavern rat charges with ferocity
A centipede sneaks in from the north.

< 764h/764H 237v/241V Pos: standing >
A small lizard enters from the north.
Slayers Path
Obvious exits: -S -W
A carrion crawler inches towards you
A cavern rat charges with ferocity

< 764h/764H 237v/241V Pos: standing >
Slayers Path
Obvious exits: -E -S# -W
A centipede sneaks in from the east.

< 764h/764H 236v/241V Pos: standing >
You quickly scan the area.
A carrion crawler who is close by to your east.
A cavern rat who is close by to your east.
A clansdwarf who is close by to your west.

< 764h/764H 236v/241V Pos: standing >
Slayers Path
Obvious exits: -S -W
A carrion crawler inches towards you
A cavern rat charges with ferocity

< 764h/764H 235v/241V Pos: standing >
Slayers Path
Obvious exits: -E -S# -W
A centipede sneaks in from the east.

< 764h/764H 236v/241V Pos: standing >
You quickly scan the area.
A carrion crawler who is close by to your east.
A cavern rat who is close by to your east.
A clansdwarf who is close by to your west.
A clansdwarf who is not far off to your west.

< 764h/764H 236v/241V Pos: standing >
Strongstone Circle.
You extend your sights westward.
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart(Red Aura)

< 764h/764H 237v/241V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart(Red Aura)

< 764h/764H 237v/241V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A large steeder who is close by to your north.
A clansdwarf who is close by to your north.
A clansdwarf who is not far off to your north.
A duergar merchant who is not far off to your north.
A clansdwarf who is a brief walk away to your north.
A clansdwarf who is a brief walk away to your north.
A carrion crawler who is not far off to your east.
A cavern rat who is not far off to your east.
A cavern snake who is not far off to your south.
A cavern snake who is not far off to your south.
A clansdwarf who is close by to your west.

< 764h/764H 237v/241V Pos: standing >
The Path of Clans leaves in this direction.
You extend your sights northward.
The Path of Clans
Obvious exits: -N -S
A clansdwarf scans the area for vermin(Red Aura)
A clansdwarf sits atop a large steeder.(Red Aura)

< 764h/764H 239v/241V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf scans the area for vermin(Red Aura)

< 764h/764H 239v/241V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A carrion crawler who is a brief walk away to your east.
A cavern rat who is a brief walk away to your east.

< 764h/764H 239v/241V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart(Red Aura)
A centipede sneaks in from the west.

< 764h/764H 237v/241V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by a centipede.

< 764h/764H 237v/241V Pos: standing >
The Path of Clans
Obvious exits: -N -S
A clansdwarf scans the area for vermin(Red Aura)
A clansdwarf sits atop a large steeder.(Red Aura)

< 764h/764H 236v/241V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A duergar merchant who is close by to your north.
A clansdwarf who is not far off to your north.
A clansdwarf who is not far off to your north.
A clansdwarf who is close by to your south.
A cavern snake who is a brief walk away to your south.

< 764h/764H 237v/241V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart(Red Aura)

< 764h/764H 236v/241V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A large steeder who is close by to your north.
A clansdwarf who is close by to your north.
A clansdwarf who is not far off to your north.
A duergar merchant who is not far off to your north.
A clansdwarf who is a brief walk away to your north.
A carrion crawler who is not far off to your east.
A cavern rat who is not far off to your east.
A cavern snake who is not far off to your south.
A cavern snake who is not far off to your south.
A cavern snake who is a brief walk away to your west.

< 764h/764H 238v/241V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf scans the area for vermin(Red Aura)

< 764h/764H 237v/241V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A carrion crawler who is a brief walk away to your east.
A cavern rat who is a brief walk away to your east.
A cavern snake who is not far off to your west.

< 764h/764H 238v/241V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart(Red Aura)
A centipede sneaks in from the west.

< 764h/764H 236v/241V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf scans the area for vermin(Red Aura)

< 764h/764H 236v/241V Pos: standing >
The door is open.
The house of clan Dark Ingot.
You extend your sights northward.
House of Clan Dark Ingot
Obvious exits: -N# -E -S -W#

< 764h/764H 237v/241V Pos: standing >
House of Clan Dark Ingot
Obvious exits: -N# -E -S -W#
A centipede sneaks in from the south.

< 764h/764H 237v/241V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your south.

< 764h/764H 237v/241V Pos: standing >
The bank room.
You extend your sights eastward.
Collection Room
Obvious exits: -W
A large jade scale rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A clansdwarf is ready to take your money(Red Aura)

< 764h/764H 239v/241V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf scans the area for vermin(Red Aura)

< 764h/764H 237v/241V Pos: standing >
The street continues.
You extend your sights westward.
Strongstone Circle
Obvious exits: -N -E -S -W

< 764h/764H 239v/241V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W

< 764h/764H 239v/241V Pos: standing >
You quickly scan the area.
A duergar guard who is close by to your north.
A clansdwarf who is close by to your east.
A clansdwarf who is not far off to your east.
A cavern rat who is rather far off to your east.
A clansdwarf who is close by to your south.
A pregnant duergar who is close by to your south.
Gixnif who is close by to your south.
A cavern snake who is close by to your west.
A duergar guard who is a brief walk away to your west.

< 764h/764H 239v/241V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf scans the area for vermin(Red Aura)
A centipede sneaks in from the west.

< 764h/764H 237v/241V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W

< 764h/764H 238v/241V Pos: standing >
Gixnif's house of Greed
Obvious exits: -N -W -U
A clansdwarf watches the area closely(Red Aura)
A pregnant duergar looks through the merchants carts
Gixnif, the goblin miner stands here sneering at you.(Red Aura)

< 764h/764H 236v/241V Pos: standing >
You quickly scan the area.
A duergar guard who is not far off to your north.
A duergar guard who is not far off to your north.
Zurg who is close by to your west.
A pregnant duergar who is close by above you.
Kannard, the traveller who is close by above you.
A duergar merchant who is not far off above you.
The Harvester who is not far off above you.

< 764h/764H 237v/241V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W
A centipede sneaks in from the south.

< 764h/764H 238v/241V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf scans the area for vermin(Red Aura)

< 764h/764H 236v/241V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your north.
A clansdwarf who is close by to your east.
A carrion crawler who is a brief walk away to your east.
A cavern rat who is a brief walk away to your east.
A cavern snake who is not far off to your west.
A duergar guard who is rather far off to your west.
A duergar guard who is rather far off to your west.

< 764h/764H 237v/241V Pos: standing >

< 764h/764H 237v/241V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart(Red Aura)

< 764h/764H 238v/241V Pos: standing >
A clansdwarf appears to be Duergar and is in excellent condition.
He's medium in size.


< 764h/764H 241v/241V Pos: standing >
The street continues.
You extend your sights westward.
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf scans the area for vermin(Red Aura)

< 764h/764H 241v/241V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf scans the area for vermin(Red Aura)
A centipede sneaks in from the east.

< 764h/764H 239v/241V Pos: standing >
House of Clan Dark Ingot
Obvious exits: -N# -E -S -W#
A Duergar (medium) Disciple of Lloth stands in mid-air here.(Red Aura)
A centipede sneaks in from the south.

< 764h/764H 237v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 764h/764H 238v/241V Pos: standing >
You complete your spell...
[Damage: 87 ] Your massive hammer causes a Duergar to double over in pain!
-=[a Duergar attacks you.]=- [0 hits]

< 764h/764H 240v/241V Pos: standing >
A centipede closes the door.

< 764h/764H 241v/241V Pos: standing >
It's already closed!

< 764h/764H 241v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 764h/764H 241v/241V Pos: standing >
A centipede starts casting an offensive spell called 'energy drain'.
A centipede snaps into visibility.

< 764h/764H 241v/241V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 91 ] Your massive hammer causes a Duergar to double over in pain!
A centipede completes his spell...
A centipede utters the words 'unsozfol efaui'
A centipede drains a Duergar - what a waste of energy!

< 764h/764H 241v/241V Pos: standing >
A centipede starts casting an offensive spell.
A centipede snaps into visibility.
You start chanting...
You snap into visibility.

< 764h/764H 241v/241V Pos: standing >
-=[a Duergar attacks you.]=- [0 hits]

< 764h/764H 241v/241V Pos: standing >
A centipede completes his spell...
A centipede utters the words 'unsozfol efaui'
A centipede drains a Duergar - what a waste of energy!
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 764h/764H 241v/241V Pos: standing >
You snap into visibility.
Casting: hammer 

< 764h/764H 241v/241V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by a centipede.
A centipede starts casting an offensive spell called 'energy drain'.
A centipede snaps into visibility.

< 764h/764H 241v/241V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 85 ] Your massive hammer causes a Duergar to double over in pain!

< 764h/764H 241v/241V Pos: standing >
A centipede completes his spell...
A centipede utters the words 'unsozfol efaui'
A centipede drains a Duergar - what a waste of energy!
As a Duergar raises his hands calling for aid of Diinkarazan, a soft glow descends from above bringing peace and safety.

< 764h/764H 241v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 764h/764H 241v/241V Pos: standing >
A centipede starts casting an offensive spell called 'energy drain'.
A centipede snaps into visibility.

< 764h/764H 241v/241V Pos: standing >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 764h/764H 241v/241V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 90 ] Your massive hammer causes a Duergar to double over in pain!

< 764h/764H 241v/241V Pos: standing >
A centipede completes his spell...
A centipede utters the words 'energy drain'
A centipede drains a Duergar - what a waste of energy!

< 764h/764H 241v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 764h/764H 241v/241V Pos: standing >
A centipede starts casting an offensive spell called 'energy drain'.
A centipede snaps into visibility.

< 764h/764H 241v/241V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 90 ] Your massive hammer causes a Duergar to double over in pain!
A centipede completes his spell...
A centipede utters the words 'unsozfol efaui'
A centipede drains the energy of a Duergar who crumbles into a lifeless husk.
A Duergar's gloves of warding was disintegrated by the negative energy!
A Duergar's platemail of life was disintegrated by the negative energy!
A Duergar's mithril-plated gnomish leg enhancers was disintegrated by the negative energy!
A Duergar's insignia of swirling feathers and flowing water was disintegrated by the negative energy!
A Duergar is dead! R.I.P.
You receive your share of experience.