The death of [25 Warrior] Zzazanar (Drider)

in Squall Road

from the perspective of [32 Thief] Cerif The Resistance (Halfling)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a glittering limestone skull from Charing
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a green feather (magic) [87%]
<worn in ear>        a gnomish ear amplifier (magic)
<worn around neck>   a sparkling glass choker from Charing
<worn around neck>   an unique silver collar from The Kingdom of Torg
<worn on body>       a sinister hide chestplate from Charing
<worn about body>    the masters cloak (glowing)
<worn about waist>   a misshaped hardwood belt from Charing
<worn on belt buckle>a jagged titanium boomerang
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       some misshaped limestone sleeves from Charing
<worn around wrist>  a bracelet of the earth (magic)
<worn around wrist>  a delicate flower (humming) (illuminating)
<worn on hands>      some skin-wrapped bamboo talons from Charing [79%]
<worn on finger>     a red earthstone ring
<worn on finger>     a tarnished bronze ring (glowing)
<primary weapon>     an ashen crystal dirk from The Motte and Bailey of Duke Delwyn (magic)
<secondary weapon>   the humming sword named 'Blaze' (magic) (humming)
<worn on legs>       some bright blue leg plates

 .   ..+.       
 *...M*@*.      
 *.****.*..     
 ***++.+**..    
  **+******.    
   *.***.**.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 371h/371H 146v/148V Pos: standing >
  M^.     
 ..+.     
 M*+@.    
 **.*..   
  .+**.   
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 371h/371H 145v/148V Pos: standing >
As you quaff a potion of endurance, the vial disappears in a bright flash of light!
You feel energy begin to surge through your limbs.

< 371h/371H 146v/148V Pos: standing >

		Score information for Cerif

Level: 32   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 371(371)  Moves: 148(148)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1740 platinum   504 gold     0 silver     0 copper
Playing time: 1 days / 12 hours/ 16 minutes
Received data: 0.0276 MB this session.
Send data:     0.0004 MB this session.
Compression ratio: 85%
Title:  The Resistance
Status:  Standing.
         Soulshielded
Epic points(total): 612(612) Current task: find runestone of Nakral's Crypt
Epic Bonus: Epic Points Bonus (3.66%)
Frags:   +2.10   Deaths:   3
Disguised as: a goblin magician (Excellent)
Detecting:       Invisible Good Magic Life Heat Holiness
Protected from:  Fire Undead Low Circle spells
Enchantments:    Farsee Fly Armor Haste Levitation Waterbreathing Listen Sneaking
Bartender Quests Remaining: 8
Combat Pulse:   13 Spell Pulse:  0.76 
Leaderboard Points:  531 

Active Spells:
--------------
endurance (6 minutes)
rested bonus (147 minutes)
accelerated healing (19 minutes)
armor (6 minutes)
bless (16 minutes)
lifelust (13 minutes)
lionrage (14 minutes)
stone skin (1 minute)


< 371h/371H 148v/148V Pos: standing >
                
                
                
     M^.        
    ..+@        
 ...M*+*.       
 .****.*..      
  *++.+**..     
   +******.     
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 371h/371H 146v/148V Pos: standing >
                
                
                
                
     M^@        
    ..+.        
 ...M*+*.       
  ****.*..      
   ++.+**..     
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 371h/371H 144v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
Obvious exits: -E -W
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.

< 371h/371H 142v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
Obvious exits: -E -W

< 371h/371H 140v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
Obvious exits: -E -W

< 371h/371H 139v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the East Gates
</map>
Before the East Gates
Obvious exits: -E -W

< 371h/371H 138v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>

<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
East Gates of Storm Port
Obvious exits: -E -W#
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.

< 371h/371H 136v/148V Pos: standing >
You quickly scan the area.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.

< 371h/371H 137v/148V Pos: standing >
Ok.

< 371h/371H 140v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W

< 371h/371H 139v/148V Pos: standing >
Ok.

< 371h/371H 140v/148V Pos: standing >
You quickly scan the area.
An orc merchant who is rather far off to your north.
An orc female who is in the distance to your north.
An orc dock guard who is close by to your west.
A Drider who is close by to your west.

< 371h/371H 141v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U

< 371h/371H 141v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 371h/371H 141v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S

< 371h/371H 140v/148V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 371h/371H 141v/148V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc female who is not far off to your north.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
A cute kitten who is rather far off to your east.
An orc dock guard who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
The harbour master who is in the distance to your east.

< 371h/371H 143v/148V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc female who is not far off to your north.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
A cute kitten who is rather far off to your east.
An orc dock guard who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
The harbour master who is in the distance to your east.

< 371h/371H 144v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
An Orc merchant wanders the city, selling his wares.

< 371h/371H 144v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.

< 371h/371H 144v/148V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 371h/371H 145v/148V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is not far off to your south.
A duergar foreman who is a brief walk away to your south.
A kingfish who is in the distance to your south.
A kingfish who is in the distance to your south.
An orc merchant who is close by below you.

< 371h/371H 146v/148V Pos: standing >

< 371h/371H 147v/148V Pos: standing >

< 371h/371H 148v/148V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is not far off to your south.
A duergar foreman who is a brief walk away to your south.
A kingfish who is in the distance to your south.
An orc merchant who is close by below you.

< 371h/371H 148v/148V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is not far off to your south.
A duergar foreman who is a brief walk away to your south.
A kingfish who is in the distance to your south.
An orc merchant who is close by below you.

< 371h/371H 148v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
An Orc merchant wanders the city, selling his wares.

< 371h/371H 147v/148V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 371h/371H 147v/148V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A black crow who is not far off to your west.
An orc female who is not far off to your west.
A duergar foreman who is close by above you.

< 371h/371H 147v/148V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A black crow who is not far off to your west.
An orc female who is not far off to your west.
A duergar foreman who is close by above you.

< 371h/371H 147v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S

< 371h/371H 146v/148V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 371h/371H 146v/148V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc female who is not far off to your north.
A harbour worker who is not far off to your east.
An orc dock guard who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A cute kitten who is in the distance to your east.
The harbour master who is in the distance to your east.

< 371h/371H 147v/148V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc female who is not far off to your north.
A harbour worker who is not far off to your east.
An orc dock guard who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A cute kitten who is in the distance to your east.
The harbour master who is in the distance to your east.

< 371h/371H 148v/148V Pos: standing >

< 371h/371H 148v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 371h/371H 147v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U

< 371h/371H 146v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W

< 371h/371H 145v/148V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 371h/371H 145v/148V Pos: standing >

< 371h/371H 146v/148V Pos: standing >
You quickly scan the area.
An orc merchant who is rather far off to your north.
An orc female who is in the distance to your north.
A Drider who is close by to your west.

< 371h/371H 147v/148V Pos: standing >
You quickly scan the area.
An orc merchant who is rather far off to your north.
An orc female who is in the distance to your north.
A Drider who is close by to your west.

< 371h/371H 148v/148V Pos: standing >
Looks like an exit.
You extend your sights westward.
Squall Road
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of an orc dock guard is lying here.
A Drider (large) stands here.

< 371h/371H 148v/148V Pos: standing >

< 371h/371H 148v/148V Pos: standing >
Looks like an exit.
You extend your sights westward.
Squall Road
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of an orc dock guard is lying here.
A Drider (large) stands here.

< 371h/371H 148v/148V Pos: standing >

< 371h/371H 148v/148V Pos: standing >

< 371h/371H 148v/148V Pos: standing >
You quickly scan the area.
An orc merchant who is rather far off to your north.
An orc female who is in the distance to your north.
A black crow who is close by to your west.
A Drider who is close by to your west.

< 371h/371H 148v/148V Pos: standing >
You quickly scan the area.
An orc merchant who is rather far off to your north.
An orc female who is in the distance to your north.
A black crow who is close by to your west.
A Drider who is close by to your west.

< 371h/371H 148v/148V Pos: standing >
Looks like an exit.
You extend your sights westward.
Squall Road
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of an orc dock guard is lying here.
A black crow hops through the streets, pecking at trash.
A Drider (large) stands here.

< 371h/371H 148v/148V Pos: standing >

< 371h/371H 148v/148V Pos: standing >
Looks like an exit.
You extend your sights westward.
Squall Road
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of an orc dock guard is lying here.
A black crow hops through the streets, pecking at trash.
A Drider (large) stands here.

< 371h/371H 148v/148V Pos: standing >
Looks like an exit.
You extend your sights westward.
Squall Road
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of an orc dock guard is lying here.
A black crow hops through the streets, pecking at trash.
A Drider (large) stands here.

< 371h/371H 148v/148V Pos: standing >

< 371h/371H 148v/148V Pos: standing >
You quickly scan the area.
An orc female who is rather far off to your north.
An orc merchant who is rather far off to your north.
A black crow who is close by to your west.
A Drider who is close by to your west.

< 371h/371H 148v/148V Pos: standing >
You quickly scan the area.
An orc female who is rather far off to your north.
An orc merchant who is rather far off to your north.
A black crow who is close by to your west.
A Drider who is close by to your west.

< 371h/371H 148v/148V Pos: standing >

		Score information for Cerif

Level: 32   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 371(371)  Moves: 148(148)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1740 platinum   504 gold     0 silver     0 copper
Playing time: 1 days / 12 hours/ 17 minutes
Received data: 0.0322 MB this session.
Send data:     0.0006 MB this session.
Compression ratio: 85%
Title:  The Resistance
Status:  Standing.
         Soulshielded
Epic points(total): 612(612) Current task: find runestone of Nakral's Crypt
Epic Bonus: Epic Points Bonus (3.66%)
Frags:   +2.10   Deaths:   3
Disguised as: a goblin magician (Excellent)
Detecting:       Invisible Good Magic Life Heat Holiness
Protected from:  Fire Undead Low Circle spells
Enchantments:    Farsee Fly Armor Haste Levitation Waterbreathing Listen Sneaking
Bartender Quests Remaining: 8
Combat Pulse:   13 Spell Pulse:  0.76 
Leaderboard Points:  531 

Active Spells:
--------------
endurance (6 minutes)
rested bonus (147 minutes)
accelerated healing (19 minutes)
armor (6 minutes)
bless (16 minutes)
lifelust (13 minutes)
lionrage (14 minutes)
stone skin (1 minute)


< 371h/371H 148v/148V Pos: standing >

< 371h/371H 148v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U

< 371h/371H 147v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 371h/371H 146v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U

< 371h/371H 147v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.

< 371h/371H 146v/148V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your north.
A duergar foreman who is a brief walk away to your north.
A kingfish who is not far off to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.

< 371h/371H 146v/148V Pos: standing >

< 371h/371H 148v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U

< 371h/371H 147v/148V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 371h/371H 147v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W

< 371h/371H 146v/148V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 371h/371H 146v/148V Pos: standing >
Looks like an exit.
You extend your sights westward.
Squall Road
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of an orc dock guard is lying here.
A black crow hops through the streets, pecking at trash.
A Drider (large) stands here.

< 371h/371H 146v/148V Pos: standing >
You quickly scan the area.
An orc merchant who is rather far off to your north.
A black crow who is close by to your west.
A Drider who is close by to your west.

< 371h/371H 148v/148V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road
</map>

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of an orc dock guard is lying here.
A black crow hops through the streets, pecking at trash.
A Drider (large) stands here.

< 371h/371H 147v/148V Pos: standing >
[Damage:  9 ] -=[Your impressive pierce strikes a Drider very hard.]=-

< 371h/371H 147v/148V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP:  awful >
 Autosaving...

< 371h/371H 147v/148V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP:  awful >
 Your improved dexterity grants you an additional attack!
A Drider dodges your futile attack.
[Damage:  8 ] -=[Your impressive pierce strikes a Drider very hard.]=-
A Drider dodges your futile attack.
A Drider dodges your futile attack.

< 371h/371H 147v/148V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP:  awful >
 A Drider misses you.
-=[A Drider's slash grazes you.]=-
A Drider misses you.

< 370h/371H 147v/148V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP:  awful >
 Saving Cerif.

< 370h/371H 147v/148V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP:  awful >
 It appears to be the corpse of an orc dock guard.
a small pile of coins

< 370h/371H 147v/148V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP:  awful >
 You reach for the ground, quickly tossing a clump of dirt at a Drider's face!
A Drider seems to be blinded!

< 370h/371H 147v/148V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 17 ] -=[Your powerful pierce enshrouds a Drider in a mist of blood.]=-
[Damage: 12 ] -=[Your impressive slash enshrouds a Drider in a mist of blood.]=-
[Damage:  8 ] -=[Your impressive pierce causes a Drider to grimace in pain.]=-
A Drider is stunned!
[Damage:  8 ] -=[Your impressive pierce critically injures a Drider.]=-
A Drider is mortally wounded, and will die soon, if not aided.

< 370h/371H 147v/148V Pos: standing >
You are now Vicious and will kill mortally wounded victims.

< 371h/371H 148v/148V Pos: standing >
[Damage:  3 ] You successfully stab a Drider in the heart, killing him instantly.
A Drider's glittering iron breastplate from Storm Port was completely destroyed by the massive blow!
A Drider is dead! R.I.P.
You receive your share of experience.