The death of [50 Channeler] Aziz The Resistance (Human)

in The Pier

from the perspective of [49 Magician] Sinz *-* Bloodlust *-* (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the helmet of agony (humming) [81%]
<worn on eyes>       a foggy visor [poor] [83%]
<worn in ear>        a glowing jade earring (glowing) [78%]
<worn in ear>        a brightly flaming earring
<worn on face>       a mask of kraken scales [poor]
<worn around neck>   a string of gorged eyeballs [superior] [71%]
<worn around neck>   the collar of firestones of endurance [61%]
<worn on body>       a fitted shell of the dragon turtle (glowing)
<worn about body>    a pitch-black bodycloak
<worn on tail>       a ring of sandstone [superior]
<worn about waist>   a belt of skulls
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some mantis sleeves
<held as shield>     a gleaming adamantium heater shield
<worn around wrist>  a bracelet of influence
<worn around wrist>  a bracelet of wizardry (glowing) [81%]
<worn on hands>      some sparkling gold claws from Valley of the Snow Ogres
<worn on finger>     a sinister ivory ring from Arcium, the Plagued Kingdom
<worn on finger>     a glowing ruby ring
<held>               a wand of wizardry [superior] (glowing)
<worn on legs>       some blood-stained crystal greaves from The Arcaneum of L'srillizzin
<worn on feet>       boots of brain golem skin [85%]


Hunter's Tavern
Obvious exits: -S -U
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 407h/407H 167v/169V Pos: standing >
Bryken leaves up.
You follow Bryken.

Rising Sun Inn
Obvious exits: -W -D
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 167v/169V Pos: standing >
You quickly scan the area.
A logger from desolate who is close by to your west.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.

< 407h/407H 169v/169V Pos: standing >
Bryken leaves west.
You follow Bryken.

Rising Sun Corridor
Obvious exits: -N# -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A logger from Desolate has travelled to the city here.

< 407h/407H 168v/169V Pos: standing >
Bryken leaves west.
You follow Bryken.

Rising Sun Corridor
Obvious exits: -N# -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 167v/169V Pos: standing >
Bryken leaves west.
You follow Bryken.

Rising Sun Corridor
Obvious exits: -N# -E
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 166v/169V Pos: standing >
You quickly scan the area.
A logger from desolate who is not far off to your east.

< 407h/407H 166v/169V Pos: standing >
Bryken opens the door.

< 407h/407H 169v/169V Pos: standing >
You quickly scan the area.
A logger from desolate who is not far off to your east.

< 407h/407H 169v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

Rising Sun Corridor
Obvious exits: -N# -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 168v/169V Pos: standing >
Bryken opens the door.

< 407h/407H 168v/169V Pos: standing >
You quickly scan the area.
A logger from desolate who is close by to your east.

< 407h/407H 168v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

Rising Sun Corridor
Obvious exits: -N# -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A logger from Desolate has travelled to the city here.

< 407h/407H 167v/169V Pos: standing >
You quickly scan the area.
You see nothing.
Bryken opens the door.

< 407h/407H 168v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 407h/407H 169v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

Rising Sun Inn
Obvious exits: -W -D
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 168v/169V Pos: standing >
You quickly scan the area.
A logger from desolate who is close by to your west.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
Bryken leaves down.
You follow Bryken.

Hunter's Tavern
Obvious exits: -S -U
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 407h/407H 167v/169V Pos: standing >
Bryken leaves south.
You follow Bryken.

Market Road West
Obvious exits: -N -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 166v/169V Pos: standing >
You quickly scan the area.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A whitetiger who is close by to your east.
A myrabolan hunter guard who is close by to your east.
A myrabolan commoner who is a brief walk away to your east.
A black panther who is in the distance to your east.
A myrabolan hunter guard who is in the distance to your east.
A visiting grey elf who is in the distance to your east.
A pretty woman who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A myrabolan commoner who is rather far off to your west.
A pigeon who is rather far off to your west.

< 407h/407H 168v/169V Pos: standing >
Bryken leaves west.
You follow Bryken.

Market Road West
Obvious exits: -E -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A woman shopper travels the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)

< 407h/407H 168v/169V Pos: standing >
Bryken leaves south.
You follow Bryken.

Myrabolan Money Lenders
Obvious exits: -N
A large wooden counter is here, with a sign posted on it.
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
Dutch, the Myrabolan banker, reviews your account.

< 407h/407H 167v/169V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A myrabolan hunter guard who is close by to your north.

< 407h/407H 167v/169V Pos: standing >

< 407h/407H 168v/169V Pos: standing >
Bryken leaves north.
You follow Bryken.

Market Road West
Obvious exits: -E -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A woman shopper travels the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)

< 407h/407H 168v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

Market Road West
Obvious exits: -N -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 167v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A myrabolan hunter guard sits atop a whitetiger.(Gold Aura)

< 407h/407H 166v/169V Pos: standing >
Bryken leaves south.
You follow Bryken.

Myrabolus Highway
Obvious exits: -N -S
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 165v/169V Pos: standing >
Bryken leaves south.
You follow Bryken.

Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A woman shopper travels the city.
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
A Minotaur, raised in the city, wanders about.

< 407h/407H 165v/169V Pos: standing >
Bryken leaves south.
You follow Bryken.

The Gates of Myrabolus
Obvious exits: -N -S
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 407h/407H 165v/169V Pos: standing >
Bryken leaves south.
You follow Bryken.

A Well Worn Path
Obvious exits: -N -E -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 164v/169V Pos: standing >
Bryken leaves south.
You follow Bryken.

 
                  
              M   
             MMM  
  MMMMMS^  MMMM^  
 MMMM^..@.MMM^^^  
 MM..^M.^^MMM^^.  
 ..^....^MMM^...  
  ^M..^**MMM^^.   
   ^..*^*MM^^*    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 164v/169V Pos: standing >
You quickly scan the area.
A veteran pikeman who is not far off to your north.
An elite guard who is not far off to your north.
A pretty woman who is a brief walk away to your north.
A pigeon who is a brief walk away to your north.
A minotaur townsperson who is a brief walk away to your north.
A whitetiger who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
A high elf citizen who is almost out of sight to your north.
A high elf citizen who is almost out of sight to your north.
A celestial white dragon who is almost out of sight to your north.
A high elf citizen who is almost out of sight to your north.

< 407h/407H 166v/169V Pos: standing >
Bryken leaves north.
You follow Bryken.

A Well Worn Path
Obvious exits: -N -E -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 165v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

A Newly Built Road
Obvious exits: -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A young Half-Elf wanders the road here.
A common resident of the city travels down the road.

< 407h/407H 164v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

A Wagon Stop
Obvious exits: -N -E -S# -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 163v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

A Small Rest Area
Obvious exits: -W
A smoldering fire pit has been dug here. (illuminating)
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A common resident of the city travels down the road.
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.

< 407h/407H 161v/169V Pos: standing >
You quickly scan the area.
A wandering half-elf who is not far off to your west.
A myrabolan commoner who is not far off to your west.

< 407h/407H 163v/169V Pos: standing >
You quickly scan the area.
A wandering half-elf who is not far off to your west.
A myrabolan commoner who is not far off to your west.

< 407h/407H 165v/169V Pos: standing >
You quickly scan the area.
A wandering half-elf who is not far off to your west.
A myrabolan commoner who is not far off to your west.

< 407h/407H 167v/169V Pos: standing >
You quickly scan the area.
A wandering half-elf who is not far off to your west.
A myrabolan commoner who is not far off to your west.

< 407h/407H 169v/169V Pos: standing >
A myrabolan hunter guard starts casting a spell.

< 407h/407H 169v/169V Pos: standing >
Bryken leaves west.
You follow Bryken.

A Wagon Stop
Obvious exits: -N -E -S# -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 167v/169V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your north.
A small doe who is not far off to your north.
A small doe who is not far off to your north.
A small doe who is not far off to your north.
A wandering half-elf who is a brief walk away to your north.
A pretty woman who is a brief walk away to your north.
A myrabolan hunter guard who is close by to your east.
A myrabolan commoner who is close by to your east.
An archer who is close by to your east.
An archer who is close by to your east.
A wandering half-elf who is close by to your west.
A myrabolan commoner who is close by to your west.
Bryken leaves north.
You follow Bryken.

The Myrabolan Dock Road
Obvious exits: -N -S
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A young Half-Elf wanders the road here.

< 407h/407H 165v/169V Pos: standing >
Bryken leaves north.
You follow Bryken.

The Myrabolan Dock Road
Obvious exits: -N -S
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A small doe stands on the road here, wary of travellers.
A small doe stands on the road here, wary of travellers.
A small doe stands on the road here, wary of travellers.

< 407h/407H 163v/169V Pos: standing >

< 407h/407H 165v/169V Pos: standing >
Bryken leaves north.
You follow Bryken.

The Myrabolan Dock Road
Obvious exits: -E -S
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A young Half-Elf wanders the road here.
A woman shopper travels the city.

< 407h/407H 165v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

The Myrabolan Dock Road
Obvious exits: -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 165v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

The Myrabolan Dock Road
Obvious exits: -N -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 165v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

The Myrabolan Dock Road
Obvious exits: -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 164v/169V Pos: standing >
A playful squirrel enters from the south.

< 407h/407H 165v/169V Pos: standing >
Bryken leaves south.
You follow Bryken.

The Myrabolan Dock Road
Obvious exits: -N -E
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
An elite hunter guard looks to the south intently.(Gold Aura)

< 407h/407H 166v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

The Myrabolan Dock Road
Obvious exits: -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 166v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

The Myrabolan Dock Road
Obvious exits: -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 165v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

Before the Myrabolan Docks
Obvious exits: -N -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 163v/169V Pos: standing >
Bryken leaves east.
You follow Bryken.

The Myrabolan Dock Road
Obvious exits: -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 165v/169V Pos: standing >
Bryken leaves west.
You follow Bryken.

Before the Myrabolan Docks
Obvious exits: -N -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 165v/169V Pos: standing >
Bryken leaves north.
You follow Bryken.

The Gates of the Myrabolan Docks
Obvious exits: -N# -S
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A playful squirrel hops down the road here.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 407h/407H 164v/169V Pos: standing >
Bryken opens the gates.

< 407h/407H 167v/169V Pos: standing >
Bryken leaves north.
You follow Bryken.

Before the Pier
Obvious exits: -N -E# -S
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 407h/407H 168v/169V Pos: standing >
Bryken closes the gates.

< 407h/407H 168v/169V Pos: standing >
Bryken leaves north.
You follow Bryken.

The Pier
Obvious exits: -N -S
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 407h/407H 167v/169V Pos: standing >
Bryken leaves north.
You follow Bryken.

The Pier
Obvious exits: -N -S
The Yacht Drunk Kathoey floats here.
The Sloop ThE eYe floats here.
The Sloop songwave floats here.
The Sloop Holy Smite floats here.
The Sloop Sloop floats here.
The Ketch Vatatzes floats here.
The Sloop Es'Shoik floats here.
The Sloop -= The Disease =- floats here.
The Ketch Death Star floats here.
The Ketch Godsfury floats here.
The Clipper Fugly's Wet Dream floats here.
The Caravel casablanca floats here.
The Galleon ++Sonic Boom++ floats here.
The Ketch Teakwood Magus floats here.
The Sloop Lanun floats here.
The Caravel ~~Sea*Wolf~~ floats here.
The Caravel Force of Nature floats here.
The Clipper Lil Pony floats here.
The Yacht ROMAN floats here.
The Sloop Teakwood Vitality floats here.
The Sloop Teakwood Ship floats here.
The Yacht Teakwood Mentat floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Teakwood Guardian floats here.
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
*A Human (medium)  The Resistance in mid-air sits atop a black panther.(Gold Aura)
The dock master of Myrabolus stands here gazing out at sea.

< 407h/407H 166v/169V Pos: standing >
Bryken attempts to stab a Human in the back, but a Human's stone skin quickly absorbs the impact before fading away!
Bryken snaps into visibility.
A Human snaps into visibility.
Bryken places Khazid'hea, the blade of Cutting in the back of a Human, resulting in some strange noises and some blood.
A Human quickly slides off a black panther's back.

< 407h/407H 169v/169V Pos: standing >
A Human misses Bryken.
A Human misses Bryken.
A Human snaps into visibility.
Bryken snaps into visibility.

< 407h/407H 169v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 407h/407H 169v/169V Pos: standing >
Bryken snaps into visibility.
Bryken tackles a Human square in the chest knocking the wind out of him!

< 407h/407H 169v/169V Pos: standing >
Casting: asphyxiate 

< 407h/407H 169v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
A Human snaps into visibility.
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 407h/407H 169v/169V Pos: standing >
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 407h/407H 169v/169V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 407h/407H 169v/169V Pos: standing >
Bryken snaps into visibility.
A Human snaps into visibility.
Bryken's whip strikes a Human.
Bryken's slash strikes a Human.
Bryken's impressive whip strikes a Human.
Bryken's impressive whip strikes a Human.
You start chanting...

< 407h/407H 169v/169V Pos: standing >
A Human misses Bryken.
A Human snaps into visibility.
Bryken snaps into visibility.

< 407h/407H 169v/169V Pos: standing >
Casting: asphyxiate 

< 407h/407H 169v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
A Human snaps into visibility.
[Damage: 38 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 407h/407H 169v/169V Pos: standing >
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 407h/407H 169v/169V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 407h/407H 169v/169V Pos: standing >
You start chanting...

< 407h/407H 169v/169V Pos: standing >
Casting: asphyxiate 

< 407h/407H 169v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
A Human snaps into visibility.
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 407h/407H 169v/169V Pos: standing >
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 407h/407H 169v/169V Pos: standing >
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 407h/407H 169v/169V Pos: standing >
Bryken snaps into visibility.
A Human snaps into visibility.
Bryken's impressive whip strikes a Human very hard.
Bryken's impressive slash seriously wounds a Human.
Bryken's impressive whip enshrouds a Human in a mist of blood.
Bryken's impressive whip enshrouds a Human in a mist of blood.

< 407h/407H 169v/169V Pos: standing >
Bryken dodges a Human's attack.
A Human snaps into visibility.
Bryken snaps into visibility.
A Human clambers to his feet.
You start chanting...
Bryken bashes a Human's skull in with a swift, stern butt to the head.
A Human's dangling batskull earring [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!