The death of [30 Bounty Hunter] Mabort (Dwarf)

in Reception Room

from the perspective of [50 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an unique dragonscale skull
<worn on eyes>       a halfling captain eyepatch (glowing)
<worn in ear>        a small leaf shaped earring
<worn in ear>        the skull of the Magi
<worn on face>       the mask of draconic deviance (glowing)
<worn around neck>   a priest's holy collar of intelligence [88%]
<worn around neck>   a necklace of flowing mist [poor]
<worn on body>       a legendary dragonscale breastplate from Bloodstone Keep
<worn about body>    a threadbare handmade cloak
<worn on back>       a large leather backpack
<worn on tail>       a light cured leather tail protector
<worn as quiver>     the masters quiver (glowing) [86%]
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt>   a rugged adventurers satchel
<attached to belt>   the scalp of Alona
<worn on arms>       some glowing sleeves made of devil skin (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks
<worn around wrist>  an unearthly stone wristguard from Mitashi - Capital City of the Jade Empire
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     ring of the dragons of dexterity
<worn on finger>     a ring of human flesh of power
<held>               a staff of the plague
<held>               a naughty magazine of constitution
<worn on legs>       some tattered leggings [poor]
<worn on feet>       boots of endurance of wisdom

A hearth guard who is not far off to your south.
A small pig who is in the distance to your south.
A hearth guard who is in the distance to your south.

< 413h/413H 182v/183V Pos: standing >
You quickly scan the area.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your south.
A hearth guard who is not far off to your south.
A small pig who is in the distance to your south.
A hearth guard who is in the distance to your south.

< 413h/413H 182v/183V Pos: standing >
You quickly scan the area.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your south.
A hearth guard who is not far off to your south.
A small pig who is in the distance to your south.
A hearth guard who is in the distance to your south.

< 413h/413H 182v/183V Pos: standing >
You quickly scan the area.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your south.
A hearth guard who is not far off to your south.
A small pig who is in the distance to your south.
A hearth guard who is in the distance to your south.

< 413h/413H 182v/183V Pos: standing >
You quickly scan the area.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your south.
A hearth guard who is not far off to your south.
A small pig who is in the distance to your south.
A hearth guard who is in the distance to your south.

< 413h/413H 182v/183V Pos: standing >
You quickly scan the area.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your south.
A hearth guard who is not far off to your south.
A small pig who is in the distance to your south.
A hearth guard who is in the distance to your south.

< 413h/413H 182v/183V Pos: standing >
You quickly scan the area.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your south.
A hearth guard who is not far off to your south.
A small pig who is in the distance to your south.
A hearth guard who is in the distance to your south.

< 413h/413H 182v/183V Pos: standing >
You quickly scan the area.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your east.
A dwarven priestess who is close by to your south.
A hearth guard who is not far off to your south.
A small pig who is in the distance to your south.
A hearth guard who is in the distance to your south.

< 413h/413H 182v/183V Pos: standing >
Silver Hall
Obvious exits: -N -S
A dwarven priestess of Berronar is here.(holy)

< 413h/413H 181v/183V Pos: standing >
You quickly scan the area.
A hearth guard who is close by to your south.
A small pig who is rather far off to your south.
A hearth guard who is rather far off to your south.

< 413h/413H 181v/183V Pos: standing >
Silver Hall
Obvious exits: -N -S
A hearth guard is here, ensuring the safety of the citizens.(holy)

< 413h/413H 181v/183V Pos: standing >
You quickly scan the area.
A dwarven priestess who is close by to your north.
A small pig who is a brief walk away to your south.
A hearth guard who is a brief walk away to your south.
A dwarven merchant who is in the distance to your south.
A large dog who is in the distance to your south.
A large dog who is in the distance to your south.

< 413h/413H 181v/183V Pos: standing >
Entry Way in the Temple of Berronar
Obvious exits: -N -S

< 413h/413H 181v/183V Pos: standing >
You quickly scan the area.
A hearth guard who is close by to your north.
A dwarven priestess who is not far off to your north.
A small pig who is not far off to your south.
A hearth guard who is not far off to your south.
A small pig who is a brief walk away to your south.
A dwarven merchant who is rather far off to your south.
A large dog who is rather far off to your south.
A large dog who is rather far off to your south.
A patrolling guard who is in the distance to your south.

< 413h/413H 181v/183V Pos: standing >
Outside the Temple of Berronar
Obvious exits: -N -S

< 413h/413H 182v/183V Pos: standing >
You quickly scan the area.
A hearth guard who is not far off to your north.
A dwarven priestess who is a brief walk away to your north.
A dwarven priestess who is rather far off to your north.
A small pig who is close by to your south.
A hearth guard who is close by to your south.
A small pig who is not far off to your south.
A dwarven merchant who is a brief walk away to your south.
A large dog who is a brief walk away to your south.
A large dog who is a brief walk away to your south.
A patrolling guard who is rather far off to your south.
A dwarven merchant who is in the distance to your south.

< 413h/413H 182v/183V Pos: standing >
Midvalley Road
Obvious exits: -N -S
A small pig wanders around here, searching for food.
A hearth guard is here, ensuring the safety of the citizens.(holy)

< 413h/413H 181v/183V Pos: standing >
You quickly scan the area.
A hearth guard who is a brief walk away to your north.
A dwarven priestess who is rather far off to your north.
A dwarven priestess who is in the distance to your north.
A small pig who is close by to your south.
A dwarven merchant who is not far off to your south.
A large dog who is not far off to your south.
A large dog who is not far off to your south.
A patrolling guard who is a brief walk away to your south.
A dwarven merchant who is rather far off to your south.
A large dog who is in the distance to your south.

< 413h/413H 181v/183V Pos: standing >
Crossroads
Obvious exits: -N -E -S -W
A small pig wanders around here, searching for food.

< 413h/413H 181v/183V Pos: standing >
You quickly scan the area.
A small pig who is close by to your north.
A hearth guard who is close by to your north.
A hearth guard who is rather far off to your north.
A dwarven priestess who is in the distance to your north.
A large dog who is close by to your east.
A large dog who is close by to your east.
A dwarven merchant who is not far off to your east.
A huge rat who is a brief walk away to your east.
A dwarven merchant who is close by to your south.
A large dog who is close by to your south.
A large dog who is close by to your south.
A patrolling guard who is not far off to your south.
A dwarven merchant who is a brief walk away to your south.
A large dog who is rather far off to your south.

< 413h/413H 181v/183V Pos: standing >
Midvalley Road
Obvious exits: -N -S
A small pig wanders around here, searching for food.
A hearth guard is here, ensuring the safety of the citizens.(holy)

< 413h/413H 182v/183V Pos: standing >
Outside the Temple of Berronar
Obvious exits: -N -S

< 413h/413H 181v/183V Pos: standing >
Midvalley Road
Obvious exits: -N -S
A hearth guard is here, ensuring the safety of the citizens.(holy)

< 413h/413H 181v/183V Pos: standing >
You quickly scan the area.
A dwarven priestess who is a brief walk away to your north.
A hearth guard who is a brief walk away to your north.
A dwarven priestess who is in the distance to your north.
A small pig who is close by to your south.
A dwarven merchant who is not far off to your south.
A large dog who is not far off to your south.
A large dog who is not far off to your south.
A dwarven merchant who is rather far off to your south.
A large dog who is in the distance to your south.

< 413h/413H 181v/183V Pos: standing >
Crossroads
Obvious exits: -N -E -S -W
A small pig wanders around here, searching for food.

< 413h/413H 181v/183V Pos: standing >
You quickly scan the area.
A hearth guard who is close by to your north.
A dwarven priestess who is rather far off to your north.
A hearth guard who is rather far off to your north.
A small pig who is close by to your east.
A large dog who is close by to your east.
A large dog who is close by to your east.
A dwarven merchant who is not far off to your east.
A huge rat who is a brief walk away to your east.
A dwarven merchant who is close by to your south.
A large dog who is close by to your south.
A large dog who is close by to your south.
A patrolling guard who is not far off to your south.
A dwarven merchant who is a brief walk away to your south.
A large dog who is rather far off to your south.

< 413h/413H 182v/183V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Avenue of the Beasts
Obvious exits: -E -W
A small pig wanders around here, searching for food.
A large dog wanders around here, looking for food.
A large dog wanders around here, looking for food.

< 413h/413H 182v/183V Pos: standing >
Avenue of the Beasts
Obvious exits: -E -W
A small pig wanders around here, searching for food.
A large dog wanders around here, looking for food.
A large dog wanders around here, looking for food.

< 413h/413H 182v/183V Pos: standing >
You see nothing special...

< 413h/413H 182v/183V Pos: standing >
Avenue of the Beasts
Obvious exits: -E -S# -W
A dwarven merchant travels through here.

< 413h/413H 181v/183V Pos: standing >
Avenue of the Beasts
Obvious exits: -E -W
A small pig wanders around here, searching for food.
A large dog wanders around here, looking for food.
A large dog wanders around here, looking for food.

< 413h/413H 181v/183V Pos: standing >
Crossroads
Obvious exits: -N -E -S -W
A small pig wanders around here, searching for food.

< 413h/413H 180v/183V Pos: standing >
You quickly scan the area.
A hearth guard who is close by to your north.
A hearth guard who is a brief walk away to your north.
A dwarven priestess who is rather far off to your north.
A small pig who is close by to your east.
A large dog who is close by to your east.
A large dog who is close by to your east.
A huge rat who is a brief walk away to your east.
A dwarven merchant who is close by to your south.
A large dog who is close by to your south.
A large dog who is close by to your south.
A patrolling guard who is not far off to your south.
A dwarven merchant who is a brief walk away to your south.
A large dog who is rather far off to your south.

< 413h/413H 181v/183V Pos: standing >
Avenue of the Beasts
Obvious exits: -E -W

< 413h/413H 181v/183V Pos: standing >
Avenue of the Beasts
Obvious exits: -E -S# -W

< 413h/413H 180v/183V Pos: standing >
You quickly scan the area.
A small pig who is not far off to your east.
A small pig who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
A dwarven merchant who is rather far off to your east.
A huge rat who is in the distance to your east.

< 413h/413H 181v/183V Pos: standing >
Avenue of the Beasts
Obvious exits: -N -E

< 413h/413H 180v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 413h/413H 181v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 413h/413H 181v/183V Pos: standing >
You quickly scan the area.
A small pig who is a brief walk away to your east.
A small pig who is rather far off to your east.
A large dog who is rather far off to your east.
A large dog who is rather far off to your east.
A dwarven merchant who is in the distance to your east.

< 413h/413H 181v/183V Pos: standing >
Avenue of the Beasts
Obvious exits: -E -S# -W

< 413h/413H 181v/183V Pos: standing >
Avenue of the Beasts
Obvious exits: -E -W

< 413h/413H 180v/183V Pos: standing >
Crossroads
Obvious exits: -N -E -S -W
A small pig wanders around here, searching for food.

< 413h/413H 181v/183V Pos: standing >
Midvalley Road
Obvious exits: -N -E# -S -W#
A dwarven merchant travels through here.
A large dog wanders around here, looking for food.
A large dog wanders around here, looking for food.

< 413h/413H 181v/183V Pos: standing >

< 413h/413H 182v/183V Pos: standing >
Midvalley Road
Obvious exits: -N -S
A dwarven guard wanders around the area, watching for trouble.

< 413h/413H 181v/183V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A large dog who is close by to your north.
A large dog who is not far off to your north.
A small pig who is not far off to your north.
A hearth guard who is a brief walk away to your north.
A dwarven merchant who is close by to your south.
A large dog who is not far off to your south.

< 413h/413H 182v/183V Pos: standing >
Midvalley Road
Obvious exits: -N -S -W#
A dwarven merchant travels through here.

< 413h/413H 182v/183V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A dwarven merchant who is not far off to your north.
A large dog who is not far off to your north.
A large dog who is a brief walk away to your north.
A small pig who is a brief walk away to your north.
A hearth guard who is rather far off to your north.
A large dog who is close by to your south.
A dwarven commoner who is in the distance to your south.
The Kimordril Quartermaster who is in the distance to your south.
The gully dwarf town crier who is in the distance to your south.

< 413h/413H 182v/183V Pos: standing >
Midvalley Road
Obvious exits: -N -S
A large dog wanders around here, looking for food.

< 413h/413H 181v/183V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A patrolling guard who is not far off to your north.
A dwarven merchant who is a brief walk away to your north.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A small pig who is rather far off to your north.
A hearth guard who is in the distance to your north.
A dwarven commoner who is rather far off to your south.
The Kimordril Quartermaster who is rather far off to your south.
The gully dwarf town crier who is rather far off to your south.

< 413h/413H 181v/183V Pos: standing >
Midvalley Road
Obvious exits: -N -S

< 413h/413H 182v/183V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A dwarven merchant who is not far off to your north.
A patrolling guard who is a brief walk away to your north.
A dwarven merchant who is rather far off to your north.
A large dog who is rather far off to your north.
A hearth guard who is in the distance to your north.
A large dog who is in the distance to your north.
A small pig who is in the distance to your north.
A dwarven commoner who is a brief walk away to your south.
The Kimordril Quartermaster who is a brief walk away to your south.
The gully dwarf town crier who is a brief walk away to your south.

< 413h/413H 182v/183V Pos: standing >
Midvalley Road
Obvious exits: -N -E# -S

< 413h/413H 181v/183V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your north.
A dwarven merchant who is a brief walk away to your north.
A patrolling guard who is rather far off to your north.
A dwarven merchant who is in the distance to your north.
A large dog who is in the distance to your north.
A dwarven commoner who is not far off to your south.
The Kimordril Quartermaster who is not far off to your south.
The gully dwarf town crier who is not far off to your south.

< 413h/413H 181v/183V Pos: standing >
North Side of the Guild Square
Obvious exits: -N -E -S -W

< 413h/413H 181v/183V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 413h/413H 180v/183V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
*A huge boar charges through here, squeeling viciously.(Illusion)
Kalrin is here, waiting to sell a container to you.

< 413h/413H 180v/183V Pos: standing >
You quickly scan the area.
A dwarven commoner who is rather far off to your west.
Zarlir who is rather far off to your west.
(Illusion) a huge boar who is close by above you.
The master brewer who is close by above you.

< 413h/413H 180v/183V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 413h/413H 181v/183V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
*A huge boar charges through here, squeeling viciously.(Illusion)
Kalrin is here, waiting to sell a container to you.

< 413h/413H 182v/183V Pos: standing >
Brewers Guild
Obvious exits: -D
The master brewer is here, stirring some liquid in a vat.

< 413h/413H 181v/183V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
Kalrin is here, waiting to sell a container to you.
A huge boar floats in from above.

< 413h/413H 181v/183V Pos: standing >
A huge boar sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a huge boar's soothing song!

< 413h/413H 182v/183V Pos: standing >
You nog.

< 413h/413H 182v/183V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
*A huge boar charges through here, squeeling viciously.(Illusion)
Kalrin is here, waiting to sell a container to you.

< 413h/413H 183v/183V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 413h/413H 182v/183V Pos: standing >
You quickly scan the area.
A small pig who is close by to your north.
A brutish bartender who is close by to your north.
Kalrin who is close by to your east.
A huge rat who is close by to your south.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
A gully dwarf who is a brief walk away to your south.
A dwarven commoner who is a brief walk away to your west.
Zarlir who is a brief walk away to your west.

< 413h/413H 182v/183V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[3] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A small pig wanders around here, searching for food.
A brutish bartender serves drinks to his patrons here.

< 413h/413H 181v/183V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
A Dwarf (medium) stands here. (Non-Fraggable)
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 413h/413H 181v/183V Pos: standing >
A huge boar sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a huge boar's soothing song!

< 413h/413H 183v/183V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A huge rat who is not far off to your south.
A young male dwarf who is rather far off to your south.
A young female dwarf who is rather far off to your south.
A shopping commoner who is rather far off to your south.
A gully dwarf who is rather far off to your south.
A Dwarf who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 413h/413H 183v/183V Pos: standing >
A small pig leaves east.

< 413h/413H 183v/183V Pos: standing >
A huge boar sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a huge boar's soothing song!

< 413h/413H 183v/183V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[3] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
*A huge boar charges through here, squeeling viciously.(Illusion)
A brutish bartender serves drinks to his patrons here.

< 413h/413H 183v/183V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
A Dwarf (medium) stands here. (Non-Fraggable)
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 413h/413H 183v/183V Pos: standing >
A huge boar sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a huge boar's soothing song!
A huge boar finishes his song.

< 413h/413H 183v/183V Pos: standing >
A huge boar starts playing the instrument of lyrical mastery and singing aloud.

< 413h/413H 183v/183V Pos: standing >
Reception Room
Obvious exits: -D
A Dwarf (medium) stands here. (Non-Fraggable)
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.
A huge boar floats in from below.

< 413h/413H 182v/183V Pos: standing >
You start chanting...

< 413h/413H 182v/183V Pos: standing >
Casting: asphyxiate 

< 413h/413H 182v/183V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 54 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 413h/413H 182v/183V Pos: standing >
[Damage: 54 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 413h/413H 182v/183V Pos: standing >
[Damage: 54 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 413h/413H 182v/183V Pos: standing >
A huge boar sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a huge boar's soothing song!
Alas, you cannot go that way. . . .

< 413h/413H 183v/183V Pos: standing >
You start chanting...

< 413h/413H 183v/183V Pos: standing >
Casting: asphyxiate 

< 413h/413H 183v/183V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 59 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 413h/413H 183v/183V Pos: standing >
[Damage: 52 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 413h/413H 183v/183V Pos: standing >
[Damage: 56 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 413h/413H 183v/183V Pos: standing >

< 413h/413H 183v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 413h/413H 183v/183V Pos: standing >
You start chanting...

< 413h/413H 183v/183V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 41 ] Your illusionary hands choke the life out of a Dwarf, who falls over dead and lifeless.
A Dwarf is dead! R.I.P.
You receive your share of experience.