The death of [30 Necromancer] Pwcca *-* Bloodlust *-* (Kobold)

in Rugged Grasslands Along the Coast

from the perspective of [41 Psycheporter] Jixan The Resistance (Githzerai)

<worn on head>       the great helm of mysticism (glowing)
<worn in ear>        an earring of luck [poor] (glowing)
<worn in ear>        an earring of prayer (glowing)
<worn on face>       a soft leather mask encrusted with garnets [superior] (magic)
<worn around neck>   a live snake necklace
<worn around neck>   an enchanted necktie
<worn on body>       a hardened dragonscale ringmail from The Astral Plane
<worn about body>    a soldier's platinum cloak
<worn on back>       a sturdy backpack [superior] (magic)
<worn about waist>   a dented reptile scale girth from Plane of Fire
<worn on belt buckle>a mist viper venom sac
<held as shield>     a little round wooden shield
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a legendary obsidian bracelet
<worn on hands>      some well-crafted glassteel gauntlets
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<worn on legs>       a pair of cotton-weave greaves [superior]
<worn on feet>       some boots of forest running


< 351h/351H 156v/159V Pos: standing >
Lazz leaves north.
You follow Lazz.

The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -East  -South
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier practices his newly learned techniques here.(Red Aura)

< 351h/351H 156v/159V Pos: standing >
Lazz closes the door.

< 351h/351H 156v/159V Pos: standing >
Lazz leaves east.
You follow Lazz.

The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -North -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 156v/159V Pos: standing >
Lazz leaves north.
You follow Lazz.

The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -North -East  -South
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier practices his newly learned techniques here.(Red Aura)

< 351h/351H 155v/159V Pos: standing >
Lazz leaves north.
You follow Lazz.

The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -East  -South -West #
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 155v/159V Pos: standing >
Lazz opens the prison.

< 351h/351H 157v/159V Pos: standing >
A sleeping orc soldier enters from the east.

< 351h/351H 159v/159V Pos: standing >
Lazz closes the prison.

< 351h/351H 159v/159V Pos: standing >
Lazz leaves south.
You follow Lazz.

The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -North -East  -South
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier practices his newly learned techniques here.(Red Aura)

< 351h/351H 158v/159V Pos: standing >
Lazz leaves south.
You follow Lazz.

The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -North -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 157v/159V Pos: standing >
Lazz leaves west.
You follow Lazz.

The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -East  -South#
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier practices his newly learned techniques here.(Red Aura)

< 351h/351H 157v/159V Pos: standing >
Lazz opens the door.

< 351h/351H 158v/159V Pos: standing >
Lazz leaves south.
You follow Lazz.

Before Two Black Stone Buildings
   Soldier's Path ends here with the obstruction of two massive
buildings.  The majority of the Storm Port military is trained here,
in each of these buildings.  North being the warriors guild hall,
where many of the future gate guards and city guards are taught.
South lies the mercenary guild, where sailors hone their skills to
become better at the dark arts of piracy. The smoke from huge
fires from inside these two buildings billows out of chimneys over
head, blocking out the light in a dense smog.
Obvious exits: -North -East  -South#
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A stray dog spends his days chasing rats through the back alleys.

< 351h/351H 157v/159V Pos: standing >
Lazz closes the door.

< 351h/351H 158v/159V Pos: standing >
Lazz leaves east.
You follow Lazz.

Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port.  The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North# -South -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 157v/159V Pos: standing >
Lazz leaves south.
You follow Lazz.

Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins.  Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries. 
Obvious exits: -North -East # -South
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc commoner wanders the city here.(Red Aura)

< 351h/351H 157v/159V Pos: standing >
Lazz leaves south.
You follow Lazz.

Soldier's Path
   Soldier's Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago.  Now, for the right price, they can sleep in somewhat comfortable
beds. 
Obvious exits: -North -East # -South
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 156v/159V Pos: standing >
Lazz leaves south.
You follow Lazz.

North Storm Street and Soldier's Path
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn.  The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East  -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A Kobold enters from the east.

< 351h/351H 156v/159V Pos: standing >
A Kobold leaves north.

< 351h/351H 156v/159V Pos: standing >
A black crow enters from the east.
A Kobold enters from the north.

< 351h/351H 158v/159V Pos: standing >
A Kobold leaves west.

< 351h/351H 159v/159V Pos: standing >
An orc city guard leaves west.

< 351h/351H 159v/159V Pos: standing >
Lazz leaves west.
You follow Lazz.

North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The Storm Port armory lies south of here, probably
the most important shop for the sailors and soldiers of the city, where
they can purchase somewhat better than the standard weapons they
recieve from their employers.
Obvious exits: -East  -South# -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A stray dog spends his days chasing rats through the back alleys.
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 351h/351H 158v/159V Pos: standing >
Lazz leaves west.
You follow Lazz.

North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  All along the street orc merchants and soldiers
can be seen wandering around. The sounds of the city has reached
a crescendo, with the shouts of the commoners, the steady rhythm of
the water wheel, far off drum beating, and the yipping of a dog
someone has just kicked.
Obvious exits: -East  -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 351h/351H 157v/159V Pos: standing >
Lazz leaves west.
You follow Lazz.

West End of North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The street ends here, connecting to Tempest Avenue
south.  North lies the city supply shop, where many of the sailors
purchase goods needed for their long voyages at sea.
Obvious exits: -North -East  -South
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 156v/159V Pos: standing >
You failed.

< 351h/351H 156v/159V Pos: standing >
Lazz leaves south.
You follow Lazz.

Tempest Avenue and North Storm Street Connector
   Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks.  The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour.  It begins to hurt the lungs.
Obvious exits: -North -South -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 155v/159V Pos: standing >
Lazz leaves south.
You follow Lazz.

West End of Tempest Avenue
   Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles.  Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East  -South# -West #
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 155v/159V Pos: standing >
Lazz opens the door.
You failed.

< 351h/351H 155v/159V Pos: standing >
Lazz leaves south.
You follow Lazz.

The Nursery
   Tucked away in the west end of the city, this nursery, run by the
Storm Port Matron, acts a daycare center for young orcs.  Since
most orc mothers are too busy during the day to care for their
children they send them here so they will be looked after properly.
It is unfortunate most of the children here now are either orphans
or abandoned, left in care of the Matron till they are old enough
to fend for themselves.
Obvious exits: -North -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
The matron mother stands here, protecting the children.(Red Aura)

< 351h/351H 155v/159V Pos: standing >
You failed.

< 351h/351H 155v/159V Pos: standing >
Lazz leaves north.
You follow Lazz.

West End of Tempest Avenue
   Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles.  Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East  -South -West #
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 156v/159V Pos: standing >
Lazz leaves east.
You follow Lazz.

Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road.  West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East  -South -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 155v/159V Pos: standing >
Lazz leaves south.
You follow Lazz.

Tempest Avenue and Squall Road Connector
   This small road connects Squall Road and Tempest Avenue, for those
wishing a more direct route to or from the southern gates.  The dirt
packed road is covered with litter as orcs living in the large buildings
on either side tend to just throw their trash out the windows. The
sounds of the harbour seem distant here, yet can still be heard. A
small shop sits east.
Obvious exits: -North -East # -South
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 154v/159V Pos: standing >
Lazz leaves south.
You follow Lazz.

Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West #
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)

< 351h/351H 153v/159V Pos: standing >
Lazz leaves south.
You follow Lazz.

On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* stands here. (Non-Fraggable)(Red Aura)
A Kobold starts casting a spell.

< 351h/351H 153v/159V Pos: standing >
Lazz leaves west.
You follow Lazz.

The South Gates of Storm Port
   Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city.  The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East  -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)

< 351h/351H 153v/159V Pos: standing >
You failed.

< 351h/351H 153v/159V Pos: standing >
You failed.

< 351h/351H 154v/159V Pos: standing >
Lazz leaves east.
You follow Lazz.

On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* stands here. (Non-Fraggable)(Red Aura)
You begin to focus your will...
A Kobold leaves west.

< 351h/351H 153v/159V Pos: standing >
You abort your mental image before it has become reality!

< 351h/351H 154v/159V Pos: standing >
Lazz leaves west.

< 351h/351H 155v/159V Pos: standing >
You failed.

< 351h/351H 157v/159V Pos: standing >
You failed.

< 351h/351H 157v/159V Pos: standing >
You failed.

< 351h/351H 157v/159V Pos: standing >
You failed.

< 351h/351H 158v/159V Pos: standing >
You failed.

< 351h/351H 158v/159V Pos: standing >
You failed.

< 351h/351H 158v/159V Pos: standing >
Slay whom?

< 351h/351H 158v/159V Pos: standing >
On the Verge of Squall Road
Obvious exits: -North -West 

< 351h/351H 159v/159V Pos: standing >
The South Gates of Storm Port
   Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city.  The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East  -West 
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)

< 351h/351H 158v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 351h/351H 158v/159V Pos: standing >
Before the South Gates of Storm Port
   Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron.  The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East  -South -West 

< 351h/351H 157v/159V Pos: standing >
 
              
              
     .^.      
    ..@.      
 .P.M*+*.     
 .****.*..    
  *++.+**..   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 351h/351H 156v/159V Pos: standing >
 
              
     .^.      
    ..+.      
 .P.M*@*.     
 .****.*..    
 **++.+**..   
  *+******.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 351h/351H 155v/159V Pos: standing >
 
     .^.      
    ..+.      
 .P.M*+*.     
 .****@*..    
 **++.+**..   
 **+******.   
  *.***.**.   
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 351h/351H 155v/159V Pos: standing >
 
 .M*+*  
 **@.*  
 ++.+*  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 351h/351H 153v/159V Pos: standing >
 
 P.M*+  
 **@*.  
 *++.+  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 351h/351H 151v/159V Pos: standing >
 
 .P.M*  
 .*@**  
 **++.  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 351h/351H 150v/159V Pos: standing >
 
 *.P.M  
 *.@**  
 ***++  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 351h/351H 148v/159V Pos: standing >
 
  .           
 *..     .^.  
 **..   ..+.  
 ****.@.M*+*  
 .***.****.*  
 ...***++.+*  
  ^.***+***   
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A Kobold (small) Spawn  *-* Bloodlust *-* stands here. (Non-Fraggable)(Red Aura)
Lazz  The Resistance (Grey Elf)(medium) sits in mid-air here, fighting Boq, the orc ragelord.(Gold Aura)
Boq, the orc ragelord stands here, fighting Lazz.(Red Aura)

< 351h/351H 147v/159V Pos: standing >
Lazz clambers to his feet.

< 351h/351H 148v/159V Pos: standing >
Lazz attempts to flee.
You follow Lazz.

 
              
 ..     .^.   
 *..   ..+.   
 ***.P@M*+*.  
 ***.****.*.  
 ..***++.+**  
  .***+****   
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 147v/159V Pos: standing >
Slay whom?

< 351h/351H 147v/159V Pos: standing >
Lazz sneaks south.
You follow Lazz.

 
 .P.M*  
 .*@**  
 **++.  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 146v/159V Pos: standing >
Lazz sneaks west.
You follow Lazz.

 
 *.P.M  
 *.@**  
 ***++  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 351h/351H 145v/159V Pos: standing >
Lazz sneaks north.
You follow Lazz.

 
  .           
 *..     .^.  
 **..   ..+.  
 ****.@.M*+*  
 .***.****.*  
 ...***++.+*  
  ^.***+***   
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* crouches here. (Non-Fraggable)(Red Aura)
The famous ragelord, Boq, stands here.(Red Aura)
A Kobold rises to his feet.

< 351h/351H 144v/159V Pos: standing >
Lazz places a gladius called 'Backstabber' in the back of a Kobold, resulting in some strange noises and some blood.
Lazz is burned severely as he hits a Kobold!

< 351h/351H 145v/159V Pos: standing >
Boq, the orc ragelord suddenly attacks YOU!
Boq, the orc ragelord's fine punch strikes you.
Lazz parries a Kobold's lunge at him.
You begin to focus your will...

< 329h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: boq sta EP:  small wounds >
 Casting: detonate 

< 329h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: boq sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 105 ] You feel a warm sense of satisfaction as explosions engulf a Kobold.

< 329h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: boq sta EP:  small wounds >
 A Kobold attempts to flee.
A Kobold leaves east.

< 329h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: boq sta EP:  small wounds >
 You failed.

< 329h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: boq sta EP:  small wounds >
 Boq, the orc ragelord misses you.
He THOUGHT your was going to hit you...
Boq, the orc ragelord's punch grazes you.

< 328h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: boq sta EP:  small wounds >
 A Kobold enters from the south.

< 328h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: boq sta EP:  small wounds >
 Boq, the orc ragelord dodges your futile attack.
Boq, the orc ragelord dodges your futile attack.
You attempt to flee...
PANIC!  You couldn't escape!

< 328h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: boq sta EP:  small wounds >
 A Kobold leaves west.

< 328h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: boq sta EP:  small wounds >
 A Kobold enters from the west.

< 328h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: boq sta EP:  small wounds >
 A Kobold starts casting a spell.

< 328h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: boq sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'pzar jioculoae'

< 328h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: boq sta EP:  small wounds >
 Boq, the orc ragelord's fine punch strikes you.
Boq, the orc ragelord's fine punch strikes you.

< 287h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: boq sta EP:  small wounds >
 You begin to focus your will...

< 287h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: boq sta EP:  small wounds >
 Casting: detonate 

< 287h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: boq sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 56 ] You feel a warm sense of satisfaction as explosions engulf a Kobold.

< 287h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: boq sta EP:  small wounds >
 You begin to focus your will...

< 287h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: boq sta EP:  small wounds >
 A Kobold misses you.
A Kobold starts casting an offensive spell.

< 287h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: boq sta EP:  small wounds >
 Casting: detonate 
Boq, the orc ragelord's fine punch strikes you.
He THOUGHT your was going to hit you...
Boq, the orc ragelord's feeble punch grazes you.

< 265h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: boq sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
Your mental manipulations become a reality...
[Damage: 55 ] You feel a warm sense of satisfaction as explosions engulf a Kobold.

< 244h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 Boq, the orc ragelord dodges your futile attack.
You miss Boq, the orc ragelord.
You begin to focus your will...
A Kobold starts casting a spell.

< 244h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 Lazz tackles a Kobold square in the chest knocking the wind out of him!

< 244h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 Lazz's slash strikes a Kobold.
Lazz is burned severely as he hits a Kobold!
Lazz's impressive slash strikes a Kobold.
Lazz is burned severely as he hits a Kobold!
Lazz's impressive slash strikes a Kobold.
Lazz is burned severely as he hits a Kobold!
Lazz's impressive slash strikes a Kobold.
Lazz is burned severely as he hits a Kobold!

< 244h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 Casting: detonate 
A Kobold continues preparing his spell from the ground...
A Kobold completes his spell...
A Kobold utters the words 'pzar jioculoae'

< 244h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 You parry a Kobold's lunge at you.

< 244h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 53 ] You feel a warm sense of satisfaction as explosions engulf a Kobold.
A Kobold's magical obsidian veil from Storm Port cracks as the tortured body writhes!

< 244h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 You begin to focus your will...

< 244h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 Boq, the orc ragelord misses you.
A sense of WiLD HAtE surrounds Boq, the orc ragelord as his impressive punch strikes you very hard.

< 209h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 Casting: detonate 

< 209h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 113 ] You feel a warm sense of satisfaction as explosions engulf a Kobold.

< 209h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 Lazz's slash strikes a Kobold.
Lazz is burned severely as he hits a Kobold!
Lazz misses a Kobold.
Lazz's powerful slash strikes a Kobold very hard.
Lazz is burned severely as he hits a Kobold!
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
Lazz points at a Kobold.
A Kobold screams out in anguish as his spirit is viciously violated by Lazz.
Lazz's impressive slash strikes a Kobold very hard.
Lazz is burned severely as he hits a Kobold!
You miss Boq, the orc ragelord.
You miss Boq, the orc ragelord.

< 209h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 You parry a Kobold's lunge at you.

< 209h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 You begin to focus your will...

< 209h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 The sun starts to set in the south.

< 209h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 Casting: detonate 

< 209h/351H 145v/159V Pos: standing >
< T: Jixan TP: sta TC: few wounds E: boq sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 80 ] You explode a Kobold, satisfied yet? Good...
A Kobold's sleeves of thieves [poor] shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.