The death of [30 Minstrel] Alona (Halfling)

in Carnival Road

from the perspective of [50 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an unique dragonscale skull
<worn on eyes>       a halfling captain eyepatch (magic) (glowing)
<worn in ear>        a small leaf shaped earring
<worn in ear>        the skull of the Magi
<worn on face>       the mask of draconic deviance (glowing)
<worn around neck>   a priest's holy collar of intelligence
<worn around neck>   a necklace of flowing mist [poor] (magic)
<worn on body>       a legendary dragonscale breastplate from Bloodstone Keep
<worn about body>    a threadbare handmade cloak (magic)
<worn on back>       a large leather backpack
<worn on tail>       a light cured leather tail protector
<worn as quiver>     the masters quiver (magic) (glowing) [86%]
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt>   a rugged adventurers satchel (magic)
<attached to belt>   the scalp of Segura
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  an unearthly stone wristguard from Mitashi - Capital City of the Jade Empire
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     ring of the dragons of dexterity
<worn on finger>     a ring of human flesh of power (magic)
<held>               a staff of the plague (magic)
<held>               a naughty magazine of constitution
<worn on legs>       some tattered leggings [poor]
<worn on feet>       boots of endurance

The last gasps of a clown cause a sickening chill to run up your spine.

< 412h/412H 25v/182V Pos: sitting >
A small dog leaves west.

< 412h/412H 35v/182V Pos: sitting >
ROARRRRRRRRRRRRRRR!

< 412h/412H 36v/182V Pos: sitting >
You get a handful of coins from the corpse of a clown.
There were: 1 platinum coin, 8 gold coins. 

< 412h/412H 36v/182V Pos: sitting >
Ok.
You put 1 platinum, 8 gold, 0 silver, and 0 copper coins into a big big bag for a little person.

< 412h/412H 37v/182V Pos: sitting >
Experience till level: 10101274

< 412h/412H 37v/182V Pos: sitting >
Ye roll up yer sleeves, and examine the dead...
The corpse of a clown is made of flesh and appears to be of average quality.
The corpse of a clown has an item value of 1.
It appears to be the corpse of a clown.
a clown cap

< 412h/412H 37v/182V Pos: sitting >
You can't do this sitting!

< 412h/412H 38v/182V Pos: sitting >
You can't do this sitting!

< 412h/412H 38v/182V Pos: sitting >
You clamber to your feet.

< 412h/412H 40v/182V Pos: standing >
You failed.

< 412h/412H 41v/182V Pos: standing >
Carnival Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a clown is lying here.
You sense a lifeform nearby.

< 412h/412H 43v/182V Pos: standing >
You quickly scan the area.
A large stag who is not far off to your east.
A large stag who is a brief walk away to your east.
An organ grinder who is rather far off to your east.
A small dog who is close by to your west.
A large stag who is close by to your west.
A young doe who is a brief walk away to your west.

< 412h/412H 43v/182V Pos: standing >

< 412h/412H 44v/182V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W

< 412h/412H 42v/182V Pos: standing >
You quickly scan the area.
A large stag who is close by to your east.
A large stag who is not far off to your east.
An organ grinder who is a brief walk away to your east.
A small dog who is not far off to your west.
A large stag who is not far off to your west.
A young doe who is rather far off to your west.

< 412h/412H 43v/182V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
A large stag grazes in the field.

< 412h/412H 43v/182V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is close by to your north.
A fire eater who is not far off to your north.
A dusty onlooker who is not far off to your north.
A large stag who is close by to your east.
An organ grinder who is not far off to your east.
A small dog who is a brief walk away to your west.
A large stag who is a brief walk away to your west.
A young doe who is in the distance to your west.

< 412h/412H 43v/182V Pos: standing >
Carnival Road
Obvious exits: -E -W
A large stag grazes in the field.

< 412h/412H 42v/182V Pos: standing >
You quickly scan the area.
An organ grinder who is close by to your east.
A large stag who is close by to your west.
A small dog who is rather far off to your west.
A large stag who is rather far off to your west.

< 412h/412H 43v/182V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.

< 412h/412H 41v/182V Pos: standing >
You quickly scan the area.
Uggiewilly who is close by to your north.
A dusty onlooker who is close by to your south.
A commoner who is close by to your south.
A large stag who is close by to your west.
A large stag who is not far off to your west.
A small dog who is in the distance to your west.
A large stag who is in the distance to your west.

< 412h/412H 41v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/412H 42v/182V Pos: standing >
You quickly scan the area.
Uggiewilly who is close by to your north.
A dusty onlooker who is close by to your south.
A commoner who is close by to your south.
A large stag who is close by to your west.
A large stag who is not far off to your west.
A small dog who is in the distance to your west.
A large stag who is in the distance to your west.

< 412h/412H 42v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/412H 42v/182V Pos: standing >
You quickly scan the area.
Uggiewilly who is close by to your north.
A dusty onlooker who is close by to your south.
A commoner who is close by to your south.
A large stag who is close by to your west.
A large stag who is not far off to your west.
A small dog who is in the distance to your west.
A large stag who is in the distance to your west.

< 412h/412H 43v/182V Pos: standing >
Carnival Road
Obvious exits: -E -W
A large stag grazes in the field.

< 412h/412H 41v/182V Pos: standing >
You quickly scan the area.
An organ grinder who is close by to your east.
A large stag who is close by to your west.
A small dog who is rather far off to your west.
A large stag who is rather far off to your west.

< 412h/412H 42v/182V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
A large stag grazes in the field.

< 412h/412H 40v/182V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is close by to your north.
A fire eater who is not far off to your north.
A dusty onlooker who is not far off to your north.
A large stag who is close by to your east.
An organ grinder who is not far off to your east.
A small dog who is a brief walk away to your west.
A large stag who is a brief walk away to your west.
A young doe who is in the distance to your west.

< 412h/412H 40v/182V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W

< 412h/412H 39v/182V Pos: standing >
You quickly scan the area.
A large stag who is close by to your east.
A large stag who is not far off to your east.
An organ grinder who is a brief walk away to your east.
A small dog who is not far off to your west.
A large stag who is not far off to your west.
A young doe who is rather far off to your west.

< 412h/412H 39v/182V Pos: standing >
Carnival Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a clown is lying here.
You sense a lifeform nearby.

< 412h/412H 37v/182V Pos: standing >
A small dog enters from the west.
You quickly scan the area.
A large stag who is not far off to your east.
A large stag who is a brief walk away to your east.
An organ grinder who is rather far off to your east.
A large stag who is close by to your west.
A young doe who is a brief walk away to your west.

< 412h/412H 38v/182V Pos: standing >
Carnival Road
Obvious exits: -E -S -W
A large stag grazes in the field.

< 412h/412H 36v/182V Pos: standing >
You quickly scan the area.
A small dog who is close by to your east.
A large stag who is a brief walk away to your east.
A large stag who is rather far off to your east.
An organ grinder who is in the distance to your east.
A young doe who is not far off to your south.
A young doe who is not far off to your west.

< 412h/412H 36v/182V Pos: standing >
A Sidepath
Obvious exits: -E -W

< 412h/412H 35v/182V Pos: standing >
You quickly scan the area.
A large stag who is close by to your east.
A small dog who is not far off to your east.
A large stag who is rather far off to your east.
A large stag who is in the distance to your east.
A young doe who is close by to your west.

< 412h/412H 35v/182V Pos: standing >
Within a Thick Forest
Obvious exits: -E -W
The corpse of a dazzled traveller is lying here.
A young doe stands, apparently asleep.

< 412h/412H 34v/182V Pos: standing >
You quickly scan the area.
A large stag who is not far off to your east.
A small dog who is a brief walk away to your east.
A large stag who is in the distance to your east.

< 412h/412H 34v/182V Pos: standing >
Within a Thick Forest
Obvious exits: -N -E -W

< 412h/412H 33v/182V Pos: standing >
You quickly scan the area.
A young doe who is close by to your east.
A large stag who is a brief walk away to your east.
A small dog who is rather far off to your east.

< 412h/412H 33v/182V Pos: standing >
Within a Thick Forest
Obvious exits: -E -W
The corpse of a dazzled traveller is lying here.
A young doe stands, apparently asleep.

< 412h/412H 32v/182V Pos: standing >
A Sidepath
Obvious exits: -E -W

< 412h/412H 31v/182V Pos: standing >
Carnival Road
Obvious exits: -E -S -W
A large stag grazes in the field.

< 412h/412H 29v/182V Pos: standing >
You quickly scan the area.
A small dog who is close by to your east.
A large stag who is a brief walk away to your east.
A large stag who is rather far off to your east.
An organ grinder who is in the distance to your east.
A young doe who is not far off to your south.
A young doe who is not far off to your west.

< 412h/412H 29v/182V Pos: standing >
A large stag leaves south.

< 412h/412H 30v/182V Pos: standing >
Carnival Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a clown is lying here.
A small dog sniffs the ground.
You sense a lifeform nearby.

< 412h/412H 28v/182V Pos: standing >
You quickly scan the area.
A large stag who is not far off to your east.
A large stag who is a brief walk away to your east.
An organ grinder who is rather far off to your east.
A young doe who is a brief walk away to your west.

< 412h/412H 29v/182V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W

< 412h/412H 27v/182V Pos: standing >
You quickly scan the area.
A large stag who is close by to your east.
A large stag who is not far off to your east.
An organ grinder who is a brief walk away to your east.
A small dog who is close by to your west.
A young doe who is rather far off to your west.

< 412h/412H 27v/182V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
A large stag grazes in the field.

< 412h/412H 26v/182V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is close by to your north.
A fire eater who is not far off to your north.
A dusty onlooker who is not far off to your north.
A large stag who is close by to your east.
An organ grinder who is not far off to your east.
A small dog who is not far off to your west.
A young doe who is in the distance to your west.

< 412h/412H 26v/182V Pos: standing >
Carnival Road
Obvious exits: -E -W
A large stag grazes in the field.

< 412h/412H 25v/182V Pos: standing >
You quickly scan the area.
An organ grinder who is close by to your east.
A large stag who is close by to your west.
A small dog who is a brief walk away to your west.

< 412h/412H 25v/182V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.

< 412h/412H 23v/182V Pos: standing >
You quickly scan the area.
Uggiewilly who is close by to your north.
A commoner who is close by to your south.
A large stag who is close by to your west.
A large stag who is not far off to your west.
A small dog who is rather far off to your west.

< 412h/412H 24v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/412H 24v/182V Pos: standing >
You quickly scan the area.
Uggiewilly who is close by to your north.
A commoner who is close by to your south.
A large stag who is close by to your west.
A large stag who is not far off to your west.
A small dog who is rather far off to your west.

< 412h/412H 24v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/412H 25v/182V Pos: standing >
You quickly scan the area.
Uggiewilly who is close by to your north.
A commoner who is close by to your south.
A large stag who is close by to your west.
A large stag who is not far off to your west.
A small dog who is rather far off to your west.

< 412h/412H 25v/182V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
A commoner eats his steak.

< 412h/412H 24v/182V Pos: standing >
You quickly scan the area.
An organ grinder who is close by to your north.
Uggiewilly who is not far off to your north.
A dusty onlooker who is close by to your east.

< 412h/412H 24v/182V Pos: standing >
Carnival Road
Obvious exits: -N -S

< 412h/412H 23v/182V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An organ grinder who is not far off to your north.
Uggiewilly who is a brief walk away to your north.

< 412h/412H 23v/182V Pos: standing >
Split in Carnival Road
Obvious exits: -N -S -W

< 412h/412H 22v/182V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An organ grinder who is a brief walk away to your north.
Uggiewilly who is rather far off to your north.
A small dog who is a brief walk away to your west.

< 412h/412H 22v/182V Pos: standing >
Before the Infamous FreakShow
Obvious exits: -N -E

< 412h/412H 21v/182V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
An organ grinder who is rather far off to your north.
Uggiewilly who is in the distance to your north.
A donkey who is close by to your east.
A scaly reptilian who is not far off to your east.

< 412h/412H 21v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/412H 23v/182V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
An organ grinder who is rather far off to your north.
Uggiewilly who is in the distance to your north.
A donkey who is close by to your east.
A scaly reptilian who is not far off to your east.

< 412h/412H 23v/182V Pos: standing >
The Donkey Exhibit
Obvious exits: -E -S -W
A disformed donkey is very noisy.

< 412h/412H 21v/182V Pos: standing >
The ScareCrow Exhibit
Obvious exits: -N -E
A strange looking creature which could not scare a crow.

< 412h/412H 21v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/412H 22v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/412H 23v/182V Pos: standing >
The Donkey Exhibit
Obvious exits: -E -S -W
A disformed donkey is very noisy.

< 412h/412H 22v/182V Pos: standing >
Before the Infamous FreakShow
Obvious exits: -N -E

< 412h/412H 21v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/412H 22v/182V Pos: standing >
Split in Carnival Road
Obvious exits: -N -S -W

< 412h/412H 21v/182V Pos: standing >
Carnival Road
Obvious exits: -E -W

< 412h/412H 19v/182V Pos: standing >
Diverging Paths of Travel
Obvious exits: -N -E -S -W

< 412h/412H 18v/182V Pos: standing >
Carnival Road
Obvious exits: -E -W
A small dog sniffs the ground.

< 412h/412H 17v/182V Pos: standing >
You start chanting...

< 412h/412H 20v/182V Pos: standing >
Casting: clone form *

< 412h/412H 22v/182V Pos: standing >
Casting: clone form 

< 412h/412H 23v/182V Pos: standing >
You complete your spell...
You blur and take on the form of a small dog!

< 412h/412H 24v/182V Pos: standing >
You sit down and relax.

< 412h/412H 27v/182V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  3 - asphyxiate
               1 - dream travel
( 8th circle)  1 - fly
               1 - mask
               2 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               5 - boulder
               2 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               4 - insects
( 3rd circle)  2 - blindness
               2 - mirror image
               5 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 9th) asphyxiate
    9 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 412h/412H 27v/182V Pos: sitting >
Carnival Road
Obvious exits: -E -W
A small dog sniffs the ground.

< 412h/412H 28v/182V Pos: sitting >
You start meditating...

< 412h/412H 29v/182V Pos: sitting >
You have finished memorizing asphyxiate.

< 412h/412H 35v/182V Pos: sitting >
Autosaving...

< 412h/412H 40v/182V Pos: sitting >
You stop meditating.
You get a slab of beef from a big big bag for a little person.

< 412h/412H 43v/182V Pos: sitting >
You eat the slab of beef.

< 412h/412H 43v/182V Pos: sitting >
Carnival Road
Obvious exits: -E -W
A small dog sniffs the ground.

< 418h/418H 44v/182V Pos: sitting >
You start meditating...

< 418h/418H 45v/182V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 418h/418H 53v/182V Pos: sitting >
You clamber to your feet.

< 418h/418H 63v/182V Pos: standing >
Diverging Paths of Travel
Obvious exits: -N -E -S -W

< 418h/418H 62v/182V Pos: standing >

< 418h/418H 62v/182V Pos: standing >
A small dog enters from the west.
Heidie's House of Horrors
Obvious exits: -S
Heidie the host of the horror show presents here.

< 418h/418H 63v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 63v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 64v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 64v/182V Pos: standing >
Diverging Paths of Travel
Obvious exits: -N -E -S -W
A small dog sniffs the ground.

< 418h/418H 64v/182V Pos: standing >
Carnival Road
Obvious exits: -E -W

< 418h/418H 62v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 64v/182V Pos: standing >
Split in Carnival Road
Obvious exits: -N -S -W

< 418h/418H 62v/182V Pos: standing >
Carnival Road
Obvious exits: -N -S
A commoner eats his steak.

< 418h/418H 61v/182V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S

< 418h/418H 59v/182V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.

< 418h/418H 58v/182V Pos: standing >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
Uggiewilly stand here ready to sell you his goods.

< 418h/418H 56v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 56v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 57v/182V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.

< 418h/418H 57v/182V Pos: standing >
Carnival Road
Obvious exits: -E -W
A large stag grazes in the field.

< 418h/418H 56v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 56v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 57v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 418h/418H 57v/182V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
A large stag grazes in the field.

< 418h/418H 56v/182V Pos: standing >
You quickly scan the area.
A dusty onlooker who is close by to your north.
A commoner who is close by to your north.
A commoner who is close by to your north.
A fire eater who is not far off to your north.
A large stag who is close by to your east.
An organ grinder who is not far off to your east.
A small dog who is not far off to your west.
A Halfling who is not far off to your west.
A young doe who is in the distance to your west.

< 418h/418H 57v/182V Pos: standing >
The carnival road continues.
You extend your sights westward.
Before a Shoppe
Obvious exits: -E -S -W

< 418h/418H 60v/182V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W

< 418h/418H 59v/182V Pos: standing >
Looks like an exit.
You extend your sights westward.
Carnival Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a clown is lying here.
A small dog sniffs the ground.
A Halfling (small) stands here. (Non-Fraggable)

< 418h/418H 60v/182V Pos: standing >
Carnival Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a clown is lying here.
A small dog sniffs the ground.
A Halfling (small) stands here. (Non-Fraggable)

< 418h/418H 59v/182V Pos: standing >
You start chanting...

< 418h/418H 63v/182V Pos: standing >
Casting: asphyxiate 

< 418h/418H 65v/182V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around her neck and begin to squeeze!
[Damage: 67 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 418h/418H 65v/182V Pos: standing >
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling's some lily pads was damaged from the massive blow!

< 418h/418H 66v/182V Pos: standing >
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 418h/418H 66v/182V Pos: standing >
You start chanting...

< 418h/418H 68v/182V Pos: standing >

< 418h/418H 70v/182V Pos: standing >
Casting: asphyxiate 

< 418h/418H 70v/182V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around her neck and begin to squeeze!
[Damage: 14 ] Your illusionary hands choke the life out of a Halfling, who falls over dead and lifeless.
A Halfling's some spiked hemp vambraces was completely destroyed by the massive blow!
A Halfling's some well-used iron shoes was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.