The death of [ 2 Ethermancer] Ogg (Human)

in A Light and Spacious Forest

from the perspective of [ 2 Ethermancer] Ogg (Human)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<held as shield>     a little round wooden shield
<primary weapon>     a steel long sword

A small cow laughs at your feeble attempt to kick it from behind.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  small wounds >
 A small cow dodges your futile attack.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  small wounds >
 You dodge a small cow's vicious attack.
You block a small cow's feeble kick with your arm.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  small wounds >
 -=[Your decent slash strikes a small cow very hard.]=-
You nail a small cow from behind, sending it reeling.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP: pretty hurt >
 You feel your skill in shield block improving.
A small cow misses you.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP: pretty hurt >
 A small cow dodges your futile attack.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP: pretty hurt >
 A small cow's eyes close quickly as your foot flies by its face.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP: pretty hurt >
 A small cow misses you.
You duck under a small cow's lame kick.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP: pretty hurt >
 You feel your skill in double attack improving.
A small cow dodges your futile attack.
-=[Your fine slash enshrouds a small cow in a mist of blood.]=-

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 A small cow misses you.
A small cow misses you.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 A small cow's eyes close quickly as your foot flies by its face.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 A small cow dodges your futile attack.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 You dodge a small cow's vicious attack.
You block a small cow's feeble kick with your arm.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 A small cow dodges your futile attack.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 A small cow's eyes close quickly as your foot flies by its face.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 A small cow misses you.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 A small cow dodges your futile attack.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 You dodge a small cow's vicious attack.
A small cow misses you with its clumsy kick at your chest.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 A small cow's eyes close quickly as your foot flies by its face.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 A small cow dodges your futile attack.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 You barely block a small cow's lunge at you.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  awful >
 -=[Your decent slash enshrouds a small cow in a mist of blood.]=-
A small cow is stunned!

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  bleeding, close to death >
 A small cow laughs at your feeble attempt to kick it from behind.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  bleeding, close to death >
 You dodge a small cow's vicious attack.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  bleeding, close to death >
 A small cow dodges your futile attack.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  bleeding, close to death >
 A small cow misses you.
You block a small cow's feeble kick with your arm.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  bleeding, close to death >
 A small cow laughs at your feeble attempt to kick it from behind.

< 22h/22H 88v/112V Pos: standing >
< T: Ogg TP: sta TC:excellent E: small sta EP:  bleeding, close to death >
 You feel your skill in 1h slashing improving.
-=[Your slash seriously wounds a small cow.]=-
A small cow is incapacitated and will slowly die, if not aided.

< 22h/22H 88v/112V Pos: standing >
<-=[Your slash critically injures a small cow.]=-
A small cow is mortally wounded, and will die soon, if not aided.
You beautifully slash a small cow into two parts - both dead.
A small cow is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a small cow's gurgling and choking signals its demise.

< 22h/22H 88v/112V Pos: standing >
the corpse of a small cow appears to be empty.

< 22h/22H 91v/112V Pos: standing >
Into what?

< 22h/22H 91v/112V Pos: standing >
the corpse of a small cow appears to be empty.

< 22h/22H 92v/112V Pos: standing >
Into what?

< 22h/22H 92v/112V Pos: standing >
You sit down and relax.

< 22h/22H 93v/112V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  0 of  1   (  15 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 22h/22H 93v/112V Pos: sitting >
You start meditating...

< 22h/22H 94v/112V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 22h/22H 112v/112V Pos: sitting >
You clamber to your feet.

< 22h/22H 112v/112V Pos: standing >
The sun hangs low on the southern sky.

< 22h/22H 112v/112V Pos: standing >
Inside a Cattle Pen
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
[2] The corpse of a small cow is lying here.
A small cow is here looking rather bored.

< 22h/22H 112v/112V Pos: standing >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 22h/22H 112v/112V Pos: standing >
You start chanting...

< 22h/22H 112v/112V Pos: standing >
You complete your spell...
You point at a small cow.
A small cow is surrounded by the dancing outline of purplish flames!
OUCH!  That really did HURT!
You are knocked to the ground by a small cow's mighty bash!
A small cow misses you.

< 19h/22H 112v/112V Pos: sitting >
< T: Ogg TP: sit TC: small wounds E: small sta EP: excellent >
 -=[Your fine slash strikes a small cow very hard.]=-

< 19h/22H 112v/112V Pos: sitting >
< T: Ogg TP: sit TC: small wounds E: small sta EP:  small wounds >
 A small cow misses you.

< 19h/22H 112v/112V Pos: sitting >
< T: Ogg TP: sit TC: small wounds E: small sta EP:  small wounds >
 You clamber to your feet.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP:  small wounds >
 You are already standing.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP:  small wounds >
 You kick a small cow in the stomach, winding it.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP: pretty hurt >
 A small cow dodges your futile attack.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP: pretty hurt >
 A small cow misses you.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP: pretty hurt >
 You feel your skill in 1h slashing improving.
-=[Your slash strikes a small cow very hard.]=-

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP: pretty hurt >
 A small cow misses you.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP: pretty hurt >
 Your kick at a small cow's belly comes up short.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP: pretty hurt >
 A small cow dodges your futile attack.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP: pretty hurt >
 You dodge a small cow's vicious attack.
A small cow misses you with its clumsy kick at your chest.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP: pretty hurt >
 You feel your skill in double attack improving.
A small cow dodges your futile attack.
-=[Your decent slash seriously wounds a small cow.]=-

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP:  awful >
 Your kick at a small cow's belly comes up short.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP:  awful >
 You dodge a small cow's vicious attack.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP:  awful >
 A small cow dodges your futile attack.
A small cow dodges your futile attack.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP:  awful >
 You barely block a small cow's lunge at you.
You dodge a small cow's feeble leg sweep.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP:  awful >
 Your kick at a small cow's belly comes up short.

< 19h/22H 112v/112V Pos: standing >
< T: Ogg TP: sta TC: small wounds E: small sta EP:  awful >
 You feel your skill in double attack improving.
-=[Your fine slash enshrouds a small cow in a mist of blood.]=-
A small cow is incapacitated and will slowly die, if not aided.
-=[Your slash causes a small cow to grimace in pain.]=-
A small cow is mortally wounded, and will die soon, if not aided.

< 19h/22H 112v/112V Pos: standing >
<You beautifully slash a small cow into two parts - both dead.
A small cow is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a small cow's gurgling and choking signals its demise.

< 27h/30H 112v/112V Pos: standing >

< 27h/30H 112v/112V Pos: standing >
You will not see surnames.

< 29h/30H 112v/112V Pos: standing >

		Score information for Ogg

Level: 2   Race: Human   Class: Ethermancer Sex: Male
Hit points: 30(30)  Moves: 112(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 13 minutes
Received data: 0.1137 MB this session.
Send data:     0.0030 MB this session.
Compression ratio: 93%
93%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:    Fly Armor
Bartender Quests Remaining: 8
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:   20 

Active Spells:
--------------
vapor armor (5 minutes)
well-rested bonus (140 minutes)


< 30h/30H 112v/112V Pos: standing >
Skill
1h bludgeon                    5
1h piercing                   12
1h slashing                   14
bandage                       17
carve                         19
clerical spell knowledge      11
climb                         13
concentration                  9
double attack                 18
fishing                       16
kick                          20
meditate                      15
mount                          6
quick chant                   16
retreat                        7
salvage                        8
shield block                  19
swim                          13

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
The snow is coming down faster now.
Alas, you cannot go that way. . . .

< 30h/30H 112v/112V Pos: standing >
Inside a Cattle Pen
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
[3] The corpse of a small cow is lying here.

< 30h/30H 112v/112V Pos: standing >
Skill
1h bludgeon                    5
1h piercing                   12
1h slashing                   14
bandage                       17
carve                         19
clerical spell knowledge      11
climb                         13
concentration                  9
double attack                 18
fishing                       16
kick                          20
meditate                      15
mount                          6
quick chant                   16
retreat                        7
salvage                        8
shield block                  19
swim                          13

< 30h/30H 112v/112V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.

< 30h/30H 112v/112V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


< 30h/30H 112v/112V Pos: standing >
Druid Skills - Last Edited: 2014-08-01 04:46:22 by lohrr
========================================================
The following is a list of all the skills and spells available to the Druid class:

==See also==
* Commune
* Druid

==Innate abilities==
 plane shift (obtained at level 41)
 charm animal (obtained at level 21)
 shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.

==Skills==
1st Level: 1h bludgeon, 1h slashing, bandage, carve, clerical spell knowledge, climb, concentration, double attack, fishing, kick, mount, retreat, salvage, swim

==Spells==
1st Circle: animal friendship, barkskin, fortitude, pulchritude
2nd Circle: aid, disease, sticks to snakes
3rd Circle: faerie fire, faerie fog, flame blade, protection from animals
4th Circle: create spring, lightning bolt, poison, serendipity
5th Circle: earthquake, natures touch, tranquility
6th Circle: earthen maul, endurance, regeneration
7th Circle: cyclone, dispel magic, mielikki vitality
8th Circle: animal vision, pass without trace
9th Circle: consecrate land, sunray, wandering woods
10th Circle: creeping doom, moonwell, natures blessing
11th Circle: elemental aura
12th Circle: moonstone, nova


< 30h/30H 112v/112V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


< 30h/30H 112v/112V Pos: standing >
Induce Tupor - Last Edited: 2007-04-20 14:02:09 by Unknown
==========================================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Enchantment

"Induce Tupor" forces the victim into a magical slumber until either the 
spell wears off or the victim is awakened by battle.

	See also:sleep

< 30h/30H 112v/112V Pos: standing >
Arcane Whirlwind - Last Edited: 2007-04-20 14:02:09 by Unknown
==============================================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Generic

"Arcane Whirlwind", when successful, transfers magic from the victim to 
the caster. Any and/or all magic the victim has, positive or negative,
may be potentially be stripped from the victim and granted to the caster.

< 30h/30H 112v/112V Pos: standing >
The sun starts to set in the south.

< 30h/30H 112v/112V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


< 30h/30H 112v/112V Pos: standing >
Ethereal Form - Last Edited: 2015-07-13 19:58:23 by lohrr
=========================================================
* Area of effect: <caster>
* Aggressive:     No
* Cumulative:     No
* Duration:       Dependent on caster's level and devotion skill
* Type of spell:  Generic

This spell transforms the caster's body into ethereal matter that causing the
caster to become resilient to physical attack, more vulnerable to magical
harm, and harder to knock down...

In this vaporous state, the ethermancer can pass through doors.

This spell will only show on score if those affected have detect magic up.

==See also==
Air Form

< 30h/30H 112v/112V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Ethereal Recharge - Last Edited: 2007-04-20 14:02:09 by Unknown
===============================================================
* Area of effect: <victim>
* Aggressive:     No
* Cumulative:     Yes
* Duration:       Instantaneous
* Type of spell:  Healing

"Ethereal Recharge" is a spell that grants a recharge of hitpoints, it 
can only be use on beings composed of ethereal matter.

	See also:heal

The following help topics also matched your search:
 Greater Ethereal Recharge


< 30h/30H 112v/112V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:

< 30h/30H 112v/112V Pos: standing >
Cold snap - Last Edited: 2008-11-16 08:37:51 by Blaize
======================================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Generic

"Cold Snap" temporarily steals armor class from the victim, transferring 
it to the caster. There is also a chance that the victim will suffer slowness.

== See also ==
* Armorclass
* Slowness

< 30h/30H 112v/112V Pos: standing >
Frostbite - Last Edited: 2007-08-13 12:54:06 by zion
====================================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Cold

Frostbite calls the power of the chilling cold down on a foe, causing
excruciating pain and anguish to follow. Rumor has it that once one has felt
the pain and anguish caused by frostbite, their prowess in hand to hand combat
is diminished for some time.
==See Also==
Chill Touch, Cone of Cold, Frost Bolt

< 30h/30H 112v/112V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 30h/30H 112v/112V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:

< 30h/30H 112v/112V Pos: standing >
Lightning shield - Last Edited: 2007-08-27 03:42:13 by zion
===========================================================
* Area of effect: <caster>
* Aggressive:     No
* Cumulative:     No
* Duration:       Up to 3 hours, dependent on proficiency of caster
* Type of spell:  Lightning

"Lightning Shield" provides protection against magical lightning attacks and some
protection against physical attacks, reflecting the damage back at the
attacker. It is similar to the spell "Fireshield." Also, it is rumored that those
under the affects of Lightning Shield are more vunerable to gas/acid based
damage.

==See also==
Shock Reaver

< 30h/30H 112v/112V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 30h/30H 112v/112V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


< 30h/30H 112v/112V Pos: standing >
Skill
1h bludgeon                    5
1h piercing                   12
1h slashing                   14
bandage                       17
carve                         19
clerical spell knowledge      11
climb                         13
concentration                  9
double attack                 18
fishing                       16
kick                          20
meditate                      15
mount                          6
quick chant                   16
retreat                        7
salvage                        8
shield block                  19
swim                          13

< 30h/30H 112v/112V Pos: standing >
The sun vanishes behind the southern horizon.

< 30h/30H 112v/112V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:

< 30h/30H 112v/112V Pos: standing >
Frostbite - Last Edited: 2007-08-13 12:54:06 by zion
====================================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Cold

Frostbite calls the power of the chilling cold down on a foe, causing
excruciating pain and anguish to follow. Rumor has it that once one has felt
the pain and anguish caused by frostbite, their prowess in hand to hand combat
is diminished for some time.
==See Also==
Chill Touch, Cone of Cold, Frost Bolt

< 30h/30H 112v/112V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


< 30h/30H 112v/112V Pos: standing >
Ethermancer - Last Edited: 2015-01-23 02:54:17 by ashyel
========================================================
Calling on the power of storms, Ethermancers utilize the elements of ice and wind to smite their foes. Although offensive in nature, Ethermancers have the unique ability to dispel powerful magic where others cannot, and
can sometimes even steal it. Their bodies are composed mostly of ethereal matter which causes them to be resilient to physical attacks, yet more prone to magical attacks.  Through the development of heightened wisdom the ethermancer is able to boost spellcasting and memorization while simultaneously decreasing damage taken from magic. When walking, ethermancers leave a trail of frost,  allowing them to tread where others cannot go.

Ethermancers are more offensive than their Cleric counterparts and are less able to protect their group. 

The following epic skills are available to this class:

   summon blizzard, devotion, shield combat, toughness, improved endurance, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control. 

==Equipment usage==
Ethermancers fall under the Priest classification of item restriction. They
can wear almost any type of armor, but are mildly restricted in the use of
miscellaneous magical items.

==See also==
* Ethermancer Skills
* Spell Slots
* Spell System 
* Priest 
* Cast 
* Tupor


==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
*fly
'*' Designates passive ability.

==Specializations==
* Tempest Magus
* Frost Magus
* Star Magus


The following help topics also matched your search:
 Ethermancer Skills

Ethermancer - Last Edited: 2015-01-23 02:54:17 by ashyel
========================================================
Calling on the power of storms, Ethermancers utilize the elements of ice and wind to smite their foes. Although offensive in nature, Ethermancers have the unique ability to dispel powerful magic where others cannot, and
can sometimes even steal it. Their bodies are composed mostly of ethereal matter which causes them to be resilient to physical attacks, yet more prone to magical attacks.  Through the development of heightened wisdom the ethermancer is able to boost spellcasting and memorization while simultaneously decreasing damage taken from magic. When walking, ethermancers leave a trail of frost,  allowing them to tread where others cannot go.

Ethermancers are more offensive than their Cleric counterparts and are less able to protect their group. 

The following epic skills are available to this class:

   summon blizzard, devotion, shield combat, toughness, improved endurance, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control. 

==Equipment usage==
Ethermancers fall under the Priest classification of item restriction. They
can wear almost any type of armor, but are mildly restricted in the use of
miscellaneous magical items.

==See also==
* Ethermancer Skills
* Spell Slots
* Spell System 
* Priest 
* Cast 
* Tupor


==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
*fly
'*' Designates passive ability.

==Specializations==
* Tempest Magus
* Frost Magus
* Star Magus


The following help topics also matched your search:
 Ethermancer Skills


< 30h/30H 112v/112V Pos: standing >
Tempest Magus - Last Edited: 2014-09-15 05:36:22 by lohrr
=========================================================
The Tempest Magus focuses on the defensive elements of the storms, with the
ability to heal themselves more effectively and to distribute the damage they
take among others. They are able to call upon air elementals to serve them
for a short period of time. Their control over the elements is greater
than other ethermancers.

==See also==
* Ethermancer
* Ethermancer Skills

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Skills==
None.

==Spells==
4th Circle: sense follower
5th Circle: conjure air
7th Circle: cyclone, forked lightning, wind tunnel
8th Circle: etheric gust, wall of air
9th Circle: binding wind, lightning ring, razor wind, way of the wind
10th Circle: greater ethereal recharge, windrage
11th Circle: ethereal alliance, hurricane
12th Circle: ethereal travel


< 30h/30H 112v/112V Pos: standing >
Conjure air - Last Edited: 2009-04-04 18:53:36 by zion
======================================================
* Area of effect: One elemental
* Aggressive:     No
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Summoning

"Conjure Air" summons an elemental from the air plane which will follow 
the player as though charmed for a limited period of time. If the elemental 
is aggressive when the charm wears off, it will attack you and others. It is
rumored if one is of the Windtalker specialization, he or she can summon
elementals that are much more powerful than their other counterparts.

< 30h/30H 112v/112V Pos: standing >
The night has begun.

< 30h/30H 112v/112V Pos: standing >
Ethereal travel - Last Edited: 2008-01-26 15:30:40 by zion
==========================================================
* Area of effect: <group> & <player>
* Aggressive:     No
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Teleportation

"Ethereal Travel" causes the Windtalker to channel the energy of the winds, transporting himself and
his group to anyone in the world, instantaneously.
 
See also: relocate


< 30h/30H 112v/112V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 30h/30H 112v/112V Pos: standing >
Ethermancer - Last Edited: 2015-01-23 02:54:17 by ashyel
========================================================
Calling on the power of storms, Ethermancers utilize the elements of ice and wind to smite their foes. Although offensive in nature, Ethermancers have the unique ability to dispel powerful magic where others cannot, and
can sometimes even steal it. Their bodies are composed mostly of ethereal matter which causes them to be resilient to physical attacks, yet more prone to magical attacks.  Through the development of heightened wisdom the ethermancer is able to boost spellcasting and memorization while simultaneously decreasing damage taken from magic. When walking, ethermancers leave a trail of frost,  allowing them to tread where others cannot go.

Ethermancers are more offensive than their Cleric counterparts and are less able to protect their group. 

The following epic skills are available to this class:

   summon blizzard, devotion, shield combat, toughness, improved endurance, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control. 

==Equipment usage==
Ethermancers fall under the Priest classification of item restriction. They
can wear almost any type of armor, but are mildly restricted in the use of
miscellaneous magical items.

==See also==
* Ethermancer Skills
* Spell Slots
* Spell System 
* Priest 
* Cast 
* Tupor


==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
*fly
'*' Designates passive ability.

==Specializations==
* Tempest Magus
* Frost Magus
* Star Magus


The following help topics also matched your search:
 Ethermancer Skills

Ethermancer - Last Edited: 2015-01-23 02:54:17 by ashyel
========================================================
Calling on the power of storms, Ethermancers utilize the elements of ice and wind to smite their foes. Although offensive in nature, Ethermancers have the unique ability to dispel powerful magic where others cannot, and
can sometimes even steal it. Their bodies are composed mostly of ethereal matter which causes them to be resilient to physical attacks, yet more prone to magical attacks.  Through the development of heightened wisdom the ethermancer is able to boost spellcasting and memorization while simultaneously decreasing damage taken from magic. When walking, ethermancers leave a trail of frost,  allowing them to tread where others cannot go.

Ethermancers are more offensive than their Cleric counterparts and are less able to protect their group. 

The following epic skills are available to this class:

   summon blizzard, devotion, shield combat, toughness, improved endurance, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control. 

==Equipment usage==
Ethermancers fall under the Priest classification of item restriction. They
can wear almost any type of armor, but are mildly restricted in the use of
miscellaneous magical items.

==See also==
* Ethermancer Skills
* Spell Slots
* Spell System 
* Priest 
* Cast 
* Tupor


==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
*fly
'*' Designates passive ability.

==Specializations==
* Tempest Magus
* Frost Magus
* Star Magus


The following help topics also matched your search:
 Ethermancer Skills


< 30h/30H 112v/112V Pos: standing >
It's a bit nippy here.

< 30h/30H 112v/112V Pos: standing >
Frost magus - Last Edited: 2014-07-31 02:22:19 by lohrr
=======================================================
The Frost Magus aligns itself with the offensive nature of the storms. 
They are able to call upon the rage of the wind to aid them in their 
regeneration of magic and summon a furious squall to smite their victims. 

==See also==
* Ethermancer Skills
* Ethermancer

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Skills==
None.

==Spells==
7th Circle: conjure ice, cyclone, ice spikes, wall of ice
8th Circle: iceflow armor
9th Circle: arctic blast, lightning ring
10th Circle: windrage
11th Circle: squall
12th Circle: polar vortex


< 30h/30H 112v/112V Pos: standing >
Conjure ice - Last Edited: 2010-01-07 17:17:27 by zion
======================================================
* Area of effect: One elemental
* Aggressive:     No
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Summoning

"Conjure Ice" summons an elemental from the para-elemental plane of ice which 
will follow the player as though charmed for a limited period of time. 
If the elemental is aggressive when the charm wears off, it will attack you 
and others.

< 30h/30H 112v/112V Pos: standing >
Cyclone - Last Edited: 2007-04-19 19:17:10 by Unknown
=====================================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Wind

When cast, "Cyclone" will cause the victim instantaneous damage. The 
vicious winds summoned from the ethereal plane can sometimes be so strong 
as to knock a victim off his/her feet.

	See also:bash

< 30h/30H 112v/112V Pos: standing >
Ice Spikes - Last Edited: 2016-06-14 01:50:34 by lohrr
======================================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Cold

This spell hurls three bolts of ice at the victim, inflicting
damage.  This is increased to 4 at level 53.

< 30h/30H 112v/112V Pos: standing >
Frost magus - Last Edited: 2014-07-31 02:22:19 by lohrr
=======================================================
The Frost Magus aligns itself with the offensive nature of the storms. 
They are able to call upon the rage of the wind to aid them in their 
regeneration of magic and summon a furious squall to smite their victims. 

==See also==
* Ethermancer Skills
* Ethermancer

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Skills==
None.

==Spells==
7th Circle: conjure ice, cyclone, ice spikes, wall of ice
8th Circle: iceflow armor
9th Circle: arctic blast, lightning ring
10th Circle: windrage
11th Circle: squall
12th Circle: polar vortex


< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Iceflow armor - Last Edited: 2010-01-29 19:15:29 by zion
========================================================
* Area of effect: <caster>
* Aggressive:     No
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Protection

The Frost Magus summons forth a great ice flow to encase him and cause their enemies 
attacks to merely graze him. The Frost Magus must have Coldshield up in order to be 
effective. It is rumored that this shield will negate a fiery attack, but doing so will
disperse the shield.

==See Also==
Stone Skin, Negative Feedback Barrier, Ironwood, Biofeedback, Shadow Shield, 
Coldshield

< 30h/30H 112v/112V Pos: standing >
The snow is coming down faster now.

< 30h/30H 112v/112V Pos: standing >
The taste of blood slowly fades from your body.
You feel the protection of the winds dissapate.

< 30h/30H 112v/112V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 30h/30H 112v/112V Pos: standing >
Arctic Blast - Last Edited: 2014-09-17 23:04:59 by ashyel
=========================================================
* Area of effect: victim
* Aggressive:     Yes
* Cumulative:     Yes
* Duration:       2-3 waves
* Type of spell:  Cold/Ice

   Arctic Blast is a spell unique to the Frost Magus, an Ethermancer specialization.  With this spell, the Frost Magus can call upon the winds of the icy north to tear through and destroy its victims.  

   See Also:

   Ethermancer
   Tempest Magus
   Star Magus

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Lightning Ring - Last Edited: 2007-04-20 14:02:09 by Unknown
============================================================
* Area of effect: <room>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Electric

This spell is similar to the "Lightning Bolt" spell, except that the bolt
cast strikes multiple victims and is much more powerful and damaging.

	See also:lightningbolt

< 30h/30H 112v/112V Pos: standing >
Frost magus - Last Edited: 2014-07-31 02:22:19 by lohrr
=======================================================
The Frost Magus aligns itself with the offensive nature of the storms. 
They are able to call upon the rage of the wind to aid them in their 
regeneration of magic and summon a furious squall to smite their victims. 

==See also==
* Ethermancer Skills
* Ethermancer

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Skills==
None.

==Spells==
7th Circle: conjure ice, cyclone, ice spikes, wall of ice
8th Circle: iceflow armor
9th Circle: arctic blast, lightning ring
10th Circle: windrage
11th Circle: squall
12th Circle: polar vortex


< 30h/30H 112v/112V Pos: standing >
Windrage - Last Edited: 2016-12-06 00:30:42 by lohrr
====================================================
* Area of effect: <caster>
* Aggressive:     No
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Enchantment

The Ethermancer uses the essence of the plane of air to bolster their wisdom.
It is rumored that this spell will increase the speed in which their spells are cast at high levels.

==See Also==
*Ethermancer
*Tupor

< 30h/30H 112v/112V Pos: standing >
Star Magus - Last Edited: 2014-09-11 05:38:55 by lohrr
======================================================
The ultimate and most devastating Ethermancer specializes in the long 
forgotten and near shunned arts of cosmocy, the ability the control the 
planets and satellites themselves. By following this course in 
specialization the ethermancer loses some of his more spiritual powers, 
trading those in for pure offense. 

==See also==
* Ethermancer 
* Ethermancer Skills 

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Skills==
None.

==Spells==
6th Circle: negative energy barrier
7th Circle: comet, conjure void, cosmic vacuum
8th Circle: ethereal discharge, negative feedback barrier, wall of iron
9th Circle: antimatter collision, planetary alignment
10th Circle: solar flare
11th Circle: supernova
12th Circle: cosmic rift


< 30h/30H 112v/112V Pos: standing >
Negative Energy Barrier - Last Edited: 2015-07-16 00:33:09 by ashyel
=================================================