The death of [36 Necrolyte] Soldon *-* Bloodlust *-* (Drow Elf)

in The Northern Docks

from the perspective of [41 Dark Dreamer] Aq The Resistance (Grey Elf)

<worn as a badge>    the emblem of meditation [poor]
<worn on head>       a rusty adamantium cap from Abandoned Elven Homestead
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a tiny earring woven of fireweed
<worn around neck>   the amulet of the earthmother [poor] (illuminating)
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       the skins of several mountian lions
<worn about body>    some black patherskin robes
<worn on back>       a large leather backpack
<worn about waist>   a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a spellbook
<attached to belt>   a spellbook
<attached to belt>   a spellbook (illuminating)
<worn on arms>       some sleeves of stretched drow-skin [poor]
<worn around wrist>  a sapphire bracelet
<worn around wrist>  a silver band with blue stones
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     a tarnished and abused ring
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some mysterious boots

*The wraith of a freshwater shark stands, apparently asleep. (minion) 
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) sits resting.
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A young Orc soldier practices his newly learned techniques here.
The Orc battle master, Rend, teaches his pupils here.

< 473h/473H 32v/150V Pos: sitting >
Mub raises her holy symbol and smiles broadly.
Kale starts casting a spell.

< 473h/473H 34v/150V Pos: sitting >
You are surrounded by a magenta glow.

< 473h/473H 36v/150V Pos: sitting >
Mub clambers to her feet.

< 473h/473H 40v/150V Pos: sitting >
Kale completes his spell...
The room lights up!

< 473h/473H 43v/150V Pos: sitting >
You have finished memorizing shadow travel.

< 473h/473H 44v/150V Pos: sitting >
Kale sits down in a comfortable spot.

< 473h/473H 52v/150V Pos: sitting >
Kale takes out his holy symbol and begins praying intently.

< 473h/473H 52v/150V Pos: sitting >
Kale raises his holy symbol and smiles broadly.
Mub stops following Kileek.
Mub starts following you.

< 473h/473H 61v/150V Pos: sitting >
An orc merchant enters from the south.
You have finished memorizing dream travel.
Your studies are complete.
The Sparring Grounds
Obvious exits: -South -West 
An Orc merchant wanders the city, selling his wares.
*Aram  The Resistance (Gnome)(small) stands in mid-air here.
Sane  The Resistance (Githzerai)(medium) stands in mid-air here.
Doo  The Resistance (Human)(medium) stands in mid-air here.
Kale  The Resistance (Dwarf)(medium) sits resting.
Zarkov  The Resistance (Githzerai)(medium) stands, apparently asleep.
*The wraith of a freshwater shark stands, apparently asleep. (minion) 
*The wraith of a gambling soldier stands, apparently asleep. (minion) 
*The wraith of a freshwater shark stands, apparently asleep. (minion) 
*The wraith of a freshwater shark stands, apparently asleep. (minion) 
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A young Orc soldier practices his newly learned techniques here.
The Orc battle master, Rend, teaches his pupils here.

< 473h/473H 65v/150V Pos: sitting >
Kale clambers to his feet.

< 473h/473H 66v/150V Pos: sitting >
You clamber to your feet.

< 473h/473H 67v/150V Pos: standing >
Zarkov awakens.

< 473h/473H 68v/150V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - dream travel
( 8th circle)  1 - fly
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  5 - hammer
( 6th circle)  2 - stunning visions
               4 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               5 - insects
( 3rd circle)  1 - concealment
               5 - mirror image
               3 - shadow monster
( 2nd circle)  3 - burning hands
               1 - continual light
               5 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

You can memorize no more spells.

< 473h/473H 70v/150V Pos: standing >
You are already standing.

< 473h/473H 72v/150V Pos: standing >
The Sparring Grounds
Obvious exits: -South -West 
An Orc merchant wanders the city, selling his wares.
*Aram  The Resistance (Gnome)(small) stands in mid-air here.
Sane  The Resistance (Githzerai)(medium) stands in mid-air here.
Doo  The Resistance (Human)(medium) stands in mid-air here.
Kale  The Resistance (Dwarf)(medium) stands in mid-air here.
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.
*The wraith of a freshwater shark stands, apparently asleep. (minion) 
*The wraith of a gambling soldier stands, apparently asleep. (minion) 
*The wraith of a freshwater shark stands, apparently asleep. (minion) 
*The wraith of a freshwater shark stands, apparently asleep. (minion) 
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A young Orc soldier practices his newly learned techniques here.
The Orc battle master, Rend, teaches his pupils here.

< 473h/473H 72v/150V Pos: standing >
The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -East  -South -West #
Mub enters from the east.
Chak enters from the east.
Kileek enters from the east.
Aram enters from the east.
Kale enters from the east.
Zarkov enters from the east.
Sane enters from the east.
Doo enters from the east.

< 473h/473H 72v/150V Pos: standing >
Looks like an exit.

< 473h/473H 72v/150V Pos: standing >
The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -North -East  -South
Mub enters from the north.
Chak enters from the north.
Kileek enters from the north.
Aram enters from the north.
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 473h/473H 73v/150V Pos: standing >
The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -North -West 
An Orc commoner wanders the city here.
Mub enters from the north.
Chak enters from the north.
Kileek enters from the north.
Aram enters from the north.
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 473h/473H 72v/150V Pos: standing >
The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -East  -South#
A jet black stag regally walks down the trail.
Mub enters from the east.
Chak enters from the east.
Kileek enters from the east.
Aram enters from the east.
Kale enters from the east.
Zarkov enters from the east.
Sane enters from the east.
Doo enters from the east.

< 473h/473H 72v/150V Pos: standing >
The door seems to be closed.

< 473h/473H 72v/150V Pos: standing >
Ok.

< 473h/473H 72v/150V Pos: standing >
Before Two Black Stone Buildings
   Soldier's Path ends here with the obstruction of two massive
buildings.  The majority of the Storm Port military is trained here,
in each of these buildings.  North being the warriors guild hall,
where many of the future gate guards and city guards are taught.
South lies the mercenary guild, where sailors hone their skills to
become better at the dark arts of piracy. The smoke from huge
fires from inside these two buildings billows out of chimneys over
head, blocking out the light in a dense smog.
Obvious exits: -North -East  -South#
A female Orc wanders the city here, bitching at the males she passes.
Mub enters from the north.
Chak enters from the north.
Kileek enters from the north.
Aram enters from the north.
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 473h/473H 72v/150V Pos: standing >
Ok.

< 473h/473H 72v/150V Pos: standing >
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port.  The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North# -South -West 
A female Orc wanders the city here, bitching at the males she passes.
Mub enters from the west.
Chak enters from the west.
Kileek enters from the west.
Aram enters from the west.
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 473h/473H 72v/150V Pos: standing >
Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins.  Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries. 
Obvious exits: -North -East  -South
The corpse of an orc dock guard is lying here.
A young Orc soldier wanders the city here, preparing for training.
An Orc city guard walks here, most likely abusing his power.
Mub enters from the north.
Chak enters from the north.
Kileek enters from the north.
Aram enters from the north.
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 473h/473H 72v/150V Pos: standing >
Soldier's Path
   Soldier's Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago.  Now, for the right price, they can sleep in somewhat comfortable
beds. 
Obvious exits: -North -East  -South
Mub enters from the north.
Chak enters from the north.
Kileek enters from the north.
Aram enters from the north.
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 473h/473H 72v/150V Pos: standing >
North Storm Street and Soldier's Path
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn.  The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East  -West 
Mub enters from the north.
Chak enters from the north.
Kileek enters from the north.
Aram enters from the north.
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 473h/473H 71v/150V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your north.
An orc city guard who is not far off to your north.
An orc female who is a brief walk away to your north.
An orc female who is a brief walk away to your north.
Lanagin the priest of Bloodstone who is close by to your west.

< 473h/473H 72v/150V Pos: standing >
East End of North Storm Street and Gale Road
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West  -Up   
Mub enters from the west.
Chak enters from the west.
Kileek enters from the west.
Aram enters from the west.
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 473h/473H 71v/150V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South
Mub enters from the north.
Chak enters from the north.
Kileek enters from the north.
Aram enters from the north.
Kale enters from the north.
Zarkov enters from the north.
Sane enters from the north.
Doo enters from the north.

< 473h/473H 71v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is not far off to your east.
An orc dock guard who is not far off to your east.
A harbour worker who is rather far off to your east.
The harbour master who is rather far off to your east.
An orc dock guard who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A Drow Elf who is in the distance to your east.
A sleeping orc soldier who is close by to your south.
A sleeping orc soldier who is close by to your south.

< 473h/473H 72v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is not far off to your east.
An orc dock guard who is not far off to your east.
A harbour worker who is rather far off to your east.
The harbour master who is rather far off to your east.
An orc dock guard who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A Drow Elf who is in the distance to your east.
A sleeping orc soldier who is close by to your south.
A sleeping orc soldier who is close by to your south.

< 473h/473H 72v/150V Pos: standing >

< 473h/473H 73v/150V Pos: standing >
You say in elven 'drow'

< 473h/473H 74v/150V Pos: standing >
You say in elven 'drow'

< 473h/473H 74v/150V Pos: standing >
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 
A small piece of brass has been left here.
Mub enters from the west.
Chak enters from the west.
Kileek enters from the west.
Aram enters from the west.
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 473h/473H 73v/150V Pos: standing >

< 473h/473H 74v/150V Pos: standing >
You say in elven 'wall w'

< 473h/473H 75v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.

< 473h/473H 75v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.

< 473h/473H 76v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.

< 473h/473H 77v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.

< 473h/473H 77v/150V Pos: standing >

< 473h/473H 77v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.

< 473h/473H 78v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.

< 473h/473H 79v/150V Pos: standing >

< 473h/473H 80v/150V Pos: standing >

< 473h/473H 80v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.

< 473h/473H 81v/150V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -East  -West 
A small piece of brass has been left here.
Doo  The Resistance (Human)(medium) stands in mid-air here.
Sane  The Resistance (Githzerai)(medium) stands in mid-air here.
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.
Kale  The Resistance (Dwarf)(medium) stands in mid-air here.
*Aram  The Resistance (Gnome)(small) stands in mid-air here.
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Mub AngerManagement The Resistance (Grey Elf)(medium) stands in mid-air here.

< 473h/473H 81v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.

< 473h/473H 82v/150V Pos: standing >

< 473h/473H 82v/150V Pos: standing >
Chak says in dwarven 'stone out'

< 473h/473H 83v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.

< 473h/473H 84v/150V Pos: standing >
Chak's skin seems to turn to stone.
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.

< 473h/473H 84v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.

< 473h/473H 85v/150V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc dock guard who is close by to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.

< 473h/473H 85v/150V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 
An Orc harbour worker runs about performing his duties.
An Orc guards the docks viciously.
Mub enters from the west.
Chak enters from the west.
Kileek enters from the west.
Aram enters from the west.
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 473h/473H 86v/150V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
Mub enters from the west.
Chak enters from the west.
Kileek enters from the west.
Aram enters from the west.
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 473h/473H 85v/150V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.
A tall Orc stresses over all the work to do in the harbour.
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc shipwright stands here, selling ship rides across the sea.
Mub enters from the west.
Chak enters from the west.
Kileek enters from the west.
Aram enters from the west.
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 473h/473H 84v/150V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Destroyer Apocalyptic Wave floats here.
The Carrack NaylaAkhbar floats here.
The Carrack S.S. BongWater floats here.
The Galleon BisMArcK floats here.
The Carrack Go Away! floats here.
The Galleon SailingistheSuck floats here.
The Sloop _ floats here.
The Sloop Labarca floats here.
The Ketch TITAN URANUS floats here.
The Yacht Troll King floats here.
The Sloop runaway floats here.
Mub enters from the west.
Chak enters from the west.
Kileek enters from the west.
Aram enters from the west.
Kale enters from the west.
Zarkov enters from the west.
Sane enters from the west.
Doo enters from the west.

< 473h/473H 83v/150V Pos: standing >

< 473h/473H 84v/150V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 473h/473H 85v/150V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.
A tall Orc stresses over all the work to do in the harbour.
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc shipwright stands here, selling ship rides across the sea.
Mub enters from the east.
Chak enters from the east.
Kileek enters from the east.
Aram enters from the east.
Kale enters from the east.
Zarkov enters from the east.
Sane enters from the east.
Doo enters from the east.

< 473h/473H 85v/150V Pos: standing >
Slay whom?

< 473h/473H 86v/150V Pos: standing >
Slay whom?

< 473h/473H 86v/150V Pos: standing >
Slay whom?

< 473h/473H 87v/150V Pos: standing >
Slay whom?

< 473h/473H 87v/150V Pos: standing >
Slay whom?

< 473h/473H 87v/150V Pos: standing >
Slay whom?

< 473h/473H 87v/150V Pos: standing >
Slay whom?

< 473h/473H 88v/150V Pos: standing >
Slay whom?

< 473h/473H 88v/150V Pos: standing >
Slay whom?

< 473h/473H 88v/150V Pos: standing >
Slay whom?

< 473h/473H 88v/150V Pos: standing >
Slay whom?

< 473h/473H 89v/150V Pos: standing >
Slay whom?

< 473h/473H 89v/150V Pos: standing >
Slay whom?

< 473h/473H 89v/150V Pos: standing >
Slay whom?

< 473h/473H 90v/150V Pos: standing >
Slay whom?

< 473h/473H 90v/150V Pos: standing >
Slay whom?

< 473h/473H 90v/150V Pos: standing >
Slay whom?

< 473h/473H 90v/150V Pos: standing >
Slay whom?

< 473h/473H 91v/150V Pos: standing >
You don't know that spell!

< 473h/473H 91v/150V Pos: standing >
A harbour worker leaves west.

< 473h/473H 92v/150V Pos: standing >
You start chanting...

< 473h/473H 97v/150V Pos: standing >

< 473h/473H 98v/150V Pos: standing >
Casting: illusionary wall **

< 473h/473H 99v/150V Pos: standing >
A Drow Elf enters from the east.
A Drow Elf is knocked to the ground by Chak's skillful bash!
Kale suddenly attacks a Drow Elf!

< 473h/473H 99v/150V Pos: standing >
A Drow Elf attacks Chak. [0 hits]
Mub suddenly attacks a Drow Elf!

< 473h/473H 99v/150V Pos: standing >
Chak attacks a Drow Elf. [2 hits]

< 473h/473H 99v/150V Pos: standing >
Casting: illusionary wall *

< 473h/473H 100v/150V Pos: standing >
Kileek suddenly attacks a Drow Elf!
Kileek snaps into visibility.

< 473h/473H 100v/150V Pos: standing >
Casting: illusionary wall 
Aram starts casting an offensive spell.
Aram snaps into visibility.

< 473h/473H 101v/150V Pos: standing >
Doo suddenly attacks a Drow Elf!

< 473h/473H 101v/150V Pos: standing >
You complete your spell...

< 473h/473H 102v/150V Pos: standing >
Aram completes his spell...
Aram utters the words 'bigbys clenched fist'
Aram's fist beats the life out of a Drow Elf, blood pours from his body!

< 473h/473H 102v/150V Pos: standing >
A Drow Elf detonates, pieces of flesh splatter across the room.
A Drow Elf's crown of light shattered in bits as the tortured body spasms and quivers!
A Drow Elf's pair of silver spiked leggings shattered in bits as the tortured body spasms and quivers!
A Drow Elf's some pathfinders boots shattered in bits as the tortured body spasms and quivers!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!