The death of [34 Red Dragon] Joan The Resistance (Human)

in A Family Dwelling

from the perspective of [35 Minstrel] Teru *-* Bloodlust *-* (Drow Elf)

<worn as a badge>    a badge of the cloud giants
<worn on head>       the headdress of the celestial outlaws
<worn on eyes>       a set of gnomish monocles of spell-reading
<worn in ear>        a small leaf shaped earring
<worn in ear>        a small leaf shaped earring
<worn on face>       a bronze mask
<worn around neck>   a purple silk shawl
<worn around neck>   a diamond necklace [superior]
<worn on body>       a sloppy shirt made from dragonscales
<worn about body>    a long flowing robe [80%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   a belt of drider hair
<worn on belt buckle>the epic horn of flight and dragons
<attached to belt>   a cloth-bound tome of magical study
<attached to belt>   an angelic electrum flute
<worn on arms>       some masterly-crafted ruby vambraces
<worn around wrist>  a githyanki skin bracer
<worn around wrist>  a githyanki skin bracer
<worn on hands>      some disease covered spiked talons [superior]
<worn on finger>     a sun ring [superior] (glowing)
<worn on finger>     a tarnished and abused ring
<held>               a golden strand of thread
<held>               the epic lyre of healing and harming
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       a pair of mushroom stalk boots

You quickly scan the area.
A halfling scout who is close by to your north.
An elderly woman who is a brief walk away to your north.
The orcish adventurer who is rather far off to your north.
An elder bullywug hunter who is not far off to your west.
A shambling mound who is not far off to your west.
The bright quetzel who is in the distance to your west.
A jungle squirrel who is in the distance to your west.

< 507h/507H 179v/180V Pos: standing >
You quickly scan the area.
A halfling scout who is close by to your north.
A giant alligator who is not far off to your north.
An elderly woman who is a brief walk away to your north.
The orcish adventurer who is rather far off to your north.
An elder bullywug hunter who is not far off to your west.
The orcish adventurer who is not far off to your west.
A shambling mound who is not far off to your west.
A fuzzy spider who is a brief walk away to your west.
The bright quetzel who is in the distance to your west.
A jungle squirrel who is in the distance to your west.

< 507h/507H 179v/180V Pos: standing >
You quickly scan the area.
A halfling scout who is close by to your north.
A giant alligator who is not far off to your north.
An elderly woman who is a brief walk away to your north.
The orcish adventurer who is rather far off to your north.
An elder bullywug hunter who is not far off to your west.
The orcish adventurer who is not far off to your west.
A fuzzy spider who is a brief walk away to your west.
The bright quetzel who is in the distance to your west.
A jungle squirrel who is in the distance to your west.

< 507h/507H 180v/180V Pos: standing >
You quickly scan the area.
A halfling scout who is close by to your north.
A giant alligator who is not far off to your north.
The orcish adventurer who is rather far off to your north.
An elder bullywug hunter who is not far off to your west.
A shambling mound who is not far off to your west.
A fuzzy spider who is a brief walk away to your west.
The bright quetzel who is in the distance to your west.
A jungle squirrel who is in the distance to your west.

< 507h/507H 180v/180V Pos: standing >
You quickly scan the area.
A halfling scout who is close by to your north.
A giant alligator who is not far off to your north.
An elderly woman who is a brief walk away to your north.
The orcish adventurer who is rather far off to your north.
An elder bullywug hunter who is not far off to your west.
A fuzzy spider who is a brief walk away to your west.
The bright quetzel who is in the distance to your west.
A jungle squirrel who is in the distance to your west.

< 507h/507H 180v/180V Pos: standing >
You quickly scan the area.
A giant alligator who is not far off to your north.
An elderly woman who is a brief walk away to your north.
The orcish adventurer who is rather far off to your north.
An elder bullywug hunter who is not far off to your west.
The orcish adventurer who is not far off to your west.
A fuzzy spider who is a brief walk away to your west.
The bright quetzel who is in the distance to your west.
A jungle squirrel who is in the distance to your west.

< 507h/507H 180v/180V Pos: standing >
You quickly scan the area.
A halfling scout who is close by to your north.
A giant alligator who is not far off to your north.
An elderly woman who is a brief walk away to your north.
The orcish adventurer who is not far off to your west.
A shambling mound who is not far off to your west.
A fuzzy spider who is a brief walk away to your west.
The bright quetzel who is in the distance to your west.

< 507h/507H 180v/180V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -S# -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Raza DreadLord  *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor ThE FuRY  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A young bullywug hunter prepares for the jungle.

< 507h/507H 180v/180V Pos: standing >
Azar opens the vines.

< 507h/507H 180v/180V Pos: standing >
You quickly scan the area.
A halfling scout who is close by to your north.
A giant alligator who is not far off to your north.
An elderly woman who is a brief walk away to your north.
The orcish adventurer who is rather far off to your north.
A lizardman guard who is close by to your south.
An elder bullywug hunter who is not far off to your west.
The orcish adventurer who is not far off to your west.
A shambling mound who is not far off to your west.
A fuzzy spider who is a brief walk away to your west.
The bright quetzel who is in the distance to your west.

< 507h/507H 180v/180V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 507h/507H 180v/180V Pos: standing >
You quickly scan the area.
A halfling scout who is close by to your north.
A giant alligator who is not far off to your north.
An elderly woman who is a brief walk away to your north.
The orcish adventurer who is rather far off to your north.
An elder bullywug hunter who is not far off to your west.
The orcish adventurer who is not far off to your west.
A shambling mound who is not far off to your west.
A fuzzy spider who is a brief walk away to your west.

< 507h/507H 180v/180V Pos: standing >
Azar leaves south.
Zukus leaves south.
Bryken leaves south.
Mogluk leaves south.
Mussa leaves south.
Trestor leaves south.
The wraith of Padh, the big black bouncer leaves south.
The wraith of a svirfneblin alchemist apprentice leaves south.
The wraith of a svirfneblin alchemist apprentice leaves south.
You follow Azar.


<map>
Zone: Rift Valley Jungle.
Room: A Dark, Well-Traveled Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Dark, Well-Traveled Cave
</map>
A Dark, Well-Traveled Cave
Obvious exits: -N
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor ThE FuRY  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A young lizardman patrols the caves.
Raza enters from the north.

< 507h/507H 178v/180V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.

< 507h/507H 178v/180V Pos: standing >
Bryken bounces around, really excited!
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.

< 507h/507H 178v/180V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.

< 507h/507H 178v/180V Pos: standing >
Azar finds a secret entrance!

< 507h/507H 178v/180V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.

< 507h/507H 178v/180V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.

< 507h/507H 178v/180V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.

< 507h/507H 179v/180V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.

< 507h/507H 180v/180V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.

< 507h/507H 180v/180V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.

< 507h/507H 180v/180V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.

< 507h/507H 180v/180V Pos: standing >
Azar opens the stone.
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.
An albino salamander who is close by to your south.
A lizardman guard who is close by to your south.
A lizardman guard who is close by to your south.

< 507h/507H 180v/180V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.
An albino salamander who is close by to your south.
A lizardman guard who is close by to your south.
A lizardman guard who is close by to your south.

< 507h/507H 180v/180V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 507h/507H 180v/180V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.
An albino salamander who is close by to your south.
A lizardman guard who is close by to your south.
A lizardman guard who is close by to your south.

< 507h/507H 180v/180V Pos: standing >
Azar leaves south.
Zukus leaves south.
Bryken leaves south.
Mogluk leaves south.
Mussa leaves south.
Trestor leaves south.
The wraith of Padh, the big black bouncer leaves south.
The wraith of a svirfneblin alchemist apprentice leaves south.
The wraith of a svirfneblin alchemist apprentice leaves south.
You follow Azar.


<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>
Entryway to the Lizardman Caves
Obvious exits: -N -E -W
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor ThE FuRY  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.
Raza enters from the north.

< 507h/507H 179v/180V Pos: standing >

< 507h/507H 179v/180V Pos: standing >
Azar closes the stone.

< 507h/507H 179v/180V Pos: standing >
You get a golden strand of thread from a rugged adventurers satchel.

< 507h/507H 179v/180V Pos: standing >
You are carrying: (3/11)
a golden strand of thread
a potion of endurance
a rugged adventurers satchel

< 507h/507H 179v/180V Pos: standing >
Azar leaves east.
Zukus leaves east.
Bryken leaves east.
Mogluk leaves east.
Mussa leaves east.
Trestor leaves east.
The wraith of Padh, the big black bouncer leaves east.
The wraith of a svirfneblin alchemist apprentice leaves east.
The wraith of a svirfneblin alchemist apprentice leaves east.
You follow Azar.


<map>
Zone: Rift Valley Jungle.
Room: A Guardsman's Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Guardsman's Cave
</map>
A Guardsman's Cave
Obvious exits: -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor ThE FuRY  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A small durian jungle cat plays here.
A tall, muscular lizardman stands guard here.
A tall, muscular lizardman stands guard here.
Raza enters from the west.

< 507h/507H 179v/180V Pos: standing >

< 507h/507H 179v/180V Pos: standing >
Azar leaves west.
Zukus leaves west.
Bryken leaves west.
Mogluk leaves west.
Mussa leaves west.
Trestor leaves west.
The wraith of Padh, the big black bouncer leaves west.
The wraith of a svirfneblin alchemist apprentice leaves west.
The wraith of a svirfneblin alchemist apprentice leaves west.
You follow Azar.


<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>
Entryway to the Lizardman Caves
Obvious exits: -N# -E -W
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor ThE FuRY  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.
Raza enters from the east.

< 507h/507H 178v/180V Pos: standing >

< 507h/507H 178v/180V Pos: standing >
You stop using a dark iron shield from The Savannah of Broken Trusts.

< 507h/507H 178v/180V Pos: standing >
Azar leaves west.
Zukus leaves west.
Bryken leaves west.
Mogluk leaves west.
Mussa leaves west.
Trestor leaves west.
The wraith of Padh, the big black bouncer leaves west.
The wraith of a svirfneblin alchemist apprentice leaves west.
The wraith of a svirfneblin alchemist apprentice leaves west.
You follow Azar.


<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>
A Rocky Cave
Obvious exits: -E -D
The corpse of a lizardman guard is lying here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor ThE FuRY  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Raza enters from the east.

< 507h/507H 177v/180V Pos: standing >

< 507h/507H 177v/180V Pos: standing >
You hold a golden strand of thread.

< 507h/507H 178v/180V Pos: standing >
You quickly scan the area.
An albino salamander who is close by to your east.
A lizardman guard who is close by to your east.
A lizardman guard who is close by to your east.
The durian cat who is not far off to your east.
A lizardman guard who is not far off to your east.
A lizardman guard who is not far off to your east.
A green centipede who is not far off below you.

< 507h/507H 179v/180V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 507h/507H 179v/180V Pos: standing >
You quickly scan the area.
An albino salamander who is close by to your east.
A lizardman guard who is close by to your east.
A lizardman guard who is close by to your east.
The durian cat who is not far off to your east.
A lizardman guard who is not far off to your east.
A lizardman guard who is not far off to your east.
A green centipede who is not far off below you.

< 507h/507H 180v/180V Pos: standing >
Azar leaves down.
Zukus floats down.
Bryken leaves down.
Mogluk leaves down.
Mussa floats down.
Trestor leaves down.
The wraith of Padh, the big black bouncer leaves down.
The wraith of a svirfneblin alchemist apprentice leaves down.
The wraith of a svirfneblin alchemist apprentice leaves down.
You follow Azar.


<map>
Zone: Rift Valley Jungle.
Room: A Steep Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Steep Cave
</map>
A Steep Cave
Obvious exits: -U -D
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor ThE FuRY  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Raza floats in from above.

< 507h/507H 179v/180V Pos: standing >

< 507h/507H 179v/180V Pos: standing >
You quickly scan the area.
A green centipede who is close by below you.

< 507h/507H 179v/180V Pos: standing >
Azar leaves down.
Zukus floats down.
Bryken leaves down.
Mogluk leaves down.
Mussa floats down.
Trestor leaves down.
The wraith of Padh, the big black bouncer leaves down.
The wraith of a svirfneblin alchemist apprentice leaves down.
The wraith of a svirfneblin alchemist apprentice leaves down.
You follow Azar.


<map>
Zone: Rift Valley Jungle.
Room: A Twisted Juncture in the Caves
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Twisted Juncture in the Caves
</map>
A Twisted Juncture in the Caves
Obvious exits: -N -E -U
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor ThE FuRY  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A dark green centipede flows across every obstacle.
Raza floats in from above.
You quickly scan the area.
A Human who is close by to your east.
A leather-worker who is close by to your east.

< 507h/507H 178v/180V Pos: standing >

< 507h/507H 178v/180V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
A leather-worker who is close by to your east.

< 507h/507H 178v/180V Pos: standing >

< 507h/507H 178v/180V Pos: standing >
Azar leaves east.
Zukus leaves east.
Bryken leaves east.
Mogluk leaves east.
Mussa leaves east.
Trestor leaves east.
The wraith of Padh, the big black bouncer leaves east.
The wraith of a svirfneblin alchemist apprentice leaves east.
The wraith of a svirfneblin alchemist apprentice leaves east.
You follow Azar.


<map>
Zone: Rift Valley Jungle.
Room: A Family Dwelling
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Family Dwelling
</map>
A Family Dwelling
Obvious exits: -W
Fresh blood covers everything in the area.
[3] The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor ThE FuRY  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.
*Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mogluk MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Bryken MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.
*Zukus ThE FuRY  *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Azar Spawn  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Human (medium)  The Resistance sits here, fighting a leather-worker.
(Q)A leather-worker stands here, fighting a Human.
Raza enters from the west.

< 507h/507H 178v/180V Pos: standing >
Raza snaps into visibility.
A Human avoids being bashed by Raza, who loses his balance and falls.

< 507h/507H 178v/180V Pos: standing >
Bryken tries to backstab a Human but is too slow!
Bryken snaps into visibility.

< 507h/507H 179v/180V Pos: standing >
Azar starts casting an offensive spell called 'molten spray'.
Azar snaps into visibility.

< 507h/507H 180v/180V Pos: standing >
You wave a golden strand of thread and say 'w'.

< 507h/507H 180v/180V Pos: standing >
Azar completes his spell...
Azar utters the words 'molten spray'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.
Trestor gives an order to his followers.
The wraith of a svirfneblin alchemist apprentice starts casting an offensive spell.
Trestor snaps into visibility.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of a svirfneblin alchemist apprentice starts casting an offensive spell.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of Padh, the big black bouncer starts casting an offensive spell.
The wraith of Padh, the big black bouncer snaps into visibility.

< 507h/507H 180v/180V Pos: standing >
A Human attacks a leather-worker. [0 hits]

< 507h/507H 180v/180V Pos: standing >
A Human's eyes roll as a leather-worker plants a foot in his face.
A leather-worker attacks a Human. [2 hits]

< 507h/507H 180v/180V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.

< 507h/507H 180v/180V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.

< 507h/507H 180v/180V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
The wraith of a svirfneblin alchemist apprentice's fist beats the life out of a Human, blood pours from his body!
Looking panicked, a Human scrambles madly to his feet!

< 507h/507H 180v/180V Pos: standing >
Zukus starts casting an offensive spell.
Zukus snaps into visibility.

< 507h/507H 180v/180V Pos: standing >
A Human's face turns pale as Bryken slams his head into his face.
A Human is stunned!
Azar starts casting an offensive spell called 'molten spray'.

< 507h/507H 180v/180V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'bigbys clenched fist'
The wraith of a svirfneblin alchemist apprentice's magic fist punches a Human into so much pulp!
A Human's frozen leather band from Vella's Bordello was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!