The death of [34 Storm Druid] Gajran The Resistance (Grey Elf)

in The Savannah of Broken Trusts Before a Huge Baobab

from the perspective of [41 Minstrel] Teru *-* Bloodlust *-* (Drow Elf)

<worn as a badge>    a tattoo of the northwind tribe [superior]
<worn on head>       a troll brewer's fez of clarity
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing) [84%]
<worn in ear>        a scale of pulsating darkness
<worn in ear>        a hoop of twisting obsidian of intelligence (magic) (humming)
<worn on face>       mask of the bean si
<worn around neck>   some kharma mind beads of constitution (magic)
<worn around neck>   the collar of firestones (magic)
<worn on body>       a silky black dress of the sirens of charisma (magic) [83%]
<worn about body>    a threadbare handmade cloak (magic)
<worn as quiver>     a storm-crested quiver
<worn about waist>   a belt of desert sands
<worn on belt buckle>a black leather tome with an embossed dracolich (magic) [57%]
<attached to belt>   an angelic electrum flute
<attached to belt>   the epic drums of chaos and heroism (magic)
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[239h 40m 37s]
<worn around wrist>  a bracelet of astrology
<worn around wrist>  the bracelet of the nereid (glowing)
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a shimmering ring of vines
<worn on finger>     a band of the winds
<held>               horn of the bards
<worn on legs>       a pair of spiked blood leggings
<worn on feet>       boots of the panther

     **..@...^^.MM  
      *.........MM  
      *.......^.^M  
      .........^^   
   M   .........    
        .......     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 630h/630H 217v/282V Pos: standing >

< 630h/630H 218v/282V Pos: standing >
     **........     
     *^........M    
     **.......^^^   
 M   **...^.....^^  
      **....M..^MM  
      **.@....^^.M  
       *.........M  
       *.......^.^  
       .........^   
    M   ........    
         ......     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 630h/630H 217v/282V Pos: standing >
      **.......     
   M  *^........    
      **.......^^   
  M   **...^.....^  
       **....M..^M  
 .     **@.....^^.  
 M      *.........  
 .      *.......^.  
        .........   
     M   .......    
          .....     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 630h/630H 216v/282V Pos: standing >
     ***.......     
      **........    
   M  *^........M   
      **.......^^^  
  M   **...^.....^  
       **@...M..^M  
 .     **......^^.  
 M      *.........  
        *.......^   
        ........    
     M   ......     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 630h/630H 215v/282V Pos: standing >
     ***.....^.     
     ***.......^    
      **.........   
   M  *^........M^  
      **.......^^^  
  M   **.@.^.....^  
       **....M..^M  
 .     **......^^.  
        *........   
        *.......    
        .......     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 630h/630H 214v/282V Pos: standing >
      *........     
     ***.....^..    
     ***.......^M   
 M    **.........M  
   M  *^........M^  
      **.@.....^^^  
  M   **...^.....^  
       **....M..^M  
       **......^^   
        *.......    
        *......     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 630h/630H 213v/282V Pos: standing >

< 630h/630H 214v/282V Pos: standing >
You sing a song to lift the spirits high.
      *..M.....     
      *.........    
     ***.....^..M   
     ***.......^MM  
 M    **.........M  
   M  *^.@......M^  
      **.......^^^  
  M   **...^.....^  
       **....M..^   
       **......^    
        *......     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 630h/630H 213v/282V Pos: standing >
       *..M....     
       *........    
      ***.....^..   
      ***.......^M  
  M    **.........  
    M  *^@.......M  
       **.......^^  
 . M   **...^.....  
        **....M..   
        **......    
         *.....     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 630h/630H 212v/282V Pos: standing >
        *..M...     
        *.......    
       ***.....^.   
       ***.......^  
   M    **........  
     M  *@........  
        **.......^  
  . M   **...^....  
  .      **....M.   
   .     **.....    
          *....     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 630h/630H 211v/282V Pos: standing >
   **.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 630h/630H 211v/282V Pos: standing >
        *..M...     
        *.......    
       ***.....^.   
       ***.......^  
   M    **........  
     M  *@........  
        **.......^  
  . M   **...^....  
  .      **....M.   
   .     **.....    
          *....     
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 630h/630H 210v/282V Pos: standing >

< 630h/630H 211v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 630h/630H 212v/282V Pos: standing >

< 630h/630H 213v/282V Pos: standing >
You ask Dromis 'hi'
Dromis nods.
Dromis says in elven 'Thanks for bringing me the message. Here is a little something for your trouble.'
Dromis gives you the shield of M'Bele 
You gain some experience.

< 630h/630H 222v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 630h/630H 225v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 630h/630H 225v/282V Pos: standing >

< 630h/630H 226v/282V Pos: standing >
You sing a song to lift the spirits high.

<map>
Zone: The Savannah of Broken Trusts.
Room: Site of a Recent Battle
</map>
Site of a Recent Battle
Obvious exits: -N -E -S -W

< 630h/630H 225v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.

< 630h/630H 224v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A goshawk swoops out of the sky to attack.
A goshawk swoops out of the sky to attack.

< 630h/630H 223v/282V Pos: standing >

< 630h/630H 224v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S

< 630h/630H 223v/282V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 224v/282V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 225v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A large lion stalks here, wondering what to get for dinner.

< 630h/630H 224v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A small rabbit is here, hopping through the grass.
A large lion stalks here, wondering what to get for dinner.

< 630h/630H 223v/282V Pos: standing >
Several Tharnadian troops on horseback ride through here, disappearing into the distance.


<map>
Zone: The Savannah of Broken Trusts.
Room: A Rock Outcropping
</map>
A Rock Outcropping
Obvious exits: -N -E -S -W

< 630h/630H 222v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A giraffe looks about for a nearby tree.

< 630h/630H 221v/282V Pos: standing >

< 630h/630H 222v/282V Pos: standing >
You are carrying: (4/11)
the shield of M'Bele
a ferry ticket for the SeaStalker
an ebonywood lyre with spidersilk strings (glowing)
a bottomless bag of the illithids (magic)

< 630h/630H 223v/282V Pos: standing >
the shield of M'Bele
This shield consists of long, well-cut planks of baobab wood held together
with some sort of glue. The front side is brightly painted in a three-color
pattern meant to represent some sort of evil face, perhaps intended to ward
off enemies. The shield is enchanted with the power of M'Bele, a warrior
god whose followers can be found in the Savannah of Broken Trusts.
You cannot seem to glean any information about that item.

< 630h/630H 230v/282V Pos: standing >
You sing a song to lift the spirits high.
A giraffe flies through the air, free as a bird!

< 630h/630H 236v/282V Pos: standing >
the shield of M'Bele
This shield consists of long, well-cut planks of baobab wood held together
with some sort of glue. The front side is brightly painted in a three-color
pattern meant to represent some sort of evil face, perhaps intended to ward
off enemies. The shield is enchanted with the power of M'Bele, a warrior
god whose followers can be found in the Savannah of Broken Trusts.
You cannot seem to glean any information about that item.

< 630h/630H 255v/282V Pos: standing >
You sing a song to lift the spirits high.

< 630h/630H 261v/282V Pos: standing >
A storm is brewing nearby...

< 630h/630H 268v/282V Pos: standing >

< 630h/630H 280v/282V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 281v/282V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 282v/282V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 282v/282V Pos: standing >
A clap of thunder bellows off in the distance.

< 630h/630H 282v/282V Pos: standing >
You sing a song to lift the spirits high.
A storm is brewing nearby...

< 630h/630H 282v/282V Pos: standing >
The air is filled with electric static.

< 630h/630H 282v/282V Pos: standing >

< 630h/630H 282v/282V Pos: standing >

< 630h/630H 282v/282V Pos: standing >
A clap of thunder bellows off in the distance.

< 630h/630H 282v/282V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A proud lion who is close by to your north.
A giraffe who is not far off to your north.
A proud lion who is not far off to your north.
A giraffe who is in the distance to your north.
A giraffe who is close by to your east.
A gazelle who is a brief walk away to your east.
A large gazelle who is a brief walk away to your east.
A huge, furry saddled ram who is a brief walk away to your east.
A giraffe who is close by to your west.
A cheetah who is close by to your west.

< 630h/630H 282v/282V Pos: standing >
You are carrying: (4/11)
the shield of M'Bele
a ferry ticket for the SeaStalker
an ebonywood lyre with spidersilk strings (glowing)
a bottomless bag of the illithids (magic)

< 630h/630H 282v/282V Pos: standing >
The air is filled with electric static.

< 630h/630H 282v/282V Pos: standing >
You sing a song to lift the spirits high.

< 630h/630H 282v/282V Pos: standing >
The sun vanishes behind the southern horizon.

< 630h/630H 282v/282V Pos: standing >
You sing a song to lift the spirits high.

< 630h/630H 282v/282V Pos: standing >

< 630h/630H 282v/282V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A proud lion who is close by to your north.
A giraffe who is not far off to your north.
A proud lion who is not far off to your north.
A giraffe who is in the distance to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A giraffe who is not far off to your east.
A huge, furry saddled ram who is a brief walk away to your east.
A gazelle who is rather far off to your east.
A large gazelle who is rather far off to your east.
A giraffe who is close by to your west.

< 630h/630H 282v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.

< 630h/630H 280v/282V Pos: standing >
A large gazelle leaves north.
A gazelle leaves north.
A gazelle leaves north.
A gazelle leaves north.
A gazelle leaves north.
A gazelle leaves north.
A gazelle leaves north.
You quickly scan the area.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A large gazelle who is close by to your north.
A giraffe who is not far off to your north.
A loggerhead shrike who is not far off to your north.
A giraffe who is a brief walk away to your north.
A thorn-root tree who is a brief walk away to your north.
A goshawk who is rather far off to your north.
A giraffe who is close by to your east.
A huge, furry saddled ram who is not far off to your east.
A gazelle who is a brief walk away to your east.
A large gazelle who is a brief walk away to your east.
A giraffe who is close by to your west.
A giraffe who is not far off to your west.

< 630h/630H 280v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A giraffe looks about for a nearby tree.

< 630h/630H 278v/282V Pos: standing >
You quickly scan the area.
A mother lion who is not far off to your north.
A mother lion who is not far off to your north.
A mother lion who is not far off to your north.
A young lion who is not far off to your north.
A young lion who is not far off to your north.
A young lion who is not far off to your north.
A giraffe who is rather far off to your north.
A huge, furry saddled ram who is close by to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A giraffe who is not far off to your west.
A giraffe who is a brief walk away to your west.

< 630h/630H 278v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A huge, furry saddled ram walks about here.

< 630h/630H 280v/282V Pos: standing >
You quickly scan the area.
The dying hippopotamus who is not far off to your north.
The dying hippopotamus who is not far off to your north.
A bull elephant who is not far off to your north.
An elephant who is not far off to your north.
An elephant who is not far off to your north.
The dying hippopotamus who is not far off to your north.
An elephant who is not far off to your north.
A bull elephant who is not far off to your north.
An elephant who is not far off to your north.
A heron who is not far off to your north.
A heron who is not far off to your north.
A cheetah who is rather far off to your north.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A giraffe who is close by to your west.
A giraffe who is a brief walk away to your west.
A giraffe who is rather far off to your west.

< 630h/630H 280v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.

< 630h/630H 278v/282V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A proud lion who is not far off to your north.
A proud lion who is a brief walk away to your north.
A wild horse who is rather far off to your north.
A thorn-root tree who is in the distance to your north.
A huge, furry saddled ram who is close by to your west.
A giraffe who is not far off to your west.
A giraffe who is rather far off to your west.
A giraffe who is in the distance to your west.

< 630h/630H 278v/282V Pos: standing >
You sing a song to lift the spirits high.
A gazelle flies through the air, free as a bird!
A large gazelle flies through the air, free as a bird!

< 630h/630H 279v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: A Trail Leading Into the Jungle
</map>
A Trail Leading Into the Jungle
Obvious exits: -N -E -S -W

< 630h/630H 280v/282V Pos: standing >
You quickly scan the area.
A proud Butsu tribesman who is close by to your north.
A powerful Butsu warrior who is close by to your north.
A Grey Elf who is close by to your north.
A proud lion who is not far off to your east.
A Butsu guardsman who is not far off to your south.
A Butsu guardsman who is not far off to your south.
A sniveling Butsu child who is rather far off to your south.
A gazelle who is close by to your west.
A large gazelle who is close by to your west.
A huge, furry saddled ram who is not far off to your west.
A giraffe who is a brief walk away to your west.
A giraffe who is in the distance to your west.

< 630h/630H 280v/282V Pos: standing >

< 630h/630H 280v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 630h/630H 278v/282V Pos: standing >

< 630h/630H 278v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 630h/630H 280v/282V Pos: standing >

< 630h/630H 280v/282V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -E -S -W -U
A few drops of fresh blood are scattered around the area.
The corpse of a proud Butsu tribesman is lying here.
A proud Butsu tribesman stands here, fighting a Grey Elf.
A powerful Butsu warrior stands here, fighting a Grey Elf.
A Grey Elf (medium)  The Resistance stands here, fighting a powerful Butsu warrior.

< 630h/630H 280v/282V Pos: standing >
You sing a song to lift the spirits high.

< 630h/630H 280v/282V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -E -S -W -U
A few drops of fresh blood are scattered around the area.
The corpse of a proud Butsu tribesman is lying here.
A proud Butsu tribesman stands here, fighting a Grey Elf.
A powerful Butsu warrior stands here, fighting a Grey Elf.
A Grey Elf (medium)  The Resistance stands here, fighting a powerful Butsu warrior.

< 630h/630H 280v/282V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts Before a Huge Baobab
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts Before a Huge Baobab
</map>
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -E -S -W -U
A few drops of fresh blood are scattered around the area.
The corpse of a proud Butsu tribesman is lying here.
A proud Butsu tribesman stands here, fighting a Grey Elf.
A powerful Butsu warrior stands here, fighting a Grey Elf.
A Grey Elf (medium)  The Resistance stands here, fighting a powerful Butsu warrior.

< 630h/630H 278v/282V Pos: standing >
A proud Butsu tribesman shivers as he hits a Grey Elf.
A Grey Elf easily dodges a proud Butsu tribesman's feeble leg sweep.
A proud Butsu tribesman attacks a Grey Elf. [1 hits]
You start chanting...

< 630h/630H 278v/282V Pos: standing >
A Grey Elf starts casting a spell.

< 630h/630H 282v/282V Pos: standing >
You complete your spell...
[Damage: 216 ] Your giant fist of force causes a Grey Elf to stagger in agony!

< 630h/630H 282v/282V Pos: standing >
A Grey Elf's eyes roll as a powerful Butsu warrior plants a foot in his face.
A Grey Elf is mortally wounded, and will die soon, if not aided.
A powerful Butsu warrior shivers as he hits a Grey Elf.
A powerful Butsu warrior attacks a Grey Elf. [0 hits]

< 630h/630H 282v/282V Pos: standing >
A Grey Elf stops chanting abruptly!

< 630h/630H 282v/282V Pos: standing >
You sing a song to lift the spirits high.
A proud Butsu tribesman flies through the air, free as a bird!
A powerful Butsu warrior flies through the air, free as a bird!
A Grey Elf flies through the air, free as a bird!
You start chanting...

< 630h/630H 282v/282V Pos: standing >
You complete your spell...
[Damage:  1 ] Your mighty fist smashes into a Grey Elf's body, killing him instantly!
A Grey Elf's misshaped limestone chestplate from Valley of Crushk was completely destroyed by the massive blow!
A Grey Elf's tarnished and abused ring was completely destroyed by the massive blow!
A Grey Elf's some hardened gem leggings was completely destroyed by the massive blow!
A Grey Elf's blue Cimmerian earring was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.