The death of [51 Psycheporter] Zarkov The Resistance (Githzerai)

in Along the Beach

from the perspective of [51 Necrolyte] Kesk The Resistance (Githzerai)

<worn as a badge>    a ball of crackling energy [superior] (glowing)
<worn on head>       the crown of Aramus (glowing) (humming)[163h 42m 25s]
<worn on eyes>       some catseye inventor's goggles (glowing)
<worn in ear>        a glowing jade earring (glowing) [82%]
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   an unearthly emerald pendant from Du'Maathe Castle [83%]
<worn around neck>   a cloak of dragons (glowing) [81%]
<worn on body>       some flowing spidersilk robes covered in shadows [superior]
<worn about body>    a vaporous cloak of crimson death [89%]
<worn as quiver>     a bloody gem quiver [59%]
<worn about waist>   a belt of dangling rat and bat skulls
<worn on belt buckle>an obsidian hookah
<attached to belt>   an orb of mental toughness [superior] (humming) [80%]
<attached to belt>   an old tome entitled 'Advanced Magic Missile Techniques' [poor]
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [78%]
<held as shield>     a well-used flesh buckler from Du'Maathe Castle [54%]
<worn around wrist>  a bracelet of magical steel [superior]
<worn around wrist>  a thick, smooth blackrock bracelet (humming)
<worn on hands>      a pair of delicate spider silk gloves [superior]
<worn on finger>     a ring of sandstone [superior]
<worn on finger>     a silvery ring with engraved sigils [superior] (glowing)
<held>               the globe of shadows (invis)[199h 4m 39s]
<worn on legs>       some ruby studded greaves (glowing)
<worn on feet>       some bloody stone boots from Du'Maathe Castle [75%]

   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
A large wall of bones is here to the west.
The Destroyer Icebreaker VICTORY floats here.
The Galleon SuperFly floats here.
The Ketch Poopsloop floats here.
The Destroyer Titanic! floats here.
The Ketch GoofOff floats here.
The lich of a sleepy soldier stands here. (minion) 
The lich of a desert dweller stands here. (minion) 
The lich of a desert dweller sits in mid-air here, fighting Lazz. (minion) 
The lich of Narggle stands in mid-air here, fighting Lazz. (minion) 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
*Mrf  The Resistance (Minotaur)(large) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting the lich of a desert dweller.(Gold Aura)
*Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 741h/741H 175v/175V Pos: standing >

< 741h/741H 175v/175V Pos: standing >
An air elemental disembarks from the Ketch GoofOff.
An air elemental disembarks from the Ketch GoofOff.
An air elemental disembarks from the Ketch GoofOff.

< 741h/741H 175v/175V Pos: standing >
Ok.
The lich of a desert dweller seems a bit busy at the moment, try later.
The lich of Narggle seems a bit busy at the moment, try later.

< 741h/741H 175v/175V Pos: standing >
Jov disembarks from the Ketch GoofOff.

< 741h/741H 175v/175V Pos: standing >
Lazz parries the lich of a desert dweller's lunge at him.

< 741h/741H 175v/175V Pos: standing >
Lazz's bludgeon grazes the lich of a desert dweller.
Lazz's weak pierce grazes the lich of a desert dweller.
Lazz's weak bludgeon grazes the lich of a desert dweller.
Lazz's weak bludgeon grazes the lich of a desert dweller.
Lazz's icy mace dubbed 'Rising Frost' calls upon the chill of night.
Lazz unleashes a blast of freezing wind at the lich of a desert dweller, encasing it in a layer of frost.
Lazz's spell flows around the lich of a desert dweller, leaving it unharmed!
The lich of a desert dweller sags, apparently weakened from the frigid cold!
Obi disembarks from the Destroyer Titanic!.

< 741h/741H 175v/175V Pos: standing >
Lazz parries the lich of Narggle's lunge at him.
The lich of Narggle's weak punch grazes Lazz.

< 741h/741H 175v/175V Pos: standing >
Ok.
The lich of a desert dweller seems a bit busy at the moment, try later.
The unmistakable scent of fresh blood can be smelled as the lich of Narggle dies in agony.
The lich of Narggle is dead! R.I.P.

< 741h/741H 175v/175V Pos: standing >
The lich of a desert dweller's weak punch grazes Lazz.

< 741h/741H 175v/175V Pos: standing >
Lazz's weak bludgeon grazes the lich of a desert dweller.
Lazz's pierce grazes the lich of a desert dweller.
Lazz's weak bludgeon grazes the lich of a desert dweller.
Lazz's bludgeon grazes the lich of a desert dweller.

< 741h/741H 175v/175V Pos: standing >

< 741h/741H 175v/175V Pos: standing >
Nz boards the Ketch GoofOff.

< 741h/741H 175v/175V Pos: standing >
The lich of a desert dweller clambers to its feet.

< 741h/741H 175v/175V Pos: standing >
Lazz parries the lich of a desert dweller's lunge at him.
Lazz dodges the lich of a desert dweller's attack.

< 741h/741H 175v/175V Pos: standing >
Nz disembarks from the Ketch GoofOff.

< 741h/741H 175v/175V Pos: standing >
Lazz's fine bludgeon grazes the lich of a desert dweller.
Lazz's fine pierce grazes the lich of a desert dweller.
Lazz's bludgeon grazes the lich of a desert dweller.
The lich of a desert dweller dodges Lazz's attack.

< 741h/741H 175v/175V Pos: standing >
Ok.
The lich of a desert dweller's death cry reverberates in your head as it falls to the ground.
The lich of a desert dweller is dead! R.I.P.
The lich of Narggle seems a bit busy at the moment, try later.

< 741h/741H 175v/175V Pos: standing >
Nz boards the Ketch Poopsloop.

< 741h/741H 175v/175V Pos: standing >
Nz disembarks from the Ketch Poopsloop.

< 741h/741H 175v/175V Pos: standing >

< 741h/741H 175v/175V Pos: standing >
On the Merchant Dock
Obvious exits: -North -East  -West 
A large wall of bones is here to the west.
The Destroyer Icebreaker VICTORY floats here.
The Galleon SuperFly floats here.
The Ketch Poopsloop floats here.
The Destroyer Titanic! floats here.
The Ketch GoofOff floats here.
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
*Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Jov  The Resistance (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
The lich of a sleepy soldier stands here. (minion) 
The lich of a desert dweller stands here. (minion) 
The lich of Narggle stands here. (minion) 
*Mrf  The Resistance (Minotaur)(large) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 741h/741H 175v/175V Pos: standing >

< 741h/741H 175v/175V Pos: standing >

< 741h/741H 175v/175V Pos: standing >
Zarkov boards the Destroyer Icebreaker VICTORY.

< 741h/741H 175v/175V Pos: standing >

< 741h/741H 175v/175V Pos: standing >
You start chanting...
You snap into visibility.

< 741h/741H 175v/175V Pos: standing >
Zarkov disembarks from the Destroyer Icebreaker VICTORY.

< 741h/741H 175v/175V Pos: standing >
You snap into visibility.
Casting: dispel magic *

< 741h/741H 175v/175V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
You complete your spell...
A wall of bones crumbles to dust and blows away.

< 741h/741H 175v/175V Pos: standing >
On the Merchant Dock
Obvious exits: -North -East  -West 
The Destroyer Icebreaker VICTORY floats here.
The Galleon SuperFly floats here.
The Ketch Poopsloop floats here.
The Destroyer Titanic! floats here.
The Ketch GoofOff floats here.
*Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
*Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Jov  The Resistance (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
The lich of a sleepy soldier stands here. (minion) 
The lich of a desert dweller stands here. (minion) 
The lich of Narggle stands here. (minion) 
*Mrf  The Resistance (Minotaur)(large) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 741h/741H 175v/175V Pos: standing >
You quickly scan the area.
You see nothing.

< 741h/741H 175v/175V Pos: standing >
You quickly scan the area.
You see nothing.

< 741h/741H 175v/175V Pos: standing >
You quickly scan the area.
You see nothing.

< 741h/741H 175v/175V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 

< 741h/741H 175v/175V Pos: standing >

< 741h/741H 175v/175V Pos: standing >

< 741h/741H 175v/175V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
Lazz enters from the east.
Jov enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Obi enters from the east.
Zarkov enters from the east.
The lich of a sleepy soldier enters from the east.
The lich of a desert dweller enters from the east.
The lich of a desert dweller enters from the east.
The lich of Narggle enters from the east.

< 741h/741H 174v/175V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South

< 741h/741H 174v/175V Pos: standing >
Looks like an exit.
You extend your sights westward.
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 

< 741h/741H 174v/175V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 
*A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.
*A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here. (Non-Fraggable)
*A Drow Elf (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.
*A Kobold (tiny) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.
*A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A Troll (large) Spawn  *-* Bloodlust *-* stands in mid-air here.
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.
Lazz enters from the east.
Jov enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Obi enters from the east.
Zarkov enters from the east.
The lich of a sleepy soldier enters from the east.
The lich of a desert dweller enters from the east.
The lich of a desert dweller enters from the east.
The lich of Narggle enters from the east.

< 741h/741H 173v/175V Pos: standing >
An Orc stutters in his song, and falls silent.
An Orc blushes furiously, his cheeks red with embarrassment.

< 741h/741H 173v/175V Pos: standing >
Looks like an exit.
You extend your sights northward.
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
A drunk sailor stands in mid-air here.
A Kobold leaves east.
A Troll leaves east.
A Troll leaves east.
A Kobold leaves east.
An Orc leaves east.
A Troll leaves east.
An Orc leaves east.
A Troll leaves east.

< 741h/741H 174v/175V Pos: standing >
A Kobold enters from the east.
A Troll enters from the east.
A Troll enters from the east.
A Kobold enters from the east.
An Orc enters from the east.
A Troll enters from the east.
An Orc enters from the east.
A Troll enters from the east.

< 741h/741H 175v/175V Pos: standing >
Alas, you cannot go that way. . . .

< 741h/741H 175v/175V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
A drunk sailor stands in mid-air here.
Lazz enters from the south.
Jov enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Obi enters from the south.
Zarkov enters from the south.
The lich of a sleepy soldier enters from the south.
The lich of a desert dweller enters from the south.
The lich of a desert dweller enters from the south.
The lich of Narggle enters from the south.

< 741h/741H 174v/175V Pos: standing >
Jov sits down in a comfortable spot.

< 741h/741H 174v/175V Pos: standing >
Jov clambers to his feet.

< 741h/741H 174v/175V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South
Lazz enters from the south.
Jov enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Obi enters from the south.
Zarkov enters from the south.
The lich of a sleepy soldier enters from the south.
The lich of a desert dweller enters from the south.
The lich of a desert dweller enters from the south.
The lich of Narggle enters from the south.

< 741h/741H 173v/175V Pos: standing >

< 741h/741H 173v/175V Pos: standing >

< 741h/741H 174v/175V Pos: standing >

< 741h/741H 175v/175V Pos: standing >
Ok.
The lich of Narggle leaves south.
The lich of a desert dweller leaves south.
The lich of a desert dweller leaves south.
The lich of a sleepy soldier leaves south.

< 741h/741H 175v/175V Pos: standing >

< 741h/741H 175v/175V Pos: standing >

< 741h/741H 175v/175V Pos: standing >
Along the Beach
Obvious exits: -North -East  -South
*Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Jov  The Resistance (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 741h/741H 175v/175V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
The lich of a sleepy soldier stands here. (minion) 
The lich of a desert dweller stands here. (minion) 
The lich of a desert dweller stands here. (minion) 
The lich of Narggle stands here. (minion) 
A drunk sailor stands in mid-air here.
Lazz enters from the north.
Jov enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Obi enters from the north.
Zarkov enters from the north.

< 741h/741H 174v/175V Pos: standing >
A Kobold enters from the south.
A Troll enters from the south.
A Troll enters from the south.
A Kobold enters from the south.
An Orc enters from the south.
A Troll enters from the south.
An Orc enters from the south.
A Troll enters from the south.

< 741h/741H 174v/175V Pos: standing >
A Troll snaps into visibility.
A Kobold leaves north.
A Troll leaves north.
A Troll leaves north.
A Kobold leaves north.
An Orc leaves north.
An Orc leaves north.
A Troll leaves north.

< 741h/741H 174v/175V Pos: standing >
A Kobold enters from the north.
A Troll enters from the north.
A Troll enters from the north.
A Kobold enters from the north.
An Orc enters from the north.
An Orc enters from the north.
A Troll enters from the north.
A Troll grasps his totem tightly, and begins communing with the spirits.
A Troll starts casting an offensive spell called 'arieks shattering iceball'.
A Troll snaps into visibility.

< 741h/741H 174v/175V Pos: standing >
Jov starts casting a spell called 'improved invisibility'.

< 741h/741H 174v/175V Pos: standing >
Zarkov snaps into visibility.
A Troll fills with BLooDLuST and makes a ferocious leap at Zarkov!
A Troll knocks Zarkov down with a mighty blow!

< 741h/741H 174v/175V Pos: standing >
A Troll misses Zarkov.
A Troll's feeble bludgeon grazes Zarkov.
Ok.
The lich of a sleepy soldier starts casting an offensive spell.
The lich of a desert dweller starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a desert dweller starts casting an offensive spell.
The lich of Narggle starts casting an offensive spell called 'bigbys clenched fist'.
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell called 'greater soul disturbance'.

< 741h/741H 174v/175V Pos: standing >
A Drow Elf starts casting an offensive spell called 'electrical execution'.
A Drow Elf snaps into visibility.

< 741h/741H 174v/175V Pos: standing >
Jov completes his spell...
Jov utters the words 'uwsfazze uizuguburuhl'
Jov slowly fades out of existence.
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at Jov.
Jov snaps into visibility.
Jov's entire body spasms uncontrollably as his soul is viciously attacked by a Kobold.
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at Zarkov.
A Troll's spell flows around Zarkov, leaving it unharmed!
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 741h/741H 174v/175V Pos: standing >
Obi starts to chant in a deep voice.
Obi snaps into visibility.
A Troll snaps into visibility.
Obi touches a Troll with his vibrating palm, sending him into spasms of agony.

< 741h/741H 174v/175V Pos: standing >
The lich of a sleepy soldier completes its spell...
The lich of a sleepy soldier utters the words 'buoblg qrunsoqpze yugh'
The lich of a sleepy soldier's fist beats the life out of a Troll, blood pours from his body!
The lich of a desert dweller completes its spell...
The lich of a desert dweller utters the words 'buoblg qrunsoqpze yugh'
The lich of a desert dweller's fist beats the life out of a Troll, blood pours from his body!
The lich of a desert dweller completes its spell...
The lich of a desert dweller utters the words 'buoblg qrunsoqpze yugh'
The lich of a desert dweller's fist beats the life out of a Troll, blood pours from his body!
Obi snaps into visibility.
Obi's punch grazes a Troll.
Obi's punch wounds a Troll.
Obi's decent punch grazes a Troll.
Obi pokes a Troll really hard, making you wince.
Obi's punch grazes a Troll.

< 741h/741H 174v/175V Pos: standing >
An Orc starts casting an offensive spell.

< 741h/741H 174v/175V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf's spell flows around Zarkov, leaving it unharmed!
A Troll misses Obi.
A Troll misses Obi.
A Troll snaps into visibility.
Obi snaps into visibility.

< 741h/741H 174v/175V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'efzae xazz'
A dark, freezing cold wave sent by a Kobold slowly covers Jov making him choke and freeze.
An Orc completes his spell...
An Orc utters the words 'jiparl xafe'
An Orc sends Zarkov reeling with an unholy word.
An Orc sends Obi reeling with an unholy word.
An air elemental snaps into visibility.
An Orc sends an air elemental reeling with an unholy word.
An Orc's spell flows around an air elemental, leaving it unharmed!
An air elemental snaps into visibility.
An air elemental snaps into visibility.
An Orc sends an air elemental reeling with an unholy word.
An Orc sends Jov reeling with an unholy word.
An Orc sends Lazz reeling with an unholy word.
You are sent reeling by an Orc's unholy word.

< 677h/741H 174v/175V Pos: standing >
The lich of Narggle completes its spell...
The lich of Narggle utters the words 'buoblg qrunsoqpze yugh'
A Troll snaps into visibility.
The lich of Narggle's fist beats the life out of a Troll, blood pours from his body!
A Kobold snaps into visibility.
A dark blue, bitterly icy wave flows over Jov.
A Troll starts casting an offensive spell called 'arieks shattering iceball'.

< 677h/741H 174v/175V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 677h/741H 174v/175V Pos: standing >
An Orc starts casting a spell.

< 677h/741H 174v/175V Pos: standing >
A Troll snaps into visibility.
An Orc completes his spell...
An Orc utters the words 'jiparl xafe'
An Orc sends Zarkov reeling with an unholy word.
Obi snaps into visibility.
An Orc sends Obi reeling with an unholy word.
An Orc's spell flows around an air elemental, leaving it unharmed!
An air elemental snaps into visibility.
An Orc sends an air elemental reeling with an unholy word.
An Orc's spell flows around an air elemental, leaving it unharmed!
An Orc sends Jov reeling with an unholy word.
An Orc's spell flows around Lazz, leaving him unharmed!
You are sent reeling by an Orc's unholy word.

< 613h/741H 174v/175V Pos: standing >
A Drow Elf snaps into visibility.
Electrical arcs continue to blacken and pincushion Zarkov.
An air elemental snaps into visibility.
An air elemental's crush grazes an Orc.
An air elemental's feeble crush grazes an Orc.
An air elemental's feeble crush grazes an Orc.
An air elemental misses an Orc.
An air elemental misses an Orc.
An Orc blocks an air elemental's lunge at him.
An air elemental misses an Orc.
An air elemental misses an Orc.

< 613h/741H 174v/175V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'electrical execution'
Zarkov is engulfed by a shower of arcing electricity sent by a Drow Elf.
Jov starts casting a spell called 'teleport'.

< 613h/741H 174v/175V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at Zarkov.
A Troll's iceball shatters upon impacting Zarkov, rending flesh and sending blood flying.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 613h/741H 174v/175V Pos: standing >
Ok.
The lich of a sleepy soldier starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a desert dweller starts casting an offensive spell.
The lich of a desert dweller starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Narggle starts casting an offensive spell called 'bigbys clenched fist'.
An Orc starts casting a spell.
An Orc starts playing a silvery trumpet horn with engraved sigils and singing aloud.
An Orc stutters in his song, and falls silent.
An Orc blushes furiously, his cheeks red with embarrassment.

< 613h/741H 174v/175V Pos: standing >
An air elemental's crush grazes an Orc.
An air elemental's feeble crush grazes an Orc.
An Orc blocks an air elemental's lunge at him.
An air elemental's feeble crush grazes an Orc.
A Troll snaps into visibility.
Zarkov avoids being bashed by a Troll, who loses his balance and falls.

< 613h/741H 174v/175V Pos: standing >
Jov completes his spell...
Jov utters the word 'hzrzsafh'
Jov slowly fades out of existence.
A Drow Elf starts casting an offensive spell called 'electrical execution'.
A Drow Elf snaps into visibility.

< 613h/741H 174v/175V Pos: standing >
Obi snaps into visibility.
A Troll snaps into visibility.
Obi pokes a Troll really hard, making you wince.
A Troll dodges Obi's attack.
Obi pokes a Troll really hard, making you wince.
Obi's punch wounds a Troll.
The aura of displacement around Zarkov absorbs most of the assault!
A Troll's feeble bludgeon grazes Zarkov.
A Troll's weak bludgeon wounds Zarkov.
A Troll's mace of the earth summons the power of the earth and rock at Zarkov.
A Troll causes an EARTHQUAKE!
A Troll staggers slightly but manages to keep his balance.
An Orc staggers slightly but manages to keep his balance.
An Orc staggers and falls to his knees!
A Drow Elf seems unaffected by the quake.
A Kobold staggers slightly but manages to keep his balance.
A Kobold staggers slightly but manages to keep his balance.
A Troll staggers slightly but manages to keep his balance.
Zarkov seems unaffected by the quake.
Obi staggers and almost falls!
An air elemental seems unaffected by the quake.
An air elemental seems unaffected by the quake.
An air elemental seems unaffected by the quake.
Lazz staggers and almost falls!
You stagger and almost break your leg!
The lich of a sleepy soldier staggers and almost falls!
The lich of a desert dweller staggers and almost falls!
The lich of a desert dweller staggers and almost falls!
The lich of Narggle staggers and almost falls!
A drunk sailor staggers and almost falls!
A deadly rain of rocks and earth falls from above!
A rain of earth and stone crushes Zarkov.
A rain of earth and stone crushes Obi.
A Troll's spell flows around an air elemental, leaving it unharmed!
A rain of earth and stone crushes an air elemental.
A rain of earth and stone crushes an air elemental.
A rain of earth and stone crushes the lich of a sleepy soldier.
A Troll's spell flows around the lich of a desert dweller, leaving it unharmed!
A rain of earth and stone crushes the lich of a desert dweller.
A rain of earth and stone crushes the lich of Narggle.
A rain of earth and stone crushes a drunk sailor.
A Troll causes an EARTHQUAKE!
A Troll staggers slightly but manages to keep his balance.
An Orc staggers slightly but manages to keep his balance.
A Drow Elf seems unaffected by the quake.
A Kobold staggers slightly but manages to keep his balance.
A Kobold staggers slightly but manages to keep his balance.
A Troll staggers slightly but manages to keep his balance.
Zarkov seems unaffected by the quake.
Obi staggers and almost falls!
An air elemental seems unaffected by the quake.
An air elemental seems unaffected by the quake.
An air elemental seems unaffected by the quake.
Lazz crashes to the ground!
You stagger and almost break your leg!
The lich of a sleepy soldier staggers and almost falls!
The lich of a desert dweller staggers and almost falls!
The lich of a desert dweller crashes to the ground!
The lich of Narggle staggers and almost falls!
A drunk sailor staggers and almost falls!
Looking panicked, Zarkov scrambles madly to its feet!
Obi settles to his knees.

< 603h/741H 174v/175V Pos: standing >
< T: Zarkov TP: sta TC: awful E: A Troll sta EP: excellent >
 A Kobold snaps into visibility.
The lich of a sleepy soldier completes its spell...
The lich of a sleepy soldier utters the words 'buoblg qrunsoqpze yugh'
The lich of a sleepy soldier's fist beats the life out of a Troll, blood pours from his body!
The lich of Narggle completes its spell...
The lich of Narggle utters the words 'buoblg qrunsoqpze yugh'
The lich of Narggle's fist beats the life out of a Troll, blood pours from his body!
A drunk sailor misses a Troll.
A Troll dodges a drunk sailor's attack.
A drunk sailor whacks a Troll in the side with a sound kick.
Obi snaps into visibility.
Obi's leap knocks into a Troll, sending him slightly off balance...
A Troll leaps at Lazz only to realize he is down already.

< 603h/741H 174v/175V Pos: standing >
< T: Zarkov TP: sta TC: awful E: A Troll sta EP: few scratches >
 A Drow Elf's spell flows around Zarkov, leaving it unharmed!
The lich of a desert dweller continues preparing its spell from the ground...
Lazz clambers to his feet.

< 603h/741H 174v/175V Pos: standing >
< T: Zarkov TP: sta TC: awful E: A Troll sta EP: few scratches >
 A Drow Elf's spell flows around Zarkov, leaving it unharmed!

< 603h/741H 174v/175V Pos: standing >
< T: Zarkov TP: sta TC: awful E: A Troll sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
Zarkov twitches and jerks violently to death from a Drow Elf's shower of arcing electricity!
Zarkov's charm made of dwarf bone exploded spreading charges of electrical energy!
Zarkov's belt of dangling rat and bat skulls exploded spreading charges of electrical energy!
Zarkov is dead! R.I.P.