The death of [46 Guardian] Ana *-* Bloodlust *-* (Duergar)

in An Open Pasture

from the perspective of [48 Holyman] Naoru The Resistance (Grey Elf)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       a mithril tiara (magic) (illuminating) [89%]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a robin's tail feather (glowing) [62%]
<worn on face>       a magenta mask
<worn around neck>   a scarf of the historical society (magic)
<worn around neck>   the wooden amulet of the ancient tree spirit [poor] [77%]
<worn on body>       ringmail emblazoned with a mace and skull emblem [superior]
<worn about body>    the globe of righteous harmony [superior] (magic)
<worn as quiver>     an elven quiver [64%]
<worn about waist>   a frost-rimed dragonscale belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   the skull of Obi
<worn on arms>       some polished sleeves of Dagon [superior]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn around wrist>  a diamond bracelet (magic) [72%]
<worn on hands>      the gloves of the storm
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     a shiny ring of the faeries (magic) (glowing)
<held>               the crowned-prince of Ironstar scepter of Sovereignty
<worn on legs>       some bright blue leg plates
<worn on feet>       the shoes of sprinting (magic) (glowing) [65%]


<map>
Zone: Arcium, the Plagued Kingdom.
Room: An Open Pasture
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: An Open Pasture
</map>
An Open Pasture
Obvious exits: -W
*Lazz (Grey Elf)(medium) stands in mid-air here.
A Duergar (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.
A Githyanki (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
(Q)A very odd looking hermit stands here.
Drun enters from the west.
The lich of an off-duty guard enters from the west.
The lich of an off-duty guard enters from the west.
The lich of an off-duty guard enters from the west.
The lich of an off-duty guard enters from the west.
You quickly scan the area.
A rabid raccoon who is not far off to your west.

< 457h/457H 153v/185V Pos: standing >

< 457h/457H 154v/185V Pos: standing >
Lazz closes the brush.

< 457h/457H 154v/185V Pos: standing >
Lazz snaps into visibility.
Lazz tackles a Duergar square in the chest knocking the wind out of him!

< 457h/457H 154v/185V Pos: standing >
Drun gives an order to his followers.
The lich of an off-duty guard starts casting an offensive spell.
Drun snaps into visibility.
The lich of an off-duty guard snaps into visibility.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard snaps into visibility.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard snaps into visibility.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard snaps into visibility.
You quickly scan the area.
You see nothing.

< 457h/457H 155v/185V Pos: standing >
A Githyanki sneaks west.

< 457h/457H 155v/185V Pos: standing >
The lich of an off-duty guard stops invoking abruptly!
The lich of an off-duty guard stops invoking abruptly!
The lich of an off-duty guard stops invoking abruptly!
The lich of an off-duty guard stops invoking abruptly!

< 457h/457H 155v/185V Pos: standing >
It's already closed!

< 457h/457H 156v/185V Pos: standing >
It's already closed!

< 457h/457H 156v/185V Pos: standing >
It's already closed!

< 457h/457H 156v/185V Pos: standing >
It's already closed!

< 457h/457H 157v/185V Pos: standing >
It's already closed!

< 457h/457H 157v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 457h/457H 157v/185V Pos: standing >
It's already closed!

< 457h/457H 157v/185V Pos: standing >
Lazz snaps into visibility.
Lazz attacks a Duergar. [3 hits]
It's already closed!

< 457h/457H 158v/185V Pos: standing >
It's already closed!

< 457h/457H 158v/185V Pos: standing >
It's already closed!

< 457h/457H 158v/185V Pos: standing >
An Open Pasture
Obvious exits: -W#
The lich of an off-duty guard stands here. (minion) 
The lich of an off-duty guard stands here. (minion) 
The lich of an off-duty guard stands here. (minion) 
The lich of an off-duty guard stands here. (minion) 
Drun (Gnome)(small) stands in mid-air here.
A brightly glowing torch floats near Drun's head. (illuminating)
*Lazz (Grey Elf)(medium) stands in mid-air here, fighting a Duergar.
A Duergar (medium) Spawn  *-* Bloodlust *-* sits in mid-air here, fighting Lazz.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
(Q)A very odd looking hermit stands here.

< 457h/457H 159v/185V Pos: standing >
It's already closed!

< 457h/457H 159v/185V Pos: standing >
It's already closed!

< 457h/457H 159v/185V Pos: standing >
It's already closed!

< 457h/457H 160v/185V Pos: standing >
It's already closed!

< 457h/457H 160v/185V Pos: standing >
Drun gives an order to his followers.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
It's already closed!

< 457h/457H 160v/185V Pos: standing >
It's already closed!

< 457h/457H 160v/185V Pos: standing >
It's already closed!

< 457h/457H 161v/185V Pos: standing >
It's already closed!

< 457h/457H 161v/185V Pos: standing >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of a Duergar, blood pours from his body!
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of a Duergar, blood pours from his body!
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of a Duergar, blood pours from his body!
It's already closed!

< 457h/457H 161v/185V Pos: standing >
It's already closed!

< 457h/457H 161v/185V Pos: standing >
It's already closed!

< 457h/457H 162v/185V Pos: standing >
Lazz snaps into visibility.
Lazz attacks a Duergar. [4 hits]
It's already closed!

< 457h/457H 162v/185V Pos: standing >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of a Duergar, blood pours from his body!
It's already closed!

< 457h/457H 162v/185V Pos: standing >
It's already closed!

< 457h/457H 163v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 457h/457H 163v/185V Pos: standing >
Lazz snaps into visibility.
A Duergar attacks Lazz. [1 hits]
A Duergar clambers to his feet.
It's already closed!

< 457h/457H 163v/185V Pos: standing >
Drun is knocked to the ground by a Duergar's skillful bash!
It's already closed!

< 457h/457H 163v/185V Pos: standing >
It's already closed!

< 457h/457H 164v/185V Pos: standing >
It's already closed!

< 457h/457H 164v/185V Pos: standing >
Lazz snaps into visibility.
A Duergar's face turns pale as Lazz slams his head into his face.
A Duergar stumbles side to side with starry eyes and a lost expression... finally collapsing.
It's already closed!

< 457h/457H 164v/185V Pos: standing >
It's already closed!

< 457h/457H 164v/185V Pos: standing >
It's already closed!

< 457h/457H 165v/185V Pos: standing >
It's already closed!

< 457h/457H 165v/185V Pos: standing >
It's already closed!

< 457h/457H 165v/185V Pos: standing >
It's already closed!

< 457h/457H 165v/185V Pos: standing >
It's already closed!

< 457h/457H 166v/185V Pos: standing >
It's already closed!

< 457h/457H 166v/185V Pos: standing >
Lazz snaps into visibility.
Lazz attacks a Duergar. [4 hits]
It's already closed!

< 457h/457H 166v/185V Pos: standing >
Autosaving...
It's already closed!

< 457h/457H 167v/185V Pos: standing >
It's already closed!

< 457h/457H 167v/185V Pos: standing >
It's already closed!

< 457h/457H 167v/185V Pos: standing >
It's already closed!

< 457h/457H 167v/185V Pos: standing >
It's already closed!

< 457h/457H 168v/185V Pos: standing >
It's already closed!

< 457h/457H 168v/185V Pos: standing >
It's already closed!

< 457h/457H 168v/185V Pos: standing >
It's already closed!

< 457h/457H 168v/185V Pos: standing >
It's already closed!

< 457h/457H 169v/185V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
  *The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (extremely evil)
  *Clan Stoutdorf Settlement                     (evil)          
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (neutral)       
  *Pits of Cerberus                              (extremely evil)
  *Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (good)          
  *The Outcasts Tower                            (very good)     
  *Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (good)          
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (evil)          
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
  *New Cave city                                 (neutral)       
   Ice Tower                                     (extremely evil)
  *Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (evil)          
  *IceCrag Castle                                (evil)          
  *Prison of Fort Boyard                         (extremely evil)
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly evil) 
  *The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (good)          
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (pure evil)     
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
  *Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 457h/457H 169v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 457h/457H 169v/185V Pos: standing >
It's already closed!

< 457h/457H 169v/185V Pos: standing >
It's already closed!

< 457h/457H 170v/185V Pos: standing >
It's already closed!

< 457h/457H 170v/185V Pos: standing >
It's already closed!

< 457h/457H 170v/185V Pos: standing >
Lazz snaps into visibility.
Lazz attacks a Duergar. [5 hits]
It's already closed!

< 457h/457H 171v/185V Pos: standing >
It's already closed!

< 457h/457H 171v/185V Pos: standing >
Lazz snaps into visibility.
Lazz places a blazing dagger called 'The Fury of Demons' in the back of a Duergar, resulting in some strange noises and some blood.
It's already closed!

< 457h/457H 171v/185V Pos: standing >
It's already closed!

< 457h/457H 171v/185V Pos: standing >
It's already closed!

< 457h/457H 172v/185V Pos: standing >
It's already closed!

< 457h/457H 172v/185V Pos: standing >
It's already closed!

< 457h/457H 172v/185V Pos: standing >
It's already closed!

< 457h/457H 172v/185V Pos: standing >
It's already closed!

< 457h/457H 173v/185V Pos: standing >
A Duergar seems to have come back to his senses.
Looking panicked, a Duergar scrambles madly to his feet!
It's already closed!

< 457h/457H 173v/185V Pos: standing >
It's already closed!

< 457h/457H 173v/185V Pos: standing >
Lazz snaps into visibility.
It's already closed!

< 457h/457H 173v/185V Pos: standing >
It's already closed!

< 457h/457H 174v/185V Pos: standing >
It's already closed!

< 457h/457H 174v/185V Pos: standing >
Drun gives an order to his followers.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
It's already closed!

< 457h/457H 174v/185V Pos: standing >
It's already closed!

< 457h/457H 175v/185V Pos: standing >
It's already closed!

< 457h/457H 175v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 457h/457H 175v/185V Pos: standing >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of a Duergar, blood pours from his body!
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of a Duergar, blood pours from his body!
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
It's already closed!

< 457h/457H 175v/185V Pos: standing >
It's already closed!

< 457h/457H 176v/185V Pos: standing >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
It's already closed!

< 457h/457H 176v/185V Pos: standing >
Lazz snaps into visibility.
Lazz tackles a Duergar square in the chest knocking the wind out of him!
It's already closed!

< 457h/457H 176v/185V Pos: standing >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of a Duergar, blood pours from his body!
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of a Duergar, blood pours from his body!
It's already closed!

< 457h/457H 176v/185V Pos: standing >
It's already closed!

< 457h/457H 177v/185V Pos: standing >
It's already closed!

< 457h/457H 177v/185V Pos: standing >
It's already closed!

< 457h/457H 177v/185V Pos: standing >
Lazz snaps into visibility.
Lazz attacks a Duergar. [3 hits]
It's already closed!

< 457h/457H 177v/185V Pos: standing >
It's already closed!

< 457h/457H 178v/185V Pos: standing >
It's already closed!

< 457h/457H 178v/185V Pos: standing >
Lazz snaps into visibility.
A Duergar attacks Lazz. [0 hits]
It's already closed!

< 457h/457H 178v/185V Pos: standing >
It's already closed!

< 457h/457H 179v/185V Pos: standing >
Drun gives an order to his followers.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
It's already closed!

< 457h/457H 179v/185V Pos: standing >
It's already closed!

< 457h/457H 179v/185V Pos: standing >
It's already closed!

< 457h/457H 179v/185V Pos: standing >
It's already closed!

< 457h/457H 180v/185V Pos: standing >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'zrzqhfuqar znzjudihuai'
A Duergar is engulfed by a shower of arcing electricity sent by the lich of an off-duty guard.
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'zrzqhfuqar znzjudihuai'
A Duergar is engulfed by a shower of arcing electricity sent by the lich of an off-duty guard.
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'zrzqhfuqar znzjudihuai'
A Duergar is engulfed by a shower of arcing electricity sent by the lich of an off-duty guard.
The lich of an off-duty guard attacks a Duergar. [1 hits]
It's already closed!

< 457h/457H 180v/185V Pos: standing >
It's already closed!

< 457h/457H 180v/185V Pos: standing >
It's already closed!

< 457h/457H 180v/185V Pos: standing >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'zrzqhfuqar znzjudihuai'
A Duergar is engulfed by a shower of arcing electricity sent by the lich of an off-duty guard.
It's already closed!

< 457h/457H 181v/185V Pos: standing >
The lich of an off-duty guard attacks a Duergar. [1 hits]
It's already closed!

< 457h/457H 181v/185V Pos: standing >
It's already closed!

< 457h/457H 181v/185V Pos: standing >
It's already closed!

< 457h/457H 181v/185V Pos: standing >
The lich of an off-duty guard attacks a Duergar. [1 hits]
The lich of an off-duty guard attacks a Duergar. [1 hits]
Lazz snaps into visibility.
Lazz attacks a Duergar. [3 hits]
You quickly scan the area.
You see nothing.

< 457h/457H 182v/185V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.
Electrical arcs continue to blacken and pincushion a Duergar.
Electrical arcs continue to blacken and pincushion a Duergar.
It's already closed!

< 457h/457H 182v/185V Pos: standing >
It's already closed!

< 457h/457H 182v/185V Pos: standing >
It's already closed!

< 457h/457H 183v/185V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.
It's already closed!

< 457h/457H 183v/185V Pos: standing >
It's already closed!

< 457h/457H 183v/185V Pos: standing >
Drun clambers to his feet.
It's already closed!

< 457h/457H 183v/185V Pos: standing >
Drun gives an order to his followers.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
It's already closed!

< 457h/457H 184v/185V Pos: standing >
It's already closed!

< 457h/457H 184v/185V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.
Electrical arcs continue to blacken and pincushion a Duergar.
Electrical arcs continue to blacken and pincushion a Duergar.
Lazz snaps into visibility.
A Duergar attacks Lazz. [0 hits]
It's already closed!

< 457h/457H 184v/185V Pos: standing >
It's already closed!

< 457h/457H 184v/185V Pos: standing >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'zrzqhfuqar znzjudihuai'
A Duergar is engulfed by a shower of arcing electricity sent by the lich of an off-duty guard.
It's already closed!

< 457h/457H 185v/185V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.
It's already closed!

< 457h/457H 185v/185V Pos: standing >
It's already closed!

< 457h/457H 185v/185V Pos: standing >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'zrzqhfuqar znzjudihuai'
A Duergar is engulfed by a shower of arcing electricity sent by the lich of an off-duty guard.
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'zrzqhfuqar znzjudihuai'
A Duergar is engulfed by a shower of arcing electricity sent by the lich of an off-duty guard.
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'zrzqhfuqar znzjudihuai'
A Duergar is engulfed by a shower of arcing electricity sent by the lich of an off-duty guard.
Looking panicked, a Duergar scrambles madly to his feet!
It's already closed!

< 457h/457H 185v/185V Pos: standing >
The lich of an off-duty guard attacks a Duergar. [1 hits]
The lich of an off-duty guard attacks a Duergar. [2 hits]
It's already closed!

< 457h/457H 185v/185V Pos: standing >
Lazz snaps into visibility.
Lazz attacks a Duergar. [2 hits]
It's already closed!

< 457h/457H 185v/185V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.
Electrical arcs continue to blacken and pincushion a Duergar.
Electrical arcs continue to blacken and pincushion a Duergar.
It's already closed!

< 457h/457H 185v/185V Pos: standing >
Lazz snaps into visibility.
A Duergar's face turns pale as Lazz slams his head into his face.
It's already closed!

< 457h/457H 185v/185V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.
It's already closed!

< 457h/457H 185v/185V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.
It's already closed!

< 457h/457H 185v/185V Pos: standing >
It's already closed!

< 457h/457H 185v/185V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.
Electrical arcs continue to blacken and pincushion a Duergar.
Electrical arcs continue to blacken and pincushion a Duergar.
It's already closed!

< 457h/457H 185v/185V Pos: standing >
The lich of an off-duty guard attacks a Duergar. [1 hits]
It's already closed!

< 457h/457H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 457h/457H 185v/185V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.
Electrical arcs continue to blacken and pincushion a Duergar.
Electrical arcs continue to blacken and pincushion a Duergar.
Drun gives an order to his followers.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
It's already closed!

< 457h/457H 185v/185V Pos: standing >
It's already closed!

< 457h/457H 185v/185V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.
It's already closed!

< 457h/457H 185v/185V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.
It's already closed!

< 457h/457H 185v/185V Pos: standing >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'zrzqhfuqar znzjudihuai'
A Duergar is engulfed by a shower of arcing electricity sent by the lich of an off-duty guard.
Lazz snaps into visibility.
A Duergar attacks Lazz. [3 hits]
It's already closed!

< 457h/457H 185v/185V Pos: standing >
Electrical arcs continue to blacken and pincushion a Duergar.
Electrical arcs continue to blacken and pincushion a Duergar.
Electrical arcs continue to blacken and pincushion a Duergar.
It's already closed!

< 457h/457H 185v/185V Pos: standing >
It's already closed!

< 457h/457H 185v/185V Pos: standing >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'zrzqhfuqar znzjudihuai'
A Duergar twitches and jerks violently to death from the lich of an off-duty guard's shower of arcing electricity!
A Duergar's amulet of creation [poor] exploded spreading charges of electrical energy!
A Duergar's some spurred blood crystal boots exploded spreading charges of electrical energy!
A Duergar's badge of the foreman exploded spreading charges of electrical energy!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!