The death of [46 Guardian] Becc The Resistance (Firbolg)

in Foyer of the Shimmering Sai

from the perspective of [46 Guardian] Becc The Resistance (Firbolg)

<worn on head>       a plumed griffon's feather helm and visor [poor] [86%]
<worn in ear>        a dangling dragon earring [poor] (magic)
<worn on face>       a spiked sapphire mask from The Surface Realm of Duris [84%]
<worn around neck>   an ashen volcanic-forged gorget [superior]
<worn on body>       the platemail of the great wraith Dranum [poor] (magic)
<worn about body>    a pelt of soft yeti's fur [33%]
<worn about waist>   a blackened belt of the minotaur (magic)
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [85%]
<held as shield>     a shield of molten metal (glowing)
<worn around wrist>  a thick adamantium bracelet [poor] (magic) (illuminating)
<worn around wrist>  Crimson Watch captain's stripes (magic) [72%]
<worn on hands>      a pair of hazy green gloves of endurance (magic) (glowing)
<worn on finger>     a death ring of Tezcatlipoca (magic)[235h 4m 42s]
<worn on finger>     a fire hardened ring of brass (glowing)
<primary weapon>     a katana called 'Retribution' of precision (magic) [89%]
<worn on feet>       some durethium boots [superior]

   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (good)          
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very evil)     
  *The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1590h/1610H 196v/197V Pos: standing >
You are no longer aggressive to monsters.

< 1590h/1610H 196v/197V Pos: standing >
Your Terminal mode is now: MSP .

< 1590h/1610H 197v/197V Pos: standing >

< 1590h/1610H 197v/197V Pos: standing >
The Shimmering Sai Inn
Obvious exits: -D
A large sturdy mountain horse stands here.
You sense a lifeform nearby.
Yoko the receptionist, offers to show you to your room.

< 1590h/1610H 197v/197V Pos: standing >
You don't find anything you didn't see before.

< 1590h/1610H 197v/197V Pos: standing >
You don't find anything you didn't see before.

< 1591h/1610H 197v/197V Pos: standing >
CCCHHHAAARRGGEEEE!!! You raise your defenses and assume a stoic stance!

< 1592h/1610H 197v/197V Pos: standing >
You fail to evoke the dreaded battle rage.
You feel your skill in berserk improving.

< 1592h/1610H 197v/197V Pos: standing >
Your minor globe shimmers and fades into thin air.

< 1594h/1610H 197v/197V Pos: standing >

< 1594h/1610H 197v/197V Pos: standing >
The Shimmering Sai Inn
Obvious exits: -D
A large sturdy mountain horse stands here.
You sense a lifeform nearby.
Yoko the receptionist, offers to show you to your room.

< 1594h/1610H 197v/197V Pos: standing >
The Shimmering Sai Inn
Obvious exits: -D
A large sturdy mountain horse stands here.
You sense a lifeform nearby.
Yoko the receptionist, offers to show you to your room.

< 1594h/1610H 197v/197V Pos: standing >
The Shimmering Sai Inn
Obvious exits: -D
A large sturdy mountain horse stands here.
You sense a lifeform nearby.
Yoko the receptionist, offers to show you to your room.

< 1594h/1610H 197v/197V Pos: standing >
You are already standing.

< 1594h/1610H 197v/197V Pos: standing >
You are not ready to assume a defensive stance yet.

< 1594h/1610H 197v/197V Pos: standing >
You fail to evoke the dreaded battle rage.
You feel your skill in berserk improving.

< 1594h/1610H 197v/197V Pos: standing >
You lower your guard, and assume an offensive stance.

< 1594h/1610H 197v/197V Pos: standing >
You feel ready to charge into battle once again.

< 1595h/1610H 197v/197V Pos: standing >
The Shimmering Sai Inn
Obvious exits: -D
A large sturdy mountain horse stands here.
You sense a lifeform nearby.
Yoko the receptionist, offers to show you to your room.

< 1596h/1610H 197v/197V Pos: standing >
You don't find anything you didn't see before.

< 1597h/1610H 197v/197V Pos: standing >
You don't find anything you didn't see before.

< 1597h/1610H 197v/197V Pos: standing >
A dwarf miner suddenly attacks YOU!
A dwarf miner snaps into visibility.
You snap into visibility.

< 1597h/1610H 197v/197V Pos: standing >
< T: Becc TP: sta TC:few scratches E: a dwarf miner sta EP: excellent >
 The Shimmering Sai Inn
Obvious exits: -D
A large sturdy mountain horse stands here.
*a dwarf miner is standing here, busy with his own matters.(Red Aura)
Yoko the receptionist, offers to show you to your room.

< 1597h/1610H 197v/197V Pos: standing >
< T: Becc TP: sta TC:few scratches E: a dwarf miner sta EP: excellent >
 A dwarf miner snaps into visibility.
You deflect a dwarf miner's blow and strike back at him!
[Damage: 13 ] A dwarf miner attacks you. [2 hits]
You see nothing special about him.
A dwarf miner appears to be Dwarf and has a few scratches.
He's small in size.
He seems to be moving much faster than normal..

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the dwarf-bone crown of the troglodytes (magic)
<worn on eyes>       some marksman's goggles (magic)
<worn in ear>        a magical bronze stud from Valley of Crushk [79%]
<worn in ear>        a dangling whitestone earring (magic)
<worn on face>       a misty blue mask of gauze
<worn around neck>   the chaotic necklace [superior]
<worn around neck>   a legendary bark choker from Vella's Bordello [41%]
<worn on body>       a breastplate melded with drowidian metal [superior] (magic)
<worn about body>    a cloak of dragon hide (magic) (glowing)
<worn as quiver>     a tarnished dematite quiver [poor]
<worn about waist>   a mystical blue sash [superior] (glowing)
<worn on belt buckle>an emerald nose ring (magic) [70%]
<attached to belt>   a disguise kit
<worn on arms>       a set of jagged blood crystal arm plates of wisdom (magic)
<worn around wrist>  a bowman's adamantium wristband [poor] (magic)
<worn around wrist>  an adamantium bracer of Tarkorsh [75%]
<worn on hands>      some massive studded mithril fists (magic)
<worn on finger>     a lustrous blood-red ring [86%]
<worn on finger>     a glowing faerie ring
<primary weapon>     an astral forged kris [poor] (magic) (glowing) (humming)
<secondary weapon>   a transparent sword [poor] (invis) (magic)
<worn on legs>       some wolf hide pants [83%]
<worn on feet>       some tight black shoes with durithalite buckles [73%]

< 1595h/1610H 197v/197V Pos: standing >
< T: Becc TP: sta TC:few scratches E: a dwarf miner sta EP: few scratches >
 A doe falls asleep.

< 1595h/1610H 197v/197V Pos: standing >
< T: Becc TP: sta TC:few scratches E: a dwarf miner sta EP: few scratches >
 A dwarf miner snaps into visibility.
A dwarf miner reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!

< 1595h/1610H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
 
< 1595h/1610H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
 You snap into visibility.
[Damage: 13 ] You score a CRITICAL HIT!!!!!
[Damage: 26 ] You attack someone. [2 hits]

< 1595h/1610H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  small wounds >
 You snap into visibility.
You feel your skin soften and return to normal.
You snap into visibility.
Someone attacks you. [5 hits]

< 1572h/1610H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  small wounds >
 You can't see a damn thing, you're blinded!

< 1572h/1610H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  small wounds >
 
< 1572h/1610H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  small wounds >
 You snap into visibility.
Someone attacks you. [4 hits]

< 1534h/1610H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  small wounds >
 
< 1534h/1610H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  small wounds >
 You snap into visibility.
[Damage: 13 ] You attack someone. [1 hits]

< 1534h/1610H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  small wounds >
 You feel your skin harden to stone.

< 1534h/1610H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  small wounds >
 You can't see a damn thing, you're blinded!

< 1534h/1610H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  small wounds >
 
< 1534h/1610H 197v/197V Pos: standing >
You can't see a damn thing, you're blinded!

< 1534h/1610H 197v/197V Pos: standing >
You can't see a damn thing, you're blinded!

< 1534h/1610H 197v/197V Pos: standing >
You can't see a damn thing, you're blinded!

< 1535h/1610H 197v/197V Pos: standing >

< 1535h/1610H 197v/197V Pos: standing >
You feel a cloak of blindness dissolve.

< 1537h/1610H 197v/197V Pos: standing >

< 1537h/1610H 197v/197V Pos: standing >
The Shimmering Sai Inn
Obvious exits: -D
*a dwarf miner is standing here, busy with his own matters.(Red Aura)
A large sturdy mountain horse stands here.
Yoko the receptionist, offers to show you to your room.

< 1537h/1610H 197v/197V Pos: standing >

<map>
Zone: The Jade Empire.
Room: Foyer of the Shimmering Sai
</map>

<map>
Zone: The Jade Empire.
Room: Foyer of the Shimmering Sai
</map>
Foyer of the Shimmering Sai
Obvious exits: -E# -S -W -U
*A stately-looking female deer grazes here.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 1537h/1610H 196v/197V Pos: standing >
A dwarf miner snaps into visibility.
You snap into visibility.
A dwarf miner disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 1538h/1610H 196v/197V Pos: standing >
< T: Becc TP: sta TC:few scratches E: a dwarf miner sta EP: few scratches >
 A dwarf miner snaps into visibility.
You snap into visibility.
A dwarf miner attacks you. [4 hits]

< 1524h/1610H 196v/197V Pos: standing >
< T: Becc TP: sta TC:few scratches E: a dwarf miner sta EP: few scratches >
 You snap into visibility.
A dwarf miner snaps into visibility.
You attack a dwarf miner. [0 hits]
Foyer of the Shimmering Sai
Obvious exits: -E# -S -W -U
A dwarf miner is standing here, busy with his own matters.(Red Aura)
*A stately-looking female deer grazes here.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 1524h/1610H 196v/197V Pos: standing >
< T: Becc TP: sta TC:few scratches E: a dwarf miner sta EP: few scratches >
 A dwarf miner snaps into visibility.
You snap into visibility.
You feel your skin soften and return to normal.
You snap into visibility.
A dwarf miner attacks you. [3 hits]
A wandering soul starts casting an offensive spell.

< 1514h/1610H 196v/197V Pos: standing >
< T: Becc TP: sta TC:few scratches E: a dwarf miner sta EP: few scratches >
 A wandering soul plays a song to lift his spirit off the ground.
A dwarf miner flies through the air, free as a bird!

< 1514h/1610H 196v/197V Pos: standing >
< T: Becc TP: sta TC:few scratches E: a dwarf miner sta EP: few scratches >
 You do not see that here.

< 1514h/1610H 196v/197V Pos: standing >
< T: Becc TP: sta TC:few scratches E: a dwarf miner sta EP: few scratches >
 A dwarf miner snaps into visibility.
You snap into visibility.
A dwarf miner attacks you. [3 hits]

< 1462h/1610H 196v/197V Pos: standing >
< T: Becc TP: sta TC:few scratches E: a dwarf miner sta EP: few scratches >
 Foyer of the Shimmering Sai
Obvious exits: -E# -S -W -U
*a dwarf miner is standing here, busy with his own matters.(Red Aura)
*A stately-looking female deer grazes here.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim. (casting) (Red Aura)

< 1462h/1610H 196v/197V Pos: standing >
< T: Becc TP: sta TC:few scratches E: a dwarf miner sta EP: few scratches >
 A dwarf miner snaps into visibility.
A dwarf miner reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!

< 1462h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 1385h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 1307h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 26 ] You attack someone. [1 hits]

< 1260h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP:  small wounds >
 
< 1260h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP:  small wounds >
 You snap into visibility.
Someone attacks you. [2 hits]

< 1240h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP:  small wounds >
 Someone completes his spell...
Someone utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 1168h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 1098h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!
Pardon?

< 1045h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 Someone completes his spell...
Someone utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Pardon?

< 1000h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!
Pardon?

< 955h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!
Pardon?

< 883h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 Pardon?

< 883h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 You are no longer aggressive to monsters.

< 883h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 883h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 Someone plays a song to lift his spirit off the ground.
You attempt to flee...
PANIC!  You couldn't escape!

< 883h/1610H 196v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: The Jade Empire.
Room: The Shimmering Sai Inn
</map>

<map>
Zone: The Jade Empire.
Room: The Shimmering Sai Inn
</map>
You can't see a damn thing, you're blinded!
You flee upward!

< 883h/1610H 173v/197V Pos: standing >
Saving Becc.

< 883h/1610H 173v/197V Pos: standing >

<map>
Zone: The Jade Empire.
Room: Foyer of the Shimmering Sai
</map>

<map>
Zone: The Jade Empire.
Room: Foyer of the Shimmering Sai
</map>
You can't see a damn thing, you're blinded!

< 883h/1610H 176v/197V Pos: standing >
You can't see a thing let alone a door or whatever.

< 883h/1610H 177v/197V Pos: standing >
The bamboo seems to be closed.

< 883h/1610H 178v/197V Pos: standing >

< 883h/1610H 182v/197V Pos: standing >
Someone completes his spell...
Someone utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
You can't see a thing let alone a door or whatever.

< 808h/1610H 185v/197V Pos: standing >
Someone completes his spell...
Someone utters the words 'buoblg qrunsoqpze yugh'
Someone's mighty magic fist slams into you!
You gasp for air as a pair of ghostly hands tighten around your throat!
Someone suddenly attacks YOU!

< 600h/1610H 186v/197V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!

< 555h/1610H 186v/197V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 555h/1610H 186v/197V Pos: standing >
<You snap into visibility.
[Damage:  1 ] You score a CRITICAL HIT!!!!!
[Damage:  9 ] You attack someone. [2 hits]

< 555h/1610H 186v/197V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You snap into visibility.
Someone attacks you. [1 hits]

< 552h/1610H 186v/197V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You are no longer aggressive to monsters.

< 552h/1610H 186v/197V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You attempt to flee...

<map>
Zone: The Jade Empire.
Room: The Shimmering Sai Inn
</map>

<map>
Zone: The Jade Empire.
Room: The Shimmering Sai Inn
</map>
You can't see a damn thing, you're blinded!
You flee upward!

< 552h/1610H 158v/197V Pos: standing >
Saving Becc.

< 552h/1610H 158v/197V Pos: standing >

<map>
Zone: The Jade Empire.
Room: Foyer of the Shimmering Sai
</map>

<map>
Zone: The Jade Empire.
Room: Foyer of the Shimmering Sai
</map>
You can't see a damn thing, you're blinded!

< 552h/1610H 159v/197V Pos: standing >
You can't see a thing let alone a door or whatever.

< 552h/1610H 160v/197V Pos: standing >
The bamboo seems to be closed.

< 552h/1610H 161v/197V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Tigerlily Tavern
</map>

<map>
Zone: The Jade Empire.
Room: The Tigerlily Tavern
</map>
You can't see a damn thing, you're blinded!

< 552h/1610H 163v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 552h/1610H 171v/197V Pos: standing >

< 552h/1610H 171v/197V Pos: standing >
Sorry, but you cannot do that here!

< 552h/1610H 172v/197V Pos: standing >
You can't see a damn thing, you're blinded!

< 553h/1610H 175v/197V Pos: standing >

< 553h/1610H 180v/197V Pos: standing >
You can't see a damn thing, you're blinded!

< 553h/1610H 180v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 553h/1610H 181v/197V Pos: standing >
Someone completes his spell...
Someone utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
Someone's mighty magic fist slams into you!

< 411h/1610H 181v/197V Pos: standing >
<You can't see a thing let alone a door or whatever.

< 411h/1610H 181v/197V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 411h/1610H 181v/197V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 411h/1610H 181v/197V Pos: standing >
<You are no longer aggressive to monsters.

< 411h/1610H 181v/197V Pos: standing >
<You attempt to flee...

<map>
Zone: The Jade Empire.
Room: Foyer of the Shimmering Sai
</map>

<map>
Zone: The Jade Empire.
Room: Foyer of the Shimmering Sai
</map>
You can't see a damn thing, you're blinded!
You flee northward!

< 411h/1610H 158v/197V Pos: standing >
Saving Becc.

< 411h/1610H 158v/197V Pos: standing >
You stop using something.

< 411h/1610H 160v/197V Pos: standing >
You do not see or have the satchel.

< 411h/1610H 161v/197V Pos: standing >
You can't find it!

< 411h/1610H 161v/197V Pos: standing >
You feel a cloak of blindness dissolve.
Foyer of the Shimmering Sai
Obvious exits: -E# -S -W
A stately-looking female deer grazes here.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
A large sturdy mountain horse stands here.

< 411h/1610H 162v/197V Pos: standing >
A wandering soul starts casting an offensive spell.

< 411h/1610H 162v/197V Pos: standing >
A dwarf miner suddenly attacks YOU!
You snap into visibility.

< 401h/1610H 163v/197V Pos: standing >
< T: Becc TP: sta TC:pretty hurt E: a dwarf miner sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 401h/1610H 163v/197V Pos: standing >
< T: Becc TP: sta TC:pretty hurt E: a dwarf miner sta EP:  small wounds >
 That's tough to do in battle, but still you try...

< 401h/1610H 163v/197V Pos: standing >
< T: Becc TP: sta TC:pretty hurt E: a dwarf miner sta EP:  small wounds >
 That's tough to do in battle, but still you try...

< 401h/1610H 163v/197V Pos: standing >
< T: Becc TP: sta TC:pretty hurt E: a dwarf miner sta EP:  small wounds >
 That's tough to do in battle, but still you try...

< 401h/1610H 163v/197V Pos: standing >
< T: Becc TP: sta TC:pretty hurt E: a dwarf miner sta EP:  small wounds >
 You are no longer aggressive to monsters.

< 401h/1610H 163v/197V Pos: standing >
< T: Becc TP: sta TC:pretty hurt E: a dwarf miner sta EP:  small wounds >
 A wandering soul completes his spell...
A wandering soul utters the words 'buoblg qrunsoqpze yugh'
A wandering soul's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...

<map>
Zone: The Jade Empire.
Room: The Suckling Boar Restaurant
</map>

<map>
Zone: The Jade Empire.
Room: The Suckling Boar Restaurant
</map>
The Suckling Boar Restaurant
Obvious exits: -E
Puddles of fresh blood cover the ground.
Some tempered bronze has been left here, shining.
(Q)A master chef twirls his knives as he prepares a meal.
You flee westward!

< 126h/1610H 139v/197V Pos: standing >
Saving Becc.

< 126h/1610H 139v/197V Pos: standing >

<map>
Zone: The Jade Empire.
Room: Foyer of the Shimmering Sai
</map>

<map>
Zone: The Jade Empire.
Room: Foyer of the Shimmering Sai
</map>
Foyer of the Shimmering Sai
Obvious exits: -E# -S -W
Fresh blood covers everything in the area.
A dwarf miner is standing here, busy with his own matters.(Red Aura)
A stately-looking female deer grazes here.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
A large sturdy mountain horse stands here.

< 126h/1610H 139v/197V Pos: standing >
A sturdy mountain horse leaves west.
The bamboo seems to be closed.

< 126h/1610H 140v/197V Pos: standing >
Sorry, but you cannot do that here!
A wandering soul starts casting an offensive spell.

< 126h/1610H 141v/197V Pos: standing >

< 126h/1610H 141v/197V Pos: standing >
Pardon?

< 126h/1610H 142v/197V Pos: standing >
A dwarf miner reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!

< 126h/1610H 142v/197V Pos: standing >
You are no longer aggressive to monsters.

< 126h/1610H 142v/197V Pos: standing >
You feel your skin harden to stone.
You attempt to flee...
Alas, you cannot go that way. . . .
You couldn't escape!

< 126h/1610H 143v/197V Pos: standing >

< 126h/1610H 143v/197V Pos: standing >
The bamboo seems to be closed.

< 126h/1610H 144v/197V Pos: standing >
You are no longer aggressive to monsters.

< 126h/1610H 144v/197V Pos: standing >
Someone completes his spell...
Someone utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
Someone's giant fist of force is the last thing you ever see.
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!