The death of [35 Shadowmage] Nort (Kobold)

in On the Prison Floor L4

from the perspective of [51 Thief] Tox The Resistance (Halfling)

<worn on head>       the diamond crown of Winduin of damage (glowing) [84%]
<worn on eyes>       a pair of goggles of faerie sight (magic) [82%]
<worn in ear>        the sand-colored symbol of giants power [superior]
<worn in ear>        a large golden ring
<worn on face>       a stony granite face (magic) (glowing)
<worn around neck>   a coil of darkness [73%]
<worn around neck>   an amulet of chaos
<worn on body>       a fine enchanted tunic of drow chainmail (magic) (glowing)
<worn about body>    a cloak of eternal fire
<worn as quiver>     a marksman's quiver (magic)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a dagger of twisted souls [poor] (magic)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some polished sleeves of Dagon
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [78%]
<worn around wrist>  an elven bracelet of precision (magic)
<worn on hands>      a pair of stone gauntlets [superior] (glowing) [89%]
<worn on finger>     a ring of souls [superior] (magic) (glowing)
<worn on finger>     an obsidian circle (magic) [76%]
<primary weapon>     a darksteel rapier [superior] (magic) (glowing)
<secondary weapon>   Silence, the dagger of anguish [superior] (magic)
<worn on legs>       some mithril-plated gnomish leg enhancers of agility (humming) [77%]

Zone: The Behemoth Herders.
Room: A Twisting Tunnel
</map>
A Twisting Tunnel
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 

< 427h/446H 148v/152V Pos: standing >

< 427h/446H 148v/152V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -East  -South -West 

< 427h/446H 147v/152V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East  -South -West 
A roper, once dead, has returned to life.(Red Aura)

< 427h/446H 145v/152V Pos: standing >

< 427h/446H 146v/152V Pos: standing >
A moaning zombie enters from the west.

< 427h/446H 147v/152V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East  -West 

< 427h/446H 145v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 427h/446H 146v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 427h/446H 146v/152V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East  -South -West 
A recently captured undead behemoth gets pulled along.(Red Aura)
A skeleton pulls the chains of an undead behemoth's harness, leading him through the cavern.(Red Aura)

< 428h/446H 146v/152V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -South -West 

< 428h/446H 144v/152V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Massive, Extended Tunnel
</map>

<map>
Zone: The Behemoth Herders.
Room: A Massive, Extended Tunnel
</map>
A Massive, Extended Tunnel
   This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah.  This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh.  Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -North -South
A roper, once dead, has returned to life.(Red Aura)
A huge grey cave wyrm slowly moves through the cavern.

< 428h/446H 143v/152V Pos: standing >

< 428h/446H 143v/152V Pos: standing >
You quickly scan the area.
A captured undead behemoth who is not far off to your north.
A skeletal herder who is not far off to your north.
An large undead roper who is rather far off to your north.

< 428h/446H 144v/152V Pos: standing >

< 428h/446H 145v/152V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Sharp Turn in the Tunnel
</map>
A Sharp Turn in the Tunnel
   This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah.  This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh.  Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -North -West 

< 428h/446H 144v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 428h/446H 144v/152V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Opening
</map>
A Tunnel Opening
   This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah.  This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh.  Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -East  -West 

< 428h/446H 145v/152V Pos: standing >
   ,MM            
  M,,,,       M   
 M,MM,,,      MM  
 ,,M  M,M    MMM  
 ,MM   ,@^   MMM  
 ,M  M,,,M   MMM  
 ,,,,,MM,M,,MMM   
  ,MM  MM,,MMMM   
   ,MM  MMM^MM    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 

< 428h/446H 144v/152V Pos: standing >

< 428h/446H 145v/152V Pos: standing >
   ,,,,           
  ,MM,,,      M   
 ,,M  M,M    MMM  
 ,MM   ,,^   MMM  
 ,M  M,,@M   MMM  
 ,,,,,MM,M,,MMM   
 ,,MM  MM,,MMMM   
  ,,MM  MMM^MMM   
   ,,M,,,,,,MM    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 

< 429h/446H 147v/152V Pos: standing >

< 429h/446H 147v/152V Pos: standing >

< 429h/446H 152v/152V Pos: standing >

< 430h/446H 152v/152V Pos: standing >
   ,,,,           
  ,MM,,,      M   
 ,,M  ,MM    MMM  
 ,MM   ,,^   MMM  
 ,M  M,,@M   MMM  
 ,,,,,MM,M,,MMM   
 ,,MM  MM,,MMMM   
  ,,MM  MMM^MMM   
   ,,M,,,,,,MM    

< 430h/446H 152v/152V Pos: standing >

< 431h/446H 152v/152V Pos: standing >
   M,,,,          
  M,MM,,,         
 ,,,M  ,MM    MM  
 M,MM   ,,^   MM  
 M,M  M,@,M   MM  
 ,,,,,,MM,M,,MMM  
 ,,,MM  MM,,MMMM  
  ,,,MM  MMM^MM   
   ,,,M,,,,,,M    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 

< 431h/446H 150v/152V Pos: standing >

< 431h/446H 150v/152V Pos: standing >
   M,,,,          
  M,MM,,,         
 ,,,M  ,MM    MM  
 M,MM   ,,^   MM  
 M,M  M,@,M   MM  
 ,,,,,,MM,M,,MMM  
 ,,,MM  MM,,MMMM  
  ,,,MM  MMM^MM   
   ,,,M,,,,,,M    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East  -South -West 

< 431h/446H 150v/152V Pos: standing >

< 432h/446H 150v/152V Pos: standing >
   M,,,,          
  M,MM,,,         
 ,,,M  ,MM    MM  
 M,MM   ,,^   MM  
 M,M  ,,@,M   MM  
 ,,,,,MMM,M,,MMM  
 ,,,MM  MM,,MMMM  
  ,,,MM  MMM^MM   
   ,,,M,,,,,,M    

< 432h/446H 150v/152V Pos: standing >

< 432h/446H 150v/152V Pos: standing >
   M,,,,          
  M,MM,,,         
 ,,,M  ,,M    MM  
 M,MM   M,^   MM  
 M,M  ,,@,M   MM  
 ,,,,,MMM,M,,MMM  
 ,,,MM  MM,,MMMM  
  ,,,MM  MMM^MM   
   ,,,M,,,,,,M    

< 433h/446H 150v/152V Pos: standing >
Autosaving...

< 433h/446H 150v/152V Pos: standing >

< 433h/446H 151v/152V Pos: standing >

< 434h/446H 152v/152V Pos: standing >
You quickly scan the area.
A fierce wraith who is close by to your north.

< 434h/446H 152v/152V Pos: standing >
You quickly scan the area.
A fierce wraith who is close by to your north.

< 434h/446H 152v/152V Pos: standing >

< 434h/446H 152v/152V Pos: standing >
   MM,,,,         
  MM,MM,,,        
 ,,,,M  ,,M    M  
 MM,MM   M,^   M  
 ,M,M  ,@,,M   M  
 ,,,,,,MMM,M,,MM  
  ,,,MM  MM,,MMM  
   ,,,MM  MMM^M   
    ,,,M,,,,,,    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -East  -South -West 

< 434h/446H 150v/152V Pos: standing >

< 434h/446H 150v/152V Pos: standing >
You quickly scan the area.
You see nothing.

< 434h/446H 150v/152V Pos: standing >
   MM,,,,         
  MM,MM,,,        
 ,,,,M  ,MM    M  
 MM,MM   ,,^   M  
 ,M,M  ,@,,M   M  
 ,,,,,,MMM,M,,MM  
  ,,,MM  MM,,MMM  
   ,,,MM  MMM^M   
    ,,,M,,,,,,    

< 434h/446H 150v/152V Pos: standing >
   MM,,,,         
  MM,MM,,,        
 ,,,,M  ,MM    M  
 MM,MM   ,,^   M  
 ,M,M  ,@,,M   M  
 ,,,,,,MMMM,,,MM  
  ,,,MM  MM,,MMM  
   ,,,MM  MMM^M   
    ,,,M,,,,,,    

< 435h/446H 150v/152V Pos: standing >

< 436h/446H 150v/152V Pos: standing >

< 436h/446H 150v/152V Pos: standing >
   M,M,,,         
  MM,MM,,,        
 ,,,,M  ,MM    M  
 MM,MM   ,,^   M  
 ,M,M  ,@,,M   M  
 ,,,,,,MMMM,,,MM  
  ,,,MM  MM,,MMM  
   ,,,MM  MMM^M   
    ,,,M,,,,,,    

< 437h/446H 150v/152V Pos: standing >
   M,M,,,         
  MM,MM,,,        
 ,,,,M  ,MM    M  
 MM,MM   ,,^   M  
 ,M,M  ,@,,M   M  
 ,,,,,,MMM,M,,MM  
  ,,,MM  MM,,MMM  
   ,,,MM  MMM^M   
    ,,,M,,,,,,    

< 437h/446H 150v/152V Pos: standing >
   M,M,,,         
  MM,MM,,,        
 ,,,,M  ,MM    M  
 MM,MM   ,,^   M  
 ,M,M  ,@,,M   M  
 ,,,,,M,MM,M,,MM  
  ,,,MM  MM,,MMM  
   ,,,MM  MMM^M   
    ,,,M,,,,,,    

< 438h/446H 150v/152V Pos: standing >
   M,M,,,         
  MM,MM,,,        
 ,,,,M  ,MM    M  
 MM,MM   ,,^   M  
 ,M,M  ,@,,M   M  
 ,,,,,M,MM,M,,MM  
  ,,,MM  MM,,MMM  
   ,,,MM  MMM^M   
    ,,,M,,,,,,    

< 438h/446H 150v/152V Pos: standing >

< 438h/446H 150v/152V Pos: standing >
Saving Tox.

< 438h/446H 150v/152V Pos: standing >

< 439h/446H 152v/152V Pos: standing >

< 439h/446H 152v/152V Pos: standing >

< 440h/446H 152v/152V Pos: standing >

< 440h/446H 152v/152V Pos: standing >

< 441h/446H 152v/152V Pos: standing >

< 441h/446H 152v/152V Pos: standing >

< 442h/446H 152v/152V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 442h/446H 152v/152V Pos: standing >

< 443h/446H 152v/152V Pos: standing >

< 443h/446H 152v/152V Pos: standing >
   M,M,,,         
  MM,MM,,,        
 ,,,,M  ,MM    M  
 MM,MM   ,,^   M  
 ,M,M  ,@,,M   M  
 ,,,,,M,MM,M,,MM  
  ,,,MM  MM,,MMM  
   ,,,MM  MMM^M   
    ,,,M,,,,,,    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)

< 443h/446H 152v/152V Pos: standing >
The rift isn't quite stable enough yet...

< 443h/446H 152v/152V Pos: standing >

< 443h/446H 152v/152V Pos: standing >
The rift isn't quite stable enough yet...

< 443h/446H 152v/152V Pos: standing >
The rift isn't quite stable enough yet...

< 443h/446H 152v/152V Pos: standing >

< 443h/446H 152v/152V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: Bloodstone Keep.
Room: On the Apex of the Prison
</map>
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.  There is a gate here, and from what looks to be
behind these bars, its a good thing!
Obvious exits: -South# -Down 
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
*Znar  The Resistance (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Chak  The Resistance (Dwarf)(large) stands, floating here.(Gold Aura)
Nz  The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)

< 443h/446H 152v/152V Pos: standing >

< 443h/446H 152v/152V Pos: standing >
Nil stumbles out of the wormhole.

< 444h/446H 152v/152V Pos: standing >

< 444h/446H 152v/152V Pos: standing >
Chak stops following Znar.
Chak now follows Nz.

< 444h/446H 152v/152V Pos: standing >
You stop following Nz.
You now follow Nz.

< 444h/446H 152v/152V Pos: standing >
Trip who?

< 445h/446H 152v/152V Pos: standing >
You quickly scan the area.
You see nothing.

< 445h/446H 152v/152V Pos: standing >
Nil now follows Nz.

< 445h/446H 152v/152V Pos: standing >

< 445h/446H 152v/152V Pos: standing >
Znar now follows Nz.

< 445h/446H 152v/152V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Znar.

< 445h/446H 152v/152V Pos: standing >
Trip who?
Nz leaves down.
Znar sneaks down.
Nil floats down.
You follow Nz.


<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -South -West  -Up   
*Nil  The Resistance (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Znar  The Resistance (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Nz  The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
Chak floats in from above.

< 446h/446H 151v/152V Pos: standing >

< 446h/446H 151v/152V Pos: standing >
Trip who?

< 446h/446H 151v/152V Pos: standing >
Trip who?

< 446h/446H 151v/152V Pos: standing >
Nz leaves south.
Znar sneaks south.
Nil leaves south.
You follow Nz.


<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -South -West 
*Nil  The Resistance (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Znar  The Resistance (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Nz  The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
A menacing prisoner is standing here.(Red Aura)
Chak enters from the north.

< 446h/446H 150v/152V Pos: standing >
Trip who?

< 446h/446H 150v/152V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your west.
A small rat who is close by to your west.

< 446h/446H 150v/152V Pos: standing >
Trip who?

< 446h/446H 151v/152V Pos: standing >
Trip who?
Nz leaves south.
Nil leaves south.
You follow Nz.


<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -West 
*Nil  The Resistance (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Znar  The Resistance (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Nz  The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
Chak enters from the north.

< 446h/446H 150v/152V Pos: standing >

< 446h/446H 151v/152V Pos: standing >

< 446h/446H 152v/152V Pos: standing >
Trip who?

< 446h/446H 152v/152V Pos: standing >
Trip who?

< 446h/446H 152v/152V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your west.
A menacing prisoner who is close by to your west.
A menacing prisoner who is close by to your west.
A menacing prisoner who is not far off to your west.
A menacing prisoner who is a brief walk away to your west.
The lich of a captain who is a brief walk away to your west.
The lich of a wealthy man who is a brief walk away to your west.
The lich of a spoiled elf who is a brief walk away to your west.
An Orc who is a brief walk away to your west.
A Kobold who is a brief walk away to your west.

< 446h/446H 152v/152V Pos: standing >

< 446h/446H 152v/152V Pos: standing >
A menacing prisoner enters from the west.
Trip who?
Nz leaves west.
Znar sneaks west.
Nil leaves west.
You follow Nz.


<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
*Nil  The Resistance (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Znar  The Resistance (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Nz  The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
A menacing prisoner is standing here.(Red Aura)
A menacing prisoner is standing here.(Red Aura)
Chak enters from the east.

< 446h/446H 151v/152V Pos: standing >
Trip who?
Nz leaves west.
Znar sneaks west.
Nil leaves west.
You follow Nz.


<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
*Nil  The Resistance (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Znar  The Resistance (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Nz  The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
A menacing prisoner is standing here.(Red Aura)
Chak enters from the east.

< 446h/446H 150v/152V Pos: standing >
Trip who?
Nz leaves west.
Znar sneaks west.
Nil leaves west.
You follow Nz.


<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  To the west is an
iron door.
Obvious exits: -North -East  -South -West #
A few drops of fresh blood are scattered around the area.
[4] The corpse of a menacing prisoner is lying here.
*Nil  The Resistance (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Znar  The Resistance (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Nz  The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
A menacing prisoner stands here, fighting a Kobold.(Red Aura)
The lich of a captain stands here. (minion)  (casting) (Red Aura)
The lich of a wealthy man stands here. (minion) (Red Aura)
The lich of a spoiled elf stands here. (minion) (Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Kobold (small) (HardCore) stands, floating here, fighting a menacing prisoner. (Non-Fraggable)(Red Aura)
Chak enters from the east.
Chak snaps into visibility.
An Orc is knocked to the ground by Chak's skillful bash!

< 446h/446H 149v/152V Pos: standing >
Znar suddenly attacks a Kobold!
Znar snaps into visibility.
Znar's feeble slash grazes a Kobold.
Nil starts casting an offensive spell.
Nil snaps into visibility.
You snap into visibility.
You do a fancy maneuver, tripping a Kobold.

< 446h/446H 149v/152V Pos: standing >
< T: menacing TP: sta TC: few wounds E: A Kobold sit EP: few scratches >
 The lich of a captain completes its spell...
The lich of a captain utters the words 'buoblg qrunsoqpze yugh'
The lich of a captain's fist beats the life out of a menacing prisoner, blood pours from his body!
A menacing prisoner's crude punch wounds a Kobold.
A menacing prisoner's crude punch wounds a Kobold.
A Kobold's eyes roll as a menacing prisoner plants a foot in his face.

< 446h/446H 150v/152V Pos: standing >
< T: menacing TP: sta TC: few wounds E: A Kobold sit EP: few scratches >
 The lich of a wealthy man suddenly attacks Chak!
Chak snaps into visibility.
The lich of a wealthy man's weak punch grazes Chak.

< 446h/446H 150v/152V Pos: standing >
< T: menacing TP: sta TC: few wounds E: A Kobold sit EP: few scratches >
 [Damage:  2 ] Your slash grazes a Kobold.
[Damage:  2 ] Your weak pierce grazes a Kobold.
[Damage:  1 ] Your weak slash grazes a Kobold.
[Damage:  2 ] Your slash grazes a Kobold.

< 446h/446H 150v/152V Pos: standing >
< T: menacing TP: sta TC: few wounds E: A Kobold sit EP: few scratches >
 An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
An Orc's eyes briefly cloud over as his body is painfully ripped apart from within.

< 446h/446H 150v/152V Pos: standing >
< T: menacing TP: sta TC: few wounds E: A Kobold sit EP: few scratches >
 Nil completes his spell...
Nil utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Nil hits a Kobold soundly.
A Kobold's rugged adventurers satchel was damaged from the massive blow!
A huge bolt of force sent by Nil impacts on a Kobold's chest with a loud thud.
A bolt of force sent by Nil hits a Kobold soundly.

< 446h/446H 150v/152V Pos: standing >
< T: menacing TP: sta TC: few wounds E: A Kobold sit EP:  nasty wounds >
 The lich of a captain suddenly attacks Chak!
The lich of a captain misses Chak.
A menacing prisoner dodges a Kobold's attack.

< 446h/446H 150v/152V Pos: standing >
< T: menacing TP: sta TC: few wounds E: A Kobold sit EP:  nasty wounds >
 Znar's slash seriously wounds a Kobold.
Znar's fine pierce strikes a Kobold hard.
Znar's impressive slash strikes a Kobold very hard.
Znar's fine slash strikes a Kobold very hard.
Znar's slash seriously wounds a Kobold.
Znar's fine slash seriously wounds a Kobold.
Znar's impressive pierce causes a Kobold to grimace in pain.
An Orc misses Chak.
Chak snaps into visibility.
Chak's slash strikes an Orc.
Chak's slash strikes an Orc.
Chak's powerful slash strikes an Orc.
Chak's powerful slash strikes an Orc hard.

< 446h/446H 150v/152V Pos: standing >
< T: menacing TP: sta TC: few wounds E: A Kobold sit EP:  awful >
 A Kobold's flesh magically hardens, turning to stone.

< 446h/446H 150v/152V Pos: standing >
< T: menacing TP: sta TC: few wounds E: A Kobold sit EP:  awful >
 Chak blocks the lich of a wealthy man's lunge at him.
Chak snaps into visibility.
The lich of a wealthy man's weak punch grazes Chak.
A menacing prisoner's crude punch enshrouds a Kobold in a mist of blood.
A menacing prisoner's weak punch enshrouds a Kobold in a mist of blood.

< 446h/446H 150v/152V Pos: standing >
< T: menacing TP: sta TC: few wounds E: A Kobold sit EP:  awful >
 Nil starts casting an offensive spell.

< 446h/446H 150v/152V Pos: standing >
< T: menacing TP: sta TC: few wounds E: A Kobold sit EP:  awful >
 A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Kobold's ears as his mind is torn to pieces.
A Kobold's goggles of the tinkerer [superior] shattered in bits as the tortured body spasms and quivers!
A Kobold's shimmering softwood girth from Ixarkon shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.