The death of [43 Necrolyte] Pwcca *-* Bloodlust *-* (Kobold)

in The Waters of the Abyss

from the perspective of [51 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    a wisp of living wind
<worn on head>       halo of the maelstrom
<worn on eyes>       a hardened hemp eyepatch from Home of the Divine
<worn in ear>        an earring of entwined roots (magic)
<worn in ear>        a steel hoop earring
<worn on face>       a mask of blood
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   a string of duergar dwarf ears
<worn on body>       a moss-covered cloak [poor] (glowing)
<worn about body>    a cloak of vitality (magic)
<worn about waist>   a pitch black dragonscale belt
<worn on belt buckle>a harp of the sirens (magic) (glowing)
<worn on arms>       some cracked bone arm bracers
<held as shield>     a well-polished mithril body shield [poor] [67%]
<worn around wrist>  an adamantite bracelet (magic)
<worn around wrist>  an adamantite bracelet (magic)
<worn on hands>      gloves spun of magical spider web (humming)
<worn on finger>     a glowing black ring
<worn on finger>     a sun ring [superior] (magic) (glowing)
<primary weapon>     a jewel-studded silver dagger [poor] (magic)
<worn on legs>       some leggings made from werewolf hide (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.

< 538h/538H 167v/212V Pos: standing >
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.

< 538h/538H 168v/212V Pos: standing >
You board the Caravel Kaak.
Aboard the Caravel Kaak
Obvious exits: -N -E -W

< 538h/538H 175v/212V Pos: standing >

< 538h/538H 176v/212V Pos: standing >
On the Bridge of the Caravel Kaak
Obvious exits: -N -E -S -W

< 538h/538H 175v/212V Pos: standing >

< 538h/538H 176v/212V Pos: standing >
Contact listing                                               H:270 S:0  
=========================================================================|
[GS] ButterNutz                     X:51  Y:52  R:2.0   B:26  H:0   S:0  |SR
[SV] Raped Ape                      X:49  Y:50  R:0.3   B:279 H:45  S:0  |FS

< 538h/538H 177v/212V Pos: standing >
Aboard the Caravel Kaak
Obvious exits: -N -E -W

< 538h/538H 180v/212V Pos: standing >
You disembark this ship.
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.

< 538h/538H 181v/212V Pos: standing >
                      
                      
                      
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           P          
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.

< 538h/538H 182v/212V Pos: standing >
                      
                      
                      
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< 538h/538H 185v/212V Pos: standing >
You are not using it.

< 538h/538H 187v/212V Pos: standing >
You get a slab of beef from a rugged adventurers satchel.

< 538h/538H 188v/212V Pos: standing >
You feel sated already.

< 538h/538H 189v/212V Pos: standing >
Saving Nz.

< 538h/538H 190v/212V Pos: standing >
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.

< 538h/538H 191v/212V Pos: standing >
You board the Caravel Kaak.
Aboard the Caravel Kaak
Obvious exits: -N -E -W

< 538h/538H 194v/212V Pos: standing >

< 538h/538H 195v/212V Pos: standing >
On the Bridge of the Caravel Kaak
Obvious exits: -N -E -S -W

< 538h/538H 194v/212V Pos: standing >
Aboard the Caravel Kaak
Obvious exits: -S

< 538h/538H 194v/212V Pos: standing >

< 538h/538H 195v/212V Pos: standing >
On the Bridge of the Caravel Kaak
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 538h/538H 198v/212V Pos: standing >

< 538h/538H 199v/212V Pos: standing >
You feel like a potion could do you good once again.

< 538h/538H 201v/212V Pos: standing >
Heading set to 135.

< 538h/538H 202v/212V Pos: standing >
Heading set to 90.

< 538h/538H 210v/212V Pos: standing >
Speed set to 10.

< 538h/538H 212v/212V Pos: standing >
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.
Rex (Human)(medium) stands in mid-air here.(Gold Aura)

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >
On the Bridge of the Caravel Kaak
Obvious exits: -N -E -S -W

< 538h/538H 212v/212V Pos: standing >
Speed set to 0.

< 538h/538H 212v/212V Pos: standing >
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.
Rex (Human)(medium) stands in mid-air here.(Gold Aura)

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 538h/538H 212v/212V Pos: standing >
Rex enters from the south.

< 538h/538H 212v/212V Pos: standing >
Rex leaves north.

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >
Rex enters from the north.

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >
You are surrounded by a white glow.

< 538h/538H 212v/212V Pos: standing >
Rex stops following Aq.
Rex starts following you.

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >
Rex sits down in a comfortable spot.

< 538h/538H 212v/212V Pos: standing >
Rex takes out his holy symbol and begins praying intently.
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.

< 538h/538H 212v/212V Pos: standing >
Heading set to 180.

< 538h/538H 212v/212V Pos: standing >
Speed set to 68.

< 538h/538H 212v/212V Pos: standing >
Heading set to 135.

< 538h/538H 212v/212V Pos: standing >
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.

< 538h/538H 212v/212V Pos: standing >
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >
Speed set to 20.

< 538h/538H 212v/212V Pos: standing >
                      
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          P           
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.

< 538h/538H 212v/212V Pos: standing >
Heading set to 180.

< 538h/538H 212v/212V Pos: standing >
                      
         S            
                      
       S              
                      
          v           
         P            
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.

< 538h/538H 212v/212V Pos: standing >
Heading set to 225.

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >
Rex clambers to his feet.
Rex, looking very frustrated, packs up his holy symbol.

< 538h/538H 212v/212V Pos: standing >
                      
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        S             
                      
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          P           
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.
Speed set to 20.

< 538h/538H 212v/212V Pos: standing >
Heading set to 180.

< 538h/538H 212v/212V Pos: standing >
          S           
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.
Mub (Grey Elf)(medium) stands in mid-air here, fighting a Kobold.(Gold Aura)
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands, floating here, fighting Mub. (casting) (Red Aura)

< 538h/538H 212v/212V Pos: standing >
Speed set to 0.

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >
Rex disembarks this ship.

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >
Speed set to 0.

< 538h/538H 212v/212V Pos: standing >
You disembark this ship.
          S           
                      
        S             
                      
                      
          @           
                      
              F       
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel Kaak floats here.
Rex (Human)(medium) stands in mid-air here.(Gold Aura)
Mub (Grey Elf)(medium) stands in mid-air here, fighting a Kobold.(Gold Aura)
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands, floating here, fighting Mub.(Red Aura)

< 538h/538H 212v/212V Pos: standing >

< 538h/538H 212v/212V Pos: standing >
Mub starts casting an offensive spell.

< 538h/538H 212v/212V Pos: standing >
< T: Mub TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 Rex suddenly attacks a Kobold!
A halo of white light settles over Rex as he charges into battle.

< 538h/538H 212v/212V Pos: standing >
< T: Mub TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
 Mub completes her spell...
Mub utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on a Kobold by Mub!
Mub attacks a Kobold. [0 hits]

< 538h/538H 212v/212V Pos: standing >
< T: Mub TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold attacks Mub. [0 hits]

< 538h/538H 212v/212V Pos: standing >
< T: Mub TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 Mub starts casting an offensive spell.

< 538h/538H 212v/212V Pos: standing >
< T: Mub TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 538h/538H 212v/212V Pos: standing >
< T: Mub TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 You are surrounded by a magenta glow.

< 538h/538H 212v/212V Pos: standing >
< T: Mub TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold drops a ceramic chillum.
A ceramic chillum sinks into the water.
A ceramic chillum gets swept away in the current!
A Kobold drops a fine silken bodycloak.
A fine silken bodycloak sinks into the water.
A fine silken bodycloak gets swept away in the current!
A Kobold drops a misshaped stone ring from Abandoned Elven Homestead.

< 538h/538H 212v/212V Pos: standing >
< T: Mub TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 Rex shivers as he hits a Kobold.
Rex shivers as he hits a Kobold.
Rex attacks a Kobold. [2 hits]
You begin to focus your will...

< 538h/538H 212v/212V Pos: standing >
< T: Mub TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 Mub completes her spell...
Mub utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on a Kobold by Mub!
A Kobold attacks Mub. [0 hits]
Rex heroically rescues Mub.

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 Casting: psychic crush *
A Kobold stops using a large leather backpack.

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 A Kobold drops a large leather backpack.
A large leather backpack sinks into the water.
A large leather backpack gets swept away in the current!

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 103 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 You begin to focus your will...

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 Mub suddenly attacks a Kobold!

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 A Kobold stops using the black heart of a Tentabeast [poor].

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 A Kobold attacks Rex. [0 hits]
Rex shivers as he hits a Kobold.
Rex attacks a Kobold. [2 hits]

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 Casting: psychic crush *

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 A Kobold drops the black heart of a Tentabeast [poor].

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 98 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Kobold stops using some kharma mind beads.

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  nasty wounds >
 A Kobold stops using some kharma mind beads.

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  nasty wounds >
 You begin to focus your will...

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  nasty wounds >
 The first rays of sunlight signal that day is approaching.
A Kobold drops some kharma mind beads.
Some kharma mind beads sinks into the water.
Some kharma mind beads gets swept away in the current!

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  nasty wounds >
 A Kobold drops some kharma mind beads.
Some kharma mind beads sinks into the water.
Some kharma mind beads gets swept away in the current!

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 101 ] You feel a warm sense of satisfaction as explosions engulf a Kobold.
Mub attacks a Kobold. [0 hits]

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 A Kobold attacks Rex. [0 hits]

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 Mub starts casting an offensive spell.

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 Rex attacks a Kobold. [1 hits]

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 You begin to focus your will...

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 A Kobold stops using a mask of Xlorkortor [poor].

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 Mub completes her spell...
Mub utters the words 'qkadagz qfuhuqar'
A Kobold screams as Mub critically injures him.
A Kobold drops a mask of Xlorkortor [poor].

< 538h/538H 212v/212V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 40 ] You explode a Kobold, satisfied yet? Good...
A Kobold's some ashen leather greaves from Morg's Place shattered in bits as the tortured body spasms and quivers!
A Kobold's some shark-skin boots [poor] shattered in bits as the tortured body spasms and quivers!
A Kobold's belt of liquid links shattered in bits as the tortured body spasms and quivers!
A Kobold's glowing bard sack shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.