The death of [51 Necrolyte] Icthyus *-* Bloodlust *-* (Kobold)

in A Covered Gazebo Lost Among the Frozen Flowers

from the perspective of [51 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic)
<worn on head>       a golden crown set with diamonds (magic) [78%]
<worn on eyes>       some wire rimmed spectacles
<worn in ear>        an earring of entwined roots (magic) [47%]
<worn in ear>        a brightly flaming earring
<worn on face>       a mask of shadows [superior] (magic) [83%]
<worn around neck>   some kharma mind beads of regeneration (magic) [37%]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       the Living Necroplasm (invis) (magic)[135h 42m 13s]
<worn about body>    a cloak of swirling mist [superior] (invis)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a petrified fanged snake
<attached to belt>   a glowing azure potion (magic) (glowing) [49%]
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [superior] [78%]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [65%]
<worn on hands>      shining metallic gauntlets dyed yellow [83%]
<worn on finger>     a bone band of infinite power (magic) (humming) [80%]
<worn on finger>     an ancient ring of liquid rock
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a pair of stone boots [superior] (glowing)


<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>

<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
A Corner In the Ice Garden
Obvious exits: -N -S# -W
An attendant is here sweeping snow from the path.(Red Aura)

< 796h/534H 157v/158V Pos: standing >

< 796h/534H 157v/158V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is not far off to your north.
A sentinel private who is close by to your south.
A sentinel private who is close by to your south.
The snooty wife who is not far off to your south.
A member of the cleaning crew who is a brief walk away to your south.
A drunken merchant who is a brief walk away to your south.
A sentinel private who is in the distance to your south.
A sentinel private who is in the distance to your south.
An off-duty patrol guard who is not far off to your west.

< 796h/534H 157v/158V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
A Corner In the Ice Garden
Obvious exits: -N# -S -W

< 796h/534H 155v/158V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your north.
An ice garden attendant who is close by to your south.
Tox who is not far off to your south.
A sentinel private who is not far off to your south.
The snooty wife who is a brief walk away to your south.
A member of the cleaning crew who is rather far off to your south.
The snooty wife who is rather far off to your south.
A drunken merchant who is rather far off to your south.
An ice garden attendant who is close by to your west.
The lich of a noble who is not far off to your west.
The lich of the flind warrior who is not far off to your west.
A green dracolich who is not far off to your west.
A Kobold who is not far off to your west.

< 796h/534H 155v/158V Pos: standing >

< 796h/534H 156v/158V Pos: standing >

< 796h/534H 158v/158V Pos: standing >

< 795h/534H 158v/158V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your north.
An ice garden attendant who is close by to your south.
Tox who is not far off to your south.
A sentinel private who is not far off to your south.
A sentinel private who is not far off to your south.
The snooty wife who is a brief walk away to your south.
A member of the cleaning crew who is rather far off to your south.
A drunken merchant who is rather far off to your south.
An ice garden attendant who is close by to your west.
The lich of a noble who is not far off to your west.
The lich of the flind warrior who is not far off to your west.
A green dracolich who is not far off to your west.
A Kobold who is not far off to your west.
A servant who is a brief walk away to your west.

< 795h/534H 158v/158V Pos: standing >

< 795h/534H 158v/158V Pos: standing >

< 795h/534H 158v/158V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>

<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
A Corner In the Ice Garden
Obvious exits: -N -S# -W
An attendant is here sweeping snow from the path.(Red Aura)

< 795h/534H 156v/158V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: IceCrag Castle.
Room: A Corner In the East Hall
</map>

<map>
Zone: IceCrag Castle.
Room: A Corner In the East Hall
</map>
A Corner In the East Hall
Obvious exits: -N# -E -S
*Tox (Halfling)(small) stands in mid-air here.
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)

< 795h/534H 154v/158V Pos: standing >

< 795h/534H 154v/158V Pos: standing >

< 795h/534H 157v/158V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>

<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
A Corner In the Ice Garden
Obvious exits: -N -S# -W
An attendant is here sweeping snow from the path.(Red Aura)

< 795h/534H 157v/158V Pos: standing >

< 795h/534H 157v/158V Pos: standing >
You quickly scan the area.
Tox who is close by to your south.
A sentinel private who is close by to your south.
The snooty wife who is a brief walk away to your south.
A drunken merchant who is a brief walk away to your south.
A servant who is a brief walk away to your south.
A sentinel private who is in the distance to your south.
An off-duty patrol guard who is not far off to your west.

< 794h/534H 157v/158V Pos: standing >

< 794h/534H 157v/158V Pos: standing >

< 794h/534H 157v/158V Pos: standing >
You begin to focus your will...

< 794h/534H 157v/158V Pos: standing >
Casting: wormhole ***

< 793h/534H 157v/158V Pos: standing >

< 793h/534H 157v/158V Pos: standing >
Casting: wormhole **

< 793h/534H 157v/158V Pos: standing >
Casting: wormhole *

< 793h/534H 157v/158V Pos: standing >
Casting: wormhole 

< 792h/534H 157v/158V Pos: standing >
An ice garden attendant leaves west.

< 792h/534H 157v/158V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 792h/534H 157v/158V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (extremely evil)
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (good)          
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (good)          
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (good)          
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (extremely evil)
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (extremely evil)
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (good)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (pure evil)     
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 792h/534H 157v/158V Pos: standing >
A Corner In the Ice Garden
Obvious exits: -N -S# -W
A black rift of swirling mass is here, tearing itself apart. (magic)

< 792h/534H 157v/158V Pos: standing >

< 791h/534H 157v/158V Pos: standing >
You quickly scan the area.
Tox who is close by to your south.
A sentinel private who is close by to your south.
A sentinel private who is close by to your south.
The snooty wife who is not far off to your south.
A member of the cleaning crew who is a brief walk away to your south.
A drunken merchant who is a brief walk away to your south.
A sentinel private who is in the distance to your south.
An ice garden attendant who is close by to your west.
An off-duty patrol guard who is not far off to your west.

< 791h/534H 157v/158V Pos: standing >
Tox stumbles out of the wormhole.
A Corner In the Ice Garden
Obvious exits: -N -S# -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Tox (Halfling)(small) stands in mid-air here.
There are residual brain waves in the area.

< 790h/534H 157v/158V Pos: standing >

< 790h/534H 157v/158V Pos: standing >
A Corner In the Ice Garden
Obvious exits: -N -S# -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Tox (Halfling)(small) stands in mid-air here.

< 790h/534H 157v/158V Pos: standing >
You quickly scan the area.
A sentinel private who is close by to your south.
A sentinel private who is close by to your south.
The snooty wife who is not far off to your south.
A member of the cleaning crew who is a brief walk away to your south.
A sentinel private who is in the distance to your south.
An ice garden attendant who is close by to your west.

< 790h/534H 157v/158V Pos: standing >

< 789h/534H 157v/158V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is not far off to your north.
A sentinel private who is close by to your south.
The snooty wife who is not far off to your south.
A member of the cleaning crew who is a brief walk away to your south.
The snooty wife who is a brief walk away to your south.
A drunken merchant who is a brief walk away to your south.
A sentinel private who is in the distance to your south.
A sentinel private who is in the distance to your south.
An ice garden attendant who is close by to your west.
An ice garden attendant who is close by to your west.
An off-duty patrol guard who is not far off to your west.

< 789h/534H 157v/158V Pos: standing >
You quickly scan the area.
A sentinel private who is close by to your south.
A sentinel private who is close by to your south.
The snooty wife who is not far off to your south.
A member of the cleaning crew who is a brief walk away to your south.
A drunken merchant who is a brief walk away to your south.
A sentinel private who is in the distance to your south.
A sentinel private who is in the distance to your south.
An ice garden attendant who is close by to your west.
An off-duty patrol guard who is not far off to your west.

< 789h/534H 157v/158V Pos: standing >
A Corner In the Ice Garden
Obvious exits: -N -S# -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Tox (Halfling)(small) stands in mid-air here.
There are residual brain waves in the area.

< 789h/534H 157v/158V Pos: standing >

		Score information for Nz

Level: 51   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 789(534)   Mana: 1189(1247)   Moves: 158(158)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 13620 platinum     0 gold     0 silver     0 copper
Playing time: 20 days / 15 hours/ 2 minutes
Received data: 2.3369 MB this session.
Send data:     0.0539 MB this session.
Compression ratio: 87%
Title:  The Resistance
Followers:
   Tox
Status:  Standing.
         Soulshielded
Epic points(total): 4670(12600) Current task: spill enemy blood
Epic Bonus: Movement Regen Bonus (12.78%)
Frags:   +17.33   Deaths:   47
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Reduced Size Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 1
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points: 3234 

Active Spells:
--------------
vampiric trance (8 minutes)
curse (19 minutes)
molecular control (7 minutes)
biofeedback (less than a minute remaining)
reduce (30 minutes)
energy containment (10 minutes)
tower of iron will (20 minutes)
cannibalize (6 minutes)
combat mind (9 minutes)
displacement (2 minutes)
enhance agility (6 minutes)
enhance dexterity (5 minutes)
enhance strength (5 minutes)
aura sight (29 minutes)
fly (74 minutes)
inertial barrier (8 minutes)
flesh armor (19 minutes)
intellect fortress (9 minutes)


< 789h/534H 158v/158V Pos: standing >
A Corner In the Ice Garden
Obvious exits: -N -S# -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Tox (Halfling)(small) stands in mid-air here.

< 789h/534H 158v/158V Pos: standing >
Tox nods.

< 788h/534H 158v/158V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is not far off to your north.
A sentinel private who is close by to your south.
A sentinel private who is close by to your south.
The snooty wife who is not far off to your south.
A member of the cleaning crew who is a brief walk away to your south.
A drunken merchant who is a brief walk away to your south.
A servant who is a brief walk away to your south.
A sentinel private who is in the distance to your south.
A sentinel private who is in the distance to your south.
An ice garden attendant who is close by to your west.
An ice garden attendant who is close by to your west.
An off-duty patrol guard who is not far off to your west.

< 788h/534H 158v/158V Pos: standing >
A Corner In the Ice Garden
Obvious exits: -N -S# -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Tox (Halfling)(small) stands in mid-air here.

< 788h/534H 158v/158V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
A Corner In the Ice Garden
Obvious exits: -N# -S -W

< 788h/534H 156v/158V Pos: standing >
You quickly scan the area.
A sentinel private who is not far off to your south.
A sentinel private who is not far off to your south.
The snooty wife who is a brief walk away to your south.
A member of the cleaning crew who is rather far off to your south.
The snooty wife who is rather far off to your south.
A servant who is rather far off to your south.
The ghastly black vapor who is not far off to your west.
The lich of a noble who is not far off to your west.
The lich of the flind warrior who is not far off to your west.
A green dracolich who is not far off to your west.
A servant who is a brief walk away to your west.

< 788h/534H 156v/158V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: Wandering Through the Ice Garden
</map>
Wandering Through the Ice Garden
Obvious exits: -E -S -W
The corpse of an off-duty patrol guard is lying here.

< 787h/534H 154v/158V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Covered Gazebo Lost Among the Frozen Flowers
</map>

<map>
Zone: IceCrag Castle.
Room: A Covered Gazebo Lost Among the Frozen Flowers
</map>
A Covered Gazebo Lost Among the Frozen Flowers
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The ghastly black vapor stands here, fighting the lich of the flind warrior.(Red Aura)
The lich of a noble stands here. (minion) (Red Aura)
The lich of the flind warrior stands in mid-air here, fighting the ghastly black vapor. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
Tox sneaks in from the east.

< 787h/534H 152v/158V Pos: standing >
Tox snaps into visibility.
Tox dances an amazing maneuver in battle, and trips up a Kobold!
The lich of a noble suddenly attacks Tox!
You quickly scan the area.
An off-duty patrol guard who is close by to your south.
A servant who is close by to your west.

< 787h/534H 153v/158V Pos: standing >
A Kobold attacks Tox. [0 hits]

< 787h/534H 155v/158V Pos: standing >
The ghastly black vapor starts casting a spell.
The ghastly black vapor completes his spell...
The ghastly black vapor utters the word 'oculoyrzqh'
A translucent field flashes around the ghastly black vapor, then vanishes.
The ghastly black vapor attacks the lich of the flind warrior. [2 hits]
You begin to focus your will...

< 787h/534H 157v/158V Pos: standing >
Casting: psychic crush *

< 787h/534H 158v/158V Pos: standing >
Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 106 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
The lich of the flind warrior attacks the ghastly black vapor. [2 hits]

< 821h/534H 158v/158V Pos: standing >
Tox snaps into visibility.
Tox attacks a Kobold. [3 hits]

< 821h/534H 158v/158V Pos: standing >
Tox snaps into visibility.
The lich of a noble attacks Tox. [0 hits]
You begin to focus your will...

< 821h/534H 158v/158V Pos: standing >
Tox snaps into visibility.
A Kobold attacks Tox. [0 hits]

< 821h/534H 158v/158V Pos: standing >
Casting: psychic crush *

< 821h/534H 158v/158V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 800h/534H 158v/158V Pos: standing >
The ghastly black vapor attacks the lich of the flind warrior. [2 hits]

< 800h/534H 158v/158V Pos: standing >
Your mental manipulations become a reality...
[Damage: 104 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 834h/534H 158v/158V Pos: standing >
A Kobold gives a green dracolich an order.

< 834h/534H 158v/158V Pos: standing >
The lich of the flind warrior attacks the ghastly black vapor. [2 hits]

< 834h/534H 158v/158V Pos: standing >
Tox snaps into visibility.
Tox attacks a Kobold. [5 hits]
You see nothing special about him.
This Kobold has quite a few wounds.
He's small in size.
He is in the front rank.
His body seems to be made of stone!
He's encased in a shimmering globe!

<worn as a badge>    a masterly crafted obsidian badge
<worn on head>       an exquisite mithril circlet from Cloud Giant Kingdom
<worn on eyes>       a pair of protective goggles
<worn in ear>        a black sapphire earring
<worn in ear>        a dangling spider earring
<worn on face>       a black death mask [poor] (magic)
<worn around neck>   an emerald pendant of the ice drake [superior] (magic)
<worn around neck>   a frost-covered braided necklace (magic)
<worn on body>       a dark glassteel robe
<worn about body>    a glittering black robe (glowing)
<worn on tail>       a blood soaked war ribbon [superior] (magic)
<worn about waist>   a belt of fresh blood [superior] [80%]
<worn on belt buckle>a ghastly chitin belt buckle
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some beautiful ivory vambraces from Cloud Giant Kingdom
<worn around wrist>  some ivory bracers (glowing)
<worn around wrist>  a bracelet of ice [superior] (magic)
<worn on hands>      some fingerless hunting gloves [superior]
<worn on finger>     a ring of souls [superior] (magic) (glowing)
<worn on finger>     a glowing ruby ring (magic) [83%]
<primary weapon>     a high quality mining pick [29%]
<held>               a tiny glowing crystal ball
<worn on legs>       some magical clay leggings
<worn on feet>       boots of brain golem skin (magic)

< 834h/534H 158v/158V Pos: standing >
A Kobold clambers to his feet.
You begin to focus your will...

< 834h/534H 158v/158V Pos: standing >
Tox snaps into visibility.
The lich of a noble attacks Tox. [1 hits]

< 834h/534H 158v/158V Pos: standing >
Tox snaps into visibility.
A Kobold attacks Tox. [0 hits]
A Kobold starts casting a spell.

< 833h/534H 158v/158V Pos: standing >
Casting: psychic crush *
Tox snaps into visibility.
A green dracolich attacks Tox. [2 hits]

< 833h/534H 158v/158V Pos: standing >
Tox snaps into visibility.
Tox dances an acrobatic maneuver in battle, and trips up a Kobold!

< 833h/534H 158v/158V Pos: standing >
Your mental manipulations become a reality...
[Damage: 209 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Kobold stops invoking abruptly!

< 901h/534H 158v/158V Pos: standing >
The lich of the flind warrior attacks the ghastly black vapor. [2 hits]

< 900h/534H 158v/158V Pos: standing >
Tox snaps into visibility.
Tox attacks a Kobold. [5 hits]
You begin to focus your will...

< 900h/534H 158v/158V Pos: standing >
The ghastly black vapor attacks the lich of the flind warrior. [2 hits]

< 900h/534H 158v/158V Pos: standing >
Tox snaps into visibility.
The lich of a noble attacks Tox. [0 hits]

< 900h/534H 158v/158V Pos: standing >
Tox snaps into visibility.
A Kobold attacks Tox. [0 hits]

< 900h/534H 158v/158V Pos: standing >
Casting: psychic crush *

< 900h/534H 158v/158V Pos: standing >
Your mental manipulations become a reality...
[Damage: 107 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Kobold is mortally wounded, and will die soon, if not aided.

< 901h/534H 158v/158V Pos: standing >
Tox snaps into visibility.
A green dracolich attacks Tox. [0 hits]

< 901h/534H 158v/158V Pos: standing >
You begin to focus your will...

< 901h/534H 158v/158V Pos: standing >
Tox snaps into visibility.
A Kobold is mortally wounded, and will die soon, if not aided.
A Kobold is mortally wounded, and will die soon, if not aided.
A Kobold is mortally wounded, and will die soon, if not aided.
Tox neatly performs a coup de grace and beheads a Kobold.
A Kobold's dark glassteel robe was completely destroyed by the massive blow!
A Kobold's emerald pendant of the ice drake [superior] was completely destroyed by the massive blow!
A Kobold's ring of souls [superior] was completely destroyed by the massive blow!
A Kobold's blood soaked war ribbon [superior] was completely destroyed by the massive blow!
A Kobold's some magical clay leggings was completely destroyed by the massive blow!
A green dracolich stops following a Kobold.
The lich of the flind warrior stops following a Kobold.
The lich of a noble stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.