The death of [24 Cleric] Tzun (Human)

in The Center of a Bandit Camp

from the perspective of [24 Cleric] Tzun (Human)

<worn as a badge>    an unearthly clay badge
<worn on head>       a well-crafted sapphire skull
<worn on body>       a suit of giant platemail
<worn about body>    a large sand covered apron
<worn about waist>   a dark hardwood girth
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a little round wooden shield
<primary weapon>     a stout oaken cudgel
<worn on legs>       a pair of thin cloth pants

Obvious exits: -North -East 
The corpse of an experienced bandit warrior is lying here.
A leather hammock is affixed to the wall

< 194h/228H 110v/112V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North# -East  -South
[2] The corpse of an experienced bandit warrior is lying here.

< 194h/228H 109v/112V Pos: standing >
Ok.

< 194h/228H 111v/112V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the east while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northwest where a crowd of people have gathered. Because this place
is so open it would be a bad place to be caught if the bandits were
searching here.
Obvious exits: -North -East # -South -West 
A wooden sign is tacked to the southern door

< 194h/228H 111v/112V Pos: standing >
Ok.

< 195h/228H 111v/112V Pos: standing >
A Path Near the Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the north where a crowd of
people have gathered. Because this place is so open it would be a bad place
to be caught if the bandits were searching here. Eastwards continues the
path near the auction while west leads a fair distance away to the entrance
of a wooden structure. Southwards leads to a path out of the center of the
slave auction and near the entrance to a cattle pen.
Obvious exits: -North -East  -South -West 

< 195h/228H 110v/112V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A merchant stands here struggling to hear the auctioneer.(Red Aura)
A merchant stands here struggling to hear the auctioneer.(Red Aura)
A powerful looking guard stands here watching the auction.(Red Aura)
A powerful looking guard stands here watching the auction.(Red Aura)
A powerful looking guard stands here watching the auction.(Red Aura)
A powerful looking guard stands here watching the auction.(Red Aura)

< 195h/228H 109v/112V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A rich looking merchant stands here yelling out bids.(Red Aura)

< 195h/228H 108v/112V Pos: standing >
An auction guard enters from the south.
An auction guard enters from the south.
An auction guard enters from the south.
A Path Near a Slave Pen
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Northwards is the wall of the bandit leaders home. The actual
auction is being held to the southeast where a crowd of people have
gathered. Because this place is so open it would be a bad place to be caught
if the bandits were searching here. Eastwards leads to the entrance of
a wooden structure while to the north the entrance to a slave pen can be
seen. It can be seen from here that the condition of the slave pen is
terrible and very unsanitary.
Obvious exits: -North# -East  -South -West 

< 195h/228H 107v/112V Pos: standing >
Ok.

< 195h/228H 109v/112V Pos: standing >
Inside a Slave Pen
    The condition of this pen is absolutely wretched. One could say that
the condition of the cattle pen is luxurious compared to this place.
Slaves unfortunate enough to be kept here are forced to live in their own
filth. Numerous rats can be heard scurrying across the floor and
occasionally huge bugs can be seen running across the pen. The pen is
very small too and the slaves are forced to live with little room to
lie down. Diseased blood and other bodily fluids can be seen on the ground
further showing how disgusting a place this is.
Obvious exits: -North -South
The corpse of a bandit guard is lying here.
(Q)A group of emaciated slaves stand here, desperate for a chance to escape.
A huge cockroach can be seen here scurrying around on the floor.
A huge cockroach can be seen here scurrying around on the floor.
A bandit stands here watching the slaves closely.(Red Aura)

< 195h/228H 109v/112V Pos: standing >
Ok.

< 196h/228H 111v/112V Pos: standing >
Inside a Slave Pen
    The condition of this pen is absolutely wretched. One could say that
the condition of the cattle pen is luxurious compared to this place.
Slaves unfortunate enough to be kept here are forced to live in their own
filth. Numerous rats can be heard scurrying across the floor and
occasionally huge bugs can be seen running across the pen. The pen is
very small too and the slaves are forced to live with little room to
lie down. Diseased blood and other bodily fluids can be seen on the ground
further showing how disgusting a place this is. There is a view of the
northern wall of the camp to the north.
Obvious exits: -South
The corpse of a bandit guard is lying here.
(Q)A group of emaciated slaves stand here, desperate for a chance to escape.
A bandit stands here watching the slaves closely.(Red Aura)

< 196h/228H 110v/112V Pos: standing >
You start chanting...
You dodge a bash from a bandit guard, who loses his balance and falls.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP: excellent >
 You complete your spell...
[Damage: 27 ] Your touch sends wracking pains through a bandit guard's body.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  small wounds >
 You start chanting...

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  small wounds >
 Casting: cause critical **

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  small wounds >
 A huge cockroach enters from the south.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  small wounds >
 Casting: cause critical 

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  small wounds >
 You complete your spell...
[Damage: 23 ] Your touch sends wracking pains through a bandit guard's body.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  few wounds >
 You start chanting...

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  few wounds >
 A bandit guard rises to his feet.
You block a bandit guard's lunge at you.
You duck under a bandit guard's lame kick.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 Casting: cause critical 

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You complete your spell...
[Damage: 23 ] Your touch sends wracking pains through a bandit guard's body.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You start chanting...

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 A huge cockroach leaves south.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You dodge a bandit guard's vicious attack.
You dodge a bandit guard's vicious attack.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 Casting: cause critical *

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 Casting: cause critical 

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You complete your spell...
[Damage: 27 ] Your touch sends wracking pains through a bandit guard's body.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You start chanting...

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 Casting: cause critical 
You block a bandit guard's lunge at you.
You block a bandit guard's feeble kick with your arm.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You complete your spell...
[Damage: 27 ] Your touch sends wracking pains through a bandit guard's body.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You miss a bandit guard.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You start chanting...

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 Casting: cause critical **

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You dodge a bandit guard's vicious attack.
You dodge a bandit guard's vicious attack.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You complete your spell...
[Damage: 25 ] Your touch sends wracking pains through a bandit guard's body.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 You start chanting...

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 Casting: cause critical *
You block a bandit guard's lunge at you.
You dodge a bash from a bandit guard, who loses his balance and falls.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP: pretty hurt >
 You complete your spell...
[Damage: 26 ] Your touch sends wracking pains through a bandit guard's body.
You miss a bandit guard.

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  awful >
 Inside a Slave Pen
Obvious exits: -South
The corpse of a bandit guard is lying here.
(Q)A group of emaciated slaves stand here, desperate for a chance to escape.
A bandit guard crouches here, fighting YOU!(Red Aura)

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  awful >
 Inside a Slave Pen
Obvious exits: -South
The corpse of a bandit guard is lying here.
(Q)A group of emaciated slaves stand here, desperate for a chance to escape.
A bandit guard crouches here, fighting YOU!(Red Aura)

< 197h/228H 112v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  awful >
 You attempt to flee...
Inside a Slave Pen
    The condition of this pen is absolutely wretched. One could say that
the condition of the cattle pen is luxurious compared to this place.
Slaves unfortunate enough to be kept here are forced to live in their own
filth. Numerous rats can be heard scurrying across the floor and
occasionally huge bugs can be seen running across the pen. The pen is
very small too and the slaves are forced to live with little room to
lie down. Diseased blood and other bodily fluids can be seen on the ground
further showing how disgusting a place this is.
Obvious exits: -North -South#
The corpse of a bandit guard is lying here.
A huge cockroach can be seen here scurrying around on the floor.
(Q)A group of emaciated slaves stand here, desperate for a chance to escape.
A huge cockroach can be seen here scurrying around on the floor.
A bandit stands here watching the slaves closely.(Red Aura)
You flee southward!

< 197h/228H 84v/112V Pos: standing >
You sit down and relax.

< 197h/228H 85v/112V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - heal
( 4th circle)  1 - protection from evil
               5 - invigorate
( 2nd circle)  5 - blindness
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless
               1 - cure light
               1 - detect evil
               2 - detect good
               2 - turn undead

And you are currently praying for the following spells:
    9 seconds:  ( 3rd) cause critical
   19 seconds:  ( 3rd) cause critical
   29 seconds:  ( 3rd) cause critical
   39 seconds:  ( 3rd) cause critical
   48 seconds:  ( 3rd) cause critical
   58 seconds:  ( 3rd) cause critical
   68 seconds:  ( 3rd) cause critical

You can pray no more spells.
You continue your praying.

< 197h/228H 85v/112V Pos: sitting >
You start meditating...

< 197h/228H 86v/112V Pos: sitting >
You have finished praying for cause critical.

< 198h/228H 100v/112V Pos: sitting >
You have finished praying for cause critical.

< 199h/228H 112v/112V Pos: sitting >
You have finished praying for cause critical.

< 201h/228H 112v/112V Pos: sitting >
The bandit guard looks you up and down and smirks.

'Gonna try something?  Bring it on!'


< 202h/228H 112v/112V Pos: sitting >
You have finished praying for cause critical.

< 203h/228H 112v/112V Pos: sitting >
The slaves begin to shout excitedly when they see you.

'The key! The guard has the key to our shackles!  Slay him!'


< 203h/228H 112v/112V Pos: sitting >
The bandit guard looks you up and down and smirks.

'Gonna try something?  Bring it on!'


< 205h/228H 112v/112V Pos: sitting >
You have finished praying for cause critical.

< 206h/228H 112v/112V Pos: sitting >
A huge cockroach leaves north.

< 206h/228H 112v/112V Pos: sitting >
You have finished praying for cause critical.

< 207h/228H 112v/112V Pos: sitting >
You have finished praying for cause critical.
Your prayers are complete.

< 209h/228H 112v/112V Pos: sitting >
You clamber to your feet.

< 210h/228H 112v/112V Pos: standing >
Inside a Slave Pen
    The condition of this pen is absolutely wretched. One could say that
the condition of the cattle pen is luxurious compared to this place.
Slaves unfortunate enough to be kept here are forced to live in their own
filth. Numerous rats can be heard scurrying across the floor and
occasionally huge bugs can be seen running across the pen. The pen is
very small too and the slaves are forced to live with little room to
lie down. Diseased blood and other bodily fluids can be seen on the ground
further showing how disgusting a place this is. There is a view of the
northern wall of the camp to the north.
Obvious exits: -South
The corpse of a bandit guard is lying here.
A huge cockroach can be seen here scurrying around on the floor.
(Q)A group of emaciated slaves stand here, desperate for a chance to escape.
A bandit stands here watching the slaves closely.(Red Aura)

< 210h/228H 111v/112V Pos: standing >
You are knocked to the ground by a bandit guard's mighty bash!
You block a bandit guard's lunge at you.
A bandit guard misses you.

< 208h/228H 111v/112V Pos: sitting >
< T: Tzun TP: sit TC:few scratches E: bandit sta EP:  awful >
 A bandit guard dodges your futile attack.

< 208h/228H 111v/112V Pos: sitting >
< T: Tzun TP: sit TC:few scratches E: bandit sta EP:  awful >
 -=[A bandit guard's punch strikes you.]=-
A bandit guard misses you.

< 196h/228H 111v/112V Pos: sitting >
< T: Tzun TP: sit TC: small wounds E: bandit sta EP:  awful >
 A bandit guard dodges your futile attack.

< 196h/228H 111v/112V Pos: sitting >
< T: Tzun TP: sit TC: small wounds E: bandit sta EP:  awful >
 You clamber to your feet.

< 196h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  awful >
 You start chanting...

< 196h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  awful >
 You dodge a bandit guard's vicious attack.
You dodge a bandit guard's vicious attack.

< 196h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  awful >
 Casting: cause critical **

< 196h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  awful >
 You complete your spell...
[Damage: 24 ] You kill a bandit guard with a critical touch.
A bandit guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A bandit guard's death cry reverberates in your head as he falls to the ground.
It appears you were able to salvage a piece of equipment from your enemy.

< 196h/228H 111v/112V Pos: standing >
You are already standing.

< 196h/228H 111v/112V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 196h/228H 111v/112V Pos: standing >
You get a shackle key from the corpse of a bandit guard.
You get a small pile of coins from the corpse of a bandit guard.
There were: 1 platinum coin, 7 gold coins, 12 silver coins, 17 copper coins. 
You get some pitted obsidian sleeves from the corpse of a bandit guard.

< 196h/228H 111v/112V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 12 silver, and 17 copper coins into a rugged adventurers satchel.

< 196h/228H 112v/112V Pos: standing >
You sit down and relax.

< 196h/228H 112v/112V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - heal
( 4th circle)  1 - protection from evil
               5 - invigorate
( 3rd circle)  6 - cause critical
( 2nd circle)  5 - blindness
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless
               1 - cure light
               1 - detect evil
               2 - detect good
               2 - turn undead

And you are currently praying for the following spells:
    9 seconds:  ( 3rd) cause critical

You can pray no more spells.
You continue your praying.

< 196h/228H 112v/112V Pos: sitting >
You start meditating...

< 196h/228H 112v/112V Pos: sitting >
You stop meditating.

This item is from the zone: Heaven.
'some pitted obsidian sleeves'
Weight 5, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 4
Some pitted obsidian sleeves has an item value of 61.
Some pitted obsidian sleeves is made of obsidian and appears to be of average quality.
Some pitted obsidian sleeves has an item value of 61.

< 197h/228H 112v/112V Pos: sitting >
Autosaving...

< 197h/228H 112v/112V Pos: sitting >
You drop some pitted obsidian sleeves.

< 198h/228H 112v/112V Pos: sitting >
You have finished praying for cause critical.
Your prayers are complete.

< 199h/228H 112v/112V Pos: sitting >
You clamber to your feet.

< 199h/228H 112v/112V Pos: standing >
You must sit down before meditating!

< 199h/228H 112v/112V Pos: standing >
A huge cockroach enters from the south.

< 199h/228H 112v/112V Pos: standing >
Inside a Slave Pen
Obvious exits: -South
Some pitted obsidian sleeves lie here on the ground.
Fresh blood covers everything in the area.
[2] The corpse of a bandit guard is lying here.
A huge cockroach can be seen here scurrying around on the floor.
A huge cockroach can be seen here scurrying around on the floor.
(Q)A group of emaciated slaves stand here, desperate for a chance to escape.

< 199h/228H 112v/112V Pos: standing >
Ok.
The slaves cheer in delight at the sight of the key.

"Isoril, that scum!  We've been kept here ever since his
bandits raided our village three months ago.  Half our
original group has already been sold by the auctioneer -
thank you SO much for saving us hero!

Are you seeking Perrin's son and daughter?  Perrin's
daughter is in Isoril's quarters.  But we don't know
what happened to Perrin's son, in fact, the other night
we heard terrible screams that sounded like Perrin's son
coming from one of the barracks.  It might be too late.

Again, thank you for saving us."

You gain some experience.
The slaves run southwards out of the cage. For emaciated
slaves, they sure are moving fast!


< 200h/228H 112v/112V Pos: standing >
Inside a Slave Pen
    The condition of this pen is absolutely wretched. One could say that
the condition of the cattle pen is luxurious compared to this place.
Slaves unfortunate enough to be kept here are forced to live in their own
filth. Numerous rats can be heard scurrying across the floor and
occasionally huge bugs can be seen running across the pen. The pen is
very small too and the slaves are forced to live with little room to
lie down. Diseased blood and other bodily fluids can be seen on the ground
further showing how disgusting a place this is.
Obvious exits: -North -South#
The corpse of a bandit guard is lying here.
(Q)A group of emaciated slaves stand here, desperate for a chance to escape.
A bandit stands here watching the slaves closely.(Red Aura)

< 200h/228H 111v/112V Pos: standing >
You are well on your way towards your next level.

< 201h/228H 111v/112V Pos: standing >
The bandit guard looks you up and down and smirks.

'Gonna try something?  Bring it on!'


< 201h/228H 111v/112V Pos: standing >
You start chanting...
A bandit guard suddenly attacks YOU!
A bandit guard misses you.

< 201h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP: excellent >
 Casting: cause critical **

< 201h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP: excellent >
 Casting: cause critical *

< 201h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP: excellent >
 Casting: cause critical 

< 201h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP: excellent >
 You complete your spell...
[Damage: 25 ] Your touch sends wracking pains through a bandit guard's body.

< 201h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  small wounds >
 -=[A bandit guard's punch strikes you.]=-
You are knocked to the ground by a bandit guard's mighty bash!

< 190h/228H 111v/112V Pos: sitting >
< T: Tzun TP: sit TC: small wounds E: bandit sta EP:  small wounds >
 A bandit guard dodges your futile attack.

< 190h/228H 111v/112V Pos: sitting >
< T: Tzun TP: sit TC: small wounds E: bandit sta EP:  small wounds >
 A huge cockroach enters from the north.

< 190h/228H 111v/112V Pos: sitting >
< T: Tzun TP: sit TC: small wounds E: bandit sta EP:  small wounds >
 -=[A bandit guard's punch strikes you.]=-

< 178h/228H 111v/112V Pos: sitting >
< T: Tzun TP: sit TC: small wounds E: bandit sta EP:  small wounds >
 A bandit guard dodges your futile attack.

< 178h/228H 111v/112V Pos: sitting >
< T: Tzun TP: sit TC: small wounds E: bandit sta EP:  small wounds >
 You can't do this sitting!

< 178h/228H 111v/112V Pos: sitting >
< T: Tzun TP: sit TC: small wounds E: bandit sta EP:  small wounds >
 You can't do this sitting!

< 178h/228H 111v/112V Pos: sitting >
< T: Tzun TP: sit TC: small wounds E: bandit sta EP:  small wounds >
 You clamber to your feet.

< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  small wounds >
 You start chanting...

< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  small wounds >
 You dodge a bandit guard's vicious attack.

< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  small wounds >
 Casting: cause critical **

< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  small wounds >
 Casting: cause critical *

< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  small wounds >
 You complete your spell...
[Damage: 25 ] Your touch sends wracking pains through a bandit guard's body.

< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 A huge cockroach enters from the north.

< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You are already standing.

< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You dodge a bandit guard's vicious attack.
A bandit guard misses you.
You duck under a bandit guard's lame kick.
You start chanting...

< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 The slaves begin to shout excitedly when they see you.

'The key! The guard has the key to our shackles!  Slay him!'


< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 Casting: cause critical 

< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You complete your spell...
[Damage: 23 ] Your touch sends wracking pains through a bandit guard's body.

< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You start chanting...

< 178h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 -=[A bandit guard's punch strikes you.]=-

< 169h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP:  few wounds >
 Casting: cause critical **

< 169h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP:  few wounds >
 You complete your spell...
[Damage: 27 ] Your touch sends wracking pains through a bandit guard's body.

< 169h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP:  nasty wounds >
 You dodge a bandit guard's vicious attack.
A bandit guard misses you.
You block a bandit guard's feeble kick with your arm.
You start chanting...

< 169h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP:  nasty wounds >
 Casting: cause critical **

< 169h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP:  nasty wounds >
 Casting: cause critical *

< 169h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP:  nasty wounds >
 You complete your spell...
[Damage: 22 ] Your touch sends wracking pains through a bandit guard's body.

< 169h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP:  nasty wounds >
 You dodge a bandit guard's vicious attack.
You dodge a bandit guard's vicious attack.
You start chanting...

< 169h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP:  nasty wounds >
 Casting: cause critical *

< 169h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP:  nasty wounds >
 You complete your spell...
[Damage: 24 ] Your touch sends wracking pains through a bandit guard's body.

< 169h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP: pretty hurt >
 -=[A bandit guard's fine punch strikes you.]=-
A bandit guard misses you.
You duck under a bandit guard's lame kick.
You start chanting...

< 160h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP: pretty hurt >
 Casting: cause critical **

< 160h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP: pretty hurt >
 You complete your spell...
[Damage: 26 ] Your touch sends wracking pains through a bandit guard's body.

< 160h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP:  awful >
 A bandit guard misses you.
A bandit guard misses you.
You don't have that spell memorized.

< 160h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: few wounds E: bandit sta EP:  awful >
 You attempt to flee...
Inside a Slave Pen
    The condition of this pen is absolutely wretched. One could say that
the condition of the cattle pen is luxurious compared to this place.
Slaves unfortunate enough to be kept here are forced to live in their own
filth. Numerous rats can be heard scurrying across the floor and
occasionally huge bugs can be seen running across the pen. The pen is
very small too and the slaves are forced to live with little room to
lie down. Diseased blood and other bodily fluids can be seen on the ground
further showing how disgusting a place this is. There is a view of the
northern wall of the camp to the north.
Obvious exits: -South
Some pitted obsidian sleeves lie here on the ground.
Fresh blood covers everything in the area.
[2] The corpse of a bandit guard is lying here.
You flee northward!

< 160h/228H 85v/112V Pos: standing >
You sit down and relax.

< 160h/228H 86v/112V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - heal
( 4th circle)  1 - protection from evil
               5 - invigorate
( 2nd circle)  5 - blindness
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless
               1 - cure light
               1 - detect evil
               2 - detect good
               2 - turn undead

And you are currently praying for the following spells:
    9 seconds:  ( 3rd) cause critical
   19 seconds:  ( 3rd) cause critical
   29 seconds:  ( 3rd) cause critical
   39 seconds:  ( 3rd) cause critical
   48 seconds:  ( 3rd) cause critical
   58 seconds:  ( 3rd) cause critical
   68 seconds:  ( 3rd) cause critical

You can pray no more spells.
You continue your praying.

< 160h/228H 87v/112V Pos: sitting >
You start meditating...

< 160h/228H 87v/112V Pos: sitting >
You are well on your way towards your next level.

< 161h/228H 100v/112V Pos: sitting >

< 161h/228H 101v/112V Pos: sitting >
You have finished praying for cause critical.

< 161h/228H 102v/112V Pos: sitting >
You have finished praying for cause critical.

< 162h/228H 112v/112V Pos: sitting >
You have finished praying for cause critical.

< 165h/228H 112v/112V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - heal
( 4th circle)  1 - protection from evil
               5 - invigorate
( 3rd circle)  3 - cause critical
( 2nd circle)  5 - blindness
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless
               1 - cure light
               1 - detect evil
               2 - detect good
               2 - turn undead

And you are currently praying for the following spells:
    6 seconds:  ( 3rd) cause critical
   16 seconds:  ( 3rd) cause critical
   25 seconds:  ( 3rd) cause critical
   35 seconds:  ( 3rd) cause critical

You can pray no more spells.

< 165h/228H 112v/112V Pos: sitting >
You are already meditating.

< 167h/228H 112v/112V Pos: sitting >
You have finished praying for cause critical.

< 167h/228H 112v/112V Pos: sitting >
You have finished praying for cause critical.

< 170h/228H 112v/112V Pos: sitting >
You have finished praying for cause critical.

< 172h/228H 112v/112V Pos: sitting >
You have finished praying for cause critical.
Your prayers are complete.

< 174h/228H 112v/112V Pos: sitting >
You clamber to your feet.

< 174h/228H 112v/112V Pos: standing >
Inside a Slave Pen
Obvious exits: -South
Some pitted obsidian sleeves lie here on the ground.
[2] The corpse of a bandit guard is lying here.

< 175h/228H 112v/112V Pos: standing >
Inside a Slave Pen
    The condition of this pen is absolutely wretched. One could say that
the condition of the cattle pen is luxurious compared to this place.
Slaves unfortunate enough to be kept here are forced to live in their own
filth. Numerous rats can be heard scurrying across the floor and
occasionally huge bugs can be seen running across the pen. The pen is
very small too and the slaves are forced to live with little room to
lie down. Diseased blood and other bodily fluids can be seen on the ground
further showing how disgusting a place this is.
Obvious exits: -North -South#
The corpse of a bandit guard is lying here.
A huge cockroach can be seen here scurrying around on the floor.
A huge cockroach can be seen here scurrying around on the floor.
(Q)A group of emaciated slaves stand here, desperate for a chance to escape.
A bandit stands here watching the slaves closely.(Red Aura)

< 176h/228H 111v/112V Pos: standing >
A huge cockroach leaves north.

< 176h/228H 111v/112V Pos: standing >
You dodge a bash from a bandit guard, who loses his balance and falls.

< 176h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  awful >
 You miss a bandit guard.

< 176h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  awful >
 You start chanting...

< 176h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  awful >
 Casting: cause critical *

< 176h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  awful >
 
< 176h/228H 111v/112V Pos: standing >
< T: Tzun TP: sta TC: small wounds E: bandit kne EP:  awful >
 You complete your spell...
[Damage: 24 ] Your touch sends wracking pains through a bandit guard's body.
A bandit guard is incapacitated and will slowly die, if not aided.

< 176h/228H 111v/112V Pos: standing >
<[Damage:  3 ] -=[Your decent crush grievously wounds a bandit guard.]=-
A bandit guard is mortally wounded, and will die soon, if not aided.

< 176h/228H 111v/112V Pos: standing >
<You start chanting...

< 176h/228H 111v/112V Pos: standing >
<Casting: cause critical 

< 176h/228H 111v/112V Pos: standing >
<You complete your spell...
[Damage:  3 ] You kill a bandit guard with a critical touch.
A bandit guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a bandit guard.

< 176h/228H 111v/112V Pos: standing >
A raccoon enters from the south.

< 176h/228H 111v/112V Pos: standing >
A group of emaciated slaves leaves north.

< 176h/228H 111v/112V Pos: standing >
A raccoon closes the cage.

< 176h/228H 112v/112V Pos: standing >
A raccoon starts casting an offensive spell.
You get a shackle key from the corpse of a bandit guard.
You get a small pile of coins from the corpse of a bandit guard.
There were: 1 platinum coin, 5 gold coins, 15 silver coins, 21 copper coins. 

< 176h/228H 112v/112V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 15 silver, and 21 copper coins into a rugged adventurers satchel.

< 176h/228H 112v/112V Pos: standing >
A raccoon completes his spell...
A raccoon utters the word 'hammer'
A raccoon creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!

< 60h/228H 112v/112V Pos: standing >
A raccoon starts casting an offensive spell.

< 61h/228H 112v/112V Pos: standing >
You attempt to flee...
Inside a Slave Pen
    The condition of this pen is absolutely wretched. One could say that
the condition of the cattle pen is luxurious compared to this place.
Slaves unfortunate enough to be kept here are forced to live in their own
filth. Numerous rats can be heard scurrying across the floor and
occasionally huge bugs can be seen running across the pen. The pen is
very small too and the slaves are forced to live with little room to
lie down. Diseased blood and other bodily fluids can be seen on the ground
further showing how disgusting a place this is. There is a view of the
northern wall of the camp to the north.
Obvious exits: -South
Some pitted obsidian sleeves lie here on the ground.
[2] The corpse of a bandit guard is lying here.
(Q)A group of emaciated slaves stand here, desperate for a chance to escape.
A huge cockroach can be seen here scurrying around on the floor.
You flee northward!

< 61h/228H 82v/112V Pos: standing >
Inside a Slave Pen
    The condition of this pen is absolutely wretched. One could say that
the condition of the cattle pen is luxurious compared to this place.
Slaves unfortunate enough to be kept here are forced to live in their own
filth. Numerous rats can be heard scurrying across the floor and
occasionally huge bugs can be seen running across the pen. The pen is
very small too and the slaves are forced to live with little room to
lie down. Diseased blood and other bodily fluids can be seen on the ground
further showing how disgusting a place this is.
Obvious exits: -North -South#
Fresh blood splatters cover the area.
[2] The corpse of a bandit guard is lying here.
A raccoon scurries through the forest.(Red Aura)
A huge cockroach can be seen here scurrying around on the floor.

< 61h/228H 83v/112V Pos: standing >
A raccoon starts casting an offensive spell.
Ok.

< 61h/228H 83v/112V Pos: standing >
A Path Near a Slave Pen
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Northwards is the wall of the bandit leaders home. The actual
auction is being held to the southeast where a crowd of people have
gathered. Because this place is so open it would be a bad place to be caught
if the bandits were searching here. Eastwards leads to the entrance of
a wooden structure while to the north the entrance to a slave pen can be
seen. It can be seen from here that the condition of the slave pen is
terrible and very unsanitary.
Obvious exits: -North -East  -South -West 

< 61h/228H 82v/112V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A rich looking merchant stands here yelling out bids.(Red Aura)

< 62h/228H 83v/112V Pos: standing >
A raccoon enters from the north.

< 62h/228H 85v/112V Pos: standing >
A raccoon starts casting an offensive spell.

< 62h/228H 87v/112V Pos: standing >
A raccoon completes his spell...
A raccoon utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -2h/228H 89v/112V Pos: standing >
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your some holy beads was completely destroyed by the massive blow!
Your pair of wormskin boots was completely destroyed by the massive blow!