The death of [30 Bounty Hunter] Mabort (Dwarf)

in Reception Room

from the perspective of [51 Trickster] Nom *-* Bloodlust *-* (Orc)

<worn as a badge>    the insignia of swirling feathers and flowing water [83%]
<worn on head>       a bloody hide coif from Ixarkon [79%]
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       the mask of Avernus (magic) (glowing)
<worn around neck>   a mermaid scale necklace (magic) [75%]
<worn around neck>   a necklace of dangling drider fangs
<worn on body>       the cloak of styx (magic) (glowing)
<worn about body>    the shroud of corruption (magic)
<worn as quiver>     an elven quiver [poor]
<worn about waist>   a belt of skulls [superior] (magic) [88%]
<worn on belt buckle>a jeweled reed belt buckle from Ixarkon [41%]
<attached to belt>   a tome of wizardry [84%]
<worn on arms>       some unique glass vambraces from Ixarkon
<held as shield>     a glittering bamboo shield from Ixarkon [79%]
<worn around wrist>  a glowing bamboo wristguard from Ixarkon [45%]
<worn around wrist>  a bracelet of red rocks (glowing)
<worn on hands>      some soldier's bark talons from Ixarkon [33%]
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic) [84%]
<worn on finger>     the ring of celestial wonders (glowing)
<held>               the instrument of lyrical mastery (magic)[235h 58m 41s]
<worn on legs>       some ashen dragonscale pants
<worn on feet>       a pair of bear-hide mountain boots [superior]

 ...^......^  
 .^.M.M.....  
  ....****.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A green iguana walks across the ground here, slowly peering about.

< 877h/877H 158v/187V Pos: standing >
 
  ^.^...^^.   
 .^..^^.^^.^  
 ^...^.^^.^^  
 ..^^.@^^..^  
 .^M^...^^^.  
 ...^......^  
  ^.M.M....   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 157v/187V Pos: standing >
 
  ..^....^^   
 ^^.^...^^.^  
 .^..^^.^^.^  
 ^...^@^^.^^  
 ..^^.^^^..^  
 .^M^...^^^.  
  ..^......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 156v/187V Pos: standing >
 
  .^^^.^^^M   
 M..^....^^^  
 ^^.^...^^.^  
 .^..^@.^^.^  
 ^...^.^^.^^  
 ..^^.^^^..^  
  ^M^...^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 155v/187V Pos: standing >
 
  .^^.^MMMM   
 ^.^^^.^^^MM  
 M..^....^^^  
 ^^.^.@.^^.^  
 .^..^^.^^.^  
 ^...^.^^.^^  
  .^^.^^^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 154v/187V Pos: standing >
 
  ^^^^^MMMM   
 ^.^^.^MMMMM  
 ^.^^^.^^^MM  
 M..^.@..^^^  
 ^^.^...^^.^  
 .^..^^.^^.^  
  ...^.^^.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 152v/187V Pos: standing >
 
  MM^^^MMMM   
 ^^^^^^MMMMM  
 ^.^^.^MMMMM  
 ^.^^^@^^^MM  
 M..^....^^^  
 ^^.^...^^.^  
  ^..^^.^^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 151v/187V Pos: standing >
 
  MMM^^MMMM   
 ^MM^^^MMMMM  
 ^^^^^^MMMMM  
 ^.^^.@MMMMM  
 ^.^^^.^^^MM  
 M..^....^^^  
  ^.^...^^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 150v/187V Pos: standing >
 
  DMM^MMMMM   
 MMMM^^MMMMM  
 ^MM^^^MMMMM  
 ^^^^^@MMMMM  
 ^.^^.^MMMMM  
 ^.^^^.^^^MM  
  ..^....^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 148v/187V Pos: standing >
 
  MMM^MMMMM   
 ^DMM^MMMMMM  
 MMMM^^MMMMM  
 ^MM^^@MMMMM  
 ^^^^^^MMMMM  
 ^.^^.^MMMMM  
  .^^^.^^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 146v/187V Pos: standing >
 
  MMMM^MMMM   
 M^DMM^MMMMM  
 MMMMM^^MMMM  
 .^MM^@^MMMM  
 ^^^^^^^MMMM  
 .^.^^.^MMMM  
  ^.^^^.^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 144v/187V Pos: standing >
 
  ^^^^^MMMM   
 MMMMM^MMMMM  
 M^DMM^MMMMM  
 MMMMM@^MMMM  
 .^MM^^^MMMM  
 ^^^^^^^MMMM  
  ^.^^.^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 142v/187V Pos: standing >
 
  MMMM^MMMM   
 M^^^^^MMMMM  
 MMMMM^MMMMM  
 M^DMM@MMMMM  
 MMMMM^^MMMM  
 .^MM^^^MMMM  
  ^^^^^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 140v/187V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
 
  MMMM^M^M^   
 MMMMM^MMMM^  
 M^^^^^MMMMM  
 MMMMM@MMMMM  
 M^DMM^MMMMM  
 MMMMM^^MMMM  
  ^MM^^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 138v/187V Pos: standing >
 
  ^M^^.^^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^^^^@MMMMM  
 MMMMM^MMMMM  
 M^DMM^MMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 136v/187V Pos: standing >
 
  ^^^^^....   
 M^M^^.^^^^.  
 MMMMM^M^M^.  
 MMMMM@MMMM^  
 M^^^^^MMMMM  
 MMMMM^MMMMM  
  ^DMM^MMMM   
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 877h/877H 133v/187V Pos: standing >
 
  ^M^^.^^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^^^^@MMMMM  
 MMMMM^MMMMM  
 M^DMM^MMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 132v/187V Pos: standing >
 
  M^M^^.^^^   
 MMMMMM^M^M^  
 MMMMMM^MMMM  
 MM^^^@^MMMM  
 MMMMMM^MMMM  
 MM^DMM^MMMM  
  MMMMM^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 131v/187V Pos: standing >

		Score information for Nom

Level: 51   Race: Orc   Class: Bard Illusionist Sex: Male
Hit points: 877(877)  Moves: 134(187)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  144 platinum  8906 gold     0 silver     0 copper
Playing time: 4 days / 9 hours/ 7 minutes
Received data: 0.0909 MB this session.
Send data:     0.0022 MB this session.
Compression ratio: 79%
Title: Spawn  *-* Bloodlust *-*
Group Leader: Abue
Status:  Standing.
         Singing
Epic points(total): 3880(3005) Current task: find runestone of Prison of Fort Boyard
Epic Bonus: Epic Points Bonus (0.19%)
Frags:   +0.79   Deaths:   10
Consenting: Nom
In the illusion of: a huge boar (fair)
Detecting:       Illusions Invisible Magic Life
Protected from:  Evil Good Lightning Gas Acid Undead Living All but High Circle Spells
Enchantments:    Ultravision Armor Haste Invisibility Levitation Listen Sneaking
Songs:    Song of Revelation
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  660 

Active Spells:
--------------
improved invisibility (24 minutes)
stone skin (1 minute)
globe of invulnerability (4 minutes)
detect illusion (47 minutes)
phantom armor (10 minutes)
haste (5 minutes)


< 877h/877H 134v/187V Pos: standing >
 
  MM^M^^.^^   
 MMMMMMM^M^M  
 MMMMMMM^MMM  
 MMM^^@^^MMM  
 MMMMMMM^MMM  
 MMM^DMM^MMM  
  ^MMMMM^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 135v/187V Pos: standing >
 
  MMM^M^^.^   
 MMMMMMMM^M^  
 MMMMMMMM^MM  
 MMMM^@^^^MM  
 ^MMMMMMM^MM  
 ^MMM^DMM^MM  
  ^^MMMMM^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 877h/877H 133v/187V Pos: standing >
A Mountain Trail
Obvious exits: -E -W

< 877h/877H 134v/187V Pos: standing >
Looks like an exit.

< 877h/877H 137v/187V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 877h/877H 138v/187V Pos: standing >
The gate is open.

< 877h/877H 141v/187V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 877h/877H 140v/187V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 877h/877H 140v/187V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 877h/877H 142v/187V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 877h/877H 141v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 877h/877H 142v/187V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
An elite dwarven guard of Kimordril is here.

< 877h/877H 144v/187V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 877h/877H 146v/187V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 877h/877H 146v/187V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 877h/877H 146v/187V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is a brief walk away to your east.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A gully dwarf who is a brief walk away to your west.
A large dog who is rather far off to your west.
A large dog who is rather far off to your west.
An honor guard who is rather far off to your west.
An honor guard who is rather far off to your west.
General Kimordril who is rather far off to your west.
A large pony who is rather far off to your west.

< 877h/877H 147v/187V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 877h/877H 149v/187V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 877h/877H 150v/187V Pos: standing >
You quickly scan the area.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is rather far off to your east.
A large dog who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
General Kimordril who is a brief walk away to your west.
A large pony who is a brief walk away to your west.
A dwarven commoner who is in the distance to your west.

< 877h/877H 150v/187V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 877h/877H 153v/187V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[3] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 877h/877H 152v/187V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A small pig who is close by above you.
A Dwarf who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 877h/877H 154v/187V Pos: standing >
Looks like an exit.

< 877h/877H 161v/187V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 877h/877H 168v/187V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 877h/877H 171v/187V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 877h/877H 171v/187V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 877h/877H 175v/187V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 877h/877H 176v/187V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 877h/877H 177v/187V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
Kalrin is here, waiting to sell a container to you.

< 877h/877H 177v/187V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 877h/877H 182v/187V Pos: standing >

< 877h/877H 187v/187V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 877h/877H 187v/187V Pos: standing >

< 877h/877H 187v/187V Pos: standing >
Autosaving...

< 877h/877H 187v/187V Pos: standing >
A Grey Elf enters from above.

< 877h/877H 187v/187V Pos: standing >
A Grey Elf leaves west.

< 877h/877H 187v/187V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
Kalrin is here, waiting to sell a container to you.

< 877h/877H 187v/187V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 877h/877H 187v/187V Pos: standing >
A large dog enters from the west.
Brewers Guild
Obvious exits: -D
The master brewer is here, stirring some liquid in a vat.

< 877h/877H 186v/187V Pos: standing >
You quickly scan the area.
(Illusion) a large dog who is close by below you.
Kalrin who is close by below you.

< 877h/877H 186v/187V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
Kalrin is here, waiting to sell a container to you.

< 877h/877H 185v/187V Pos: standing >
A large dog enters from the west.

< 877h/877H 186v/187V Pos: standing >
A large dog leaves up.
You follow a large dog.

Brewers Guild
Obvious exits: -D
A large dog wanders around here, looking for food.(Illusion)
The master brewer is here, stirring some liquid in a vat.

< 877h/877H 186v/187V Pos: standing >
A large dog leaves down.
You follow a large dog.

Kalrin's Kegs
Obvious exits: -W -U
A large dog wanders around here, looking for food.(Illusion)
Kalrin is here, waiting to sell a container to you.

< 877h/877H 185v/187V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 877h/877H 185v/187V Pos: standing >
A large dog nogs.

< 877h/877H 187v/187V Pos: standing >
A large dog leaves west.
You follow a large dog.

Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.(Illusion)

< 877h/877H 186v/187V Pos: standing >
A large dog leaves north.
You follow a large dog.

The Mother Lode
Obvious exits: -E -S -U
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[3] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A large dog wanders around here, looking for food.(Illusion)
A small pig wanders around here, searching for food.
A brutish bartender serves drinks to his patrons here.

< 877h/877H 185v/187V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 877h/877H 187v/187V Pos: standing >
A small pig leaves east.

< 877h/877H 187v/187V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 877h/877H 187v/187V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You finish your song.

< 877h/877H 187v/187V Pos: standing >
You start playing your instrument of lyrical mastery and singing aloud.

< 877h/877H 187v/187V Pos: standing >
Who are you embarrassed by?

< 877h/877H 187v/187V Pos: standing >
A large dog leaves up.
You follow a large dog.

Reception Room
Obvious exits: -D
A large dog wanders around here, looking for food.(Illusion)
A Dwarf (medium) stands here. (Non-Fraggable)
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.
You quickly scan the area.
A brutish bartender who is close by below you.

< 877h/877H 186v/187V Pos: standing >
A large dog starts casting an offensive spell.

< 877h/877H 186v/187V Pos: standing >
A large dog completes his spell...
A large dog utters the word 'agsplnuahz'
Ghostly hands appear before a Dwarf, close around his neck and begin to squeeze!
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!

< 877h/877H 186v/187V Pos: standing >
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!

< 877h/877H 186v/187V Pos: standing >
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!

< 877h/877H 186v/187V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 877h/877H 187v/187V Pos: standing >
A large dog starts casting an offensive spell.

< 877h/877H 187v/187V Pos: standing >
A large dog completes his spell...
A large dog utters the word 'agsplnuahz'
Ghostly hands appear before a Dwarf, close around his neck and begin to squeeze!
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!

< 877h/877H 187v/187V Pos: standing >
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!

< 877h/877H 187v/187V Pos: standing >
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!

< 877h/877H 187v/187V Pos: standing >

< 877h/877H 187v/187V Pos: standing >
A large dog starts casting an offensive spell.

< 877h/877H 187v/187V Pos: standing >
A large dog completes his spell...
A large dog utters the word 'agsplnuahz'
Ghostly hands appear before a Dwarf, close around his neck and begin to squeeze!
A Dwarf gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Dwarf is dead! R.I.P.
You receive your share of experience.