The death of [43 Necrolyte] Gros *-* Bloodlust *-* (Kobold)

in On the Prison Floor L4

from the perspective of [51 Thief] Tox The Resistance (Halfling)

<worn on head>       the diamond crown of Winduin of damage (glowing) [84%]
<worn on eyes>       a pair of goggles of faerie sight (magic) [82%]
<worn in ear>        a large golden ring
<worn in ear>        the sand-colored symbol of giants power [superior]
<worn on face>       a stony granite face (magic) (glowing)
<worn around neck>   a coil of darkness [73%]
<worn around neck>   an amulet of chaos
<worn on body>       a fine enchanted tunic of drow chainmail (magic) (glowing)
<worn about body>    a cloak of eternal fire
<worn as quiver>     a marksman's quiver (magic)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a dagger of twisted souls [poor] (magic)
<worn on arms>       some polished sleeves of Dagon
<worn around wrist>  an elven bracelet of precision (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [78%]
<worn on hands>      a pair of stone gauntlets [superior] (glowing) [89%]
<worn on finger>     an obsidian circle (magic) [76%]
<worn on finger>     a ring of souls [superior] (magic) (glowing)
<primary weapon>     a darksteel rapier [superior] (magic) (glowing)
<secondary weapon>   the infamous crystal dagger named 'Venom' (magic) (humming)
<worn on legs>       some mithril-plated gnomish leg enhancers of agility (humming) [77%]

   This is the second level of the prison.  Its criminal element is not
very hardened.  Most of the inmates here are vandals and trouble makers.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard. Like the level below
this level has barred windows allowing some light to penetrate.
To the west is an iron door.
Obvious exits: -North -East  -South -West #

< 530h/530H 151v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
   This is the second level of the prison.  Its criminal element is not
very hardened.  Most of the inmates here are vandals and trouble makers.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard. Like the level below
this level has barred windows allowing some light to penetrate.
Obvious exits: -East  -South -Up   

< 530h/530H 150v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -East  -South -Down 

< 530h/530H 151v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -East  -South -West 
A sinister prisoner is standing here looking you over.(Red Aura)

< 530h/530H 150v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -East  -South -West 
A shady prisoner is standing here glaring at you.
A timid prisoner is standing here, wishing he were free.

< 530h/530H 149v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  To the east is an
iron door.
Obvious exits: -East # -South -West 
A timid prisoner is standing here, wishing he were free.
A shady prisoner is standing here glaring at you.
A sinister prisoner is standing here looking you over.(Red Aura)

< 530h/530H 149v/152V Pos: standing >
The door seems to be closed.

< 530h/530H 150v/152V Pos: standing >
The door seems to be closed.

< 530h/530H 152v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  To the east is a steel
door.
Obvious exits: -North -East # -South -West 

< 530h/530H 151v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  To the east is a door
made of steel.
Obvious exits: -North -East # -South -West 
A menacing prisoner is standing here.(Red Aura)

< 530h/530H 150v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -West  -Up   
A timid prisoner is standing here, wishing he were free.

< 530h/530H 149v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 530h/530H 152v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  There is a locked barred
gate here.
Obvious exits: -West # -Down 
A timid prisoner is standing here, wishing he were free.
A menacing prisoner is standing here.(Red Aura)
A sinister prisoner is standing here looking you over.(Red Aura)

< 530h/530H 151v/152V Pos: standing >
You hold a set of bone picks.

< 530h/530H 151v/152V Pos: standing >
A timid prisoner enters from below.
The lock quickly yields to your skills.
Damn!  But you broke your a set of bone picks!

< 530h/530H 152v/152V Pos: standing >
You get a set of bone picks from a rugged adventurers satchel.

< 530h/530H 152v/152V Pos: standing >
You wield the infamous crystal dagger named 'Venom'.

< 530h/530H 152v/152V Pos: standing >
Ok.

< 530h/530H 152v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -West 
A menacing prisoner is standing here.(Red Aura)

< 530h/530H 151v/152V Pos: standing >
Ok.

< 530h/530H 151v/152V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 530h/530H 151v/152V Pos: standing >
You quickly scan the area.
A small rat who is close by to your north.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your north.
A sinister prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is close by to your west.
A menacing prisoner who is close by to your west.

< 530h/530H 151v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
A menacing prisoner is standing here.(Red Aura)
A small black rat is scrounging about here for some food.
A menacing prisoner is standing here.(Red Aura)
A menacing prisoner is standing here.(Red Aura)

< 530h/530H 150v/152V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your west.
A timid prisoner who is close by to your west.
A Githyanki who is not far off to your west.
The wraith of a noble who is not far off to your west.
The wraith of a female noble who is not far off to your west.
The wraith of a female noble who is not far off to your west.
The wraith of a noble who is not far off to your west.
A Kobold who is not far off to your west.
A menacing prisoner who is not far off to your west.

< 530h/530H 152v/152V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 530h/530H 152v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East # -West 

< 530h/530H 151v/152V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 530h/530H 151v/152V Pos: standing >

< 530h/530H 151v/152V Pos: standing >
Ok.

< 530h/530H 151v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  There is a locked barred
gate here.
Obvious exits: -West  -Down 
A timid prisoner is standing here, wishing he were free.
A timid prisoner is standing here, wishing he were free.
A menacing prisoner is standing here.(Red Aura)

< 530h/530H 150v/152V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 530h/530H 150v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >
Ok.

< 530h/530H 152v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -West  -Up   
A sinister prisoner is standing here looking you over.(Red Aura)

< 530h/530H 151v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  To the east is a door
made of steel.
Obvious exits: -North -East # -South -West 
A timid prisoner is standing here, wishing he were free.
A menacing prisoner is standing here.(Red Aura)

< 530h/530H 150v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >
A menacing prisoner leaves north.

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >
On the Prison Floor L3
Obvious exits: -North -East # -South -West 
A timid prisoner is standing here, wishing he were free.

< 530h/530H 152v/152V Pos: standing >
A timid prisoner enters from the south.

< 530h/530H 152v/152V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Orthyn stands before you!

< 530h/530H 152v/152V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A timid prisoner who is not far off to your north.
A shady prisoner who is not far off to your north.
A menacing prisoner who is close by to your west.
A shady prisoner who is close by to your west.

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >
No-one by that name here...

< 530h/530H 152v/152V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 530h/530H 152v/152V Pos: standing >
You attempt to give consent...

< 530h/530H 152v/152V Pos: standing >
A timid prisoner leaves south.

< 530h/530H 152v/152V Pos: standing >
On the Prison Floor L3
Obvious exits: -North -East # -South -West 
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Orthyn AIDS The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A timid prisoner is standing here, wishing he were free.

< 530h/530H 152v/152V Pos: standing >
Orthyn sits down in a comfortable spot.

< 530h/530H 152v/152V Pos: standing >
Orthyn opens a large tome engulfed in blue flames and begins studying it intently.

< 530h/530H 152v/152V Pos: standing >
Orthyn starts following you.

< 530h/530H 152v/152V Pos: standing >
Orthyn closes his book and smiles broadly.

< 530h/530H 152v/152V Pos: standing >
Orthyn clambers to his feet.
Xs steps out of the etherportal.

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >

		Score information for Tox

Level: 51   Race: Halfling   Class: Rogue / Thief Sex: Female
Hit points: 530(530)  Moves: 152(152)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  225 platinum     0 gold     0 silver     0 copper
Playing time: 5 days / 0 hours/ 46 minutes
Received data: 1.1967 MB this session.
Send data:     0.0125 MB this session.
Compression ratio: 89%
Title:  The Resistance
Followers:
   Orthyn
Status:  Standing.
         Fireshielded
Epic points(total): 4084(5084) Current task: find runestone of The High Moor Forest
Epic Bonus: Epic Points Bonus (25.23%)
Frags:   +2.28   Deaths:   29
Consenting: Orthyn
Disguised as: a lich warlock (Good)
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire Lightning Gas Acid
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Listen Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   13 Spell Pulse:  0.72 
Leaderboard Points:  798 

Active Spells:
--------------
Auctions Disabled (1 minute)
stone skin (1 minute)
protection from gas (1 minute)
protection from lightning (1 minute)
protection from acid (1 minute)


< 530h/530H 152v/152V Pos: standing >
You are now a member of Orthyn's group.

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >
Xs now follows Orthyn.

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >
Xs is now a member of Orthyn's group.

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >

< 530h/530H 152v/152V Pos: standing >
A timid prisoner leaves south.

< 530h/530H 152v/152V Pos: standing >
Orthyn pets?

< 530h/530H 152v/152V Pos: standing >
You are using:
<worn on head>       the diamond crown of Winduin of damage (glowing) [84%]
<worn on eyes>       a pair of goggles of faerie sight (magic) [82%]
<worn in ear>        a large golden ring
<worn in ear>        the sand-colored symbol of giants power [superior]
<worn on face>       a stony granite face (magic) (glowing)
<worn around neck>   a coil of darkness [73%]
<worn around neck>   an amulet of chaos
<worn on body>       a fine enchanted tunic of drow chainmail (magic) (glowing)
<worn about body>    a cloak of eternal fire
<worn as quiver>     a marksman's quiver (magic)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a dagger of twisted souls [poor] (magic)
<worn on arms>       some polished sleeves of Dagon
<worn around wrist>  an elven bracelet of precision (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [78%]
<worn on hands>      a pair of stone gauntlets [superior] (glowing) [89%]
<worn on finger>     an obsidian circle (magic) [76%]
<worn on finger>     a ring of souls [superior] (magic) (glowing)
<primary weapon>     a darksteel rapier [superior] (magic) (glowing)
<secondary weapon>   the infamous crystal dagger named 'Venom' (magic) (humming)
<worn on legs>       some mithril-plated gnomish leg enhancers of agility (humming) [77%]

< 530h/530H 152v/152V Pos: standing >
Xs nods.

< 530h/530H 152v/152V Pos: standing >
On the Prison Floor L3
Obvious exits: -North -East # -South -West 
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Xs  The Resistance (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Orthyn AIDS The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 530h/530H 152v/152V Pos: standing >
You shake your head negatively.

< 530h/530H 152v/152V Pos: standing >
The etherportal crumbles to dust and blows away.

< 530h/530H 152v/152V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 530h/530H 152v/152V Pos: standing >
Orthyn nods.

< 530h/530H 152v/152V Pos: standing >
Trip who?

< 530h/530H 152v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -West  -Up   
A sinister prisoner is standing here looking you over.(Red Aura)
A timid prisoner is standing here, wishing he were free.
A timid prisoner is standing here, wishing he were free.
Orthyn enters from the north.
Xs enters from the north.

< 530h/530H 151v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  There is a locked barred
gate here.
Obvious exits: -West # -Down 
A timid prisoner is standing here, wishing he were free.
A menacing prisoner is standing here.(Red Aura)
Orthyn enters from below.
Xs floats in from below.

< 530h/530H 150v/152V Pos: standing >

< 530h/530H 150v/152V Pos: standing >
Ok.

< 530h/530H 152v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -West 
Orthyn enters from the east.
Xs enters from the east.

< 530h/530H 151v/152V Pos: standing >
Autosaving...

< 530h/530H 151v/152V Pos: standing >
Ok.

< 530h/530H 152v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a menacing prisoner is lying here.
Orthyn enters from the east.
Xs enters from the east.

< 530h/530H 151v/152V Pos: standing >

< 530h/530H 151v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
A menacing prisoner is standing here.(Red Aura)
Orthyn enters from the south.
Xs enters from the south.

< 530h/530H 150v/152V Pos: standing >

< 530h/530H 150v/152V Pos: standing >
Trip who?

< 530h/530H 151v/152V Pos: standing >
You quickly scan the area.
A small rat who is not far off to your north.
A sinister prisoner who is not far off to your north.
The wraith of a noble who is not far off to your east.
The wraith of a female noble who is not far off to your east.
The wraith of a female noble who is not far off to your east.
The wraith of a noble who is not far off to your east.
A Githyanki who is not far off to your east.
A Kobold who is not far off to your east.
A menacing prisoner who is not far off to your east.
A timid prisoner who is close by to your west.

< 530h/530H 152v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a menacing prisoner is lying here.
Orthyn enters from the west.
Xs enters from the west.

< 530h/530H 151v/152V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -West 
Fresh blood covers everything in the area.
The corpse of a menacing prisoner is lying here.
Some shimmering mithril gloves lie here on the ground.
The wraith of a noble stands here. (minion)  (casting) (Red Aura)
The wraith of a female noble stands here. (minion) (Red Aura)
*The wraith of a female noble stands here. (minion) (Red Aura)
The wraith of a noble stands here. (minion) (Red Aura)
A Githyanki (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here, fighting a menacing prisoner.(Red Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A menacing prisoner stands here, fighting a Githyanki.(Red Aura)
Orthyn enters from the west.
Xs enters from the west.

< 530h/530H 150v/152V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Kobold.
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 530h/530H 150v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP: excellent >
 The wraith of a noble completes its spell...
The wraith of a noble utters the words 'buoblg qrunsoqpze yugh'
The wraith of a noble's fist beats the life out of a menacing prisoner, blood pours from his body!

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP: excellent >
 [Damage: 15 ] Your slash strikes a Kobold.
[Damage: 16 ] Your impressive slash strikes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 29 ] Your powerful slash strikes a Kobold.
A menacing prisoner dodges a Githyanki's attack.
A menacing prisoner dodges a Githyanki's attack.
A menacing prisoner dodges a Githyanki's attack.
Xs starts casting an offensive spell.

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP:  small wounds >
 The wraith of a female noble fades from your mortal viewing...

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP:  small wounds >
 Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 The wraith of a noble fades from your mortal viewing...
A Kobold misses you.
You snap into visibility.

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 The wraith of a noble suddenly attacks YOU!
The wraith of a noble snaps into visibility.
The wraith of a noble misses you.

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 A menacing prisoner's feeble punch grazes a Githyanki.
A menacing prisoner turns to focus his attack on a Kobold!
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.
The wraith of a noble suddenly attacks Orthyn!
The wraith of a noble misses Orthyn.

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 Blood seeps from a menacing prisoner's ears as his mind is torn to pieces.
A menacing prisoner is dead! R.I.P.
The last gasps of a menacing prisoner cause a sickening chill to run up your spine.
Xs completes her spell...
Xs utters the words 'qaffaguzz bragh'
Xs points at a Kobold.
A Kobold screams in utter agony as Xs's corrosive blast slams into his body!
A Kobold's eyepatch of swirling shadows [poor] was corroded by acid.
Xs's blast of corrosive matter begins to eat through a Kobold's armor!

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 Orthyn snaps into visibility.
Electrical arcs continue to blacken and pincushion a Kobold.

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 Orthyn snaps into visibility.
Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.
A Githyanki attempts to flee.
A Githyanki leaves north.

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your impressive slash strikes a Kobold very hard.
[Damage: 13 ] Your impressive pierce strikes a Kobold very hard.
[Damage: 14 ] Your impressive slash seriously wounds a Kobold.
[Damage: 17 ] Your impressive slash seriously wounds a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 23 ] Your powerful pierce causes a Kobold to grimace in pain.

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP:  awful >
 Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.
Xs gets a small pile of coins from the corpse of a menacing prisoner.

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP:  awful >
 The wraith of a noble misses you.
You snap into visibility.

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP:  awful >
 Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold misses you.
You snap into visibility.
Xs puts a pile of coins into a bottomless bag of the illithids.

< 530h/530H 151v/152V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Kobold ass EP:  awful >
 Orthyn snaps into visibility.
Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold is incapacitated and will slowly die, if not aided.
Xs starts casting an offensive spell.

< 530h/530H 151v/152V Pos: standing >
<Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold twitches and jerks violently to death from Orthyn's shower of arcing electricity!
A Kobold's some fanged steel gauntlets exploded spreading charges of electrical energy!
The wraith of a noble stops following a Kobold.
The wraith of a female noble stops following a Kobold.
The wraith of a female noble stops following a Kobold.
The wraith of a noble stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.