The death of [15 Necromancer] Bannondorf (Kobold)

in Travelling along a Smooth Tunnel

from the perspective of [15 Necromancer] Bannondorf (Kobold)

<worn on head>       an evil looking helm
<worn in ear>        a flaming reed earring
<worn around neck>   a rusty cloth torque
<worn around neck>   a sparkling bark torque
<worn on body>       a hardened reed chestplate
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     an unearthly bark heater shield
<primary weapon>     a stout oaken cudgel
<worn on feet>       some exquisite hardwood boots


< 66h/82H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.

< 68h/82H 114v/114V Pos: sitting >

< 68h/82H 114v/114V Pos: sitting >

< 68h/82H 114v/114V Pos: sitting >

< 68h/82H 114v/114V Pos: sitting >

< 69h/82H 114v/114V Pos: sitting >

< 69h/82H 114v/114V Pos: sitting >

< 69h/82H 114v/114V Pos: sitting >

< 70h/82H 114v/114V Pos: sitting >

< 70h/82H 114v/114V Pos: sitting >

< 70h/82H 114v/114V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) slashing darkness

You can memorize 5 3rd circle spell(s).

< 70h/82H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 70h/82H 114v/114V Pos: sitting >
You clamber to your feet.

< 70h/82H 114v/114V Pos: standing >
You are still a very long way from your next level.

< 70h/82H 114v/114V Pos: standing >
You are already standing.

< 70h/82H 114v/114V Pos: standing >
Along the Duergar-Made Corridor
Obvious exits: -North -West 
Fresh blood covers everything in the area.
The corpse of a small brown worm is lying here.

< 70h/82H 114v/114V Pos: standing >
You quickly scan the area.
A large purple worm who is a brief walk away to your west.
A purple worm who is rather far off to your west.
A small grey worm who is rather far off to your west.
A small grey worm who is in the distance to your west.
A large glowing worm who is in the distance to your west.

< 70h/82H 114v/114V Pos: standing >
Along the Duergar-Made Corridor
The corridor continues along to the east and west.  The ceiling and floor
are perfectly smooth, marking the quality Duergar craftsmanship.  They are
contructed from perfectly fit squares of granite and marble; some of the
granite has small veins of amethyst running through them.  The overall
effect is one of beauty and elegance.  However, the wall to the south has
been ruined by some sort of cave in; a rough edged hole leads to a tunnel
that is little more than a big hole poked through the dirt.
Obvious exits: -East  -South -West 

< 71h/82H 112v/114V Pos: standing >
Along the Duergar-Made Corridor
The corridor continues along to the east and west.  All of the surfaces
are perfectly smooth, marking the quality Duergar craftsmanship.  They are
contructed from perfectly fit squares of granite and marble; some of the
granite has small veins of amethyst running through them.  The overall
effect is one of beauty and elegance.  The corridor continues to the east
and the west, with a branch to the north.
Obvious exits: -North -East  -West 

< 71h/82H 110v/114V Pos: standing >
Along the Duergar-Made Corridor
The corridor continues along to the east and west.  All of the surfaces
are perfectly smooth, marking the quality Duergar craftsmanship.  They are
contructed from perfectly fit squares of granite and marble; some of the
granite has small veins of amethyst running through them.  The overall
effect is one of beauty and elegance.  The corridor continues to the east
and the west.
Obvious exits: -East  -West 
A large purple worm undulates here.

< 71h/82H 108v/114V Pos: standing >
You quickly scan the area.
A purple worm who is close by to your west.
A small grey worm who is close by to your west.
A small grey worm who is not far off to your west.
A large glowing worm who is not far off to your west.

< 71h/82H 109v/114V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 72h/82H 110v/114V Pos: standing >
Along the Duergar-Made Corridor
The corridor continues along to the east and west.  All of the surfaces
are perfectly smooth, marking the quality Duergar craftsmanship.  They are
contructed from perfectly fit squares of granite and marble; some of the
granite has small veins of amethyst running through them.  The overall
effect is one of beauty and elegance.  The corridor continues to the east
and the west, with a branch to the north.
Obvious exits: -North -East  -West 

< 72h/82H 110v/114V Pos: standing >
Along the Duergar-Made Corridor
The corridor continues along to the east and west.  All of the surfaces
are perfectly smooth, marking the quality Duergar craftsmanship.  They are
contructed from perfectly fit squares of granite and marble; some of the
granite has small veins of amethyst running through them.  The overall
effect is one of beauty and elegance.  The corridor continues to the east
and the west.
Obvious exits: -East  -West 
A large purple worm undulates here.

< 72h/82H 109v/114V Pos: standing >
Along the Duergar-Made Corridor
The corridor continues along to the east and west.  All of the surfaces
are perfectly smooth, marking the quality Duergar craftsmanship.  They are
contructed from perfectly fit squares of granite and marble; some of the
granite has small veins of amethyst running through them.  The overall
effect is one of beauty and elegance.  The corridor continues to the east
and the west.
Obvious exits: -East  -West 
A purple worm undulates here.
A small grey worm undulates here.

< 72h/82H 107v/114V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 72h/82H 108v/114V Pos: standing >
You failed.

< 72h/82H 109v/114V Pos: standing >
Now where did that chicken go?

< 73h/82H 111v/114V Pos: standing >
You quickly scan the area.
A large purple worm who is close by to your east.
A small grey worm who is close by to your west.
A large glowing worm who is close by to your west.

< 73h/82H 111v/114V Pos: standing >
Along the Duergar-Made Corridor
The corridor continues along to the east and west.  The ceiling and floor
are perfectly smooth, marking the quality Duergar craftsmanship.  They are
contructed from perfectly fit squares of granite and marble; some of the
granite has small veins of amethyst running through them.  The overall
effect is one of beauty and elegance.  However, the walls to the north and
south have been ruined by some sort of cave in.  The north wall has a large
gaping hole leading to a smooth tunnel, while to the south, a rough edged
hole leads to a tunnel that is little more than a big hole poked through
the dirt.
Obvious exits: -North -East  -South -West 
A small grey worm undulates here.
A large glowing worm undulates here.

< 73h/82H 110v/114V Pos: standing >
Now where did that chicken go?

< 73h/82H 111v/114V Pos: standing >
Travelling along a Smooth Tunnel
This tunnel is oddly smooth, obviously worn away by years of wear by some
creature.  The tunnel twists and bends in no obvious pattern.  Small
lines along the tunnel walls seem to indicate that the creature who
made this tunnel fills it completely, although the amount of degeneration
implies that the maker of this tunnel has not traveled its length in a
long time. To the south, the tunnel exits into an elegant Duergar-made
corridor.
Obvious exits: -East  -South
A small grey worm undulates here.

< 74h/82H 111v/114V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 74h/82H 111v/114V Pos: standing >
Autosaving...

< 74h/82H 112v/114V Pos: standing >
Now where did that chicken go?

< 74h/82H 113v/114V Pos: standing >
Travelling along a Smooth Tunnel
This tunnel is oddly smooth, obviously worn away by years of wear by some
creature.  The tunnel twists and bends in no obvious pattern.  Small
lines along the tunnel walls seem to indicate that the creature who
made this tunnel fills it completely, although the amount of degeneration
implies that the maker of this tunnel has not traveled its length in a
long time.
Obvious exits: -North -West 
A glowing worm undulates here.

< 74h/82H 111v/114V Pos: standing >
Easy.

< 74h/82H 113v/114V Pos: standing >
You start chanting...

< 75h/82H 114v/114V Pos: standing >
You complete your spell...
[Damage: 20 ] You chill a glowing worm.
The chilling cold causes a glowing worm to stammer, apparently weakened.
A glowing worm's fine bite strikes you.

< 70h/82H 114v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  nasty wounds >
 You start chanting...

< 70h/82H 114v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  nasty wounds >
 Casting: chill touch 

< 70h/82H 114v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  nasty wounds >
 You complete your spell...
[Damage: 19 ] You chill a glowing worm.
A glowing worm is mortally wounded, and will die soon, if not aided.

< 70h/82H 114v/114V Pos: standing >
<[Damage:  1 ] Your crush hits a glowing worm.
A glowing worm is mortally wounded, and will die soon, if not aided.

< 70h/82H 114v/114V Pos: standing >
<You start chanting...

< 70h/82H 114v/114V Pos: standing >
<You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a glowing worm!
[Damage:  0 ] A glowing worm is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] The shadowy hand tears away the remaining life of a glowing worm.
A glowing worm is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a glowing worm's gurgling and choking signals its demise.

< 70h/82H 114v/114V Pos: standing >
You are already standing.

< 70h/82H 114v/114V Pos: standing >
Travelling along a Smooth Tunnel
Obvious exits: -North -West 
Fresh blood covers everything in the area.
The corpse of a glowing worm is lying here.

< 70h/82H 114v/114V Pos: standing >
You quickly scan the area.
A small colorless worm who is close by to your north.
A large red worm who is close by to your north.
A small grey worm who is close by to your north.
A small grey worm who is close by to your west.

< 70h/82H 114v/114V Pos: standing >
Travelling along a Smooth Tunnel
This tunnel is oddly smooth, obviously worn away by years of wear by some
creature.  The tunnel twists and bends in no obvious pattern.  Small
lines along the tunnel walls seem to indicate that the creature who
made this tunnel fills it completely, although the amount of degeneration
implies that the maker of this tunnel has not traveled its length in a
long time.
Obvious exits: -East  -South
A small colorless worm crawls around the tunnel floor.
A large red worm undulates here.
A small grey worm undulates here.

< 71h/82H 112v/114V Pos: standing >
You ARE mad!

< 71h/82H 112v/114V Pos: standing >
You ARE mad!

< 71h/82H 112v/114V Pos: standing >
You have memorized the following spells:
( 2nd circle)  5 - chill touch
( 1st circle)  1 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 2nd) chill touch
   23 seconds:  ( 2nd) chill touch
   31 seconds:  ( 1st) slashing darkness

You can memorize 5 3rd circle spell(s).

< 71h/82H 112v/114V Pos: standing >
Now where did that chicken go?

< 72h/82H 112v/114V Pos: standing >
You start chanting...

< 72h/82H 112v/114V Pos: standing >
You complete your spell...
[Damage: 18 ] You chill a large red worm.
The chilling cold causes a large red worm to stammer, apparently weakened.
A large red worm's fine bite strikes you hard.
OUCH!  That really did HURT!
You are knocked to the ground by a large red worm's mighty bash!

< 61h/82H 112v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: worm sta EP: few scratches >
 You miss a large red worm.

< 61h/82H 112v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: worm sta EP: few scratches >
 A small colorless worm leaves east.

< 61h/82H 112v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: worm sta EP: few scratches >
 A large red worm's fine bite seriously wounds you.
OUCH!  That really did HURT!

< 48h/82H 112v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: worm sta EP: few scratches >
 You miss a large red worm.

< 48h/82H 112v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: worm sta EP: few scratches >
 You can't do this sitting!

< 48h/82H 112v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: worm sta EP: few scratches >
 You clamber to your feet.

< 48h/82H 112v/114V Pos: standing >
< T: Bannondorf TP: sta TC: few wounds E: worm sta EP: few scratches >
 You attempt to flee...
Travelling along a Smooth Tunnel
This tunnel is oddly smooth, obviously worn away by years of wear by some
creature.  The tunnel twists and bends in no obvious pattern.  Small
lines along the tunnel walls seem to indicate that the creature who
made this tunnel fills it completely, although the amount of degeneration
implies that the maker of this tunnel has not traveled its length in a
long time.
Obvious exits: -North -East  -West 
A small colorless worm crawls around the tunnel floor.
A small colorless worm crawls around the tunnel floor.
You flee eastward!

< 48h/82H 82v/114V Pos: standing >
Travelling along a Smooth Tunnel
This tunnel is oddly smooth, obviously worn away by years of wear by some
creature.  The tunnel twists and bends in no obvious pattern.  Small
lines along the tunnel walls seem to indicate that the creature who
made this tunnel fills it completely, although the amount of degeneration
implies that the maker of this tunnel has not traveled its length in a
long time.
Obvious exits: -North -West 
A small glowing worm undulates here.

< 48h/82H 81v/114V Pos: standing >
You sit down and relax.

< 48h/82H 81v/114V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  4 - chill touch
( 1st circle)  1 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 2nd) chill touch
   23 seconds:  ( 2nd) chill touch
   31 seconds:  ( 1st) slashing darkness
   42 seconds:  ( 2nd) chill touch

You can memorize 5 3rd circle spell(s).
You continue your study.

< 48h/82H 82v/114V Pos: sitting >
You start meditating...

< 48h/82H 86v/114V Pos: sitting >
A small glowing worm leaves north.

< 51h/82H 113v/114V Pos: sitting >
You have finished memorizing chill touch.

< 51h/82H 114v/114V Pos: sitting >
A small purple worm enters from the west.

< 52h/82H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 54h/82H 114v/114V Pos: sitting >
A small purple worm leaves west.

< 56h/82H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.

< 56h/82H 114v/114V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.

< 58h/82H 114v/114V Pos: sitting >
You clamber to your feet.

< 58h/82H 114v/114V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 58h/82H 114v/114V Pos: standing >
A small colorless worm enters from the west.

< 59h/82H 114v/114V Pos: standing >
A small purple worm enters from the west.

< 61h/82H 114v/114V Pos: standing >

< 61h/82H 114v/114V Pos: standing >

< 61h/82H 114v/114V Pos: standing >
You are already standing.

< 61h/82H 114v/114V Pos: standing >
Travelling along a Smooth Tunnel
This tunnel is oddly smooth, obviously worn away by years of wear by some
creature.  The tunnel twists and bends in no obvious pattern.  Small
lines along the tunnel walls seem to indicate that the creature who
made this tunnel fills it completely, although the amount of degeneration
implies that the maker of this tunnel has not traveled its length in a
long time.
Obvious exits: -North -East  -West 
A small colorless worm crawls around the tunnel floor.

< 61h/82H 112v/114V Pos: standing >
Travelling along a Smooth Tunnel
This tunnel is oddly smooth, obviously worn away by years of wear by some
creature.  The tunnel twists and bends in no obvious pattern.  Small
lines along the tunnel walls seem to indicate that the creature who
made this tunnel fills it completely, although the amount of degeneration
implies that the maker of this tunnel has not traveled its length in a
long time.
Obvious exits: -East  -South
A small grey worm undulates here.
A small colorless worm crawls around the tunnel floor.
A large red worm undulates here.

< 61h/82H 110v/114V Pos: standing >
You are knocked to the ground by a large red worm's mighty bash!

< 59h/82H 110v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: worm sta EP: few scratches >
 A large red worm's impressive bite seriously wounds you.
OUCH!  That really did HURT!

< 43h/82H 110v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: worm sta EP: few scratches >
 A small colorless worm enters from the east.
You miss a large red worm.

< 43h/82H 110v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: worm sta EP: few scratches >
 A large red worm dodges your futile attack.

< 43h/82H 110v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: worm sta EP: few scratches >
 A large red worm's fine bite enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 29h/82H 110v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: nasty wounds E: worm sta EP: few scratches >
 You can't do this sitting!

< 29h/82H 110v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: nasty wounds E: worm sta EP: few scratches >
 You clamber to your feet.

< 29h/82H 110v/114V Pos: standing >
< T: Bannondorf TP: sta TC: nasty wounds E: worm sta EP: few scratches >
 A small colorless worm leaves south.
[Damage:  2 ] Your decent crush wounds a large red worm.
You attempt to flee...
Travelling along a Smooth Tunnel
This tunnel is oddly smooth, obviously worn away by years of wear by some
creature.  The tunnel twists and bends in no obvious pattern.  Small
lines along the tunnel walls seem to indicate that the creature who
made this tunnel fills it completely, although the amount of degeneration
implies that the maker of this tunnel has not traveled its length in a
long time.
Obvious exits: -North -West 
Fresh blood covers everything in the area.
The corpse of a glowing worm is lying here.
A small colorless worm crawls around the tunnel floor.
You flee southward!

< 29h/82H 80v/114V Pos: standing >

< 29h/82H 80v/114V Pos: standing >

< 29h/82H 80v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 29h/82H 80v/114V Pos: standing >
Travelling along a Smooth Tunnel
This tunnel is oddly smooth, obviously worn away by years of wear by some
creature.  The tunnel twists and bends in no obvious pattern.  Small
lines along the tunnel walls seem to indicate that the creature who
made this tunnel fills it completely, although the amount of degeneration
implies that the maker of this tunnel has not traveled its length in a
long time. To the south, the tunnel exits into an elegant Duergar-made
corridor.
Obvious exits: -East  -South
A small grey worm undulates here.

< 29h/82H 79v/114V Pos: standing >
You sit down and relax.

< 29h/82H 79v/114V Pos: sitting >
You stop sitting around and lay down.

< 29h/82H 80v/114V Pos: on your ass >
You drift off to sleep.

< 29h/82H 82v/114V Pos: on your ass >

< 29h/82H 83v/114V Pos: on your ass >

< 42h/82H 114v/114V Pos: on your ass >

< 42h/82H 114v/114V Pos: on your ass >

< 42h/82H 114v/114V Pos: on your ass >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 46h/82H 114v/114V Pos: on your ass >

< 48h/82H 114v/114V Pos: on your ass >

< 48h/82H 114v/114V Pos: on your ass >

< 48h/82H 114v/114V Pos: on your ass >

< 59h/82H 114v/114V Pos: on your ass >

< 59h/82H 114v/114V Pos: on your ass >

< 59h/82H 114v/114V Pos: on your ass >

< 72h/82H 114v/114V Pos: on your ass >

< 73h/82H 114v/114V Pos: on your ass >

< 73h/82H 114v/114V Pos: on your ass >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 73h/82H 114v/114V Pos: on your ass >

< 75h/82H 114v/114V Pos: on your ass >

< 75h/82H 114v/114V Pos: on your ass >

< 75h/82H 114v/114V Pos: on your ass >
You wake up.

< 75h/82H 114v/114V Pos: on your ass >
You clamber to your feet.

< 75h/82H 114v/114V Pos: standing >
Travelling along a Smooth Tunnel
Obvious exits: -East  -South

< 75h/82H 114v/114V Pos: standing >
Travelling along a Smooth Tunnel
This tunnel is oddly smooth, obviously worn away by years of wear by some
creature.  The tunnel twists and bends in no obvious pattern.  Small
lines along the tunnel walls seem to indicate that the creature who
made this tunnel fills it completely, although the amount of degeneration
implies that the maker of this tunnel has not traveled its length in a
long time.
Obvious exits: -North -West 
The corpse of a glowing worm is lying here.
A small colorless worm crawls around the tunnel floor.
A small grey worm undulates here.
A small grey worm undulates here.

< 76h/82H 112v/114V Pos: standing >
You quickly scan the area.
A large red worm who is close by to your north.

< 76h/82H 112v/114V Pos: standing >
Travelling along a Smooth Tunnel
This tunnel is oddly smooth, obviously worn away by years of wear by some
creature.  The tunnel twists and bends in no obvious pattern.  Small
lines along the tunnel walls seem to indicate that the creature who
made this tunnel fills it completely, although the amount of degeneration
implies that the maker of this tunnel has not traveled its length in a
long time.
Obvious exits: -East  -South
A large red worm undulates here.

< 76h/82H 110v/114V Pos: standing >
You start chanting...

< 76h/82H 110v/114V Pos: standing >
You complete your spell...
[Damage: 20 ] You chill a large red worm.
The chilling cold causes a large red worm to stammer, apparently weakened.

< 77h/82H 111v/114V Pos: standing >
You start chanting...

< 77h/82H 112v/114V Pos: standing >
A large red worm's fine bite strikes you very hard.
OUCH!  That really did HURT!
You dodge a large red worm's vicious attack.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  small wounds >
 You complete your spell...
[Damage: 18 ] You chill a large red worm.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  small wounds >
 You start chanting...

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  small wounds >
 You complete your spell...
[Damage: 18 ] You chill a large red worm.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 You miss a large red worm.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 You start chanting...

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 You dodge a large red worm's vicious attack.
A large red worm misses you with its clumsy kick at your chest.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 You complete your spell...
[Damage: 18 ] You chill a large red worm.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 You start chanting...

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 A small grey worm enters from the south.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 You complete your spell...
[Damage:  9 ] You chill a large red worm.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 You start chanting...

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 You dodge a large red worm's vicious attack.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 A small grey worm enters from the south.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 You complete your spell...
[Damage:  9 ] You chill a large red worm.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 You miss a large red worm.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 A small colorless worm enters from the east.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 You start chanting...

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  few wounds >
 You complete your spell...
[Damage:  9 ] You chill a large red worm.

< 67h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: small wounds E: worm sta EP:  nasty wounds >
 A large red worm's bite strikes you very hard.
OUCH!  That really did HURT!
A large red worm's bite strikes you very hard.
OUCH!  That really did HURT!
You dodge a large red worm's feeble leg sweep.
You start chanting...

< 47h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: few wounds E: worm sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large red worm!
[Damage: 12 ] [Damage: 12 ] The shadowy hand slashes a large red worm viciously.

< 47h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: few wounds E: worm sta EP:  nasty wounds >
 You start chanting...

< 47h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: few wounds E: worm sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large red worm!
[Damage: 14 ] [Damage: 14 ] The shadowy hand slashes a large red worm viciously.

< 47h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: few wounds E: worm sta EP: pretty hurt >
 [Damage:  1 ] Your crush wounds a large red worm.
You start chanting...

< 47h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: few wounds E: worm sta EP: pretty hurt >
 A large red worm's fine bite seriously wounds you.
OUCH!  That really did HURT!

< 35h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: nasty wounds E: worm sta EP: pretty hurt >
 A small colorless worm leaves south.

< 35h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: nasty wounds E: worm sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large red worm!
[Damage: 19 ] [Damage: 19 ] The shadowy hand slashes a large red worm viciously.

< 35h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: nasty wounds E: worm sta EP:  awful >
 You start chanting...

< 35h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: nasty wounds E: worm sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large red worm!
[Damage:  3 ] [Damage:  3 ] The shadowy hand slashes a large red worm viciously.

< 35h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: nasty wounds E: worm sta EP:  awful >
 You miss a large red worm.

< 35h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: nasty wounds E: worm sta EP:  awful >
 A small grey worm leaves south.
You dodge a large red worm's vicious attack.
You dodge a large red worm's vicious attack.
You duck under a large red worm's lame kick.

< 35h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: nasty wounds E: worm sta EP:  awful >
 You start chanting...

< 35h/82H 113v/114V Pos: standing >
< T: Bannondorf TP: sta TC: nasty wounds E: worm sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large red worm!
[Damage:  0 ] A large red worm is stunned!
[Damage:  9 ] The shadowy hand slashes a large red worm viciously.
A large red worm is mortally wounded, and will die soon, if not aided.

< 35h/82H 113v/114V Pos: standing >
<[Damage:  2 ] Your decent crush hits a large red worm.
A large red worm is mortally wounded, and will die soon, if not aided.
You don't have that spell memorized.

< 35h/82H 113v/114V Pos: standing >
<A small purple worm enters from the east.

< 35h/82H 113v/114V Pos: standing >
<[Damage:  1 ] You kick a large red worm in the belly, mangling several ribs and killing it instantly.
A large red worm is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large red worm's gurgling and choking signals its demise.

< 35h/82H 113v/114V Pos: standing >
You get a red wormhide from the corpse of a large red worm.

< 35h/82H 113v/114V Pos: standing >
You sit down and relax.

< 35h/82H 113v/114V Pos: sitting >
You have memorized the following spells:
( 1st circle)  1 - minor creation
               2 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 2nd) chill touch
   23 seconds:  ( 2nd) chill touch
   34 seconds:  ( 2nd) chill touch
   46 seconds:  ( 2nd) chill touch
   57 seconds:  ( 2nd) chill touch
   69 seconds:  ( 2nd) chill touch
   80 seconds:  ( 2nd) chill touch
   88 seconds:  ( 1st) slashing darkness
   97 seconds:  ( 1st) slashing darkness
  105 seconds:  ( 1st) slashing darkness
  113 seconds:  ( 1st) slashing darkness
  121 seconds:  ( 1st) slashing darkness

You can memorize 5 3rd circle spell(s).
You continue your study.

< 35h/82H 113v/114V Pos: sitting >
You start meditating...

< 35h/82H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 37h/82H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 38h/82H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 42h/82H 114v/114V Pos: sitting >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 42h/82H 114v/114V Pos: sitting >
Autosaving...

< 43h/82H 114v/114V Pos: sitting >
A small colorless worm enters from the south.

< 43h/82H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 43h/82H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 45h/82H 114v/114V Pos: sitting >
A small colorless worm enters from the south.

< 45h/82H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 48h/82H 114v/114V Pos: sitting >

< 49h/82H 114v/114V Pos: sitting >

< 49h/82H 114v/114V Pos: sitting >

< 49h/82H 114v/114V Pos: sitting >

< 49h/82H 114v/114V Pos: sitting >
You have finished memorizing chill touch.
You stop meditating.
Travelling along a Smooth Tunnel
Obvious exits: -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of a large red worm is lying here.
A small colorless worm crawls around the tunnel floor.
A small colorless worm crawls around the tunnel floor.
A small purple worm undulates here.
A small grey worm undulates here.

< 49h/82H 114v/114V Pos: sitting >
You start meditating...

< 49h/82H 114v/114V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 50h/82H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.

< 51h/82H 114v/114V Pos: sitting >
A small colorless worm leaves south.

< 53h/82H 114v/114V Pos: sitting >
A small purple worm leaves south.

< 53h/82H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.

< 53h/82H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.

< 56h/82H 114v/114V Pos: sitting >
A Dwarf enters from the east.

< 57h/82H 114v/114V Pos: sitting >
A Dwarf leaves east.

< 57h/82H 114v/114V Pos: sitting >
A small grey worm leaves east.

< 57h/82H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.

< 58h/82H 114v/114V Pos: sitting >
A Dwarf enters from the east.

< 59h/82H 114v/114V Pos: sitting >
You dodge a bash from a Dwarf, who loses his balance and falls.

< 59h/82H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 60h/82H 114v/114V Pos: sitting >
You clamber to your feet.

< 60h/82H 114v/114V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 61h/82H 114v/114V Pos: standing >
A Dwarf clambers to his feet.

< 61h/82H 114v/114V Pos: standing >
You are knocked to the ground by a Dwarf's skillful bash!

< 54h/82H 114v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at him.
A Minotaur stumbles out of the wormhole.

< 54h/82H 114v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 54h/82H 114v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Dwarf's impressive crush enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Dwarf's crush enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
A Dwarf's crush grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 0h/82H 114v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at him.

< 0h/82H 114v/114V Pos: sitting >
< T: Bannondorf TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A Minotaur suddenly attacks YOU!
A Minotaur crushes your chest, and all your hopes of escaping this battle alive.