The death of [50 Shadowmage] Durin *-* Bloodlust *-* (Kobold)

in Outpost Gate

from the perspective of [50 Holyman] Naoru The Resistance (Grey Elf)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       a mithril tiara (magic) (illuminating) [89%]
<worn in ear>        a tiny orb of obsidian (magic) [80%]
<worn in ear>        a robin's tail feather (glowing) [62%]
<worn on face>       the mask of Tentro (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver of constitution
<worn around neck>   a scarf of the historical society (magic)
<worn on body>       ringmail emblazoned with a mace and skull emblem [superior] [87%]
<worn about body>    the globe of righteous harmony [superior] (magic)
<worn as quiver>     an elven quiver [64%]
<worn about waist>   a belt of soft feathers (magic)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   the skull of Obi
<worn on arms>       a set of jagged blood crystal arm plates (magic) [76%]
<held as shield>     a large gold-rimmed church door (magic)[197h 47m 36s]
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn around wrist>  a diamond bracelet (magic) [72%]
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a death ring of Tezcatlipoca (magic)[193h 40m 12s]
<worn on finger>     a ring called 'Soulcatcher'
<held>               the crowned-prince of Ironstar scepter of Sovereignty
<worn on legs>       some bright blue leg plates
<worn on feet>       the shoes of sprinting (magic) (glowing) [65%]


< 697h/697H 225v/225V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 697h/697H 225v/225V Pos: sitting >
Chak stops following Jevad.
Chak now follows a lich necromancer.

< 697h/697H 225v/225V Pos: sitting >

< 697h/697H 225v/225V Pos: sitting >
You clamber to your feet.

< 697h/697H 225v/225V Pos: standing >
You are already standing.

< 697h/697H 225v/225V Pos: standing >

< 697h/697H 225v/225V Pos: standing >
   ...^...^.    
  M..........   
  MMM...M^..^.  
   MMM...^....  
 ^  ^^.@...MM^  
 ^    ......MM  
 MMM^^ ...^..M  
  MMM^  ^...^   
   MMMMM^^^.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Becc (Firbolg)(huge) stands in mid-air here.
*Chak (Dwarf)(medium) stands, floating here.
Jevad (Thri-Kreen)(medium) stands in mid-air here.
Col (Centaur)(large) stands here.
Dru (Gnome)(small) stands in mid-air here.
*a lich necromancer is standing here, busy with his own matters.

< 697h/697H 225v/225V Pos: standing >
You start chanting...

< 697h/697H 225v/225V Pos: standing >
You complete your spell...

< 697h/697H 225v/225V Pos: standing >
You feel your skin soften and return to normal.

< 697h/697H 225v/225V Pos: standing >
You start chanting...

< 697h/697H 225v/225V Pos: standing >
Casting: vitality 

< 697h/697H 225v/225V Pos: standing >
You complete your spell...
You vitalize a lich necromancer.

< 697h/697H 225v/225V Pos: standing >
You feel your skin harden to stone.

< 697h/697H 225v/225V Pos: standing >
You sit down and relax.

< 697h/697H 225v/225V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - full harm
               2 - accelerated healing
( 9th circle)  2 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  1 - dispel magic
               3 - mass heal
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               5 - flame strike
( 5th circle)  4 - vitality
               3 - destroy undead
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - cure blind
               1 - remove poison
               1 - sense life
               6 - cause critical
( 2nd circle)  5 - blindness
               3 - preserve
               1 - protection from fire
               1 - protection from cold
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    2 seconds:  ( 8th) virtue
    4 seconds:  ( 5th) vitality

You can pray 1 4th circle spell(s).
You continue your praying.

< 697h/697H 225v/225V Pos: sitting >
You start meditating...

< 697h/697H 225v/225V Pos: sitting >

< 697h/697H 225v/225V Pos: sitting >
You have finished praying for virtue.

< 697h/697H 225v/225V Pos: sitting >
A lich necromancer shouts out loudly.. MOVING!!!!

< 697h/697H 225v/225V Pos: sitting >
   ...^...^.    
  M..........   
  MMM...M^..^.  
   MMM...^....  
 ^  ^^.@...MM^  
 ^    ......MM  
 MMM^^ ...^..M  
  MMM^  ^...^   
   MMMMM^^^.    
A lich necromancer shouts out loudly.. MOVING!!!!

< 697h/697H 225v/225V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 697h/697H 225v/225V Pos: sitting >
Chak leaves west.
Becc leaves west.
Dru leaves west.
Col trots west.

< 697h/697H 225v/225V Pos: sitting >
   ...^...^.    
  M..........   
  MMM...M^..^.  
   MMM...^....  
 ^  ^^P@...MM^  
 ^    ......MM  
 MMM^^ ...^..M  
  MMM^  ^...^   
   MMMMM^^^.    

< 697h/697H 225v/225V Pos: sitting >
   ...^...^.    
  M..........   
  MMM...M^..^.  
   MMM...^....  
 ^  ^^P@...MM^  
 ^    ......MM  
 MMM^^ ...^..M  
  MMM^  ^...^   
   MMMMM^^^.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Jevad (Thri-Kreen)(medium) stands in mid-air here.

< 697h/697H 225v/225V Pos: sitting >
   ...^...^.    
  M..........   
  MMM....^..^.  
   MMM..M^....  
 ^  ^^P@...MM^  
 ^    ......MM  
 MMM^^ ...^..M  
  MMM^  ^...^   
   MMMMM^^^.    
You clamber to your feet.

< 697h/697H 225v/225V Pos: standing >
You are already standing.

< 697h/697H 225v/225V Pos: standing >
You are already standing.

< 697h/697H 225v/225V Pos: standing >
Chak enters from the west.
Becc enters from the west.
Dru enters from the west.
Col trots in from the west.

< 697h/697H 225v/225V Pos: standing >
   ...^...^.    
  M..........   
  MMM....^..^.  
   MMM..M^....  
 ^  ^^.@...MM^  
 ^    ......MM  
 MMM^^ ...^..M  
  MMM^  ^...^   
   MMMMM^^^.    

< 697h/697H 225v/225V Pos: standing >
   ...^...^.    
  M..........   
  MMM....^..^.  
   MMM..M^....  
 ^  ^^.@...MM^  
 ^    ......MM  
 MMM^^ ...^..M  
  MMM^  ^...^   
   MMMMM^^^.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Col (Centaur)(large) stands here.
Dru (Gnome)(small) stands in mid-air here.
*Becc (Firbolg)(huge) stands in mid-air here.
*Chak (Dwarf)(medium) stands, floating here.
*a lich necromancer is standing here, busy with his own matters.
*Jevad (Thri-Kreen)(medium) stands in mid-air here.
Chak leaves west.
Becc leaves west.
Dru leaves west.
Col trots west.

< 697h/697H 225v/225V Pos: standing >
   ...^...^.    
  M..........   
  MMM....^..^.  
   MMM..M^....  
 ^  ^^P@...MM^  
 ^    ......MM  
 MMM^^ ...^..M  
  MMM^  ^...^   
   MMMMM^^^.    
Jevad leaves west.
You follow Jevad.

   ....^...^    
  MM.........   
   MMM....^..^  
    MMM..M^...  
 ^^  ^^@....MM  
 M^    ......M  
 MMMM^^ ...^..  
  MMMM^  ^...   
   MMMMMM^^^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Jevad (Thri-Kreen)(medium) stands in mid-air here.
Col (Centaur)(large) stands here.
Dru (Gnome)(small) stands in mid-air here.
*Becc (Firbolg)(huge) stands in mid-air here.
*Chak (Dwarf)(medium) stands, floating here.
*a lich necromancer is standing here, busy with his own matters.
A lich necromancer sneaks north.
Chak leaves north.
Becc leaves north.
Dru leaves north.
Col trots north.

< 697h/697H 223v/225V Pos: standing >
   ....^...^    
  MM.........   
   MMM....^..^  
    MMMP.M^...  
 ^^  ^^@....MM  
 M^    ......M  
 MMMM^^ ...^..  
  MMMM^  ^...   
   MMMMMM^^^    
You hear the sounds of movement in the distance.

< 697h/697H 223v/225V Pos: standing >
   ....^...^    
  MM.........   
   MMM.P..^..^  
    MMM..M^...  
 ^^  ^^@....MM  
 M^    ......M  
 MMMM^^ ...^..  
  MMMM^  ^...   
   MMMMMM^^^    
You hear the sounds of movement in the distance.

< 697h/697H 223v/225V Pos: standing >
   ....^...^    
  MM...P.....   
   MMM....^..^  
    MMM..M^...  
 ^^  ^^@....MM  
 M^    ......M  
 MMMM^^ ...^..  
  MMMM^  ^...   
   MMMMMM^^^    
You hear the sounds of movement in the distance.

< 697h/697H 223v/225V Pos: standing >
   ....P...^    
  MM.........   
   MMM....^..^  
    MMM..M^...  
 ^^  ^^@....MM  
 M^    ......M  
 MMMM^^ ...^..  
  MMMM^  ^...   
   MMMMMM^^^    
You hear the sounds of movement in the distance.

< 697h/697H 223v/225V Pos: standing >
   ....^...^    
  MM.........   
   MMM....^..^  
    MMM..M^...  
 ^^  ^^@....MM  
 M^    ......M  
 MMMM^^ ...^..  
  MMMM^  ^...   
   MMMMMM^^^    

< 697h/697H 223v/225V Pos: standing >
   ....^...^    
  MM.........   
   MMM....^..^  
    MMM..M^...  
 ^^  ^^@....MM  
 M^    ......M  
 MMMM^^ ...^..  
  MMMM^  ^...   
   MMMMMM^^^    
I see no person by that name here!

< 697h/697H 223v/225V Pos: standing >
   ....^...^    
  MM.........   
   MMM....^..^  
    MMM..M^...  
 ^^  ^^@....MM  
 M^    ......M  
 MMMM^^ ...^..  
  MMMM^  ^...   
   MMMMMM^^^    
You hear the sounds of movement in the distance.

< 697h/697H 223v/225V Pos: standing >
   ....^...^    
  MM.........   
   MMM....^..^  
    MMM..M^...  
 ^^  ^^@....MM  
 M^    ......M  
 MMMM^^ ...^..  
  MMMM^  ^...   
   MMMMMM^^^    

< 697h/697H 223v/225V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 223v/225V Pos: standing >
   ....^...^    
  MM.........   
   MMM....^..^  
    MMM..M^...  
 ^^  ^^@....MM  
 M^    ......M  
 MMMM^^ ...^..  
  MMMM^  ^...   
   MMMMMM^^^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Jevad (Thri-Kreen)(medium) stands in mid-air here.
You hear the sounds of movement in the distance.

< 697h/697H 223v/225V Pos: standing >
   ....^...^    
  MM.........   
   MMM....^..^  
    MMM..M^...  
 ^^  ^^@....MM  
 M^    ......M  
 MMMM^^ ...^..  
  MMMM^  ^...   
   MMMMMM^^^    
Jevad leaves north.
You follow Jevad.

   P......M.    
  ^....^...^.   
 MMM..........  
   MMM....^..^  
    MMM@.M^...  
 ^^  ^^.....MM  
 M^    ......M  
  MMM^^ ...^.   
   MMM^  ^..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Jevad (Thri-Kreen)(medium) stands in mid-air here.
You hear the sounds of movement in the distance.

< 697h/697H 221v/225V Pos: standing >
   ^......M.    
  ^....^...^.   
 MMM..........  
   MMM....^..^  
    MMM@.M^...  
 ^^  ^^.....MM  
 M^    ......M  
  MMM^^ ...^.   
   MMM^  ^..    

< 697h/697H 221v/225V Pos: standing >
Jevad leaves north.
You follow Jevad.

   D........    
  #^......M..   
 M^....^...^.M  
 MMM..........  
   MMM.@..^..^  
    MMM..M^...  
 ^^  ^^.....MM  
  ^    ......   
   MM^^ ...^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Jevad (Thri-Kreen)(medium) stands in mid-air here.
You hear the sounds of movement in the distance.

< 697h/697H 219v/225V Pos: standing >
   D........    
  #^......M..   
 M^....^...^.M  
 MMM..........  
   MMM.@..^..^  
    MMM..M^...  
 ^^  ^^.....MM  
  ^    ......   
   MM^^ ...^    
Jevad leaves north.
You follow Jevad.

   ^.......^    
  ^D.........   
 ##^......M..M  
 M^....^...^.M  
 MMM...@......  
   MMM....^..^  
    MMM..M^...  
  ^  ^^.....M   
       .....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Jevad (Thri-Kreen)(medium) stands in mid-air here.

< 697h/697H 217v/225V Pos: standing >
Jevad leaves north.
You follow Jevad.

   ..^.^....    
  #^.......^.   
 O^D.........M  
 ##^......M..M  
 M^....@...^.M  
 MMM..........  
   MMM....^..^  
    MMM..M^..   
     ^^.....    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
*Jevad (Thri-Kreen)(medium) stands in mid-air here.

< 697h/697H 216v/225V Pos: standing >
Jevad winces in pain, as the flames surrounding his sword are too much for him to handle!
Jevad snaps into visibility.
Jevad leaves north.
You follow Jevad.

   .........    
  ...^.^.....   
 ##^.......^..  
 O^D.........M  
 ##^...@..M..M  
 M^....^...^.M  
 MMM..........  
   MMM....^..   
    MMM..M^.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Jevad (Thri-Kreen)(medium) stands in mid-air here.

< 697h/697H 214v/225V Pos: standing >
Jevad leaves north.
You follow Jevad.

   .^.^.^^.^    
  ...........   
 ....^.^.....M  
 ##^.......^..  
 O^D...@.....M  
 ##^......M..M  
 M^....^...^.M  
  MM.........   
   MMM....^.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Jevad (Thri-Kreen)(medium) stands in mid-air here.

< 697h/697H 212v/225V Pos: standing >
Jevad leaves west.
You follow Jevad.

   ..^.^.^^.    
  ...........   
 ^....^.^.....  
 ###^.......^.  
 #O^D..@......  
 ###^......M..  
 MM^....^...^.  
  MMM........   
    MMM....^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Jevad (Thri-Kreen)(medium) stands in mid-air here.

< 697h/697H 210v/225V Pos: standing >
Jevad leaves west.
You follow Jevad.

   ...^.^.^^    
  ...........   
 .^....^.^....  
 .###^.......^  
 M#O^D.@......  
 M###^......M.  
 MMM^....^...^  
   MMM.......   
     MMM....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Jevad (Thri-Kreen)(medium) stands in mid-air here.
You quickly scan the area.
Col who is a brief walk away to your west.
Dru who is a brief walk away to your west.
Becc who is a brief walk away to your west.
Chak who is a brief walk away to your west.
A lich necromancer who is a brief walk away to your west.
A nightcrawler who is a brief walk away to your west.
A Kobold who is a brief walk away to your west.
A Githyanki who is a brief walk away to your west.
A gate guard who is a brief walk away to your west.
A gate guard who is a brief walk away to your west.
A Duergar who is rather far off to your west.
A Kobold who is rather far off to your west.
An outpost tower who is rather far off to your west.

< 697h/697H 209v/225V Pos: standing >
Jevad leaves west.
You follow Jevad.

   ....^.^.^    
  ^..........   
 ..^....^.^...  
 ^.###^.......  
 ^M#O^D@......  
 MM###^......M  
 MMMM^....^...  
  M MMM......   
      MMM...    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Jevad (Thri-Kreen)(medium) stands in mid-air here.

< 697h/697H 207v/225V Pos: standing >
Jevad leaves west.
You follow Jevad.

   .....^.^.    
  .^.........   
 ^..^....^.^..  
 ^^.###^......  
 M^M#O^@......  
 MMM###^......  
 MMMMM^....^..  
   M MMM.....   
       MMM..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Jevad (Thri-Kreen)(medium) stands in mid-air here.
You quickly scan the area.
Col who is close by to your west.
Dru who is close by to your west.
Becc who is close by to your west.
Chak who is close by to your west.
A lich necromancer who is close by to your west.
A nightcrawler who is close by to your west.
A Kobold who is close by to your west.
A Githyanki who is close by to your west.
A gate guard who is close by to your west.
A gate guard who is close by to your west.
A Duergar who is not far off to your west.
A Kobold who is not far off to your west.
An outpost tower who is not far off to your west.

< 697h/697H 205v/225V Pos: standing >

< 697h/697H 205v/225V Pos: standing >
You quickly scan the area.
Col who is close by to your west.
Dru who is close by to your west.
Becc who is close by to your west.
Chak who is close by to your west.
A lich necromancer who is close by to your west.
A nightcrawler who is close by to your west.
A Kobold who is close by to your west.
A Githyanki who is close by to your west.
A gate guard who is close by to your west.
A gate guard who is close by to your west.
A Duergar who is not far off to your west.
A Kobold who is not far off to your west.
An outpost tower who is not far off to your west.

< 697h/697H 206v/225V Pos: standing >

< 697h/697H 206v/225V Pos: standing >
Jevad leaves west.
You follow Jevad.

   ......^.^    
  M.^........   
 M^..^....^.^.  
 M^^.###^.....  
 MM^M#O@D.....  
 MMMM###^.....  
  MMMMM^....^.  
    M MMM....   
        MMM.    
A Large Iron Portcullis
Obvious exits: -N -E -S -W
Jevad (Thri-Kreen)(medium) stands in mid-air here.
Col (Centaur)(large) stands here. (casting) 
Dru (Gnome)(small) stands in mid-air here.
*Becc (Firbolg)(huge) stands in mid-air here.
*Chak (Dwarf)(medium) stands, floating here, fighting a Githyanki.
*a lich necromancer is standing here, busy with his own matters.
A nightcrawler stands in mid-air here, fighting a Kobold. (casting) 
A Kobold (small) Spawn  *-* Bloodlust *-* sits in mid-air here, fighting a nightcrawler.
A Githyanki (medium) ThE FuRY  *-* Bloodlust *-* sits in mid-air here, fighting Chak.
A gate guard stands in mid-air here, fighting a nightcrawler.
A gate guard stands in mid-air here, fighting a nightcrawler.

< 697h/697H 205v/225V Pos: standing >
A nightcrawler conjures up a fearsome meteor swarm!
You resist the effects of a nightcrawler's spell!
A nightcrawler massacres Col to little pieces with its meteor swarm.
Becc snaps into visibility.
A nightcrawler massacres Becc to little pieces with its meteor swarm.
Becc's finely-woven mesh eyepatch was damaged from the massive blow!
A nightcrawler massacres a Githyanki to little pieces with its meteor swarm.
A nightcrawler massacres a gate guard to little pieces with its meteor swarm.
A nightcrawler massacres a gate guard to little pieces with its meteor swarm.
You attack a nightcrawler. [0 hits]
Jevad assists a lich necromancer heroically.
Sorry, you aren't allowed to do that in combat.

< 697h/697H 205v/225V Pos: standing >
< T: A Kobold TP: sit TC: few wounds E: nightcrawler sta EP: excellent >
 Jevad's Soulsword glows suddenly!
Jevad points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Jevad.
A Kobold's hardened hemp tail protector was damaged from the massive blow!
Jevad attacks a Kobold. [13 hits]
Dru starts casting an offensive spell called 'asphyxiate'.

< 697h/697H 205v/225V Pos: standing >
< T: A Kobold TP: sit TC: awful E: nightcrawler sta EP: excellent >
 Col completes his spell...
Col utters the word 'gjifal'
A Kobold seems to be blinded!
A Kobold is struck by a blinding light from Col, and is utterly destroyed!
A Kobold's spiked dragonscale charm from BogenTok melted from the intense heat!
A Kobold's golden pair of scouting boots [poor] melted from the intense heat!
A Kobold's beak of the Queen of Chaos melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.