The death of [34 Red Dragon] Joan The Resistance (Human)

in A Family Dwelling

from the perspective of [35 Bounty Hunter] Bryken *-* Bloodlust *-* (Troll)

<worn as a badge>    a soldier's bone badge from Storm Port
<worn on head>       a brilliant-white crown of the cloud giants
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn on face>       a steel soldiers mask
<worn as quiver>     a soldiers quiver
<worn about waist>   a soldiers belt
<worn on belt buckle>a soldiers quiver
<worn around wrist>  a soldiers wrist guard
<worn around wrist>  a soldiers wrist guard
<worn on finger>     a soldiers ring
<worn on finger>     a soldiers ring
<primary weapon>     a silver longsword [superior]
<secondary weapon>   a sewing needle
<worn on legs>       some light silver leg plates from Storm Port


< 838h/838H 132v/134V Pos: standing >
Azar leaves south.
Zukus leaves south.
You follow Azar.

Deep in the Rift Valley Jungle
Obvious exits: -N
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.
Mogluk enters from the north.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.

< 838h/838H 130v/134V Pos: standing >

< 838h/838H 131v/134V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.

< 838h/838H 134v/134V Pos: standing >
Your endurance fades away.
You feel less like a hawk and more like your normal self.

< 838h/838H 134v/134V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.

< 838h/838H 134v/134V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 838h/838H 134v/134V Pos: standing >
You don't find anything you didn't see before.

< 838h/838H 134v/134V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.

< 838h/838H 134v/134V Pos: standing >
You are carrying: (2/11)
a cup of soft ice cream
a myrabolan backpack

< 838h/838H 134v/134V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 838h/838H 134v/134V Pos: standing >
You feel sated already.

< 838h/838H 134v/134V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A Rift Valley Jungle army ant searches for food.
A Rift Valley Jungle army ant searches for food.

< 838h/838H 134v/134V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bright yellow bromeliard rests here.

< 838h/838H 132v/134V Pos: standing >
The magenta glow surrounding you fades away.
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
A young bullywug hunter prepares for the jungle.

< 838h/838H 130v/134V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -D
A halfling scout is lying here, mortally wounded.

< 838h/838H 129v/134V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W

< 838h/838H 127v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 838h/838H 128v/134V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A tiny red flower adds color to the jungle.
A stony quiren flies through the jungle.

< 838h/838H 126v/134V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -W -U

< 838h/838H 125v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 838h/838H 125v/134V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A tiny red flower adds color to the jungle.
A stony quiren flies through the jungle.

< 838h/838H 125v/134V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W

< 838h/838H 123v/134V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -D
A halfling scout is lying here, mortally wounded.

< 838h/838H 122v/134V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -S# -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A young bullywug hunter prepares for the jungle.

< 838h/838H 121v/134V Pos: standing >
You are surrounded by a magenta glow.

< 838h/838H 123v/134V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -S# -W
A few drops of fresh blood are scattered around the area.
The corpse of a burly wild-elf ranger is lying here.
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A young bullywug hunter prepares for the jungle.
Azar opens the vines.

< 838h/838H 127v/134V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 838h/838H 128v/134V Pos: standing >
Azar leaves south.
Zukus leaves south.
You follow Azar.

A Dark, Well-Traveled Cave
Obvious exits: -N
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A young lizardman patrols the caves.
Mogluk enters from the north.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.

< 838h/838H 128v/134V Pos: standing >
You bounce around with excitement!

< 838h/838H 129v/134V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.
Azar finds a secret entrance!

< 838h/838H 130v/134V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.

< 838h/838H 133v/134V Pos: standing >
A Dark, Well-Traveled Cave
Obvious exits: -N -S#
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A young lizardman patrols the caves.

< 838h/838H 133v/134V Pos: standing >
A Dark, Well-Traveled Cave
Obvious exits: -N -S#
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A young lizardman patrols the caves.

< 838h/838H 134v/134V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A halfling scout who is not far off to your north.
A giant alligator who is a brief walk away to your north.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.
Azar opens the stone.

< 838h/838H 134v/134V Pos: standing >
A Dark, Well-Traveled Cave
Obvious exits: -N -S
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A young lizardman patrols the caves.

< 838h/838H 134v/134V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 838h/838H 134v/134V Pos: standing >
A Dark, Well-Traveled Cave
Obvious exits: -N -S
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A young lizardman patrols the caves.

< 838h/838H 134v/134V Pos: standing >
Azar leaves south.
Zukus leaves south.
You follow Azar.

Entryway to the Lizardman Caves
Obvious exits: -N -E -W
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.
Mogluk enters from the north.
Mussa enters from the north.
Trestor skitters in from the north.
The wraith of Padh, the big black bouncer enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
The wraith of a svirfneblin alchemist apprentice enters from the north.
Teru enters from the north.
Raza enters from the north.

< 838h/838H 133v/134V Pos: standing >
You quickly scan the area.
A lizardman guard who is close by to your north.
A bullywug hunter who is not far off to your north.
A small alligator who is a brief walk away to your north.
A halfling scout who is a brief walk away to your north.
A giant alligator who is rather far off to your north.
An elderly woman who is in the distance to your north.
The durian cat who is close by to your east.
A lizardman guard who is close by to your east.
A lizardman guard who is close by to your east.

< 838h/838H 133v/134V Pos: standing >
Entryway to the Lizardman Caves
Obvious exits: -N -E -W
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.

< 838h/838H 133v/134V Pos: standing >
Azar closes the stone.

< 838h/838H 133v/134V Pos: standing >
Teru gets a golden strand of thread from his rugged adventurers satchel.

< 838h/838H 133v/134V Pos: standing >
Azar leaves east.
Zukus leaves east.
You follow Azar.

A Guardsman's Cave
Obvious exits: -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A small bandage rests upon the ground here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A small durian jungle cat plays here.
A tall, muscular lizardman stands guard here.
A tall, muscular lizardman stands guard here.
Mogluk enters from the west.
Mussa enters from the west.
Trestor skitters in from the west.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.

< 838h/838H 133v/134V Pos: standing >
Azar leaves west.
Zukus leaves west.
You follow Azar.

Entryway to the Lizardman Caves
Obvious exits: -N# -E -W
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
An albino salamander moves about cautiously.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.
Mogluk enters from the east.
Mussa enters from the east.
Trestor skitters in from the east.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.

< 838h/838H 132v/134V Pos: standing >
Teru stops using a dark iron shield from The Savannah of Broken Trusts.

< 838h/838H 132v/134V Pos: standing >
Azar leaves west.
Zukus leaves west.
You follow Azar.

A Rocky Cave
Obvious exits: -E -D
The corpse of a lizardman guard is lying here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
Mogluk enters from the east.
Mussa enters from the east.
Trestor skitters in from the east.
The wraith of Padh, the big black bouncer enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
The wraith of a svirfneblin alchemist apprentice enters from the east.
Teru enters from the east.
Raza enters from the east.

< 838h/838H 131v/134V Pos: standing >
Teru grabs a golden strand of thread.

< 838h/838H 132v/134V Pos: standing >
You quickly scan the area.
An albino salamander who is close by to your east.
A lizardman guard who is close by to your east.
A lizardman guard who is close by to your east.
A lizardman guard who is not far off to your east.
A lizardman guard who is not far off to your east.
A green centipede who is not far off below you.

< 838h/838H 133v/134V Pos: standing >
A Rocky Cave
Obvious exits: -E -D
The corpse of a lizardman guard is lying here.
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.

< 838h/838H 133v/134V Pos: standing >
Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!

< 838h/838H 133v/134V Pos: standing >
Azar leaves down.
Zukus floats down.
You follow Azar.

A Steep Cave
Obvious exits: -U -D
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
Mogluk enters from above.
Mussa floats in from above.
Trestor skitters in from above.
The wraith of Padh, the big black bouncer enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
Teru enters from above.
Raza floats in from above.

< 838h/838H 133v/134V Pos: standing >
A Steep Cave
Obvious exits: -U -D
*Raza (Thri-Kreen)(medium) stands in mid-air here.
*Teru (Drow Elf)(medium) stands in mid-air here.
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of a svirfneblin alchemist apprentice stands here. (minion) 
*The wraith of Padh, the big black bouncer stands here. (minion) 
*Trestor (Drider)(large) stands in mid-air here.
*Mussa (Orc)(medium) stands in mid-air here.
*Mogluk (Troll)(large) stands in mid-air here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.

< 838h/838H 133v/134V Pos: standing >
You quickly scan the area.
A green centipede who is close by below you.
Azar leaves down.
Zukus floats down.
You follow Azar.

A Twisted Juncture in the Caves
Obvious exits: -N -E -U
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A dark green centipede flows across every obstacle.
Mogluk enters from above.
Mussa floats in from above.
Trestor skitters in from above.
The wraith of Padh, the big black bouncer enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
The wraith of a svirfneblin alchemist apprentice enters from above.
Teru enters from above.
Raza floats in from above.

< 838h/838H 132v/134V Pos: standing >

< 838h/838H 132v/134V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
A leather-worker who is close by to your east.

< 838h/838H 132v/134V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
A leather-worker who is close by to your east.
Azar leaves east.
Zukus leaves east.
You follow Azar.

A Family Dwelling
Obvious exits: -W
Fresh blood covers everything in the area.
[3] The corpse of a lizardman child is lying here.
The corpse of a lizardman warrior is lying here.
*Zukus (Duergar)(medium) stands in mid-air here.
*Azar (Kobold)(small) stands in mid-air here.
A Human (medium)  The Resistance sits here, fighting a leather-worker.
(Q)A leather-worker stands here, fighting a Human.
Mogluk enters from the west.
Mussa enters from the west.
Trestor skitters in from the west.
The wraith of Padh, the big black bouncer enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
The wraith of a svirfneblin alchemist apprentice enters from the west.
Teru enters from the west.
Raza enters from the west.

< 838h/838H 132v/134V Pos: standing >
Raza snaps into visibility.
A Human avoids being bashed by Raza, who loses his balance and falls.

< 838h/838H 133v/134V Pos: standing >
A Human notices your lethal attempt!
You snap into visibility.

< 838h/838H 134v/134V Pos: standing >
< T: lizardman TP: sta TC: nasty wounds E: A Human sit EP:  small wounds >
 Azar starts casting an offensive spell.
Azar snaps into visibility.

< 838h/838H 134v/134V Pos: standing >
< T: lizardman TP: sta TC: nasty wounds E: A Human sit EP:  small wounds >
 Teru waves a golden strand of thread and says 'w'.

< 838h/838H 134v/134V Pos: standing >
< T: lizardman TP: sta TC: nasty wounds E: A Human sit EP:  small wounds >
 Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.
Headbutt requires you to be able to reach his head!
Trestor gives an order to his followers.
The wraith of a svirfneblin alchemist apprentice starts casting an offensive spell.
Trestor snaps into visibility.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of a svirfneblin alchemist apprentice starts casting an offensive spell.
The wraith of a svirfneblin alchemist apprentice snaps into visibility.
The wraith of Padh, the big black bouncer starts casting an offensive spell.
The wraith of Padh, the big black bouncer snaps into visibility.

< 838h/838H 134v/134V Pos: standing >
< T: lizardman TP: sta TC: nasty wounds E: A Human sit EP:  few wounds >
 A Human misses a leather-worker.
A leather-worker dodges a Human's attack.

< 838h/838H 134v/134V Pos: standing >
< T: lizardman TP: sta TC: nasty wounds E: A Human sit EP:  few wounds >
 A leather-worker's weak punch wounds a Human.
A leather-worker misses a Human.
A leather-worker's weak punch wounds a Human.
A Human's eyes roll as a leather-worker plants a foot in his face.

< 838h/838H 134v/134V Pos: standing >
< T: lizardman TP: sta TC: nasty wounds E: A Human sit EP:  few wounds >
 Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.

< 838h/838H 134v/134V Pos: standing >
< T: lizardman TP: sta TC: nasty wounds E: A Human sit EP:  few wounds >
 Headbutt requires you to be able to reach his head!

< 838h/838H 134v/134V Pos: standing >
< T: lizardman TP: sta TC: nasty wounds E: A Human sit EP:  few wounds >
 Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.

< 838h/838H 134v/134V Pos: standing >
< T: lizardman TP: sta TC: nasty wounds E: A Human sit EP:  nasty wounds >
 Teru sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Teru's soothing song!
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
The wraith of a svirfneblin alchemist apprentice's fist beats the life out of a Human, blood pours from his body!
Looking panicked, a Human scrambles madly to his feet!

< 838h/838H 134v/134V Pos: standing >
< T: lizardman TP: sta TC: nasty wounds E: A Human sta EP:  nasty wounds >
 Zukus starts casting a spell.
Zukus snaps into visibility.

< 838h/838H 134v/134V Pos: standing >
< T: lizardman TP: sta TC: nasty wounds E: A Human sta EP:  nasty wounds >
 [Damage: 65 ] You leave a huge, red swollen lump on a Human's temple.
A Human is stunned!
Azar starts casting an offensive spell.

< 838h/838H 134v/134V Pos: standing >
The wraith of a svirfneblin alchemist apprentice completes its spell...
The wraith of a svirfneblin alchemist apprentice utters the words 'buoblg qrunsoqpze yugh'
The wraith of a svirfneblin alchemist apprentice's magic fist punches a Human into so much pulp!
A Human's frozen leather band from Vella's Bordello was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!