The death of [51 Necrolyte] Icthyus *-* Bloodlust *-* (Kobold)

in Starwatcher Plaza

from the perspective of [51 Huntsman] Znar The Resistance (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       some marksman's goggles (magic)
<worn in ear>        a tiny lightning enshrouded black earring [poor] (magic) [89%]
<worn in ear>        an earring of congealed blood [superior]
<worn on face>       the mask of draconic deviance (glowing)
<worn around neck>   a token of the faeries (magic)
<worn around neck>   an amulet of scratched silver (magic) [88%]
<worn on body>       the warplate of the Sixth Legion (magic) (glowing) [77%]
<worn about body>    a cloak of eternal fire
<worn as quiver>     a faded dragonscale quiver [superior] (magic)
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>a diamondine axe covered in blood (magic) [64%]
<worn on arms>       a pair of blued steel vambraces (magic)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [82%]
<worn on hands>      some black leather gloves with mithril blades [89%]
<worn on finger>     a ring of regeneration of health (magic) (glowing)
<worn on finger>     a shiny crimson ring of damage (invis) (magic) [89%]
<primary weapon>     the sword of fire and flame (magic) (glowing)[79h 10m 37s]
<secondary weapon>   a blazing dagger called 'The Fury of Demons' (glowing)
<worn on legs>       some misty green leg plates [superior] [75%]
<worn on feet>       a pair of black, buffalo hide shoes of strength

*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Sane  The Resistance (Githzerai)(medium) sits resting.(Gold Aura)
*Chak  The Resistance (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A local minstrel is here, singing softly and playing her instruments.
Orthyn sits down in a comfortable spot.

< 468h/468H 207v/207V Pos: standing >
Orthyn opens a large tome engulfed in blue flames and begins studying it intently.

< 468h/468H 207v/207V Pos: standing >
Rath sings a song to protect him from the world.

< 468h/468H 207v/207V Pos: standing >
Sane clambers to his feet.

< 468h/468H 207v/207V Pos: standing >
You no longer feel the call of the gods.

< 468h/468H 207v/207V Pos: standing >
The wormhole crumbles to dust and blows away.

< 468h/468H 207v/207V Pos: standing >
Orthyn closes his book and smiles broadly.

< 468h/468H 207v/207V Pos: standing >
Orthyn clambers to his feet.

< 468h/468H 207v/207V Pos: standing >
A local minstrel starts singing aloud with a beautiful voice.

< 468h/468H 207v/207V Pos: standing >
Chak's skin seems to turn to stone.

< 468h/468H 207v/207V Pos: standing >
Rath sings a song to protect him from the world.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
Ripping through reality, a black rift opens up here.


< 468h/468H 207v/207V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
A local minstrel starts to move with uncanny speed!
Rath sings a song to protect him from the world.

< 468h/468H 207v/207V Pos: standing >
Ripping through reality, a black rift opens up here.


< 468h/468H 207v/207V Pos: standing >
Orthyn sits down in a comfortable spot.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
Orthyn opens a large tome engulfed in blue flames and begins studying it intently.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
A moonstone knight starts casting a spell.

< 468h/468H 207v/207V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.

< 468h/468H 207v/207V Pos: standing >
Orthyn closes his book and smiles broadly.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
Orthyn clambers to his feet.

< 468h/468H 207v/207V Pos: standing >
Ceref stumbles out of the wormhole.

< 468h/468H 207v/207V Pos: standing >
A moonstone knight completes his spell...
A moonstone knight utters the words 'zhpzfzar yafw'
A moonstone knight physical substance seems to fade away...

< 468h/468H 207v/207V Pos: standing >
A lich wizard stumbles out of the wormhole.

< 468h/468H 207v/207V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.

< 468h/468H 207v/207V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (extremely evil)
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 468h/468H 207v/207V Pos: standing >
Ceref sits down in a comfortable spot.

< 468h/468H 207v/207V Pos: standing >
Ceref takes out his holy symbol and begins praying intently.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.

< 468h/468H 207v/207V Pos: standing >
Starwatcher Plaza
Obvious exits: -North -East  -South# -West #
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
A lich wizard is standing here, busy with his own matters.
*Ceref  The Resistance (Human)(medium) sits resting.(Gold Aura)
*A stern moonstone knight patrols the city streets here.
*Orthyn AIDS The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Sane  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Chak  The Resistance (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A local minstrel is here, singing softly and playing her instruments.

< 468h/468H 207v/207V Pos: standing >
A moonstone knight leaves west.

< 468h/468H 207v/207V Pos: standing >
Jevad stumbles out of the wormhole.

< 468h/468H 207v/207V Pos: standing >
Ceref raises his holy symbol and smiles broadly.
Starwatcher Plaza
Obvious exits: -North -East  -South# -West #
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A lich wizard is standing here, busy with his own matters.
*Ceref  The Resistance (Human)(medium) sits resting.(Gold Aura)
*Orthyn AIDS The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Sane  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Chak  The Resistance (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A local minstrel is here, singing softly and playing her instruments.

< 468h/468H 207v/207V Pos: standing >
Ceref clambers to his feet.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.

< 468h/468H 207v/207V Pos: standing >
The wormhole crumbles to dust and blows away.
Jevad chitters 'drop the rifts'

< 468h/468H 207v/207V Pos: standing >
Orthyn now follows Jevad.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.

< 468h/468H 207v/207V Pos: standing >
The wormhole crumbles to dust and blows away.

< 468h/468H 207v/207V Pos: standing >
You now follow Jevad.

< 468h/468H 207v/207V Pos: standing >
You attempt to give consent...

< 468h/468H 207v/207V Pos: standing >
You are now a member of Jevad's group.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
Starwatcher Plaza
Obvious exits: -North -East  -South# -West #
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A lich wizard is standing here, busy with his own matters.
*Ceref  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
*Orthyn AIDS The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Sane  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Chak  The Resistance (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A local minstrel is here, singing softly and playing her instruments.
Orthyn says in elven 'typo'

< 468h/468H 207v/207V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.

< 468h/468H 207v/207V Pos: standing >
Rath now follows Jevad.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
Rath is now a member of Jevad's group.

< 468h/468H 207v/207V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Jevad.

< 468h/468H 207v/207V Pos: standing >
Orthyn is now a member of Jevad's group.

< 468h/468H 207v/207V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.
Jevad begins to shimmer.
Jevad's skin seems to turn to stone.
Orthyn begins to shimmer.

< 468h/468H 207v/207V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (extremely evil)
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 468h/468H 207v/207V Pos: standing >
Chak now follows Jevad.

< 468h/468H 207v/207V Pos: standing >
You leave the group.

< 468h/468H 207v/207V Pos: standing >
<group>
</group>
You are now a member of Jevad's group.
Ceref is now a member of Jevad's group.

< 468h/468H 207v/207V Pos: standing >
Kileek now follows Jevad.
Chak gives an order to his followers.

< 468h/468H 207v/207V Pos: standing >
Chak is now a member of Jevad's group.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.

< 468h/468H 207v/207V Pos: standing >
Kileek is now a member of Jevad's group.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
A lich wizard now follows Jevad.

< 468h/468H 207v/207V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.
Ceref begins to shimmer.
Orthyn begins to shimmer.
You begin to shimmer.
You feel your skin harden to stone.
Bands of AMAZINGLY strong armor wrap around you.
Kileek's skin seems to turn to stone.
Chak begins to shimmer.

< 468h/468H 207v/207V Pos: standing >
Kileek gets some heirloom Blue Haze from his bottomless bag of the shield dwarves.

< 468h/468H 207v/207V Pos: standing >
Orthyn gets some heirloom Blue Haze from his bottomless bag of the shield dwarves.

< 468h/468H 207v/207V Pos: standing >
Kileek gets a ceramic chillum from his bottomless bag of the shield dwarves.
A lich wizard is now a member of Jevad's group.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
Jevad winces in pain, as the flames surrounding his sword are too much for him to handle!
Jevad snaps into visibility.

< 468h/468H 207v/207V Pos: standing >
Rath suddenly breaks out a quick verse from their repitiore of songs...
Rath sings a song to make your heart swell with pride.
Rath busts out in dance!
Your combat maneuvers seem faster...

< 468h/468H 207v/207V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.
A local minstrel sings a song to make your heart swell with pride.
You no longer feel like a hero.
You no longer feel like a hero.
Rath sings a song to protect him from the world.
A lich wizard begins to shimmer.

< 468h/468H 207v/207V Pos: standing >
Jevad winces in pain, as the flames surrounding his sword are too much for him to handle!
Jevad snaps into visibility.
Kileek lights a ceramic chillum and huff some heirloom Blue Haze smoke from his fists.
Kileek finishes smoking his a ceramic chillum.
Kileek exhales the smoke with a grin.

< 468h/468H 207v/207V Pos: standing >
Orthyn kindles some heirloom Blue Haze and contently puffs the smoke from an obsidian hookah.
Orthyn finishes smoking his an obsidian hookah.
Orthyn exhales the smoke with a grin.

< 468h/468H 207v/207V Pos: standing >
Jevad winces in pain, as the flames surrounding his sword are too much for him to handle!

< 468h/468H 207v/207V Pos: standing >
Beams of light emit from Sane, and Sane explodes into energy!

< 468h/468H 207v/207V Pos: standing >
A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.
A lich wizard begins to shimmer.

< 468h/468H 207v/207V Pos: standing >
Orthyn gets a dark misty potion from his bottomless bag of the shield dwarves.

< 468h/468H 207v/207V Pos: standing >

< 468h/468H 207v/207V Pos: standing >
A Kobold enters from the south.

< 468h/468H 207v/207V Pos: standing >
Your endurance fades away.
Your globe shimmers and fades into thin air.
Your motions slow to normal.
A Kobold sighs and stares off into the sky.

< 468h/468H 207v/207V Pos: standing >
A Kobold closes the gates.

< 468h/468H 207v/207V Pos: standing >
Ceref's skin seems to turn to stone.

< 468h/468H 207v/207V Pos: standing >
Ceref snaps into visibility.
A halo of white light settles over Ceref as he charges into battle.
A Kobold snaps into visibility.
A Kobold is knocked to the ground by Ceref's mighty bash!
Ceref dives at a Kobold skewering him with his Illesarus, the Sword of Sharpness.

< 468h/468H 207v/207V Pos: standing >
Ceref parries a Kobold's lunge at him.
Ceref snaps into visibility.
Ceref snaps into visibility.
Ceref's slash wounds a Kobold.
Ceref's decent slash wounds a Kobold.
Ceref's decent slash wounds a Kobold.
Ceref swings Illesarus, the Sword of Sharpness with a broad two-handed arch at a Kobold.
Blood flies everywhere as Illesarus slices without restraint.
Chak snaps into visibility.
A Kobold avoids being bashed by Chak, who loses his balance and falls.

< 468h/468H 207v/207V Pos: standing >
Rath suddenly attacks a Kobold!
Rath snaps into visibility.
Rath misses a Kobold.

< 468h/468H 207v/207V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage:  2 ] Your slash grazes a Kobold.
[Damage:  1 ] Your pierce grazes a Kobold.
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 A local minstrel sings a song to make your heart swell with pride.
Rath sings a song to protect him from the world.
You begin to shimmer.
Kileek looks at a Kobold.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Orthyn completes his spell...
Orthyn utters the words 'electrical execution'
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.
Orthyn misses a Kobold.
Orthyn misses a Kobold.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Jevad assists Ceref heroically.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Orthyn starts casting an offensive spell called 'electrical execution'.
Orthyn snaps into visibility.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Orthyn snaps into visibility.
Electrical arcs continue to blacken and pincushion a Kobold.
Ceref parries a Kobold's lunge at him.
Ceref snaps into visibility.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.
Rath misses a Kobold.
Rath misses a Kobold.
Rath snaps into visibility.
Rath's weak pierce grazes a Kobold.
A lich wizard seems to dance with a Kobold, but winds up flat on her ass.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  2 ] Your weak slash grazes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage:  8 ] Your fine pierce strikes a Kobold.
[Damage:  2 ] Your weak slash grazes a Kobold.
[Damage:  1 ] Your feeble slash grazes a Kobold.
[Damage:  1 ] Your slash grazes a Kobold.
[Damage:  1 ] Your feeble slash grazes a Kobold.
Ceref snaps into visibility.
Ceref's weak slash wounds a Kobold.
Ceref's decent slash wounds a Kobold.
Ceref's decent slash wounds a Kobold.
Ceref swings Illesarus, the Sword of Sharpness with a broad two-handed arch at a Kobold.
Blood flies everywhere as Illesarus slices without restraint.
A Kobold gasps as the vorpal sword nearly severs his arm!
Ceref's crude slash strikes a Kobold.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Jevad assists Ceref heroically.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Rath starts casting an offensive spell.
Rath snaps into visibility.
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 
< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 A faint hum can be heard from the mace of light and darkness carried by Kileek.
Electrical arcs continue to blacken and pincushion a Kobold.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Orthyn snaps into visibility.
Electrical arcs continue to blacken and pincushion a Kobold.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Rath snaps into visibility.
Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.
Orthyn misses a Kobold.
Orthyn misses a Kobold.
Orthyn snaps into visibility.

< 468h/468H 207v/207V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Kobold sit EP:  awful >
 Rath snaps into visibility.
Rath completes his spell...
Rath utters the words 'buoblg qrunsoqpze yugh'
Rath's magic fist punches a Kobold into so much pulp!
A Kobold's headband of snake fangs was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.