The death of [36 Scoundrel] Pilta (Kobold)

in On the Prison Floor L4

from the perspective of [51 Shadowmage] Nil The Resistance (Minotaur)

<worn on horns>      a sunstone horn clasp
<worn on eyes>       a foggy visor
<worn in ear>        a tiny earring woven of fireweed [superior]
<worn in ear>        a glowing jade earring (glowing) [48%]
<worn in nose>       a delicate nipple ring (glowing)
<worn around neck>   a platium plated dog collar [87%]
<worn around neck>   a string of gorged eyeballs [superior]
<worn on body>       a tattered robe [78%]
<worn about body>    the cloak of the manta ray
<worn on tail>       a blood soaked war ribbon
<worn about waist>   a belt of dragonslaying
<worn on belt buckle>a midnight blue tome with silver bindings (glowing) [88%]
<held as shield>     a shimmering glassteel tower shield [86%]
<worn around wrist>  a glowing emerald bracelet (glowing) (humming)
<worn on hands>      shining metallic gauntlets dyed yellow [89%]
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     a yellow ring of chrysoberyl [superior]
<held>               a mummified deva's head [superior] (invis) (humming)
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a set of bloodied horseshoes of endurance


< 1141h/1141H 246v/247V Pos: standing >
Entry Hall of the Keep's Cathedral
Obvious exits: -N -S#

< 1141h/1141H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1141h/1141H 245v/247V Pos: standing >
Center Aisle in the Cathedral
Obvious exits: -N -E -S -W

< 1141h/1141H 246v/247V Pos: standing >
In an Row of Wooden Pews
Obvious exits: -E -W#
A tall monk is standing here in front of a wooden door.

< 1141h/1141H 245v/247V Pos: standing >
Center Aisle in the Cathedral
Obvious exits: -N -E -S -W

< 1141h/1141H 245v/247V Pos: standing >
Center Aisle in the Cathedral
Obvious exits: -N -E -S -W

< 1141h/1141H 245v/247V Pos: standing >
In an Row of Wooden Pews
Obvious exits: -E
A young priest is standing here.
A child kneels here, looking very bored and cranky.
A man kneels here, praying intently.
(Q)A woman kneels here, paying respect to her god.

< 1141h/1141H 245v/247V Pos: standing >
The man looks semi-respectable, perhaps he is a merchant of some type.

a man tells you in common, 'Kneel before the altar!'
A man appears to be Human and is in excellent condition.
He's medium in size.

<worn on head>       a green felt hat [superior]
<worn in ear>        a smallish golden earring [superior]

< 1141h/1141H 247v/247V Pos: standing >
You start chanting...
You snap into visibility.

< 1141h/1141H 247v/247V Pos: standing >
Casting: bigbys crushing hand *

< 1141h/1141H 247v/247V Pos: standing >
Casting: bigbys crushing hand 

< 1141h/1141H 247v/247V Pos: standing >
You complete your spell...
[Damage: 93 ] Your fist crushes a man, leaving nothing but a smear of blood on the ground.
A man is dead! R.I.P.
You receive your share of experience.
A man's death cry reverberates in your head as he falls to the ground.

< 1141h/1141H 247v/247V Pos: standing >
You say in minotaur 'invisble'

< 1141h/1141H 247v/247V Pos: standing >
the corpse of a man does not contain the essence.

< 1141h/1141H 247v/247V Pos: standing >
Saving Nil.

< 1141h/1141H 247v/247V Pos: standing >
You burst into tears!

< 1141h/1141H 247v/247V Pos: standing >
You get a smallish golden earring [superior] from the corpse of a man.
You get a green felt hat [superior] from the corpse of a man.
You get a few coins from the corpse of a man.
There were: 4 gold coins, 8 silver coins, 8 copper coins. 

< 1141h/1141H 247v/247V Pos: standing >
You put 2 items into a large leather backpack.

< 1141h/1141H 247v/247V Pos: standing >
Center Aisle in the Cathedral
Obvious exits: -N -E -S -W

< 1141h/1141H 246v/247V Pos: standing >
Center Aisle in the Cathedral
Obvious exits: -N -E -S -W

< 1141h/1141H 245v/247V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
Entry Hall of the Keep's Cathedral
Obvious exits: -N -S#

< 1141h/1141H 246v/247V Pos: standing >
Ok.

< 1141h/1141H 246v/247V Pos: standing >
Under the Stone Arches
Obvious exits: -N -E -S -W

< 1141h/1141H 245v/247V Pos: standing >
The door is open.
To the north are some doors.
You extend your sights northward.
Entry Hall of the Keep's Cathedral
Obvious exits: -N -S

< 1141h/1141H 246v/247V Pos: standing >
You quickly scan the area.
A young priest who is rather far off to your north.
A mother who is rather far off to your north.
A woman who is rather far off to your north.
An elite watcher who is close by to your south.
A triad thug who is rather far off to your south.
A triad thug who is rather far off to your south.
A triad thug who is rather far off to your south.
The Triad leader who is rather far off to your south.
A seasoned Bloodstone miner who is rather far off to your south.
A squire of the keep who is in the distance to your south.

< 1141h/1141H 247v/247V Pos: standing >
You sit down and relax.

< 1141h/1141H 247v/247V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  2 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               1 - incendiary cloud
               2 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  4 - teleport
               1 - color spray
               2 - blink
( 5th circle)  8 - dimension door
( 4th circle)  2 - farsee
               1 - ray of enfeeblement
               5 - dispel magic
( 3rd circle)  5 - concealment
               1 - agility
( 2nd circle)  8 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  (10th) bigbys crushing hand
    5 seconds:  ( 8th) shadow shield
    8 seconds:  (10th) bigbys crushing hand

You can memorize 2 1st, 1 2nd, 4 3rd and 1 4th circle spell(s).
You continue your study.

< 1141h/1141H 247v/247V Pos: sitting >
You start meditating...

< 1141h/1141H 247v/247V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 1141h/1141H 247v/247V Pos: sitting >
You have finished memorizing shadow shield.

< 1141h/1141H 247v/247V Pos: sitting >
You have finished memorizing bigbys crushing hand.
Your studies are complete.

< 1141h/1141H 247v/247V Pos: sitting >
You clamber to your feet.

< 1141h/1141H 247v/247V Pos: standing >
On Road Leading to a Monastery
Obvious exits: -N -E -S
An elite watcher of the keep is standing here.

< 1141h/1141H 246v/247V Pos: standing >
You quickly scan the area.
A young priest who is rather far off to your north.
A young priest who is in the distance to your north.
A mother who is in the distance to your north.
A woman who is in the distance to your north.
A coral snake who is close by to your east.
A triad thug who is a brief walk away to your south.
A triad thug who is a brief walk away to your south.
The Triad leader who is a brief walk away to your south.
A seasoned Bloodstone miner who is a brief walk away to your south.
A squire of the keep who is in the distance to your south.

< 1141h/1141H 246v/247V Pos: standing >
On Road Leading to a Monastery
Obvious exits: -N -S -W

< 1141h/1141H 245v/247V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your north.
A young priest who is in the distance to your north.
A triad thug who is not far off to your south.
A triad thug who is not far off to your south.
A triad thug who is not far off to your south.
The Triad leader who is not far off to your south.
A seasoned Bloodstone miner who is not far off to your south.
A squire of the keep who is rather far off to your south.
A large dog who is close by to your west.
A seasoned Bloodstone miner who is close by to your west.

< 1141h/1141H 247v/247V Pos: standing >
In a Miner's Barrack
Obvious exits: -N -E
A large dog stands here, sniffing the air.
A hefty looking miner is standing here.

< 1141h/1141H 246v/247V Pos: standing >
What would you like to hide?

< 1141h/1141H 246v/247V Pos: standing >
You quickly scan the area.
A Bloodstone miner who is close by to your north.
A Bloodstone miner who is close by to your north.
A Bloodstone miner who is close by to your north.
A seasoned Bloodstone miner who is close by to your north.

< 1141h/1141H 246v/247V Pos: standing >
On Road Leading to a Monastery
Obvious exits: -N -S -W

< 1141h/1141H 245v/247V Pos: standing >
On Road Leading to a Monastery
Obvious exits: -N -E -S
An elite watcher of the keep is standing here.

< 1141h/1141H 245v/247V Pos: standing >
Under the Stone Arches
Obvious exits: -N -E -S -W

< 1141h/1141H 246v/247V Pos: standing >
Entry Hall of the Keep's Cathedral
Obvious exits: -N -S

< 1141h/1141H 245v/247V Pos: standing >
Under the Stone Arches
Obvious exits: -N -E -S -W

< 1141h/1141H 245v/247V Pos: standing >
On a Knoll of Long Grass
Obvious exits: -E

< 1141h/1141H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1141h/1141H 246v/247V Pos: standing >
Under the Stone Arches
Obvious exits: -N -E -S -W

< 1141h/1141H 245v/247V Pos: standing >
On Road Leading to a Monastery
Obvious exits: -N -E -S
An elite watcher of the keep is standing here.

< 1141h/1141H 244v/247V Pos: standing >
On Road Leading to a Monastery
Obvious exits: -N -S -W

< 1141h/1141H 243v/247V Pos: standing >
On the Monastery Road
Obvious exits: -N -E -S -W

< 1141h/1141H 244v/247V Pos: standing >
You quickly scan the area.
An elite watcher who is not far off to your north.
A hooded executioner who is close by to your east.
An elderly woman who is a brief walk away to your east.
A woman who is rather far off to your east.
A triad thug who is close by to your south.
A triad thug who is close by to your south.
A triad thug who is close by to your south.
The Triad leader who is close by to your south.
A seasoned Bloodstone miner who is close by to your south.
A Bloodstone miner who is in the distance to your south.
An elderly woman who is in the distance to your south.
A wino who is not far off to your west.
A wild rabbit who is a brief walk away to your west.
A black crow who is rather far off to your west.
A squire of the keep who is in the distance to your west.

< 1141h/1141H 247v/247V Pos: standing >
On the Street of Tears
Obvious exits: -E -S -W

< 1141h/1141H 246v/247V Pos: standing >
What would you like to hide?

< 1141h/1141H 246v/247V Pos: standing >
You quickly scan the area.
A hooded executioner who is a brief walk away to your east.
An elderly woman who is rather far off to your east.
A woman who is in the distance to your east.
A black crow who is close by to your south.
A black crow who is close by to your south.
A drunken regal man who is not far off to your south.
A black crow who is not far off to your south.
A homeless man who is a brief walk away to your south.
A father who is a brief walk away to your south.
A fat cat who is in the distance to your south.
A tom cat who is in the distance to your south.
A wino who is not far off to your west.
A wild rabbit who is not far off to your west.
A black crow who is a brief walk away to your west.
A squire of the keep who is rather far off to your west.
An insane woman who is rather far off to your west.

< 1141h/1141H 246v/247V Pos: standing >
On the Street of Tears
Obvious exits: -N -E -W

< 1141h/1141H 245v/247V Pos: standing >
What would you like to hide?

< 1141h/1141H 245v/247V Pos: standing >
You quickly scan the area.
A small rat who is close by to your north.
A hooded executioner who is rather far off to your east.
An elderly woman who is in the distance to your east.
A wino who is close by to your west.
A wild rabbit who is close by to your west.
A black crow who is not far off to your west.
An insane woman who is a brief walk away to your west.

< 1141h/1141H 245v/247V Pos: standing >
On a Salted Path
Obvious exits: -E -W
A wino stands here, swaying and mumbling some nonsense.
A cute wild rabbit is sitting here looking for a meal.

< 1141h/1141H 246v/247V Pos: standing >
What would you like to hide?

< 1141h/1141H 246v/247V Pos: standing >
You quickly scan the area.
An elderly woman who is in the distance to your east.
A hooded executioner who is in the distance to your east.
A black crow who is close by to your west.
A Bloodstone miner who is not far off to your west.
An insane woman who is not far off to your west.

< 1141h/1141H 246v/247V Pos: standing >
On a Salted Path
Obvious exits: -N -E -W
A black crow is perched here, squawking insults at you.

< 1141h/1141H 245v/247V Pos: standing >
What would you like to hide?

< 1141h/1141H 245v/247V Pos: standing >
You quickly scan the area.
A Bloodstone miner who is not far off to your north.
A homeless man who is not far off to your north.
A citizen of Bloodstone who is not far off to your north.
Ghelian, the baker who is not far off to your north.
Payton, the tavernkeeper who is a brief walk away to your north.
A wino who is close by to your east.
A wild rabbit who is close by to your east.
A Bloodstone miner who is close by to your west.
A squire of the keep who is close by to your west.
An insane woman who is close by to your west.

< 1141h/1141H 245v/247V Pos: standing >
On a Salted Path
Obvious exits: -E -S
A strong and stout looking miner is standing here.
A young squire stands here practicing his sword technique.
An insane woman mumbles to herself, with a wild look in her eyes.
An insane woman suddenly attacks YOU!
An insane woman misses you.

< 1141h/1141H 246v/247V Pos: standing >
< T: Nil TP: sta TC:excellent E: woman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1141h/1141H 246v/247V Pos: standing >
< T: Nil TP: sta TC:excellent E: woman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1141h/1141H 246v/247V Pos: standing >
< T: Nil TP: sta TC:excellent E: woman sta EP: excellent >
 A squire of the keep assists an insane woman heroically.
A squire of the keep suddenly attacks YOU!
A squire of the keep misses you.

< 1141h/1141H 246v/247V Pos: standing >
< T: Nil TP: sta TC:excellent E: woman sta EP: excellent >
 You start chanting...

< 1141h/1141H 246v/247V Pos: standing >
< T: Nil TP: sta TC:excellent E: woman sta EP: excellent >
 You dodge an insane woman's vicious attack.

< 1141h/1141H 246v/247V Pos: standing >
< T: Nil TP: sta TC:excellent E: woman sta EP: excellent >
 Casting: teleport *

< 1141h/1141H 246v/247V Pos: standing >
< T: Nil TP: sta TC:excellent E: woman sta EP: excellent >
 A black crow enters from the east.

< 1141h/1141H 246v/247V Pos: standing >
< T: Nil TP: sta TC:excellent E: woman sta EP: excellent >
 A Bloodstone miner leaves east.
Casting: teleport 

< 1141h/1141H 246v/247V Pos: standing >
< T: Nil TP: sta TC:excellent E: woman sta EP: excellent >
 A squire of the keep misses you.
A squire of the keep's kick crashes into your chest.

< 1140h/1141H 246v/247V Pos: standing >
< T: Nil TP: sta TC:few scratches E: woman sta EP: excellent >
 You complete your spell...
On the Prison Floor L2
Obvious exits: -N -E

< 1140h/1141H 246v/247V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A sinister prisoner who is a brief walk away to your north.
A sinister prisoner who is a brief walk away to your north.
A timid prisoner who is close by to your east.
A shady prisoner who is not far off to your east.
A shady prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A shady prisoner who is not far off to your east.
A shady prisoner who is not far off to your east.

< 1140h/1141H 247v/247V Pos: standing >
You say in minotaur 'invisible'
Your cloak of the manta ray hums briefly.
You vanish.

< 1141h/1141H 247v/247V Pos: standing >
You sit down and relax.

< 1141h/1141H 247v/247V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               1 - incendiary cloud
               2 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  3 - teleport
               1 - color spray
               2 - blink
( 5th circle)  8 - dimension door
( 4th circle)  2 - farsee
               1 - ray of enfeeblement
               5 - dispel magic
( 3rd circle)  5 - concealment
               1 - agility
( 2nd circle)  8 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 6th) teleport

You can memorize 2 1st, 1 2nd, 4 3rd and 1 4th circle spell(s).
You continue your study.

< 1141h/1141H 247v/247V Pos: sitting >
You start meditating...

< 1141h/1141H 247v/247V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 1141h/1141H 247v/247V Pos: sitting >
You clamber to your feet.

< 1141h/1141H 247v/247V Pos: standing >
You start chanting...

< 1141h/1141H 247v/247V Pos: standing >
Casting: dimension door *

< 1141h/1141H 247v/247V Pos: standing >
You complete your spell...
On the Apex of the Prison
Obvious exits: -N# -E -S
A menacing prisoner is standing here.

< 1141h/1141H 247v/247V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your south.
A small rat who is not far off to your south.
The baron's brother who is a brief walk away to your south.

< 1141h/1141H 247v/247V Pos: standing >
On the Apex of the Prison
Obvious exits: -N -E -S
A menacing prisoner is standing here.

< 1141h/1141H 246v/247V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is a brief walk away to your east.
A small rat who is close by to your south.
The baron's brother who is not far off to your south.

< 1141h/1141H 246v/247V Pos: standing >
On the Apex of the Prison
Obvious exits: -N -E -S -W

< 1141h/1141H 245v/247V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is not far off to your east.
A menacing prisoner who is not far off to your east.
A menacing prisoner who is not far off to your south.

< 1141h/1141H 247v/247V Pos: standing >
On the Apex of the Prison
Obvious exits: -N -E -S -W

< 1141h/1141H 246v/247V Pos: standing >
You quickly scan the area.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your south.
A small rat who is close by to your west.

< 1141h/1141H 246v/247V Pos: standing >
On the Apex of the Prison
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.

< 1141h/1141H 245v/247V Pos: standing >
On the Apex of the Prison
Obvious exits: -N -E# -S -W

< 1141h/1141H 244v/247V Pos: standing >
It seems to be locked.

< 1141h/1141H 247v/247V Pos: standing >
On the Apex of the Prison
Obvious exits: -N -W
A menacing prisoner is standing here.

< 1141h/1141H 246v/247V Pos: standing >
You quickly scan the area.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your west.
The baron's brother who is a brief walk away to your west.

< 1141h/1141H 246v/247V Pos: standing >
You sit down and relax.

< 1141h/1141H 246v/247V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               1 - incendiary cloud
               2 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  4 - teleport
               1 - color spray
               2 - blink
( 5th circle)  7 - dimension door
( 4th circle)  2 - farsee
               1 - ray of enfeeblement
               5 - dispel magic
( 3rd circle)  5 - concealment
               1 - agility
( 2nd circle)  8 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) dimension door

You can memorize 2 1st, 1 2nd, 4 3rd and 1 4th circle spell(s).
You continue your study.

< 1141h/1141H 246v/247V Pos: sitting >
You start meditating...

< 1141h/1141H 247v/247V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 1141h/1141H 247v/247V Pos: sitting >
You clamber to your feet.

< 1141h/1141H 247v/247V Pos: standing >
You start chanting...

< 1141h/1141H 247v/247V Pos: standing >
Casting: dimension door *

< 1141h/1141H 247v/247V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 1141h/1141H 247v/247V Pos: standing >
You complete your spell...
On the Prison Floor L4
Obvious exits: -N -E -S -W
The corpse of a menacing prisoner is lying here.
A menacing prisoner is standing here.
A menacing prisoner is standing here.
A menacing prisoner is standing here.

< 1141h/1141H 247v/247V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A Kobold who is close by to your south.
A menacing prisoner who is close by to your south.
A menacing prisoner who is close by to your west.

< 1141h/1141H 247v/247V Pos: standing >

< 1141h/1141H 247v/247V Pos: standing >
Pardon?

< 1141h/1141H 247v/247V Pos: standing >
A menacing prisoner leaves south.

< 1141h/1141H 247v/247V Pos: standing >
To the south the prison continues.
You extend your sights southward.
On the Prison Floor L4
Obvious exits: -N -E# -W
Puddles of fresh blood cover the ground.
[3] The corpse of a menacing prisoner is lying here.
A menacing prisoner is standing here.
A Kobold (small) stands, floating here, fighting a menacing prisoner. (Non-Fraggable)
A menacing prisoner stands here, fighting a Kobold.

< 1141h/1141H 247v/247V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E# -W
Puddles of fresh blood cover the ground.
[3] The corpse of a menacing prisoner is lying here.
A menacing prisoner is standing here.
A Kobold (small) stands, floating here, fighting a menacing prisoner. (Non-Fraggable) (casting) 
A menacing prisoner stands here, fighting a Kobold.

< 1141h/1141H 246v/247V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
A Kobold smirks as his fireball explodes into the face of a menacing prisoner.

< 1141h/1141H 246v/247V Pos: standing >
A menacing prisoner's punch strikes a Kobold.
A Kobold dodges a menacing prisoner's attack.
A menacing prisoner hits a Kobold with a mighty kick to his chest.
A menacing prisoner dodges a Kobold's attack.
A Kobold misses a menacing prisoner.
You see nothing special about him.
This Kobold has quite a few wounds.
He's small in size.

<worn on head>       an elaborate headdress [superior]
<worn on eyes>       some protective goggles [superior]
<worn in ear>        a diamond stud covered in blood (glowing)
<worn in ear>        a large gold hoop
<worn on face>       a mask of the lazy [superior]
<worn around neck>   a necklace of elven ears [superior]
<worn around neck>   a long green cape of emeralds [superior]
<worn on body>       a beautiful blue silk robe [superior] (glowing)
<worn about body>    a cloak of forest shadows
<worn on tail>       a black ring etched with runes [poor]
<worn about waist>   an exquisite silk sash [superior]
<worn on belt buckle>a cloth-bound tome of magical study
<worn on arms>       some light dragonscale sleeves
<worn around wrist>  a band of black accuracy [superior]
<worn around wrist>  a bracer lined with blood stones [superior] (illuminating)
<worn on hands>      some flaming marble talons
<worn on finger>     a band of aided flight [superior]
<worn on finger>     a crystalline ring (glowing)
<primary weapon>     a fragile brass dirk from The Obsidian Citadel of molten rocks
<held>               a moorwood lyre [poor] (humming)
<worn on legs>       some shiny green chain leggings [superior]
<worn on feet>       some soldier boots with spurs [superior]

< 1141h/1141H 246v/247V Pos: standing >
A Kobold starts casting an offensive spell.

< 1141h/1141H 246v/247V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
A Kobold smirks as his fireball explodes into the face of a menacing prisoner.

< 1141h/1141H 246v/247V Pos: standing >
A menacing prisoner dodges a Kobold's attack.
A Kobold's decent pierce grazes a menacing prisoner.

< 1141h/1141H 246v/247V Pos: standing >
A Kobold dodges a menacing prisoner's attack.
A menacing prisoner's fine punch strikes a Kobold.

< 1141h/1141H 246v/247V Pos: standing >
A Kobold starts casting an offensive spell called 'fireball'.

< 1141h/1141H 246v/247V Pos: standing >
A Kobold sings a song so well you feel your pain and suffering ebbing away.

< 1141h/1141H 246v/247V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
A Kobold smirks as his fireball explodes into the face of a menacing prisoner.

< 1141h/1141H 246v/247V Pos: standing >
A Kobold parries a menacing prisoner's lunge at him.
A Kobold dodges a menacing prisoner's attack.
A Kobold is knocked to the ground by a menacing prisoner's mighty bash!
A Kobold's fine pierce grazes a menacing prisoner.

< 1141h/1141H 246v/247V Pos: standing >
A menacing prisoner dodges a Kobold's attack.

< 1141h/1141H 246v/247V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1141h/1141H 246v/247V Pos: standing >
You complete your spell...
[Damage: 258 ] Your fist crushes a Kobold, leaving nothing but a smear of blood on the ground.
A Kobold's fragile brass dirk from the Obsidian Citadel of molten rocks was completely destroyed by the massive blow!
A Kobold's band of aided flight [superior] was completely destroyed by the massive blow!
A Kobold's crystalline ring was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.