The death of [51 Bounty Hunter] Kiria *-* Bloodlust *-* (Drow Elf)

in Courtyard of the Sun Temple

from the perspective of [51 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water [77%]
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       some wire rimmed spectacles
<worn in ear>        an earring of entwined roots (magic)
<worn in ear>        a soft blue feather (magic)
<worn on face>       a mask of the lazy [superior] (magic)
<worn around neck>   some kharma mind beads of regeneration (magic) [40%]
<worn around neck>   a string of duergar dwarf ears
<worn on body>       the Living Necroplasm (invis) (magic)[239h 59m 4s]
<worn about body>    the shroud of corruption (magic) [88%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [74%]
<worn about waist>   a belt of skulls [superior] (magic) [62%]
<worn on belt buckle>a harp of the sirens (magic) (glowing) [88%]
<worn on arms>       some cracked bone arm bracers
<held as shield>     a well-polished mithril body shield [poor] [47%]
<worn around wrist>  a bracelet of influence [superior] (magic) [71%]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [65%]
<worn on hands>      gloves spun of magical spider web (humming)
<worn on finger>     a bone band of infinite power (magic) (humming) [87%]
<worn on finger>     a glowing black ring
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

An Aravne gate guard who is close by to your north.
A wandering noble who is a brief walk away to your north.
A kings walk guard who is a brief walk away to your north.
A kings walk guard who is in the distance to your north.
A city guard who is rather far off to your south.
A sun recruiter who is in the distance to your south.

< 1155h/756H 210v/211V Pos: standing >
Aq leaves south.
You follow Aq.


<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -E -S
An official looking notice is posted here.
*Aq (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Buv enters from the north.
Ceref enters from the north.
Orthyn enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Chak enters from the north.
You quickly scan the area.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
A wandering noble who is rather far off to your north.
A kings walk guard who is rather far off to your north.
A city guard who is a brief walk away to your south.
A sun recruiter who is rather far off to your south.
A city guard who is in the distance to your south.
A sun recruiter who is in the distance to your south.
An off-duty worker who is in the distance to your south.

< 1154h/756H 209v/211V Pos: standing >

< 1154h/756H 209v/211V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
A wandering noble who is rather far off to your north.
A kings walk guard who is rather far off to your north.
A city guard who is a brief walk away to your south.
A sun recruiter who is rather far off to your south.
A city guard who is in the distance to your south.
A sun recruiter who is in the distance to your south.
An off-duty worker who is in the distance to your south.

< 1154h/756H 210v/211V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
A wandering noble who is rather far off to your north.
A kings walk guard who is rather far off to your north.
A city guard who is a brief walk away to your south.
A sun recruiter who is rather far off to your south.
A city guard who is in the distance to your south.
A sun recruiter who is in the distance to your south.
An off-duty worker who is in the distance to your south.

< 1154h/756H 211v/211V Pos: standing >
Aq leaves south.
You follow Aq.


<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W
*Aq (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Buv enters from the north.
Ceref enters from the north.
Orthyn enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Chak enters from the north.
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ceref (Revenant)(medium) stands in mid-air here.(Gold Aura)
Buv (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Aq (Grey Elf)(small) stands in mid-air here.(Gold Aura)

< 1154h/756H 210v/211V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (very evil)     
  *Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
  *Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (slightly evil) 
  *The Ruins of Undermountain                    (good)          
   The Mountain of the Banished                  (slightly evil) 
  *Nakral's Crypt                                (good)          
   The Outcasts Tower                            (good)          
  *Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
  *The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
  *City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly good) 
  *The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (evil)          
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very evil)     
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (evil)          
  *Plane of Water                                (neutral)       
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1154h/756H 210v/211V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
A wandering noble who is in the distance to your north.
A kings walk guard who is in the distance to your north.
A city guard who is not far off to your south.
A sun recruiter who is a brief walk away to your south.
A city guard who is rather far off to your south.
A sun recruiter who is rather far off to your south.
A sun lightseeker who is not far off to your west.
A sun lightholder who is a brief walk away to your west.
A sun lightholder who is rather far off to your west.
A sun guardian who is rather far off to your west.
A sun guardian who is rather far off to your west.

< 1153h/756H 210v/211V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
A wandering noble who is in the distance to your north.
A kings walk guard who is in the distance to your north.
A city guard who is not far off to your south.
A sun recruiter who is a brief walk away to your south.
A city guard who is rather far off to your south.
A sun recruiter who is rather far off to your south.
A sun lightholder who is a brief walk away to your west.
A sun lightholder who is rather far off to your west.
A sun guardian who is rather far off to your west.
A sun guardian who is rather far off to your west.

< 1153h/756H 210v/211V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
A wandering noble who is in the distance to your north.
A kings walk guard who is in the distance to your north.
A city guard who is not far off to your south.
A sun recruiter who is a brief walk away to your south.
A city guard who is rather far off to your south.
A sun recruiter who is rather far off to your south.
A sun lightholder who is a brief walk away to your west.
A sun lightholder who is rather far off to your west.
A sun guardian who is rather far off to your west.
A sun guardian who is rather far off to your west.

< 1153h/756H 210v/211V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
A wandering noble who is in the distance to your north.
A kings walk guard who is in the distance to your north.
A city guard who is not far off to your south.
A sun recruiter who is a brief walk away to your south.
A city guard who is rather far off to your south.
A sun recruiter who is rather far off to your south.
A sun lightholder who is a brief walk away to your west.
A sun lightholder who is rather far off to your west.
A sun guardian who is rather far off to your west.
A sun guardian who is rather far off to your west.

< 1153h/756H 210v/211V Pos: standing >
Aq leaves west.
You follow Aq.


<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
Obvious exits: -E -W
*Aq (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Buv enters from the east.
Ceref enters from the east.
Orthyn enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Chak enters from the east.
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightholder who is a brief walk away to your west.
A sun guardian who is a brief walk away to your west.
A sun guardian who is a brief walk away to your west.
A sun guardian who is in the distance to your west.
A sun guardian who is in the distance to your west.
The material projection of Solos who is in the distance to your west.

< 1152h/756H 209v/211V Pos: standing >
Aq leaves west.
You follow Aq.


<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
*Aq (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Buv enters from the east.
Ceref enters from the east.
Orthyn enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Chak enters from the east.

< 1152h/756H 208v/211V Pos: standing >
You quickly scan the area.
A sun lightseeker who is close by to your north.
A sun lightbringer who is not far off to your north.
A sun lightbringer who is not far off to your north.
A sun lightseeker who is close by to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightholder who is not far off to your west.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.
A sun guardian who is rather far off to your west.
A sun guardian who is rather far off to your west.
The material projection of Solos who is rather far off to your west.

< 1152h/756H 209v/211V Pos: standing >
You quickly scan the area.
A sun lightseeker who is close by to your north.
A sun lightbringer who is not far off to your north.
A sun lightbringer who is not far off to your north.
A sun lightseeker who is close by to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightholder who is not far off to your west.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.
A sun guardian who is rather far off to your west.
A sun guardian who is rather far off to your west.
The material projection of Solos who is rather far off to your west.

< 1152h/756H 211v/211V Pos: standing >
You quickly scan the area.
A sun lightseeker who is close by to your north.
A sun lightbringer who is not far off to your north.
A sun lightbringer who is not far off to your north.
A sun lightseeker who is close by to your south.
A sun lightseeker who is not far off to your south.
A sun lightholder who is close by to your west.
A sun lightholder who is not far off to your west.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.
A sun guardian who is rather far off to your west.
A sun guardian who is rather far off to your west.
The material projection of Solos who is rather far off to your west.

< 1152h/756H 211v/211V Pos: standing >
Aq leaves south.
You follow Aq.


<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -S -W
*Aq (Grey Elf)(small) stands in mid-air here.(Gold Aura)
A sun lightseeker worships here.(Red Aura)
Buv enters from the north.
Ceref enters from the north.
Orthyn enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Chak enters from the north.
You quickly scan the area.
A sun lightseeker who is not far off to your north.
A sun lightbringer who is a brief walk away to your north.
A sun lightbringer who is a brief walk away to your north.
A sun lightseeker who is close by to your south.
A sun lightholder who is close by to your west.

< 1151h/756H 210v/211V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -S -W
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ceref (Revenant)(medium) stands in mid-air here.(Gold Aura)
Buv (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Aq (Grey Elf)(small) stands in mid-air here.(Gold Aura)
A sun lightseeker worships here.(Red Aura)

< 1151h/756H 210v/211V Pos: standing >
Aq leaves south.
You follow Aq.


<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -W
*Aq (Grey Elf)(small) stands in mid-air here.(Gold Aura)
A sun lightseeker worships here.(Red Aura)
Buv enters from the north.
Ceref enters from the north.
Orthyn enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Chak enters from the north.

< 1151h/756H 209v/211V Pos: standing >
Aq leaves west.
You follow Aq.


<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -W
*Aq (Grey Elf)(small) stands in mid-air here.(Gold Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
A sun lightseeker worships here.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
A sun lightholder prays for the converted here.(Red Aura)
Buv enters from the east.
Ceref enters from the east.
Orthyn enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Chak enters from the east.
You quickly scan the area.
A sun lightholder who is close by to your north.
A sun lightholder who is not far off to your north.
A sun lightseeker who is a brief walk away to your north.
A sun lightseeker who is rather far off to your north.
A sun lightholder who is rather far off to your north.
A sun lightseeker who is close by to your east.
A sun lightbringer who is close by to your west.
A sun lightbringer who is close by to your west.
A Drow Elf who is close by to your west.

< 1151h/756H 208v/211V Pos: standing >
Aq leaves west.
You follow Aq.


<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E
*Aq (Grey Elf)(small) stands in mid-air here.(Gold Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
*A Drow Elf (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
Buv enters from the east.
Ceref enters from the east.
Orthyn enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Chak enters from the east.

< 1151h/756H 208v/211V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf is knocked to the ground by Chak's skillful bash!
Orthyn suddenly attacks a Drow Elf!
Orthyn snaps into visibility.

< 1151h/756H 209v/211V Pos: standing >
Chak attacks a Drow Elf. [3 hits]
You quickly scan the area.
A sun lightholder who is not far off to your north.
A sun guardian who is not far off to your north.
A sun guardian who is not far off to your north.
A sun lightbringer who is a brief walk away to your north.
A sun lightholder who is rather far off to your north.
A sun lightbringer who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightbringer who is close by to your east.
A sun lightholder who is close by to your east.
A sun lightseeker who is not far off to your east.

< 1150h/756H 210v/211V Pos: standing >
A Drow Elf avoids being bashed by Ceref, who loses his balance and falls.

< 1150h/756H 211v/211V Pos: standing >
You begin to focus your will...

< 1150h/756H 211v/211V Pos: standing >
Casting: psychic crush *

< 1149h/756H 211v/211V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drow Elf snaps into visibility.
[Damage: 225 ] A Drow Elf's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.

< 1176h/756H 211v/211V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf attacks Chak. [2 hits]
Aq starts casting an offensive spell.
Aq snaps into visibility.

< 1175h/756H 211v/211V Pos: standing >
Orthyn suddenly appears a bit confused!
A Drow Elf snaps into visibility.
Orthyn attacks a Drow Elf. [0 hits]
You say in common 'later skater!'

< 1175h/756H 211v/211V Pos: standing >
You begin to focus your will...

< 1175h/756H 211v/211V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!

A Drow Elf snaps into visibility.
Chak attacks a Drow Elf. [3 hits]

< 1175h/756H 211v/211V Pos: standing >
Aq completes his spell...
Aq utters the word 'agsplnuahz'
Ghostly hands appear before a Drow Elf, close around her neck and begin to squeeze!
Aq's spell flows around a Drow Elf, leaving her unharmed!

< 1174h/756H 211v/211V Pos: standing >
Casting: psychic crush *
Aq snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf gasps for air as a pair of ghostly hands tighten around her throat!

< 1174h/756H 211v/211V Pos: standing >
An air elemental says 'I must assist my master!'
An air elemental suddenly attacks a Drow Elf!
An air elemental snaps into visibility.
An air elemental suddenly appears a bit confused!
A Drow Elf snaps into visibility.
A Drow Elf gasps for air as a pair of ghostly hands tighten around her throat!

< 1174h/756H 211v/211V Pos: standing >
Your mental manipulations become a reality...
[Damage: 118 ] A Drow Elf's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.

< 1176h/756H 211v/211V Pos: standing >
Aq starts casting an offensive spell.

< 1176h/756H 211v/211V Pos: standing >

< 1176h/756H 211v/211V Pos: standing >
Orthyn gives an order to his followers.
Orthyn snaps into visibility.
An air elemental snaps into visibility.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.

< 1175h/756H 211v/211V Pos: standing >
Chak deflects a Drow Elf's blow and strikes back at her!
A Drow Elf snaps into visibility.
A Drow Elf attacks Chak. [0 hits]
You begin to focus your will...

< 1175h/756H 211v/211V Pos: standing >

< 1175h/756H 211v/211V Pos: standing >
Aq snaps into visibility.

< 1175h/756H 211v/211V Pos: standing >
Ceref's body appears to recover from the affects of the potion.
The corrosive acid evaporates from your armor.
You feel like a potion could do you good once again.
The green mist around your body fades.

< 1175h/756H 211v/211V Pos: standing >
Aq snaps into visibility.
Aq completes his spell...
Aq utters the word 'agsplnuahz'
Ghostly hands appear before a Drow Elf, close around her neck and begin to squeeze!
A Drow Elf snaps into visibility.
A Drow Elf gasps for air as a pair of ghostly hands tighten around her throat!
Orthyn snaps into visibility.
A Drow Elf snaps into visibility.
Orthyn attacks a Drow Elf. [0 hits]

< 1175h/756H 211v/211V Pos: standing >
Casting: psychic crush *
Aq snaps into visibility.
A Drow Elf gasps for air as a pair of ghostly hands tighten around her throat!
Ceref clambers to his feet.

< 1175h/756H 211v/211V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Drow Elf's katana called 'Retribution' was completely destroyed by the massive blow!
A Drow Elf's diamondine short spear called 'Mankiller' was completely destroyed by the massive blow!
A Drow Elf's some tricksters gloves was completely destroyed by the massive blow!
A Drow Elf's cloak of vitality was completely destroyed by the massive blow!
A Drow Elf's black diamond necklace with glowing spheres [superior] was completely destroyed by the massive blow!
A Drow Elf's the mage boots of the maelstrom was completely destroyed by the massive blow!
A Drow Elf's mithril stud carved like a fist was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.