The death of [40 Necrolyte] Novel *-* Bloodlust *-* (Kobold)

in Arena Holding Cell

from the perspective of [50 Huntsman] Znar The Resistance (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a spiked bamboo hat from Kobold Settlement
<worn on eyes>       a diamond eyepiece (magic)
<worn in ear>        a tiny lightning enshrouded black earring [poor] (magic)
<worn in ear>        a black pearl earring
<worn on face>       a light glass mask from Kobold Settlement
<worn around neck>   a bloody bark choker from Kobold Settlement
<worn around neck>   an amulet of scratched silver (magic)
<worn on body>       the warplate of the Sixth Legion (magic) (glowing)
<worn about body>    a cloak bearing the seal of Bozk (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a faded dragonscale quiver [superior] (magic)
<worn about waist>   a sparkling hardwood girth from Kobold Settlement
<worn on belt buckle>a longsword named 'the Answerer' [superior] (magic) (glowing)
<worn on arms>       a pair of blued steel vambraces (magic)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [77%]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn on hands>      some well-crafted softwood gauntlets from Kobold Settlement
<worn on finger>     a glowing faerie ring
<worn on finger>     a red earthstone ring
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn' (magic)
<secondary weapon>   a gleaming elven longsword [poor] with a strange black stone (humming)
<worn on legs>       some misty green leg plates [superior] [75%]
<worn on feet>       some bloody copper boots from Kobold Settlement


< 641h/641H 147v/149V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (very evil)     
  *Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
  *Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (slightly evil) 
  *The Ruins of Undermountain                    (good)          
   The Mountain of the Banished                  (slightly evil) 
  *Nakral's Crypt                                (good)          
   The Outcasts Tower                            (good)          
  *Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
  *The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
  *City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly good) 
  *The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (evil)          
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very evil)     
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (evil)          
  *Plane of Water                                (neutral)       
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.
Nz leaves north.
You follow Nz.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #
A quill lies here, discarded.
Ace  The Resistance (Human)(medium) stands in mid-air here.
*a rakshasa warrior is standing here, busy with his own matters.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Obe enters from the south.
Buv enters from the south.
Orthyn enters from the south.
Chak enters from the south.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
Nz leaves north.
You follow Nz.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -South -West 
Ace  The Resistance (Human)(medium) stands in mid-air here.
*a rakshasa warrior is standing here, busy with his own matters.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Obe enters from the south.
Buv enters from the south.
Orthyn enters from the south.
Chak enters from the south.

< 641h/641H 147v/149V Pos: standing >

< 641h/641H 147v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 147v/149V Pos: standing >
Nz leaves west.
You follow Nz.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North# -East  -South# -West 
Ace  The Resistance (Human)(medium) stands in mid-air here.
*a rakshasa warrior is standing here, busy with his own matters.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Obe enters from the east.
Buv enters from the east.
Orthyn enters from the east.
Chak enters from the east.

< 641h/641H 147v/149V Pos: standing >

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 149v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 149v/149V Pos: standing >
Nz leaves west.
You follow Nz.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -East  -South
Ace  The Resistance (Human)(medium) stands in mid-air here.
*a rakshasa warrior is standing here, busy with his own matters.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Obe enters from the east.
Buv enters from the east.
Orthyn enters from the east.
Chak enters from the east.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 148v/149V Pos: standing >
Nz leaves south.
You follow Nz.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West 
Ace  The Resistance (Human)(medium) stands in mid-air here.
*a rakshasa warrior is standing here, busy with his own matters.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Obe enters from the north.
Buv enters from the north.
Orthyn enters from the north.
Chak enters from the north.

< 641h/641H 147v/149V Pos: standing >
You quickly scan the area.
The wraith of Novel who is close by to your west.
The wraith of Novel who is close by to your west.
The wraith of Novel who is close by to your west.
The lich of Azar who is close by to your west.
The lich of Azar who is close by to your west.
An Orc who is close by to your west.
A Goblin who is close by to your west.
A Minotaur who is close by to your west.
A Kobold who is close by to your west.
A Troll who is close by to your west.
A troll gladiator who is close by to your west.

< 641h/641H 147v/149V Pos: standing >
You quickly scan the area.
The wraith of Novel who is close by to your west.
The wraith of Novel who is close by to your west.
The wraith of Novel who is close by to your west.
The lich of Azar who is close by to your west.
The lich of Azar who is close by to your west.
An Orc who is close by to your west.
A Goblin who is close by to your west.
A Minotaur who is close by to your west.
A Kobold who is close by to your west.
A Troll who is close by to your west.
A troll gladiator who is close by to your west.

< 641h/641H 147v/149V Pos: standing >

< 641h/641H 148v/149V Pos: standing >

< 641h/641H 149v/149V Pos: standing >
You quickly scan the area.
The wraith of Novel who is close by to your west.
The wraith of Novel who is close by to your west.
The wraith of Novel who is close by to your west.
The lich of Azar who is close by to your west.
The lich of Azar who is close by to your west.
An Orc who is close by to your west.
A Goblin who is close by to your west.
A Minotaur who is close by to your west.
A Kobold who is close by to your west.
A Troll who is close by to your west.
A troll gladiator who is close by to your west.
Nz leaves north.
You follow Nz.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -East  -South
Ace  The Resistance (Human)(medium) stands in mid-air here.
*a rakshasa warrior is standing here, busy with his own matters.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Obe enters from the south.
Buv enters from the south.
Orthyn enters from the south.
Chak enters from the south.

< 641h/641H 148v/149V Pos: standing >

< 641h/641H 148v/149V Pos: standing >

< 641h/641H 148v/149V Pos: standing >

< 641h/641H 148v/149V Pos: standing >
Nz leaves south.
You follow Nz.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West 
Ace  The Resistance (Human)(medium) stands in mid-air here.
*a rakshasa warrior is standing here, busy with his own matters.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Obe enters from the north.
Buv enters from the north.
Orthyn enters from the north.
Chak enters from the north.

< 641h/641H 147v/149V Pos: standing >
Slay whom?

< 641h/641H 147v/149V Pos: standing >
Nz leaves west.
You follow Nz.


<map>
Zone: The Forest City of Aravne.
Room: Arena Holding Cell
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Holding Cell
</map>
Arena Holding Cell
  This spartan room is basically a nondescript small cube.  Straw has been
scattered into a pile on one side of the room to provide bedding.  A hole an
arms width in diamater has been cut into the floor, through which the occupant
is able to relieve themself.  Two thick iron rungs are embedded into the far
wall to accomodate discipline problems.  A wooden sword and shield are also
attached to the far wall via cables, in order to allow the occupant practice
time without endagering the lives of the trainers and cellkeepers.
Obvious exits: -East 
Ace  The Resistance (Human)(medium) stands in mid-air here.
*a rakshasa warrior is standing here, busy with his own matters.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
The wraith of Novel stands here. (minion)  (casting) (Red Aura)
The wraith of Novel stands here. (minion)  (casting) (Red Aura)
The wraith of Novel stands here. (minion)  (casting) (Red Aura)
The lich of Azar stands here. (minion)  (casting) (Red Aura)
The lich of Azar stands here. (minion)  (casting) (Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* sits resting. (Non-Fraggable)(Red Aura)
A Goblin (small) Spawn  *-* Bloodlust *-* stands in mid-air here, fighting a troll gladiator. (Non-Fraggable)(Red Aura)
A Minotaur (huge) Spawn  *-* Bloodlust *-* stands here, fighting a troll gladiator. (Non-Fraggable)(Red Aura)
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Troll (large) FiLtHy BaStArD *-* Bloodlust *-* stands in mid-air here, fighting a troll gladiator.(Red Aura)
A troll gladiator stands here, fighting a Troll.(Red Aura)
Obe enters from the east.
Buv enters from the east.
Orthyn enters from the east.
Chak enters from the east.

< 641h/641H 147v/149V Pos: standing >
The wraith of Novel stops invoking abruptly!
Ace tackles a Troll square in the chest knocking the wind out of him!

< 641h/641H 148v/149V Pos: standing >
A Troll's skin seems to turn to stone.

< 641h/641H 149v/149V Pos: standing >
Obe starts casting an offensive spell called 'energy drain'.
Obe snaps into visibility.

< 641h/641H 149v/149V Pos: standing >
The lich of Azar completes its spell...
The lich of Azar utters the words 'buoblg qrunsoqpze yugh'
The lich of Azar's fist beats the life out of a troll gladiator, blood pours from his body!

< 641h/641H 149v/149V Pos: standing >
A Troll's slash grazes a troll gladiator.
A Troll's impressive pierce grazes a troll gladiator.
A troll gladiator's weak maul grazes a Troll.
A troll gladiator's maul grazes a Troll.
A troll gladiator's maul grazes a Troll.
A troll gladiator almost sweeps a Troll off of his feet with a well placed leg sweep.
A rakshasa warrior snaps into visibility.
A rakshasa warrior's weak pierce grazes a Kobold.

< 641h/641H 149v/149V Pos: standing >
Obe completes his spell...
Obe utters the words 'unsozfol efaui'
Obe drains a Kobold - what a waste of energy!

< 641h/641H 149v/149V Pos: standing >
An Orc sings a song so well you feel your pain and suffering ebbing away.
The lich of Azar completes its spell...
The lich of Azar utters the words 'buoblg qrunsoqpze yugh'
The lich of Azar's fist beats the life out of a troll gladiator, blood pours from his body!
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
You miss a Kobold.
You miss a Kobold.
The lich of Azar suddenly attacks YOU!
The lich of Azar's punch grazes you.

< 640h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 
< 640h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A rakshasa warrior misses a Kobold.
A rakshasa warrior snaps into visibility.
A rakshasa warrior's weak slash grazes a Kobold.
A Kobold dodges a rakshasa warrior's attack.

< 640h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Obe starts casting an offensive spell.
Obe snaps into visibility.

< 640h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A troll gladiator dodges a Goblin's attack.
A troll gladiator dodges a Goblin's attack.
A Goblin misses a troll gladiator.
A troll gladiator dodges a Goblin's attack.
An Orc avoids being bashed by Chak, who loses his balance and falls.
Orthyn closes the door.
A rakshasa warrior snaps into visibility.
A rakshasa warrior dances an amazing maneuver in battle, and trips up a Kobold!
Nz suddenly attacks a Minotaur!
Nz misses a Minotaur.

< 640h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold ass EP:  small wounds >
 The wraith of Novel completes its spell...
The wraith of Novel utters the words 'buoblg qrunsoqpze yugh'
The wraith of Novel's fist beats the life out of a troll gladiator, blood pours from his body!
The wraith of Novel completes its spell...
The wraith of Novel utters the words 'buoblg qrunsoqpze yugh'
The wraith of Novel's fist beats the life out of a troll gladiator, blood pours from his body!
An Orc clambers to her feet.
An Orc, looking very frustrated, packs up her book.

< 640h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold ass EP:  small wounds >
 Obe snaps into visibility.
Obe completes his spell...
Obe utters the words 'energy drain'
Obe drains a Kobold - what a waste of energy!

< 640h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 Ace's feeble slash grazes a Troll.
Ace's feeble pierce grazes a Troll.
Ace's slash grazes a Troll.
Ace's feeble slash grazes a Troll.

< 640h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 The lich of Azar suddenly attacks a rakshasa warrior!
A rakshasa warrior snaps into visibility.
The lich of Azar's punch grazes a rakshasa warrior.
A troll gladiator dodges a Minotaur's attack.
A Minotaur's crush wounds a troll gladiator.
A troll gladiator dodges a Minotaur's attack.
A Minotaur's fine crush wounds a troll gladiator.

< 640h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  few wounds >
 A rakshasa warrior parries a Kobold's lunge at him.
A rakshasa warrior snaps into visibility.

< 640h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  few wounds >
 Obe starts casting an offensive spell.
Obe snaps into visibility.

< 640h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  few wounds >
 The lich of Azar's feeble punch grazes you.
You dodge the lich of Azar's vicious attack.
[Damage:  3 ] Your weak slash wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage:  1 ] Your feeble slash grazes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage:  3 ] Your weak slash wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage:  3 ] Your weak slash wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!

< 639h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  few wounds >
 The wraith of Novel fades from your mortal viewing...
A rakshasa warrior snaps into visibility.
A rakshasa warrior's pierce wounds a Kobold.
A rakshasa warrior's slash wounds a Kobold.
A rakshasa warrior's fine slash strikes a Kobold.
A rakshasa warrior's pierce strikes a Kobold.
A rakshasa warrior's impressive pierce strikes a Kobold.
A rakshasa warrior's slash strikes a Kobold.
A Kobold's angelic steel belt buckle from Pine Hollow was damaged from the massive blow!

< 639h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  nasty wounds >
 The wraith of Novel suddenly attacks a rakshasa warrior!
The wraith of Novel snaps into visibility.
The wraith of Novel misses a rakshasa warrior.

< 639h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  nasty wounds >
 The wraith of Novel fades from your mortal viewing...
Obe snaps into visibility.
Obe completes his spell...
Obe utters the words 'izoahuzz qaijudigguai bragh'
Obe's concussion blast rips into a Kobold, shattering his soul!
A Goblin misses a troll gladiator.
A troll gladiator dodges a Goblin's attack.
A troll gladiator's fine maul wounds a Troll.
A troll gladiator's fine maul wounds a Troll.
A troll gladiator's fine maul wounds a Troll.

< 639h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  nasty wounds >
 The wraith of Novel suddenly attacks a rakshasa warrior!
The wraith of Novel snaps into visibility.
The wraith of Novel misses a rakshasa warrior.

< 639h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  nasty wounds >
 A Troll's slash grazes a troll gladiator.
A Troll's powerful pierce wounds a troll gladiator.

< 639h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  nasty wounds >
 Obe starts casting an offensive spell.
Obe snaps into visibility.

< 639h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  nasty wounds >
 The wraith of Novel fades from your mortal viewing...
An Orc starts casting an offensive spell called 'bigbys clenched fist'.

< 639h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  nasty wounds >
 A rakshasa warrior snaps into visibility.
The lich of Azar's feeble punch grazes a rakshasa warrior.
A rakshasa warrior dodges the lich of Azar's attack.

< 639h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  nasty wounds >
 Obe snaps into visibility.
Obe completes his spell...
Obe utters the words 'izoahuzz qaijudigguai bragh'
Obe's concussion blast rips into a Kobold, shattering his soul!
You feel like a potion could do you good once again.
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 639h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  awful >
 A rakshasa warrior parries a Kobold's lunge at him.
A rakshasa warrior snaps into visibility.
Ace's fine slash grazes a Troll.
Ace's fine pierce grazes a Troll.
Ace's slash wounds a Troll.
Ace's fine slash grazes a Troll.
A Troll clambers to his feet.

< 639h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  awful >
 A Troll's face turns pale as Ace slams his head into his face.

< 639h/641H 149v/149V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Kobold ass EP:  awful >
 A rakshasa warrior dodges the wraith of Novel's attack.
A rakshasa warrior snaps into visibility.
You parry the lich of Azar's lunge at you.
You deflect the lich of Azar's blow and strike back at it!
You miss the lich of Azar.
You snap into visibility.
You snap into visibility.
[Damage: 17 ] Your impressive slash seriously wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage: 12 ] Your fine slash seriously wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage: 14 ] Your impressive slash enshrouds a Kobold in a mist of blood.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage: 17 ] Your slash grievously wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
A rakshasa warrior snaps into visibility.
A rakshasa warrior's fine pierce grievously wounds a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
A Kobold is slashed into two by a master stroke performed by a rakshasa warrior.
A Kobold's shroud of corruption was completely destroyed by the massive blow!
A Kobold's some spurred blood crystal boots was completely destroyed by the massive blow!
The lich of Azar stops following a Kobold.
The lich of Azar stops following a Kobold.
The wraith of Novel stops following a Kobold.
The wraith of Novel stops following a Kobold.
The wraith of Novel stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.