The death of [38 Magician] Kyp The Resistance (Gnome)

in Outpost Gate

from the perspective of [41 Holyman] Naoru The Militia (Grey Elf)

<worn on head>       a moldy helm
<worn on eyes>       a black veil
<worn in ear>        a green Cimmerian earring
<worn on face>       the mask of Tentro (glowing)
<worn around neck>   a necklace of dangling drider fangs [88%]
<worn around neck>   a frost-rimed adamantium choker
<worn on body>       some robes of sand weaving (magic)
<worn as quiver>     an elven quiver
<worn about waist>   a well-used clay girth
<worn on arms>       some sandy sleeves (magic) [89%]
<held as shield>     a glittering granite tower shield
<worn around wrist>  a ghastly leather bracelet
<worn around wrist>  a gleaming leather wristguard
<worn on hands>      some fine granite talons from Rift Valley Jungle
<worn on finger>     a metal ring
<primary weapon>     a wicked looking mace
<worn on legs>       some sandy leggings [superior] (magic)
<worn on feet>       some boots of the forest (magic)

   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (slightly evil) 
  *The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (slightly evil) 
  *Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 422h/453H 238v/267V Pos: standing >
   ......^.^.^    
  M.^..........   
 M^..^....^.^...  
 M^^.###^.M.....  
 MM^M#O^@.......  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
    M   MMM...    

< 422h/453H 238v/267V Pos: standing >
   ......^.^.^    
  M.^..........   
 M^..^....^.^...  
 M^^.###^.M.....  
 MM^M#O^@.......  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
    M   MMM...    

< 422h/453H 240v/267V Pos: standing >
   ......^M^.^    
  M.^..........   
 M^..^....^.^...  
 M^^.###^.M.....  
 MM^M#O^@.......  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
    M   MMM...    

< 423h/453H 242v/267V Pos: standing >
   ......^.^.^    
  M.^.....M....   
 M^..^....^.^...  
 M^^.###^.M.....  
 MM^M#O^@.......  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
    M   MMM...    

< 423h/453H 243v/267V Pos: standing >
   ......^.^.^    
  M.^..........   
 M^..^....M.^...  
 M^^.###^.M.....  
 MM^M#O^@.......  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
    M   MMM...    

< 423h/453H 245v/267V Pos: standing >
   ......^.^.^    
  M.^..........   
 M^..^....^.^...  
 M^^.###^.M.....  
 MM^M#O^@.......  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
    M   MMM...    

< 424h/453H 246v/267V Pos: standing >
   ......^.^.^    
  M.^..........   
 M^..^....^.^...  
 M^^.###^.M.....  
 MM^M#O^@.M.....  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
    M   MMM...    

< 424h/453H 248v/267V Pos: standing >
   ......^.^.^    
  M.^..........   
 M^..^....^.^...  
 M^^.###^.M.....  
 MM^M#O^@M......  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
    M   MMM...    

< 424h/453H 250v/267V Pos: standing >
A behemoth enters from the east.
   ......^.^.^    
  M.^..........   
 M^..^....^.^...  
 M^^.###^.M.....  
 MM^M#O^@.......  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
    M   MMM...    

< 424h/453H 251v/267V Pos: standing >
A behemoth suddenly attacks YOU!
[Damage:  4 ] A behemoth suffers from contact with the holy aura about you.
You send a prayer to Fenmarel Mestarine, who responds with a bolt from the Heavens!
Your spell flows around a behemoth, leaving him unharmed!

< 415h/453H 252v/267V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP: few scratches >
    ......^.^.^    
  M.^..........   
 M^..^....^.^...  
 M^^.###^.M.....  
 MM^M#O^@.......  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
        MMM...    

< 415h/453H 252v/267V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 Saving Naoru.

< 415h/453H 252v/267V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP: few scratches >
 You attempt to flee...
   .^.........    
  ^..^....^.^..   
 M^^.###^.M.....  
 MM^M#O^M.......  
 MMMM###@.......  
  MMMMM^....^...  
    M MMM.......  
        MMM....   
    M    MMM..    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
You flee southward!

< 415h/453H 221v/267V Pos: standing >
Saving Naoru.

< 415h/453H 221v/267V Pos: standing >
   ......^.^.^    
  M.^..........   
 M^..^....^.^...  
 M^^.###^.M.....  
 MM^M#O^@.......  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
        MMM...    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A hulking behemoth stomps through here, protecting his territory.(Red Aura)

< 415h/453H 220v/267V Pos: standing >
   M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@M......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
         MMM..    
A Large Iron Portcullis
Obvious exits: -N -E -S -W
[3] A hideous nightcrawler claw has been left here.
[6] The corpse of a behemoth is lying here.
Kyp (Gnome)(small) stands in mid-air here.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 415h/453H 218v/267V Pos: standing >

< 415h/453H 218v/267V Pos: standing >
Saving Naoru.

< 415h/453H 220v/267V Pos: standing >
   ......^.^.^    
  M.^..........   
 M^..^....^.^...  
 M^^.###^.M.....  
 MM^M#O^@.......  
 MMMM###^.......  
  MMMMM^....^...  
    M MMM......   
        MMM...    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A hulking behemoth stomps through here, protecting his territory.(Red Aura)

< 415h/453H 218v/267V Pos: standing >
   M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@M......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
         MMM..    
A Large Iron Portcullis
Obvious exits: -N -E -S -W
[3] A hideous nightcrawler claw has been left here.
[6] The corpse of a behemoth is lying here.
Kyp (Gnome)(small) stands in mid-air here.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 415h/453H 217v/267V Pos: standing >

< 415h/453H 217v/267V Pos: standing >
   M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@M......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
         MMM..    

< 415h/453H 217v/267V Pos: standing >
   M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@M......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
         MMM..    

< 415h/453H 218v/267V Pos: standing >
   M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@M......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
         MMM..    

< 415h/453H 218v/267V Pos: standing >
   M...P..^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@M......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
         MMM..    

< 415h/453H 218v/267V Pos: standing >
A behemoth enters from the east.
   M......^.^.    
  MM.^.P.......   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@.......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
         MMM..    

< 416h/453H 218v/267V Pos: standing >
A behemoth suddenly attacks YOU!
[Damage:  4 ] A behemoth suffers from contact with the holy aura about you.
Your god rewards your faithfulness by sending aid from the Heavens!
[Damage: 14 ] [Damage: 15 ] You call down a roaring flamestrike which hits a behemoth dead on!

< 405h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP: few scratches >
    M......^.^.    
  MM.^..P......   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@.......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
         MMM..    

< 405h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP: few scratches >
 Kyp assists you heroically.

< 405h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP: few scratches >
    M......^.^.    
  MM.^...P.....   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@.......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
     M   MMM..    

< 405h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP: few scratches >
 A gate guard assists Kyp heroically.
A gate guard suddenly attacks a behemoth!
   M......^.^.    
  MM.^.........   
 MM^..^..P.^.^..  
 MM^^.###^.M....  
 MMM^M#O@.......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
     M   MMM..    

< 405h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
    M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###P.M....  
 MMM^M#O@.......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
     M   MMM..    

< 405h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
    M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@P......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
     M   MMM..    

< 405h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
 [Damage:  5 ] A behemoth suffers from contact with the holy aura about you.
You send a prayer to Fenmarel Mestarine, who responds with a bolt from the Heavens!
Your spell flows around a behemoth, leaving him unharmed!
A behemoth's kick crashes into your chest.
[Damage:  4 ] A behemoth suffers from contact with the holy aura about you.
A behemoth attacks you. [1 hits]
Kyp starts casting an offensive spell called 'hammer'.

< 381h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
 You attack a behemoth. [0 hits]

< 381h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
 Kyp completes his spell...
Kyp utters the word 'pawwzf'
Kyp's spell flows around a behemoth, leaving him unharmed!

< 381h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
    M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@P......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
     M   MMM..    

< 381h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
 Kyp starts casting an offensive spell.

< 381h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
 A gate guard leaps up and nails a behemoth with a mighty kick.
A gate guard attacks a behemoth. [4 hits]
Your spell flows around a behemoth, leaving him unharmed!
A behemoth attacks you. [1 hits]

< 370h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 A gate guard assists a gate guard heroically.
A gate guard suddenly attacks a behemoth!

< 370h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 Kyp completes his spell...
Kyp utters the word 'pawwzf'
Kyp creates a hammer out of thin air that smashes into a behemoth, bits of flesh and bone fly everywhere!

< 370h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 You attack a behemoth. [0 hits]

< 370h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 Kyp starts casting an offensive spell called 'hammer'.

< 370h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 A Drow Elf enters from the east.

< 370h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
    M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@.......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
     M   MMM..    

< 370h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 [Damage:  5 ] A behemoth suffers from contact with the holy aura about you.
A behemoth's kick hits you in your side.
[Damage:  4 ] A behemoth suffers from contact with the holy aura about you.
A behemoth attacks you. [1 hits]

< 346h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 Kyp completes his spell...
Kyp utters the word 'pawwzf'
Kyp's spell flows around a behemoth, leaving him unharmed!

< 346h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 A faint hum can be heard from the legendary platemail of defense [superior] carried by a Drow Elf.
A Drow Elf starts casting an offensive spell.

< 346h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 A gate guard leaps up and nails a behemoth with a mighty kick.
A gate guard attacks a behemoth. [4 hits]
A gate guard attacks a behemoth. [3 hits]

< 346h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by a Drow Elf hits Kyp soundly.
A bolt of force sent by a Drow Elf hits Kyp soundly.
A huge bolt of force sent by a Drow Elf impacts on Kyp's chest with a loud thud.
A bolt of force sent by a Drow Elf hits Kyp soundly.

< 346h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  nasty wounds >
 You attack a behemoth. [0 hits]
Kyp starts casting an offensive spell.

< 346h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  nasty wounds >
 [Damage:  5 ] A behemoth suffers from contact with the holy aura about you.
[Damage:  4 ] A behemoth suffers from contact with the holy aura about you.
A behemoth attacks you. [2 hits]

< 319h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP: pretty hurt >
 A Drow Elf starts casting an offensive spell.

< 319h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP: pretty hurt >
 Kyp completes his spell...
Kyp utters the word 'pawwzf'
Kyp creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!

< 319h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP: pretty hurt >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by a Drow Elf hits Kyp soundly.
A bolt of force sent by a Drow Elf hits Kyp soundly.
A bolt of force sent by a Drow Elf hits Kyp soundly.

< 319h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP: pretty hurt >
 [Damage:  5 ] A behemoth suffers from contact with the holy aura about you.
A behemoth's kick hits you in your side.
[Damage:  2 ] A behemoth suffers from contact with the holy aura about you.
A behemoth attacks you. [1 hits]

< 300h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP: pretty hurt >
 A gate guard attacks a behemoth. [4 hits]
A gate guard attacks a behemoth. [3 hits]
Kyp attacks a behemoth. [0 hits]

< 300h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  awful >
    M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@.......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
    M    MMM..    

< 300h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  awful >
 You attack a behemoth. [0 hits]
A Drow Elf starts casting an offensive spell.

< 300h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  awful >
 You are already standing.

< 300h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  awful >
 Saving Naoru.

< 300h/453H 219v/267V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  awful >
 You attempt to flee...
A gate guard stands impassively as you pass by.
   MM......^.^    
  MMM.^........   
  MM^..^....^.^.  
 MMM^^.###^.M...  
 MMMM^M#@P......  
 MMMMMM###^.....  
    MMMMM^....^.  
      M MMM....   
     M    MMM.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.
You flee westward!

< 300h/453H 192v/267V Pos: standing >
Saving Naoru.

< 300h/453H 192v/267V Pos: standing >

< 300h/453H 192v/267V Pos: standing >
   M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@.......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
    M    MMM..    
A Large Iron Portcullis
Obvious exits: -N -E -S -W
[3] A hideous nightcrawler claw has been left here.
[6] The corpse of a behemoth is lying here.
A Drow Elf (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here, fighting Kyp.(Red Aura)
A hulking behemoth stomps through here, protecting his territory.(Red Aura)
Kyp (Gnome)(small) stands in mid-air here, fighting a behemoth. (casting) 
A gate guard stands in mid-air here, fighting a behemoth.
A gate guard stands in mid-air here, fighting a behemoth.

< 300h/453H 191v/267V Pos: standing >

< 300h/453H 191v/267V Pos: standing >
Kyp completes his spell...
Kyp utters the word 'bajroculof'
Kyp's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf attacks Kyp. [0 hits]
Kyp attacks a behemoth. [0 hits]

< 300h/453H 191v/267V Pos: standing >
   M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@.......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
    M    MMM..    
A Drow Elf starts casting an offensive spell.
You start chanting...

< 300h/453H 192v/267V Pos: standing >
Kyp starts casting an offensive spell.

< 300h/453H 192v/267V Pos: standing >
Kyp is incapacitated and will slowly die, if not aided.
A behemoth attacks Kyp. [2 hits]

< 300h/453H 193v/267V Pos: standing >
A behemoth is mortally wounded, and will die soon, if not aided.
A gate guard attacks a behemoth. [2 hits]

< 300h/453H 193v/267V Pos: standing >
A gate guard watches the battle in amusement.

< 300h/453H 193v/267V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
Kyp's head explodes from the pressure of a huge fist sent by a Drow Elf, and bits of him ooze between its fingers.
Kyp's chipped sapphire ring was completely destroyed by the massive blow!
Kyp's pair of winded boots was completely destroyed by the massive blow!
Kyp is dead! R.I.P.