The death of [56 Shadowmage] Soloren Disciple of Lloth (Troll)

in A Room of Peace

from the perspective of [56 Shadowmage] Soloren Disciple of Lloth (Troll)

<worn on head>       an exquisite leather cap from Ghore
<worn about body>    a well-crafted bronze bodycloak
<worn on back>       a large leather backpack
<worn about waist>   a sinister brass belt
<worn around wrist>  a twisted hide bracelet
<worn around wrist>  a fanged marble bracer
<worn on hands>      some legendary emerald gloves
<wielding twohanded> a metal spear

A traveling adventurer leaves west.
A wandering merchant dodges your futile attack.

< 172h/321H 138v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  awful >
 A wandering merchant's punch strikes you very hard.
A wandering merchant shivers from the unnatural cold as he hits you!
A wandering merchant's fine punch strikes you hard.
A wandering merchant shivers from the unnatural cold as he hits you!
You dodge a wandering merchant's feeble leg sweep.

< 133h/321H 138v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 A small villager enters from the north.

< 135h/321H 138v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 You don't have that spell memorized.

< 136h/321H 138v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 You start chanting...

< 137h/321H 138v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 Casting: shocking grasp **

< 138h/321H 138v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 A wandering merchant's fine punch strikes you hard.
A wandering merchant shivers from the unnatural cold as he hits you!
A wandering merchant's fine punch strikes you very hard.
A wandering merchant shivers from the unnatural cold as he hits you!

< 109h/321H 138v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 A wandering adventurer leaves west.

< 109h/321H 138v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 Casting: shocking grasp *

< 110h/321H 138v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 Casting: shocking grasp 

< 111h/321H 138v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 You complete your spell...
You get a good hold of the shocked a wandering merchant.
A wandering merchant is mortally wounded, and will die soon, if not aided.

< 111h/321H 138v/144V Pos: standing >
<Your kick caves a wandering merchant's chest in, killing him.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
A wandering merchant's death cry reverberates in your head as he falls to the ground.

< 114h/321H 138v/144V Pos: standing >
A wandering merchant leaves west.

< 121h/321H 138v/144V Pos: standing >
A traveling merchant leaves north.

< 127h/321H 138v/144V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a wandering merchant is made of flesh and appears to be of slightly below average quality.
The corpse of a wandering merchant has an item value of 1.
It appears to be the corpse of a wandering merchant.
some padded leather armor
a handful of coins

< 130h/321H 138v/144V Pos: standing >
You get some padded leather armor from the corpse of a wandering merchant.
You get a handful of coins from the corpse of a wandering merchant.
There were: 2 platinum coins, 7 gold coins. 

< 130h/321H 138v/144V Pos: standing >
Ok.
You put 2 platinum, 7 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 131h/321H 138v/144V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 43 platinum coins, 259 gold coins, 27 silver coins, 38 copper coins. 

< 132h/321H 138v/144V Pos: standing >
A small villager leaves west.

< 134h/321H 139v/144V Pos: standing >
The sun hangs low on the southern sky.

< 135h/321H 139v/144V Pos: standing >
Ok.
You put 43 platinum, 259 gold, 27 silver, and 38 copper coins into a large leather backpack.

< 137h/321H 140v/144V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 143h/321H 143v/144V Pos: standing >
You are carrying: (4/10)
some padded leather armor
a spellbook
a small wooden raft
a large leather backpack

< 144h/321H 143v/144V Pos: standing >
Ok.

< 151h/321H 144v/144V Pos: standing >
A young villager enters from the west.

< 151h/321H 144v/144V Pos: standing >
A wandering merchant enters from the north.
a Well Traveled Path
Obvious exits: -E -W
[2] The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.

< 158h/321H 142v/144V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.

< 159h/321H 140v/144V Pos: standing >
A small villager leaves north.
Alas, you cannot go that way. . . .

< 160h/321H 140v/144V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.

< 162h/321H 138v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 162h/321H 139v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 163h/321H 139v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/321H 139v/144V Pos: standing >
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.
A deadly nightmare stands here, red eyes glowing hotly.
A deadly nightmare stands here, red eyes glowing hotly.
A deadly nightmare stands here, red eyes glowing hotly.
A winged beast from hell stands here reeking with malevolence.
A winged beast from hell stands here reeking with malevolence.

< 165h/321H 139v/144V Pos: standing >
Ok.

< 167h/321H 140v/144V Pos: standing >
A Room of Peace
Obvious exits: -N

< 169h/321H 139v/144V Pos: standing >
Ok.

< 171h/321H 140v/144V Pos: standing >
You sit down and relax.

< 175h/321H 141v/144V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - coldshield
( 3rd circle)  1 - concealment
               4 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  2 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   21 seconds:  ( 4th) lightning bolt
   43 seconds:  ( 4th) lightning bolt
   64 seconds:  ( 4th) lightning bolt
   86 seconds:  ( 4th) lightning bolt
  107 seconds:  ( 4th) lightning bolt
  131 seconds:  ( 5th) cone of cold
  156 seconds:  ( 5th) cone of cold
  174 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 175h/321H 142v/144V Pos: sitting >
You start meditating...

< 176h/321H 142v/144V Pos: sitting >
You have finished memorizing lightning bolt.

< 211h/321H 144v/144V Pos: sitting >
You have finished memorizing lightning bolt.

< 279h/321H 144v/144V Pos: sitting >

< 321h/321H 144v/144V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - coldshield
( 4th circle)  5 - lightning bolt
( 3rd circle)  1 - concealment
               5 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  2 - minor creation
               5 - magic missile
               1 - detect magic

You can memorize no more spells.

< 321h/321H 144v/144V Pos: sitting >
You clamber to your feet.

< 321h/321H 144v/144V Pos: standing >
Ok.

< 321h/321H 144v/144V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
A deadly nightmare stands here, red eyes glowing hotly.
A deadly nightmare stands here, red eyes glowing hotly.
A deadly nightmare stands here, red eyes glowing hotly.
A winged beast from hell stands here reeking with malevolence.
A winged beast from hell stands here reeking with malevolence.

< 321h/321H 143v/144V Pos: standing >
Ok.

< 321h/321H 143v/144V Pos: standing >
Autosaving...
a Well Traveled Path
Obvious exits: -S -U
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.

< 321h/321H 142v/144V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your south.
A traveling adventurer who is close by to your south.
A wandering merchant who is close by to your south.
A traveling merchant who is close by to your south.
A traveling merchant who is close by to your south.
A peasant commoner who is close by to your south.
A tiny infant who is close by above you.
A deadly nightmare who is close by above you.
A deadly nightmare who is close by above you.
A deadly nightmare who is close by above you.
A winged hellhound who is close by above you.

< 321h/321H 142v/144V Pos: standing >
A peasant commoner enters from the south.

< 321h/321H 144v/144V Pos: standing >
Are you mad!?

< 321h/321H 144v/144V Pos: standing >
You are well on your way towards your next level.

< 321h/321H 144v/144V Pos: standing >
The killing ice around your body melts.

< 321h/321H 144v/144V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 321h/321H 142v/144V Pos: standing >
You ARE mad!

< 321h/321H 142v/144V Pos: standing >
You start chanting...

< 321h/321H 142v/144V Pos: standing >
Casting: coldshield *

< 321h/321H 142v/144V Pos: standing >
You complete your spell...
You are surrounded by freezing cold!

< 321h/321H 142v/144V Pos: standing >
A small villager leaves north.

< 321h/321H 142v/144V Pos: standing >
In your haste to slam people around, you slip and fall!
The world starts spinning, and your ears are ringing!

< 321h/321H 114v/144V Pos: on your ass >
A small villager enters from the east.

< 321h/321H 114v/144V Pos: on your ass >
A traveling merchant leaves east.

< 321h/321H 114v/144V Pos: on your ass >
The world stops spinning.

< 321h/321H 114v/144V Pos: on your ass >
The snow is coming down faster now.

< 321h/321H 115v/144V Pos: on your ass >
You clamber to your feet.

< 321h/321H 118v/144V Pos: standing >
You are already standing.

< 321h/321H 119v/144V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 321h/321H 119v/144V Pos: standing >
A pudgy commoner enters from the north.

< 321h/321H 121v/144V Pos: standing >
You miss a traveling merchant.

< 321h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:excellent E: merchant sta EP: excellent >
 You start chanting...

< 321h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:excellent E: merchant sta EP: excellent >
 A traveling merchant's fine punch strikes you.
A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant's fine punch strikes you.
A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant's kick hits you directly in the face.
A traveling merchant shivers from the unnatural cold as she hits you!

< 275h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: small wounds E: merchant sta EP: few scratches >
 Casting: lightning bolt **

< 275h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: small wounds E: merchant sta EP: few scratches >
 Casting: lightning bolt *

< 277h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: small wounds E: merchant sta EP: few scratches >
 Casting: lightning bolt 

< 278h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: small wounds E: merchant sta EP: few scratches >
 You complete your spell...
The lightning bolt hits a traveling merchant with full impact.

< 278h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: small wounds E: merchant sta EP: few scratches >
 You start chanting...

< 280h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: small wounds E: merchant sta EP: few scratches >
 A traveling merchant's punch strikes you hard.
A traveling merchant shivers from the unnatural cold as she hits you!
You dodge a traveling merchant's vicious attack.

< 255h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: small wounds E: merchant sta EP: few scratches >
 You complete your spell...
The lightning bolt hits a traveling merchant with full impact.
You miss a traveling merchant.

< 257h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 You start chanting...

< 259h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 A traveling merchant's impressive punch strikes you hard.
A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant's decent punch strikes you.
A traveling merchant shivers from the unnatural cold as she hits you!

< 227h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 Casting: lightning bolt 

< 230h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You complete your spell...
The lightning bolt hits a traveling merchant with full impact.

< 230h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling adventurer leaves north.

< 231h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 232h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant's fine punch strikes you.
A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant's kick hits you directly in the face.
A traveling merchant shivers from the unnatural cold as she hits you!

< 203h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
The lightning bolt hits a traveling merchant with full impact.

< 204h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A peasant commoner enters from the north.

< 205h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A muscular villager enters from the north.

< 206h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 206h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant's fine punch strikes you hard.
A traveling merchant shivers from the unnatural cold as she hits you!

< 190h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A pudgy commoner leaves north.

< 190h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A small villager leaves north.

< 191h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Casting: lightning bolt 

< 192h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
The lightning bolt hits a traveling merchant with full impact.

< 193h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You don't have that spell memorized.

< 194h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You don't have that spell memorized.

< 194h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 194h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant's crude punch wounds you.
A traveling merchant shivers from the unnatural cold as she hits you!
You dodge a traveling merchant's vicious attack.
You block a traveling merchant's feeble kick with your arm.

< 189h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Casting: cone of cold ***

< 190h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Casting: cone of cold **

< 191h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Casting: cone of cold 

< 194h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
Your blast of cold strikes a traveling merchant dead on, who shudders from the pain.

< 194h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant's fine punch strikes you.
A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant's punch strikes you very hard.
A traveling merchant shivers from the unnatural cold as she hits you!

< 161h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You miss a traveling merchant.

< 161h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 161h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Shadows stretch across the land as the sun limps towards the horizon.

< 162h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Casting: cone of cold ***

< 163h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A peasant commoner leaves north.

< 165h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Casting: cone of cold *

< 166h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A wandering adventurer enters from the east.

< 166h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant's punch strikes you.
A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant's decent punch strikes you.
A traveling merchant shivers from the unnatural cold as she hits you!

< 142h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 Casting: cone of cold 

< 143h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
Your blast of cold strikes a traveling merchant dead on, who shudders from the pain.

< 143h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 You miss a traveling merchant.

< 143h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 You don't have that spell memorized.

< 145h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 A pudgy commoner enters from the north.

< 146h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 A wandering merchant leaves east.

< 147h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 A traveling merchant's fine punch strikes you very hard.
A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant's fine punch strikes you very hard.
A traveling merchant shivers from the unnatural cold as she hits you!
You start chanting...

< 112h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 Casting: shocking grasp **

< 113h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 Casting: shocking grasp 

< 116h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 A wandering adventurer leaves east.
You complete your spell...
You get a good hold of the shocked a traveling merchant.

< 116h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 A traveling merchant's punch strikes you.
A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant's crude punch strikes you.
A traveling merchant shivers from the unnatural cold as she hits you!
You withstand a bash from a traveling merchant, who bounces back and falls.

< 104h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant ass EP:  awful >
 A muscular villager leaves north.
You start chanting...

< 104h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant ass EP:  awful >
 Casting: shocking grasp **

< 106h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant ass EP:  awful >
 Casting: shocking grasp 

< 108h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant ass EP:  awful >
 You complete your spell...
You get a good hold of the shocked a traveling merchant.

< 109h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC: nasty wounds E: merchant ass EP:  awful >
 A traveling merchant's fine punch strikes you very hard.
A traveling merchant shivers from the unnatural cold as she hits you!

< 90h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:pretty hurt E: merchant ass EP:  awful >
 You start chanting...

< 91h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:pretty hurt E: merchant ass EP:  awful >
 Casting: shocking grasp **

< 93h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:pretty hurt E: merchant ass EP:  awful >
 Casting: shocking grasp *

< 94h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:pretty hurt E: merchant ass EP:  awful >
 Casting: shocking grasp 

< 95h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:pretty hurt E: merchant ass EP:  awful >
 You complete your spell...
You get a good hold of the shocked a traveling merchant.

< 95h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:pretty hurt E: merchant ass EP:  awful >
 A traveling merchant's fine punch strikes you very hard.
A traveling merchant shivers from the unnatural cold as she hits you!

< 83h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:pretty hurt E: merchant ass EP:  awful >
 A traveling merchant clambers to her feet.

< 83h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 You start chanting...

< 84h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 A wandering merchant enters from the east.

< 84h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 Casting: shocking grasp *

< 87h/321H 122v/144V Pos: standing >
< T: Soloren TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 Casting: shocking grasp 
A traveling merchant's fine punch strikes you very hard.
A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant is incapacitated and will slowly die, if not aided.

< 76h/321H 122v/144V Pos: standing >
<You complete your spell...
A traveling merchant dies while looking rather shocked.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a traveling merchant's last actions in this world.

< 76h/321H 122v/144V Pos: standing >
A peasant commoner enters from the north.

< 80h/321H 122v/144V Pos: standing >
A pudgy commoner leaves east.
Ye roll up yer sleeves, and examine the dead...
The corpse of a traveling merchant is made of flesh and appears to be of average quality.
The corpse of a traveling merchant has an item value of 1.
It appears to be the corpse of a traveling merchant.
a handful of coins

< 86h/321H 122v/144V Pos: standing >
You are using:
<worn on head>       an exquisite leather cap from Ghore
<worn on eyes>       a soldier's copper visor
<worn on body>       a diabolical flesh platemail
<worn about body>    a well-crafted bronze bodycloak
<worn on back>       a large leather backpack
<worn as quiver>     a rusty granite quiver from Ghore
<worn about waist>   a sinister brass belt
<worn around wrist>  a twisted hide bracelet
<worn around wrist>  a fanged marble bracer
<worn on hands>      some legendary emerald gloves
<wielding twohanded> a metal spear

< 88h/321H 122v/144V Pos: standing >
You stop using a metal spear.

< 95h/321H 122v/144V Pos: standing >
You wield a metal spear.

< 101h/321H 124v/144V Pos: standing >
A small villager enters from the north.

< 106h/321H 126v/144V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 118h/321H 131v/144V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a traveling merchant is made of flesh and appears to be of average quality.
The corpse of a traveling merchant has an item value of 1.
It appears to be the corpse of a traveling merchant.
a handful of coins

< 122h/321H 132v/144V Pos: standing >
You get a handful of coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 7 gold coins. 

< 123h/321H 133v/144V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 124h/321H 134v/144V Pos: standing >
A traveling merchant enters from the east.
a Well Traveled Path
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 126h/321H 134v/144V Pos: standing >
A small villager leaves north.

< 127h/321H 135v/144V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.

< 128h/321H 133v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 129h/321H 133v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 129h/321H 134v/144V Pos: standing >
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.
A deadly nightmare stands here, red eyes glowing hotly.
A deadly nightmare stands here, red eyes glowing hotly.
A deadly nightmare stands here, red eyes glowing hotly.
A winged beast from hell stands here reeking with malevolence.
A winged beast from hell stands here reeking with malevolence.

< 131h/321H 133v/144V Pos: standing >
Ok.

< 134h/321H 135v/144V Pos: standing >
A Room of Peace
Obvious exits: -N

< 135h/321H 134v/144V Pos: standing >
Ok.

< 136h/321H 135v/144V Pos: standing >
You sit down and relax.

< 139h/321H 135v/144V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - concealment
               1 - shocking grasp
( 2nd circle)  7 - burning hands
( 1st circle)  2 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   24 seconds:  ( 5th) coldshield
   45 seconds:  ( 4th) lightning bolt
   67 seconds:  ( 4th) lightning bolt
   88 seconds:  ( 4th) lightning bolt
  110 seconds:  ( 4th) lightning bolt
  131 seconds:  ( 4th) lightning bolt
  156 seconds:  ( 5th) cone of cold
  180 seconds:  ( 5th) cone of cold
  199 seconds:  ( 3rd) shocking grasp
  217 seconds:  ( 3rd) shocking grasp
  236 seconds:  ( 3rd) shocking grasp
  255 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 140h/321H 136v/144V Pos: sitting >
You start meditating...

< 140h/321H 136v/144V Pos: sitting >
You have finished memorizing coldshield.

< 217h/321H 144v/144V Pos: sitting >
You have finished memorizing lightning bolt.

< 252h/321H 144v/144V Pos: sitting >

< 269h/321H 144v/144V Pos: sitting >
Someone closes the door.

< 271h/321H 144v/144V Pos: sitting >
You abandon your studies.
A halfling scout disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 275h/321H 144v/144V Pos: sitting >
< T: Soloren TP: sit TC: small wounds E: a halfling scout sta EP: excellent >
 You scream in pain as a halfling scout's pierce tears into your flesh.
The globe around a halfling scout's body flares as it bears the brunt of your assault!
You scream in pain as a halfling scout's pierce tears into your flesh.
The globe around a halfling scout's body flares as it bears the brunt of your assault!
You scream in pain as a halfling scout's pierce tears into your flesh.
The globe around a halfling scout's body flares as it bears the brunt of your assault!
You scream in pain as a halfling scout's pierce tears into your flesh.
The globe around a halfling scout's body flares as it bears the brunt of your assault!
You scream in pain as a halfling scout's pierce tears into your flesh.
The globe around a halfling scout's body flares as it bears the brunt of your assault!

< 198h/321H 144v/144V Pos: sitting >
< T: Soloren TP: sit TC: few wounds E: a halfling scout sta EP: excellent >
 Before you can react a halfling scout suddenly lashes at you.
OUCH!  That really did HURT!
The globe around a halfling scout's body flares as it bears the brunt of your assault!
A halfling scout steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!

< 128h/321H 144v/144V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
 You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
The globe around someone's body flares as it bears the brunt of your assault!

< 63h/321H 144v/144V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 You scream in pain as someone's pierce tears into your flesh.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
You scream in pain as someone's pierce tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!

< 23h/321H 144v/144V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 You feel a cloak of blindness dissolve.

< 25h/321H 144v/144V Pos: sitting >
< T: Soloren TP: sit TC: awful E: someone sta EP: excellent >
 You scream in pain as a halfling scout's pierce tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
The globe around a halfling scout's body flares as it bears the brunt of your assault!
You scream in pain as a halfling scout's pierce tears into your flesh.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a halfling scout's body flares as it bears the brunt of your assault!
You scream in pain as a halfling scout's pierce tears into your flesh.
Your consciousness begins to fade in and out as your mortality
slips away.....