The death of [16 Monk] Yzar (Illithid)

in A Quickly Expanding Mine

from the perspective of [51 Necrolyte] Vofli *-* Bloodlust *-* (Kobold)

<worn as a badge>    the badge of the Raveners (magic) [85%]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a blood-red eyepiece (magic) [83%]
<worn in ear>        the earring of the Krahns (glowing) [78%]
<worn in ear>        a delicate nipple ring [poor] (magic) (glowing)
<worn on face>       a white hot mask of living flame (glowing) [79%]
<worn around neck>   a psionicist locket of power of intelligence (magic) (glowing) [80%]
<worn around neck>   a gory string of cyclops eyes [poor] (magic)
<worn on body>       the armor of the elements (glowing) [79%]
<worn about body>    a griffon feather cloak [poor] (invis)
<worn on tail>       a Karthian tail spike [superior] (magic) [87%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [63%]
<worn about waist>   a belt of skulls (magic) [68%]
<worn on belt buckle>a rugged adventurers satchel (magic) [71%]
<attached to belt>   a tome of mysticism (magic) (glowing) [34%]
<attached to belt>   a tome of mysticism (magic) (glowing) [13%]
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a shield of gray illithid hide [superior] (magic) [77%]
<worn around wrist>  a bracelet of red rocks (invis) (glowing) [62%]
<worn on hands>      the enchanted gloves of oblivion of constitution (humming) [12%]
<worn on finger>     a ring of citizenship (magic)
<worn on finger>     a ring of thought [superior] (magic) [71%]
<held>               an oval seastone [superior] (magic) (humming) [87%]
<worn on legs>       some pantaloons covered in runes [poor] (magic) [81%]
<worn on feet>       a pair of dusty boots [poor] (glowing) [86%]

The Enforcer who is rather far off to your west.
The war cleric who is in the distance to your west.

< 767h/751H 58v/120V Pos: standing >
Dwelling Of The Templar
Obvious exits: -W
An elite ogre guard stands here tough as nails.(Red Aura)

< 767h/751H 57v/120V Pos: standing >
You quickly scan the area.
Tranug, the treacherous who is not far off to your west.
Lanella, the concubine of Timoro who is in the distance to your west.
A duergar guard who is in the distance to your west.
A duergar guard who is in the distance to your west.
The Enforcer who is in the distance to your west.

< 767h/751H 57v/120V Pos: standing >
An elite ogre guard suddenly attacks YOU!
-=[An elite ogre guard's maul grazes you.]=-

< 763h/751H 58v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: excellent >
 You attempt to flee...
A Corridor In The Inner Compound
Obvious exits: -E -S -W
You flee westward!

< 763h/751H 31v/120V Pos: standing >
You quickly scan the area.
A flind battle sorcerer who is close by to your south.
An elite ogre guard who is not far off to your south.
Tranug, the treacherous who is close by to your west.
Lanella, the concubine of Timoro who is rather far off to your west.
A duergar guard who is rather far off to your west.
A duergar guard who is rather far off to your west.
The Enforcer who is rather far off to your west.
The war cleric who is in the distance to your west.

< 763h/751H 31v/120V Pos: standing >
A flind battle sorcerer enters from the south.

< 763h/751H 32v/120V Pos: standing >
A flind battle sorcerer suddenly attacks YOU!
-=[A flind battle sorcerer's weak punch grazes you.]=-

< 759h/751H 32v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: flind sta EP: excellent >
 A Corridor In The Inner Compound
Obvious exits: -E -S -W
A flind battle sorcerer stands in mid-air here, fighting YOU!(Red Aura)

< 759h/751H 32v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: flind sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 759h/751H 32v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: flind sta EP: excellent >
 You attempt to flee...
Dwelling Of The Templar
Obvious exits: -W
An elite ogre guard stands here tough as nails.(Red Aura)
You flee eastward!

< 759h/751H 10v/120V Pos: standing >
An elite ogre guard suddenly attacks YOU!
-=[An elite ogre guard's weak maul grazes you.]=-

< 754h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: excellent >
 Dwelling Of The Templar
Obvious exits: -W
An elite ogre guard stands here, fighting YOU!(Red Aura)

< 754h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: excellent >
 An elite ogre guard dodges your futile attack.
You start chanting...

< 754h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: excellent >
 Casting: protect undead *

< 754h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: excellent >
 Casting: protect undead 
-=[An elite ogre guard's maul grazes you.]=-
You dodge an elite ogre guard's vicious attack.
-=[An elite ogre guard's weak maul grazes you.]=-
An elite ogre guard's kick hits you directly in the face.

< 742h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: ogre sta EP: excellent >
 You complete your spell...
You feel protected by powers from beyond the grave.

< 742h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: ogre sta EP: excellent >
 An elite ogre guard dodges your futile attack.

< 742h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: ogre sta EP: excellent >
 You start chanting...

< 742h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: ogre sta EP: excellent >
 Casting: energy drain *

< 742h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:few scratches E: ogre sta EP: excellent >
 You complete your spell...
[Damage: 103 ] You drain an elite ogre guard of some of his energy.

< 817h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: few scratches >
 You start chanting...

< 817h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: few scratches >
 You dodge an elite ogre guard's vicious attack.
-=[An elite ogre guard's weak maul grazes you.]=-
-=[An elite ogre guard's weak maul grazes you.]=-

< 807h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: few scratches >
 Casting: energy drain *

< 807h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: few scratches >
 You complete your spell...
[Damage: 100 ] You drain an elite ogre guard of some of his energy.

< 826h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: few scratches >
 You start chanting...

< 826h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: few scratches >
 You complete your spell...
[Damage: 100 ] You drain an elite ogre guard of some of his energy.

< 826h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: few scratches >
 -=[An elite ogre guard's weak maul grazes you.]=-
-=[An elite ogre guard's fine maul wounds you.]=-
-=[An elite ogre guard's weak maul grazes you.]=-
An elite ogre guard's sweep catches you in the side and you almost stumble.

< 798h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: few scratches >
 You miss an elite ogre guard.

< 798h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: few scratches >
 You start chanting...

< 798h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: few scratches >
 Casting: enervation *

< 798h/751H 11v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP: few scratches >
 You complete your spell...
[Damage: 36 ] You enervate an elite ogre guard, draining him of some of his energy.
-=[An elite ogre guard's weak maul grazes you.]=-
-=[An elite ogre guard's crude maul grazes you.]=-
You dodge an elite ogre guard's vicious attack.
An elite ogre guard's kick hits you in your side.

< 814h/751H 21v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You start chanting...

< 813h/751H 21v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You complete your spell...
[Damage: 41 ] You enervate an elite ogre guard, draining him of some of his energy.

< 826h/751H 31v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You start chanting...

< 826h/751H 31v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 Casting: enervation *

< 826h/751H 31v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You complete your spell...
[Damage: 73 ] You enervate an elite ogre guard, draining him of some of his energy.
You miss an elite ogre guard.
-=[An elite ogre guard's weak maul grazes you.]=-
-=[An elite ogre guard's maul grazes you.]=-
You dodge an elite ogre guard's vicious attack.

< 816h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You don't have that spell memorized.

< 816h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You start chanting...

< 816h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 Casting: negative concussion blast *

< 816h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You complete your spell...
[Damage: 97 ] Your concussion blast rips into an elite ogre guard, shattering his soul!

< 816h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You dodge an elite ogre guard's vicious attack.
-=[An elite ogre guard's fine maul wounds you.]=-
You dodge an elite ogre guard's vicious attack.
An elite ogre guard's kick hits you directly in the face.

< 797h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You start chanting...

< 797h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 Casting: negative concussion blast *

< 797h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You complete your spell...
[Damage: 105 ] Your concussion blast rips into an elite ogre guard, shattering his soul!

< 797h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You feel up to faking your death again...

< 797h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You don't have that spell memorized.

< 797h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You miss an elite ogre guard.

< 797h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You dodge an elite ogre guard's vicious attack.
-=[An elite ogre guard's weak maul grazes you.]=-
You feel your skin soften and return to normal.
-=[An elite ogre guard's weak maul grazes you.]=-

< 788h/751H 41v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: ogre sta EP:  small wounds >
 You attempt to flee...
A Corridor In The Inner Compound
Obvious exits: -E -S -W
Tranug is here to deliver some new item unto the Keeper. (casting) (Gold Aura)
A flind battle sorcerer wanders here awaiting orders.(Red Aura)
You flee westward!

< 788h/751H 15v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -S

< 788h/751H 13v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -S

< 788h/751H 11v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -S
An elite ogre guard stands here tough as nails.(Red Aura)

< 788h/751H 9v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -E -W

< 788h/751H 7v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 788h/751H 9v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 788h/751H 9v/120V Pos: standing >
You quickly scan the area.
An elite ogre guard who is not far off to your north.
Tranug, the treacherous who is rather far off to your north.
A flind battle sorcerer who is rather far off to your north.
The war cleric who is close by to your west.
A flind battle sorcerer who is a brief walk away to your west.
An elite ogre guard who is a brief walk away to your west.

< 788h/751H 10v/120V Pos: standing >
A Side Passage Under Construction
Obvious exits: -E -W

< 788h/751H 8v/120V Pos: standing >
Your globe shimmers and fades into thin air.
You quickly scan the area.
The war cleric who is not far off to your west.
A flind battle sorcerer who is rather far off to your west.
An elite ogre guard who is in the distance to your west.

< 788h/751H 10v/120V Pos: standing >
A Newly Created Tunnel Continues
Obvious exits: -S -W

< 788h/751H 10v/120V Pos: standing >
You start chanting...

< 788h/751H 11v/120V Pos: standing >
Casting: protect undead 

< 788h/751H 13v/120V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.

< 788h/751H 13v/120V Pos: standing >
You sit down and relax.

< 788h/751H 15v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  2 - gate
               1 - raise lich
               1 - vampiric trance
( 9th circle)  1 - dimension door
               1 - raise vampire
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
( 7th circle)  3 - protect undead
               1 - wall of bones
( 6th circle)  4 - vitalize undead
( 5th circle)  2 - teleport
               1 - levitate
               4 - heal undead
               1 - raise spectre
( 4th circle)  5 - wither
               4 - life leech
( 3rd circle)  3 - animate dead
               5 - dispel magic
               2 - embalm
( 2nd circle)  2 - chill touch
               4 - vampiric touch
               4 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               6 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) protect undead
    6 seconds:  ( 9th) energy drain
    9 seconds:  ( 9th) energy drain
   12 seconds:  ( 9th) energy drain
   15 seconds:  ( 6th) enervation
   17 seconds:  ( 6th) enervation
   20 seconds:  ( 6th) enervation
   23 seconds:  ( 8th) negative concussion blast
   26 seconds:  ( 8th) negative concussion blast
   28 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.

< 788h/751H 15v/120V Pos: sitting >
You start meditating...

< 788h/751H 16v/120V Pos: sitting >
You have finished memorizing protect undead.

< 788h/751H 19v/120V Pos: sitting >
You have finished memorizing energy drain.

< 788h/751H 24v/120V Pos: sitting >
You have finished memorizing energy drain.
Experience till level: -17368564

< 787h/751H 29v/120V Pos: sitting >
You have finished memorizing energy drain.

< 787h/751H 33v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  2 - gate
               1 - raise lich
               1 - vampiric trance
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - raise vampire
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
( 7th circle)  4 - protect undead
               1 - wall of bones
( 6th circle)  4 - vitalize undead
( 5th circle)  2 - teleport
               1 - levitate
               4 - heal undead
               1 - raise spectre
( 4th circle)  5 - wither
               4 - life leech
( 3rd circle)  3 - animate dead
               5 - dispel magic
               2 - embalm
( 2nd circle)  2 - chill touch
               4 - vampiric touch
               4 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               6 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 6th) enervation
    4 seconds:  ( 6th) enervation
    7 seconds:  ( 6th) enervation
   10 seconds:  ( 8th) negative concussion blast
   13 seconds:  ( 8th) negative concussion blast
   15 seconds:  ( 7th) protect undead

You can memorize no more spells.

< 787h/751H 34v/120V Pos: sitting >
You have finished memorizing enervation.

< 787h/751H 37v/120V Pos: sitting >
You have finished memorizing enervation.

< 787h/751H 41v/120V Pos: sitting >
You have finished memorizing enervation.

< 787h/751H 45v/120V Pos: sitting >
You have finished memorizing negative concussion blast.

< 787h/751H 49v/120V Pos: sitting >
Experience till level: -17368564

< 787h/751H 50v/120V Pos: sitting >
You have finished memorizing negative concussion blast.
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  2 - gate
               1 - raise lich
               1 - vampiric trance
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - raise vampire
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - wall of bones
( 6th circle)  4 - vitalize undead
               3 - enervation
( 5th circle)  2 - teleport
               1 - levitate
               4 - heal undead
               1 - raise spectre
( 4th circle)  5 - wither
               4 - life leech
( 3rd circle)  3 - animate dead
               5 - dispel magic
               2 - embalm
( 2nd circle)  2 - chill touch
               4 - vampiric touch
               4 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               6 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) protect undead

You can memorize no more spells.

< 787h/751H 54v/120V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 787h/751H 58v/120V Pos: sitting >
You clamber to your feet.

< 787h/751H 59v/120V Pos: standing >

< 787h/751H 60v/120V Pos: standing >
Your character lacks the training to enforce his will.

< 787h/751H 66v/120V Pos: standing >
You turn green and puke...chunks everywhere!!! 

< 787h/751H 66v/120V Pos: standing >

< 787h/751H 68v/120V Pos: standing >
You start setting up camp...

< 787h/751H 69v/120V Pos: standing >
A Newly Created Tunnel Continues
Obvious exits: -S -W

< 787h/751H 71v/120V Pos: standing >

< 787h/751H 73v/120V Pos: standing >
Experience till level: -17368564

< 786h/751H 75v/120V Pos: standing >

< 786h/751H 76v/120V Pos: standing >
You sit down and relax.

< 785h/751H 105v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  2 - gate
               1 - raise lich
               1 - vampiric trance
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - raise vampire
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - wall of bones
( 6th circle)  4 - vitalize undead
               3 - enervation
( 5th circle)  2 - teleport
               1 - levitate
               4 - heal undead
               1 - raise spectre
( 4th circle)  5 - wither
               4 - life leech
( 3rd circle)  3 - animate dead
               5 - dispel magic
               2 - embalm
( 2nd circle)  2 - chill touch
               4 - vampiric touch
               4 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               6 - slashing darkness

You can memorize no more spells.

< 785h/751H 105v/120V Pos: sitting >
You start meditating...

< 785h/751H 106v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 785h/751H 119v/120V Pos: standing >
A Newly Created Tunnel Continues
Obvious exits: -S -W

< 785h/751H 120v/120V Pos: standing >
You quickly scan the area.
A scared illithid who is close by to your south.
The war cleric who is a brief walk away to your west.
A flind battle sorcerer who is in the distance to your west.
An elite ogre guard who is in the distance to your west.

< 785h/751H 120v/120V Pos: standing >
A Side Passage Under Construction
Obvious exits: -E -W

< 785h/751H 118v/120V Pos: standing >
You quickly scan the area.
The war cleric who is not far off to your west.
A flind battle sorcerer who is rather far off to your west.
An elite ogre guard who is rather far off to your west.

< 785h/751H 118v/120V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor In The Inner Compound
Obvious exits: -N -E -W

< 785h/751H 118v/120V Pos: standing >
You feel less vitalized.

< 613h/579H 118v/120V Pos: standing >
So much for that camping effort.
A Corridor In The Inner Compound
Obvious exits: -N -E -W

< 613h/579H 116v/120V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor In The Inner Compound
Obvious exits: -E -W
The roaring war cleric stands here awaiting a new war.(holy)(Red Aura)

< 613h/579H 116v/120V Pos: standing >
You quickly scan the area.
An elite ogre guard who is not far off to your north.
Tranug, the treacherous who is rather far off to your north.
A flind battle sorcerer who is rather far off to your north.
The war cleric who is close by to your west.
A flind battle sorcerer who is a brief walk away to your west.
An elite ogre guard who is a brief walk away to your west.

< 613h/579H 117v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -S

< 613h/579H 116v/120V Pos: standing >
You quickly scan the area.
An elite ogre guard who is close by to your north.
Tranug, the treacherous who is a brief walk away to your north.
A flind battle sorcerer who is a brief walk away to your north.

< 613h/579H 117v/120V Pos: standing >
Experience till level: -17368564

< 613h/579H 120v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -S

< 613h/579H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Corridor In The Inner Compound
Obvious exits: -N -S
An elite ogre guard stands here tough as nails.(Red Aura)

< 613h/579H 120v/120V Pos: standing >
Experience till level: -17368564

< 613h/579H 120v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -S

< 612h/579H 120v/120V Pos: standing >

< 612h/579H 120v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -E -W

< 612h/579H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 612h/579H 118v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -E -W
The roaring war cleric stands here awaiting a new war.(holy)(Red Aura)

< 612h/579H 116v/120V Pos: standing >
Entering The Inner Compound
Obvious exits: -E -S# -W

< 612h/579H 114v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -E -W
A flind battle sorcerer wanders here awaiting orders.(Red Aura)
An elite ogre guard stands here tough as nails.(Red Aura)

< 612h/579H 112v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -E -W

< 612h/579H 110v/120V Pos: standing >
A Dark Corner In The Compound
Obvious exits: -E
A fresh bloody corpse of a handsome drow man lies here bleeding.

< 612h/579H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 612h/579H 109v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 612h/579H 109v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 612h/579H 109v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -E -W

< 612h/579H 108v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -S

< 612h/579H 106v/120V Pos: standing >
A Corridor In The Inner Compound
Obvious exits: -N -S -W
Here a pair of comfortable couches are flush up against the east wall.
*This flind guard is following obediently.(Red Aura)
*This flind guard is following obediently.(Red Aura)
The High Templar stands here calling on dark powers.(holy)(Red Aura)
An elite ogre guard stands here tough as nails.(Red Aura)

< 612h/579H 105v/120V Pos: standing >
You quickly scan the area.
Lanella, the concubine of Timoro who is not far off to your north.
A duergar guard who is close by to your west.
A duergar guard who is close by to your west.
The Enforcer who is close by to your west.
A huge cave spider who is close by to your west.
A large cave lizard who is close by to your west.
The Lore Keeper who is close by to your west.

< 612h/579H 105v/120V Pos: standing >
The High Templar suddenly attacks YOU!
-=[The High Templar's fine punch wounds you.]=-

< 594h/579H 106v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: templar sta EP: excellent >
 An elite ogre guard assists the High Templar heroically.
An elite ogre guard suddenly attacks YOU!
-=[An elite ogre guard's weak maul grazes you.]=-

< 589h/579H 106v/120V Pos: standing >
< T: Vofli TP: sta TC:excellent E: templar sta EP: excellent >
 You try to fake your own demise..

< 589h/579H 106v/120V Pos: on your ass >
The High Templar starts casting a spell.

< 589h/579H 120v/120V Pos: on your ass >
The High Templar completes her spell...

< 589h/579H 120v/120V Pos: on your ass >
You clamber to your feet.

< 589h/579H 120v/120V Pos: standing >
Room of The Lorekeeper
Obvious exits: -E
The duergar guard is following obediently.(holy)(Red Aura)
The duergar guard is following obediently.(holy)(Red Aura)
The Enforcer stands here emanating destruction(Red Aura)
A huge cave spider stands here.
A large cave lizard stands here.
(Q)The Lore Keeper is here looking for artifacts of heroes.(Red Aura)

< 589h/579H 118v/120V Pos: standing >
You start chanting...

< 589h/579H 118v/120V Pos: standing >
The Lore Keeper starts casting a spell called 'pantherspeed'.

< 589h/579H 118v/120V Pos: standing >
You complete your spell...
A Large Duergar Mine
Obvious exits: -N# -S -W
A duergar miner pants here as he digs.(Red Aura)
A duergar miner pants here as he digs.(Red Aura)

< 589h/579H 118v/120V Pos: standing >
You quickly scan the area.
A duergar miner who is close by to your south.
A duergar miner who is close by to your south.
A duergar miner who is close by to your west.

< 589h/579H 118v/120V Pos: standing >
Ok.

< 589h/579H 118v/120V Pos: standing >
Guard Post In Front Of The Duergar Miner
Obvious exits: -N -S
A hobgoblin stands growling at everything and everyone.(Red Aura)

< 589h/579H 116v/120V Pos: standing >
Ok.

< 589h/579H 116v/120V Pos: standing >
A Hallway Through The Mine
Obvious exits: -N -E -S -W

< 589h/579H 115v/120V Pos: standing >
Beginning Of A Hallway Through The Mine
Obvious exits: -E -W#

< 589h/579H 114v/120V Pos: standing >
The door seems to be closed.

< 589h/579H 114v/120V Pos: standing >
The door seems to be closed.

< 589h/579H 114v/120V Pos: standing >
The door seems to be closed.

< 589h/579H 115v/120V Pos: standing >
A Hallway Through The Mine
Obvious exits: -N -E -S -W

< 589h/579H 115v/120V Pos: standing >
A Hallway Through The Mine
Obvious exits: -E -W

< 589h/579H 113v/120V Pos: standing >
The Center Of The Mine Hallway
Obvious exits: -N -E -S -W

< 589h/579H 111v/120V Pos: standing >
You quickly scan the area.
A hobgoblin guard who is close by to your north.
A hobgoblin guard who is close by to your south.

< 589h/579H 111v/120V Pos: standing >
Guard Post In Front Of The Orc Mines
Obvious exits: -N# -S
A hobgoblin stands growling at everything and everyone.(Red Aura)

< 589h/579H 111v/120V Pos: standing >
Ok.

< 589h/579H 112v/120V Pos: standing >
Beginning of A Well Cleared Mine
Obvious exits: -S -W

< 589h/579H 110v/120V Pos: standing >
Ok.

< 589h/579H 111v/120V Pos: standing >
A Well Cleared Mine Tunnel
Obvious exits: -N -E

< 589h/579H 110v/120V Pos: standing >
Further Down A Well Cleared Mine Tunnel
Obvious exits: -N -S

< 589h/579H 108v/120V Pos: standing >
Nearing The End Of The Cleared Mine Tunnel
Obvious exits: -N -S

< 589h/579H 106v/120V Pos: standing >
A Quickly Expanding Mine
Obvious exits: -S -D#
Puddles of fresh blood cover the ground.
[3] The corpse of an orc miner is lying here.
[7] An iron cuff is here, awaiting a victim to restrain.
An Illithid (medium) stands here (Newbie), fighting an orc miner. (Non-Fraggable)(Red Aura)
An orc miner stands with a stunned look here, fighting an Illithid.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)

< 589h/579H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/579H 105v/120V Pos: standing >
An Illithid's punch causes an orc miner to grimace in pain.
An orc miner is incapacitated and will slowly die, if not aided.
You failed.

< 589h/579H 108v/120V Pos: standing >
You start chanting...

< 589h/579H 111v/120V Pos: standing >
An Illithid leaves south.

< 589h/579H 111v/120V Pos: standing >
You abort your spell before it's done!

< 589h/579H 112v/120V Pos: standing >
An Illithid enters from the south.
You start chanting...

< 588h/579H 113v/120V Pos: standing >
You complete your spell...
[Damage: 93 ] An Illithid crumples as you kill her by draining her energy.
An Illithid's tiny ruby ring was disintegrated by the negative energy!
An Illithid is dead! R.I.P.
You receive your share of experience.