The death of [38 Magician] Kyp The Resistance (Gnome)

in Outpost Gate

from the perspective of [38 Magician] Kyp The Resistance (Gnome)

<worn on head>       a misshaped emerald crown from Bandit Camp
<worn on eyes>       an emerald-rimmed glass monocle [superior]
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   an icy gold collar from Bandit Camp
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    a robe of many colors 
<worn on back>       a large leather backpack
<worn about waist>   a dark gold girth from The Surface Realm of Duris
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt>   a glowing quill (glowing)
<held as shield>     a superior gem buckler
<worn around wrist>  a magical time-keeping device [poor]
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a dented ring [poor]
<primary weapon>     a stiletto covered with barbs
<worn on legs>       some dark pants [superior]


< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  small wounds >
 You start chanting...

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  small wounds >
 A gate guard's fine maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth.
A gate guard leaps up and nails a behemoth with a mighty kick.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  few wounds >
 Casting: hammer 

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  few wounds >
 You complete your spell...
Your spell flows around a behemoth, leaving him unharmed!

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  few wounds >
 A behemoth dodges a gate guard's attack.
A gate guard's decent maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth.
A behemoth dodges a gate guard's attack.
A behemoth dodges a gate guard's attack.
A gate guard leaps up and nails a behemoth with a mighty kick.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  few wounds >
 You miss a behemoth.
Naoru dodges a behemoth's attack.
A behemoth's fine punch strikes Naoru.
A behemoth suffers from contact with the holy aura about Naoru.
A behemoth's decent punch strikes Naoru.
A behemoth suffers from contact with the holy aura about Naoru.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  few wounds >
 You start chanting...

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  few wounds >
 Naoru completes his spell...
Naoru utters the words 'yjrr pzar'
A torrent of divine energy flows from Naoru into Naoru's body, and his wounds begin to heal!

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  few wounds >
 Casting: hammer 

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  few wounds >
 You complete your spell...
Your spell flows around a behemoth, leaving him unharmed!

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  few wounds >
 Naoru misses a behemoth.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  few wounds >
 You miss a behemoth.
Naoru blocks a behemoth's lunge at him.
Naoru dodges a behemoth's attack.
Naoru blocks a behemoth's lunge at him.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  few wounds >
 A gate guard's crude maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  nasty wounds >
 You start chanting...

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  nasty wounds >
 A gate guard's decent maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth hard.
A gate guard's maul strikes a behemoth.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  nasty wounds >
 Casting: hammer 

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around a behemoth, leaving him unharmed!

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  nasty wounds >
 You miss a behemoth.
Naoru dodges a behemoth's attack.
Naoru dodges a behemoth's attack.
Naoru blocks a behemoth's lunge at him.
You start chanting...

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  nasty wounds >
 A behemoth dodges Naoru's attack.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  nasty wounds >
 Casting: boulder 

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around a behemoth, leaving him unharmed!
Your boulder hit's a behemoth dead on, knocking him to the ground!

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sit EP:  nasty wounds >
 A gate guard's decent maul strikes a behemoth hard.
A gate guard's maul enshrouds a behemoth in a mist of blood.
A gate guard's maul seriously wounds a behemoth.
A gate guard's decent maul seriously wounds a behemoth.
A gate guard leaps up and nails a behemoth with a mighty kick.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sit EP:  awful >
 You start chanting...

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC:few scratches E: behemoth sit EP:  awful >
 A gate guard's decent maul enshrouds a behemoth in a mist of blood.
A gate guard's decent maul causes a behemoth to grimace in pain.
A gate guard's decent maul critically injures a behemoth.
A behemoth is incapacitated and will slowly die, if not aided.

< 415h/415H 170v/170V Pos: standing >
<Casting: boulder 

< 415h/415H 170v/170V Pos: standing >
<You complete your spell...
[Damage:  7 ] Your illusional boulder rolls into a behemoth's body, killing him instantly!
A behemoth is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a behemoth's gurgling and choking signals his demise.
It appears you were able to salvage a piece of equipment from your enemy.

< 415h/415H 170v/170V Pos: standing >
Naoru gets a few coins from the corpse of a behemoth.

< 415h/415H 170v/170V Pos: standing >
Naoru puts a pile of coins into a rugged adventurers satchel.

< 415h/415H 170v/170V Pos: standing >
Naoru gets something from the corpse of a behemoth.

< 415h/415H 170v/170V Pos: standing >
Naoru leaves east.

< 415h/415H 170v/170V Pos: standing >
The magenta glow surrounding you fades away.

< 415h/415H 170v/170V Pos: standing >
You sit down and relax.

< 415h/415H 170v/170V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
( 6th circle)  3 - stunning visions
               2 - reflection
               1 - watching wall
( 5th circle)  4 - boulder
               1 - shadow travel
( 4th circle)  2 - sleep
               2 - levitate
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               1 - mirror image
               4 - shadow monster
( 2nd circle)  6 - burning hands
               1 - continual light
               2 - dispel magic
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    9 seconds:  ( 7th) hammer
   19 seconds:  ( 7th) hammer
   28 seconds:  ( 7th) hammer
   38 seconds:  ( 7th) hammer
   46 seconds:  ( 5th) boulder
   54 seconds:  ( 5th) boulder

You can memorize no more spells.
You continue your study.

< 415h/415H 170v/170V Pos: sitting >
You start meditating...

< 415h/415H 170v/170V Pos: sitting >
You have finished memorizing hammer.

< 415h/415H 170v/170V Pos: sitting >
You have finished memorizing hammer.

< 415h/415H 170v/170V Pos: sitting >
You have just begun the trek to your next level!

< 415h/415H 170v/170V Pos: sitting >
You have finished memorizing hammer.

< 415h/415H 170v/170V Pos: sitting >

		Score information for Kyp

Level: 38   Race: Gnome   Class: Illusionist / Magician Sex: Male
Hit points: 415(415)  Moves: 170(170)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   94 platinum   227 gold    53 silver     0 copper
Playing time: 2 days / 11 hours/ 23 minutes
Received data: 0.1591 MB this session.
Send data:     0.0043 MB this session.
Compression ratio: 80%
Title:  The Resistance
Group Leader: Naoru
Status:  Sitting around, resting.
         Memorizing Meditating
Epic points(total): 3(3)
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   -0.50   Deaths:   4
Detecting:       Invisible Evil Good Magic Heat
Protected from:  Fire Cold
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Armor
Bartender Quests Remaining: 8
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  329 

Active Spells:
--------------
vitality (5 minutes)
greater spirit sight (20 minutes)
greater spirit ward (27 minutes)
spirit ward (27 minutes)
ravenflight (16 minutes)
pantherspeed (17 minutes)
fire ward (19 minutes)
cold ward (19 minutes)
spirit armor (22 minutes)
well-rested bonus (114 minutes)
fly (10 minutes)


< 415h/415H 170v/170V Pos: sitting >
You have finished memorizing hammer.

< 415h/415H 170v/170V Pos: sitting >
The first rays of sunlight signal that day is approaching.

< 415h/415H 170v/170V Pos: sitting >
You have finished memorizing boulder.

< 415h/415H 170v/170V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  4 - hammer
( 6th circle)  3 - stunning visions
               2 - reflection
               1 - watching wall
( 5th circle)  5 - boulder
               1 - shadow travel
( 4th circle)  2 - sleep
               2 - levitate
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               1 - mirror image
               4 - shadow monster
( 2nd circle)  6 - burning hands
               1 - continual light
               2 - dispel magic
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) boulder

You can memorize no more spells.

< 415h/415H 170v/170V Pos: sitting >
Autosaving...

< 415h/415H 170v/170V Pos: sitting >
You have finished memorizing boulder.
Your studies are complete.

< 415h/415H 170v/170V Pos: sitting >
You clamber to your feet.

< 415h/415H 170v/170V Pos: standing >
You are already about as tense as you can get.

< 415h/415H 170v/170V Pos: standing >
 
    MM.^.^...^.     
   MM......^.^.^    
  MMM.^..........   
  MM^..^....^.^...  
 MMM^^.###^.M.....  
 MMMM^M#O@........  
 MMMMMM###^.......  
    MMMMM^....^...  
      M MMM......   
      M   MMM...    
    ^      MMM.     
A Large Iron Portcullis
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[3] A hideous nightcrawler claw has been left here.
[6] The corpse of a behemoth is lying here.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 415h/415H 170v/170V Pos: standing >
You have just begun the trek to your next level!

< 415h/415H 170v/170V Pos: standing >
You quickly scan the area.
An outpost tower who is close by to your west.

< 415h/415H 170v/170V Pos: standing >
You have just begun the trek to your next level!

< 415h/415H 170v/170V Pos: standing >

< 415h/415H 170v/170V Pos: standing >

The Resistance
-----------------------------------------------------------------
Allied with The Militia

Type: normal .
Prestige:            45624.
Construction points: 225.
Maximum members:     100.
Current members:     83.
Cash:                22268 platinum, 1510 gold, 3008 silver, 660 copper.
Total Frags: 9.69, Top Fragger: 'Bisil' with 7.81 frags.
Members:
   | Laz          |  | 
   | Mub          |  | 
 o | Nz           |  | 
   | Rex          |  | 
   | Aram         |  | 
   | Skir         |  | 
   | Lazz         |  | 
   | Aycer        |  | 
   | Jov          |  | 
   | Znar         |  | 
   | Obe          |  | 
   | Obi          |  | 
   | Ebo          |  | 
   | Doo          |  | 
   | Kileek       |  | 
   | Kesk         |  | 
 o | Drun         |  | 
   | Ace          |  | 
   | Lurt         |  | 
   | Berolin      |  | 
   | Orthyn       |  | 
   | Nil          |  | 
   | Plonus       |  | 
   | Noz          |  | 
   | Kale         |  | 
   | Jixan        |  | 
   | Flej         |  | 
   | Sane         |  | 
   | Mabort       |  | 
   | Aq           |  | 
   | Dru          |  | 
   | Zarkov       |  | 
   | Drozk        |  | 
   | Oba          |  | 
   | Cebh         |  | 
   | Chak         |  | 
   | Goli         |  | 
   | Tzul         |  | 
   | Rev          |  | 
 o | Kyp          |  | 1300 platinum
   | Kshanti      |  | 
   | Null         |  | 
   | Tiri         |  | 
   | Cerif        |  | 
   | Zloin        |  | 
   | Lz           |  | 
   | Daq          |  | 
   | Drix         |  | 
   | Fr           |  | 
   | Nul          |  | 
   | Kalla        |  | 
   | Wash         |  | 
   | Pip          |  | 
   | Matik        |  | 
 o | Nobu         |  | 
   | Jah          |  | 
   | Qad          |  | 
   | Hex          |  | 
   | Mrf          |  | 
   | Nair         |  | 
   | Ceref        |  | 
   | Tama         |  | 
   | Xs           |  | 
   | Strautz      |  | 
   | Aziz         |  | 
   | Rasenth      |  | 
   | Niz          |  | 
   | Bisil        |  | 
   | Presto       |  | 
   | Buv          |  | 
   | Tox          |  | 
   | Iah          |  | 
   | Becc         |  | 
   | Gol          |  | 
   | Thoros       |  | 
   | Xziz         |  | 
   | Jair         |  | 
   | Sel          |  | 
   | Gili         |  | 
   | Gajran       |  | 
 o | Skiron       |  | 
   | Rath         |  | 
   | Col          |  | 

< 415h/415H 170v/170V Pos: standing >
 
    MM.^.^...^.     
   MM......^.^.^    
  MMM.^..........   
  MM^..^....^.^...  
 MMM^^.###^.M.....  
 MMMM^M#O@P.......  
 MMMMMM###^.......  
    MMMMM^....^...  
      M MMM......   
      M   MMM...    
    ^      MMM.     
A Large Iron Portcullis
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[3] A hideous nightcrawler claw has been left here.
[6] The corpse of a behemoth is lying here.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 415h/415H 170v/170V Pos: standing >
You quickly scan the area.
Naoru who is close by to your east.
An outpost tower who is close by to your west.

< 415h/415H 170v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
    M.^.^...^..     
   M......^.^.^^    
  MM.^...........   
 MM^..^....^.^....  
 MM^^.###^.M.....^  
 MMM^M#O@P........  
 MMMMM###^........  
   MMMMM^....^...^  
     M MMM.......   
      M  MMM....    
          MMM..     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Naoru  The Militia (Grey Elf)(small) stands in mid-air here.(Gold Aura)

< 415h/415H 170v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
    M.^.^...^..     
   M......^.^.^^    
  MM.^...........   
 MM^..^....^.^....  
 MM^^.###^.M.....^  
 MMM^M#O@P........  
 MMMMM###^........  
   MMMMM^....^...^  
     M MMM.......   
      M  MMM....    
          MMM..     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Naoru  The Militia (Grey Elf)(small) stands in mid-air here.(Gold Aura)

< 415h/415H 170v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
    M.^.^...^..     
   M......^.^.^^    
  MM.^...........   
 MM^..^....^.^....  
 MM^^.###^.M.....^  
 MMM^M#O@P........  
 MMMMM###^........  
   MMMMM^....^...^  
     M MMM.......   
      M  MMM....    
          MMM..     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Naoru  The Militia (Grey Elf)(small) stands in mid-air here.(Gold Aura)

< 415h/415H 170v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
    M.^.^...^..     
   M......^.^.^^    
  MM.^...........   
 MM^..^....^.^....  
 MM^^.###^.M.....^  
 MMM^M#O@P........  
 MMMMM###^........  
   MMMMM^....^...^  
     M MMM.......   
      M  MMM....    
          MMM..     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Naoru  The Militia (Grey Elf)(small) stands in mid-air here.(Gold Aura)

< 415h/415H 170v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
    M.^.^...^..     
   M......^.^.^^    
  MM.^...........   
 MM^..^....^.^....  
 MM^^.###^.M.....^  
 MMM^M#O@P........  
 MMMMM###^........  
   MMMMM^....^...^  
     M MMM.......   
     M   MMM....    
          MMM..     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Naoru  The Militia (Grey Elf)(small) stands in mid-air here.(Gold Aura)

< 415h/415H 170v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
    M.^.^...^..     
   M......^.^.^^    
  MM.^...........   
 MM^..^....^.^....  
 MM^^.###^.M.....^  
 MMM^M#O@P........  
 MMMMM###^........  
   MMMMM^....^...^  
     M MMM.......   
     M   MMM....    
          MMM..     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Naoru  The Militia (Grey Elf)(small) stands in mid-air here.(Gold Aura)

< 415h/415H 170v/170V Pos: standing >
 
    MM.^.^...^.     
   MM......^.^.^    
  MMM.^..........   
  MM^..^....^.^...  
 MMM^^.###^.M.....  
 MMMM^M#O@P.......  
 MMMMMM###^.......  
    MMMMM^....^...  
      M MMM......   
      M   MMM...    
    ^      MMM.     
A Large Iron Portcullis
Obvious exits: -N -E -S -W
[3] A hideous nightcrawler claw has been left here.
[6] The corpse of a behemoth is lying here.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 415h/415H 170v/170V Pos: standing >
You have just begun the trek to your next level!

< 415h/415H 170v/170V Pos: standing >
You do not see that here.

< 415h/415H 170v/170V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a behemoth is made of flesh and appears to be of average quality.
The corpse of a behemoth has an item value of 1.
It appears to be the corpse of a behemoth.
Nothing.

< 415h/415H 170v/170V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a behemoth is made of flesh and appears to be of average quality.
The corpse of a behemoth has an item value of 1.
It appears to be the corpse of a behemoth.
Nothing.

< 415h/415H 170v/170V Pos: standing >
 
   M......^.^.    
  MM.^.........   
 MM^..^....^.^..  
 MM^^.###^.M....  
 MMM^M#O@P......  
 MMMMM###^......  
   MMMMM^....^..  
     M MMM.....   
     M   MMM..    
A Large Iron Portcullis
Obvious exits: -N -E -S -W
[3] A hideous nightcrawler claw has been left here.
[6] The corpse of a behemoth is lying here.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 415h/415H 170v/170V Pos: standing >
You quickly scan the area.
Naoru who is close by to your east.
An outpost tower who is close by to your west.

< 415h/415H 170v/170V Pos: standing >
Violator - Last Edited: 2014-07-30 22:07:09 by lohrr
====================================================
Violators have committed themselves to inflicting as much melee
damage as possible to their foes.  They will score more attacks against
their opponents each round, but have consequently lost the ability to bath
themselves in Hellfire and gain power from the damage their allies
inflict with Battle Ecstasy. Violators have also given up the ability
to bash their opponents, instead preferring to summon a small band
of infernal minions to restrain those foolish enough to stand against
them. 

Violators are so focused on harming their foes, they have also lost
the ability to rescue their allies.

A portion of the violator's hatred is channeled through his weapon,
making it possible to poison those they strike.

Violators have also developed a vile taste for decaying flesh, and are 
able to consume a portion of their foe's life force after passing them
this terrible affliction.

Note: Violators give up a wide range of defensive abilities to access
offensive ones, and are not as well suited to absorbing damage as
other Anti-Paladin specializations.

==See also==
* Anti-Paladin 
* Consume

==Allowed races==
* Orc

==Innate abilities==
None.

==Skills==
Skills lost: bash, cleave, guard, mounted combat, rescue, skewer
30th Level: restrain, tainted blade
51st Level: triple attack
56th Level: quadruple attack

==Spells==
3rd Circle: decaying flesh
4th Circle: unmaking


< 415h/415H 170v/170V Pos: standing >
Naoru enters from the east.

< 415h/415H 170v/170V Pos: standing >
You are surrounded by a magenta glow.

< 415h/415H 170v/170V Pos: standing >
Naoru leaves east.

< 415h/415H 170v/170V Pos: standing >
Naoru enters from the east.

< 415h/415H 170v/170V Pos: standing >
A behemoth enters from the east.

< 415h/415H 170v/170V Pos: standing >
A behemoth suddenly attacks Naoru!
A behemoth's decent punch wounds Naoru.
A behemoth suffers from contact with the holy aura about Naoru.
Bright light encases Naoru as he mutters a prayer to his deity.
Naoru calls down a roaring flamestrike at a behemoth who starts to melt!

< 415h/415H 170v/170V Pos: standing >
You assist Naoru heroically.
You miss a behemoth.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP: few scratches >
 A gate guard assists you heroically.
A gate guard suddenly attacks a behemoth!
A gate guard's decent maul strikes a behemoth.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
 Naoru dodges a behemoth's attack.
Naoru blocks a behemoth's lunge at him.
A behemoth's fine punch strikes Naoru.
A behemoth suffers from contact with the holy aura about Naoru.
Fenmarel Mestarine sends a mighty wrath upon a behemoth as Naoru's prayers are heard.
Naoru's spell flows around a behemoth, leaving him unharmed!
A behemoth hits Naoru with a mighty kick to his chest.
A behemoth suffers from contact with the holy aura about Naoru.
You start chanting...

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
 Naoru misses a behemoth.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
 Casting: hammer 

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
 You complete your spell...
Your spell flows around a behemoth, leaving him unharmed!

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
 You start chanting...

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  small wounds >
 A gate guard's decent maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth.
A gate guard's maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth.
A gate guard leaps up and nails a behemoth with a mighty kick.
Naoru dodges a behemoth's attack.
Naoru blocks a behemoth's lunge at him.
A behemoth's punch wounds Naoru.
Naoru's spell flows around a behemoth, leaving him unharmed!

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 A gate guard assists a gate guard heroically.
A gate guard suddenly attacks a behemoth!
A gate guard's decent maul strikes a behemoth.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 You complete your spell...
[Damage: 60 ] Your massive hammer causes a behemoth to double over in pain!

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 A behemoth dodges Naoru's attack.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 You start chanting...

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 A Drow Elf enters from the east.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 Naoru blocks a behemoth's lunge at him.
A behemoth's fine punch strikes Naoru.
A behemoth suffers from contact with the holy aura about Naoru.
Naoru blocks a behemoth's lunge at him.
A behemoth whacks Naoru in the side with a sound kick.
A behemoth suffers from contact with the holy aura about Naoru.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 Casting: hammer 

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 You complete your spell...
Your spell flows around a behemoth, leaving him unharmed!

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 A faint hum can be heard from the legendary platemail of defense [superior] carried by a Drow Elf.
A Drow Elf starts casting an offensive spell.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  few wounds >
 A gate guard's decent maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth.
A gate guard's maul strikes a behemoth.
A gate guard's maul strikes a behemoth.
A gate guard leaps up and nails a behemoth with a mighty kick.
A gate guard's maul strikes a behemoth.
A gate guard's decent maul strikes a behemoth hard.
A gate guard's decent maul strikes a behemoth hard.
A behemoth dodges a gate guard's attack.

< 415h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'solbeeps missile barrage'
A Drow Elf's force missile slams into you.
A Drow Elf's force missile slams into you.
A Drow Elf's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
A Drow Elf's force missile slams into you.

< 266h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  nasty wounds >
 A behemoth dodges Naoru's attack.
You start chanting...

< 266h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: behemoth sta EP:  nasty wounds >
 A behemoth's punch strikes Naoru.
A behemoth suffers from contact with the holy aura about Naoru.
A behemoth's fine punch strikes Naoru.
A behemoth suffers from contact with the holy aura about Naoru.
Naoru dodges a behemoth's attack.

< 266h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP: pretty hurt >
 A Drow Elf starts casting an offensive spell called 'solbeeps missile barrage'.

< 266h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP: pretty hurt >
 You complete your spell...
[Damage: 54 ] Your massive hammer causes a Drow Elf to double over in pain!

< 266h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP: pretty hurt >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'solbeeps missile barrage'
A Drow Elf's force missile slams into you.
A Drow Elf's force missile slams into you.
A Drow Elf's force missile slams into you.
You don't have that spell memorized.

< 161h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP: pretty hurt >
 Naoru dodges a behemoth's attack.
A behemoth's fine punch strikes Naoru.
A behemoth suffers from contact with the holy aura about Naoru.
Naoru blocks a behemoth's lunge at him.
A behemoth whacks Naoru in the side with a sound kick.
A behemoth suffers from contact with the holy aura about Naoru.

< 161h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP: pretty hurt >
 A gate guard's decent maul strikes a behemoth hard.
A gate guard's decent maul strikes a behemoth very hard.
A gate guard's decent maul strikes a behemoth very hard.
A gate guard's maul strikes a behemoth very hard.
A gate guard's decent maul seriously wounds a behemoth.
A gate guard's decent maul seriously wounds a behemoth.
A behemoth dodges a gate guard's attack.
A gate guard's maul enshrouds a behemoth in a mist of blood.
A behemoth dodges your futile attack.

< 161h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  awful >
 A behemoth dodges Naoru's attack.
A Drow Elf starts casting an offensive spell.

< 161h/415H 170v/170V Pos: standing >
< T: Naoru TP: sta TC: few wounds E: behemoth sta EP:  awful >
 Naoru attempts to flee.
A gate guard stands impassively as Naoru passes by.
Naoru leaves west.

< 161h/415H 170v/170V Pos: standing >
<You start chanting...

< 161h/415H 170v/170V Pos: standing >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drow Elf grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 26h/415H 170v/170V Pos: standing >
<Naoru enters from the west.

< 26h/415H 170v/170V Pos: standing >
<Casting: boulder 

< 26h/415H 170v/170V Pos: standing >
<You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
You miss a behemoth.

< 26h/415H 170v/170V Pos: standing >
< T: Kyp TP: sta TC: awful E: behemoth sta EP:  awful >
 A Drow Elf starts casting an offensive spell.
Naoru starts casting a spell.

< 26h/415H 170v/170V Pos: standing >
< T: Kyp TP: sta TC: awful E: behemoth sta EP:  awful >
 You start chanting...

< 26h/415H 170v/170V Pos: standing >
< T: Kyp TP: sta TC: awful E: behemoth sta EP:  awful >
 -=[A behemoth's fine punch causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A behemoth's fine punch grievously wounds you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -3h/415H 170v/170V Pos: standing >