The death of [21 Cleric] Thyrn (Orc)

in A Muddy Trail

from the perspective of [39 Thug] Ace The Resistance (Human)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       Khildarak's battle helmet (magic) [74%]
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        an enchanted earring of agility
<worn in ear>        a flaming earring [superior]
<worn on face>       a veil named 'Sorrow' of precision (magic) [70%]
<worn around neck>   a string of disembodied hands
<worn around neck>   an iron locket (glowing)
<worn on body>       some platemail of colorless salamander scales (magic)[129h 29m 10s]
<worn about body>    a griffon feather cloak [poor] [85%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) [83%]
<worn about waist>   a deep-blue sash of the great master
<worn on belt buckle>a soulstone scabbard (magic) [54%]
<worn on arms>       some sleeves bearing the seal of Verethorn [superior]
<worn around wrist>  an adamantium bracer of Tarkorsh
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [88%]
<worn on hands>      a pair of skeletal gauntlets
<worn on finger>     a darkstone ring
<worn on finger>     an obsidian circle (magic) [70%]
<primary weapon>     a flaming sword of the valkyrie [poor] (magic)
<secondary weapon>   a silver myrabolan shortsword [superior] (magic) (glowing)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       the boots of speed [poor] (magic)

   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 523h/523H 252v/253V Pos: standing >
Owner               Artifact

Kiria               the holy flamberge of the efreeti
Dywer               tendrils of shadowy mist
Ebo                 the Totem of Mastery
Furi                the mystic axe of the dragonkind
Sen                 the globe of shadows
Xanan               the icecrown of the frost revenants
Szar                the sphere of wind
Znar                the sword of fire and flame
Azar                the holy mace of the efreeti
Jevad               the rod of Dispator
Kiria               the boots of inertia
Nz                  the Living Necroplasm

       ------Summary------
         Goodies:      4
         Evils:        8
         Total:        12

< 523h/523H 252v/253V Pos: standing >
Owner               Unique

Zuks                a wispy astral-twined mindstone ring
Solown              the orb of the sea
Naz                 the mace of the earth
Xanan               an obsidian buckle named "Rage"
Qari                Tsunami, the trident of storms
Kale                the stone mace 'Godsfury'
Sen                 the crown of Aramus
Azar                the totem of Mox
Xanan               the unholy avenger named 'Bloodlust'
Xanan               the platemail of the Dragon Horde
Furi                a haze of swirling green vapor
Lazz                the wicked-looking scimitar of Demogorgon
Jov                 a swirling staff of air conjuration
Ebo                 the three-pronged totem of the Naga Queen
Zukus               the orb of elemental fire
Yans                the dark heart of Dreggan Wood
Kiria               the eyes of the mindflayer
Ace                 some platemail of colorless salamander scales
Orthyn              some platinum linked sleeves of life
Furi                a large gold-rimmed church door
Zukus               Utgard-Loki's crystal ball
Rethax              the band of emerald flames
Orthyn              a gilded Songbird charm
Tiri                the instrument of lyrical mastery
Presto              some fingerless gloves of su-monster skin
Zukus               an umbilical cord from a pregnant duergar
Azar                a death ring of Tezcatlipoca
Bryken              the cloak of the stalker

       ------Summary------
         Goodies:      9
         Evils:        19
         Total:        28

< 523h/523H 252v/253V Pos: standing >
Owner               Ioun

Nazz                a dark purple ioun stone

       ------Summary------
         Goodies:      0
         Evils:        1
         Total:        1

< 523h/523H 252v/253V Pos: standing >
You don't see that here.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
An agitated minotaur leaves west.

< 523h/523H 252v/253V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
A magic mouth tells your guild 'Alert! a behemoth has trespassed into Outpost Gate!'

< 523h/523H 252v/253V Pos: standing >
Syrm gave you the following quest:
Go ask a stone giant in The Outcasts Tower about the Month of GreatWind.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You don't see that here.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An Orc who is close by to your west.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An Orc who is close by to your west.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 252v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An Orc who is close by to your west.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 253v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An Orc who is close by to your west.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 253v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An Orc who is close by to your west.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 253v/253V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is close by to your south.
An Orc who is close by to your west.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 523h/523H 253v/253V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
An agitated commoner walks the road.
Gonx, the banker, settles his eyes upon his new patrons.

< 523h/523H 252v/253V Pos: standing >
You snap into visibility.
You tackle an Orc square in the chest knocking the wind out of him!
You snap into visibility.

< 523h/523H 252v/253V Pos: standing >
<You snap into visibility.
[Damage: 12 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 13 ] -=[Your slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 11 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You score a CRITICAL HIT!!!!!
[Damage: 23 ] -=[Your powerful slash strikes an Orc hard.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!

< 523h/523H 252v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 You dodge an Orc's vicious attack.
You snap into visibility.

< 523h/523H 252v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 You snap into visibility.
[Damage: 11 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 13 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 11 ] -=[Your slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
An Orc blocks your futile lunge at him.

< 523h/523H 252v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 You play with an Orc before lunging into an offensive routine!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 26 ] -=[Your powerful slash strikes an Orc very hard.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 10 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!

< 523h/523H 252v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Headbutt requires you to be able to reach his head!
An Orc clambers to his feet.

< 523h/523H 252v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!

< 523h/523H 252v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 18 ] -=[Your powerful slash strikes an Orc hard.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
An Orc dodges your futile attack.
[Damage:  9 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage:  9 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!

< 523h/523H 252v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 34 ] You leave a huge, red swollen lump on an Orc's temple.
The globe around your body flares as it bears the brunt of an Orc's assault!
An Orc is stunned!

< 528h/523H 252v/253V Pos: standing >
An Orc attempts to flee.
An Orc leaves east.

< 528h/523H 253v/253V Pos: standing >

< 528h/523H 253v/253V Pos: standing >
Headbutt whom?

< 528h/523H 253v/253V Pos: standing >
Headbutt whom?

< 528h/523H 253v/253V Pos: standing >
Headbutt whom?

< 528h/523H 253v/253V Pos: standing >
Headbutt whom?

< 528h/523H 253v/253V Pos: standing >
Headbutt whom?

< 528h/523H 253v/253V Pos: standing >
Headbutt whom?

< 528h/523H 253v/253V Pos: standing >
Headbutt whom?

< 528h/523H 253v/253V Pos: standing >
Headbutt whom?

< 528h/523H 253v/253V Pos: standing >
Headbutt whom?

< 528h/523H 253v/253V Pos: standing >
Pardon?

< 528h/523H 253v/253V Pos: standing >
Tackle who?

< 528h/523H 253v/253V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 528h/523H 252v/253V Pos: standing >
Tackle who?

< 528h/523H 252v/253V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 528h/523H 251v/253V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 528h/523H 250v/253V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 528h/523H 249v/253V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 528h/523H 248v/253V Pos: standing >
A Turning
Obvious exits: -N -E -W#

< 528h/523H 248v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 248v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 248v/253V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your east.
Kina who is not far off to your east.

< 528h/523H 249v/253V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 528h/523H 249v/253V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
An commoner walks the road, intent on his destination.
Kina, the tinkerer, scribbles something upon a pad.

< 528h/523H 248v/253V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 528h/523H 247v/253V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 528h/523H 247v/253V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 528h/523H 246v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 246v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 247v/253V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 528h/523H 246v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 247v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 247v/253V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
A disheveled commoner squats in a corner.

< 528h/523H 247v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 247v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 247v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 248v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 248v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 248v/253V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E

< 528h/523H 248v/253V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 528h/523H 247v/253V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 528h/523H 246v/253V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A small snake swims in the swamp.
A small snake swims in the swamp.

< 528h/523H 246v/253V Pos: standing >
In the Muck
Obvious exits: -N -S -W
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)

< 528h/523H 245v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 245v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 246v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/523H 246v/253V Pos: standing >
You quickly scan the area.
A carnivorous plant who is close by to your south.
A small snake who is close by to your west.
A small snake who is close by to your west.

< 528h/523H 246v/253V Pos: standing >
You snap into visibility.
They are aware of deviousness but you try anyways!
You tackle an Orc HARD in the chest and go flying out of the room with him.
A Muddy Trail
Obvious exits: -E -W
A small snake swims in the swamp.
A small snake swims in the swamp.
You tackle an Orc square in the chest knocking the wind out of him!

< 528h/523H 247v/253V Pos: standing >
<You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 23 ] -=[Your powerful slash strikes an Orc very hard.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your slash seriously wounds an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 12 ] -=[Your impressive slash strikes an Orc very hard.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 10 ] -=[Your slash strikes an Orc hard.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!

< 528h/523H 247v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 An Orc misses you.
You snap into visibility.

< 528h/523H 247v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 
< 528h/523H 247v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 23 ] -=[Your powerful slash enshrouds an Orc in a mist of blood.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 11 ] -=[Your impressive slash seriously wounds an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 11 ] -=[Your slash seriously wounds an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 10 ] -=[Your impressive slash enshrouds an Orc in a mist of blood.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!

< 528h/523H 247v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sit EP:  awful >
 You parry an Orc's lunge at you.
You snap into visibility.

< 528h/523H 247v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sit EP:  awful >
 Headbutt requires you to be able to reach his head!

< 528h/523H 247v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sit EP:  awful >
 Headbutt requires you to be able to reach his head!

< 528h/523H 247v/253V Pos: standing >
< T: Ace TP: sta TC:excellent E: An Orc sit EP:  awful >
 You snap into visibility.
[Damage: 12 ] -=[Your impressive slash causes an Orc to grimace in pain.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
An Orc blocks your futile lunge at him.
[Damage: 12 ] -=[Your impressive slash critically injures an Orc.]=-
An Orc is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage:  4 ] You beautifully slash an Orc into two parts - both dead.
An Orc is dead! R.I.P.
You receive your share of experience.