The death of [31 Dark Dreamer] Bozzle The Militia (Halfling)

in A Shoppe of the Traveling People

from the perspective of [51 Trickster] Nom *-* Bloodlust *-* (Orc)

<worn as a badge>    the insignia of swirling feathers and flowing water [75%]
<worn on head>       a bloody hide coif from Ixarkon [54%]
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a tiny endurium earring (magic) [88%]
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       the mask of Avernus (magic) (glowing)
<worn around neck>   a mermaid scale necklace (magic) [66%]
<worn around neck>   a necklace of dangling drider fangs
<worn on body>       a shining golden breast plate [poor] (magic)
<worn about body>    the shroud of corruption (magic)
<worn as quiver>     an elven quiver [poor] [84%]
<worn about waist>   a belt of skulls [superior] (magic) [79%]
<worn on belt buckle>a jeweled reed belt buckle from Ixarkon [33%]
<attached to belt>   a tome of wizardry [18%]
<worn on arms>       some unique glass vambraces from Ixarkon [81%]
<held as shield>     a glittering bamboo shield from Ixarkon [79%]
<worn around wrist>  a glowing bamboo wristguard from Ixarkon [36%]
<worn around wrist>  a bracelet of red rocks (glowing)
<worn on hands>      some soldier's bark talons from Ixarkon [26%]
<worn on finger>     the ring of celestial wonders (glowing)
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic) [39%]
<held>               the instrument of lyrical mastery (magic)[176h 30m 23s]
<worn on legs>       some ashen dragonscale pants
<worn on feet>       boots of endurance [poor]

A HUGE scorpion who is not far off to your south.
A beastmaster who is not far off to your south.

< 873h/873H 213v/213V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A wretched vagabond begs for some food.

< 873h/873H 212v/213V Pos: standing >
You quickly scan the area.
A desert peasant who is not far off to your north.
Deraisem who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A HUGE scorpion who is a brief walk away to your south.

< 873h/873H 212v/213V Pos: standing >
Ok, you'll try to move silently for a while.

< 873h/873H 212v/213V Pos: standing >
You sing a song to protect you from the world.

< 873h/873H 212v/213V Pos: standing >
You quickly scan the area.
A desert peasant who is not far off to your north.
Deraisem who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A GIGANTIC tarantula who is a brief walk away to your south.
A HUGE scorpion who is a brief walk away to your south.
A beastmaster who is a brief walk away to your south.

< 873h/873H 213v/213V Pos: standing >
You stop your song.

< 873h/873H 213v/213V Pos: standing >
You quickly scan the area.
A desert peasant who is not far off to your north.
Deraisem who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A GIGANTIC tarantula who is a brief walk away to your south.
A HUGE scorpion who is a brief walk away to your south.

< 873h/873H 213v/213V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W#

< 873h/873H 212v/213V Pos: standing >
You quickly scan the area.
A desert peasant who is close by to your north.
A wretched vagabond who is close by to your south.
Deraisem who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A GIGANTIC tarantula who is rather far off to your south.
A HUGE scorpion who is rather far off to your south.

< 873h/873H 212v/213V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A desert peasant sinks deeper into his tent.

< 873h/873H 212v/213V Pos: standing >
You quickly scan the area.
A wretched vagabond who is not far off to your south.
Deraisem who is rather far off to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
An elite guard who is in the distance to your south.
A GIGANTIC tarantula who is in the distance to your south.
A HUGE scorpion who is in the distance to your south.

< 873h/873H 212v/213V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S

< 873h/873H 211v/213V Pos: standing >
You quickly scan the area.
A desert peasant who is close by to your south.
A wretched vagabond who is a brief walk away to your south.
Deraisem who is in the distance to your south.

< 873h/873H 212v/213V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -E -S -W

< 873h/873H 212v/213V Pos: standing >
You quickly scan the area.
A filthy peasant who is close by to your east.
A filthy vagabond who is not far off to your east.
A tinker who is a brief walk away to your east.
A desert peasant who is not far off to your south.
A wretched vagabond who is rather far off to your south.
A burly guard who is close by to your west.
A burly guard who is close by to your west.
A burly guard who is close by to your west.
A burly guard who is close by to your west.

< 873h/873H 212v/213V Pos: standing >
Before the Gates of House Lo'Ushuur
Obvious exits: -N# -E -W#
A burly guard forbids entry into the complex.
A burly guard forbids entry into the complex.
A burly guard forbids entry into the complex.
A burly guard forbids entry into the complex.

< 873h/873H 211v/213V Pos: standing >
You quickly scan the area.
A wretched vagabond who is not far off to your east.
A filthy vagabond who is a brief walk away to your east.
A religious zealot who is a brief walk away to your east.
A tinker who is rather far off to your east.

< 873h/873H 213v/213V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -E -S -W

< 873h/873H 212v/213V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S

< 873h/873H 211v/213V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A desert peasant sinks deeper into his tent.

< 873h/873H 210v/213V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W#

< 873h/873H 210v/213V Pos: standing >
Autosaving...

< 873h/873H 211v/213V Pos: standing >
You quickly scan the area.
A desert peasant who is close by to your north.
A wretched vagabond who is close by to your south.
An elite guard who is rather far off to your south.
A GIGANTIC tarantula who is rather far off to your south.
A HUGE scorpion who is rather far off to your south.
A beastmaster who is rather far off to your south.

< 873h/873H 212v/213V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A wretched vagabond begs for some food.

< 873h/873H 212v/213V Pos: standing >
You quickly scan the area.
A desert peasant who is not far off to your north.
Deraisem who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A GIGANTIC tarantula who is a brief walk away to your south.
A HUGE scorpion who is a brief walk away to your south.
A beastmaster who is a brief walk away to your south.

< 873h/873H 212v/213V Pos: standing >
Near an Oasis
Obvious exits: -N -S

< 873h/873H 211v/213V Pos: standing >
You quickly scan the area.
A wretched vagabond who is close by to your north.
A desert peasant who is a brief walk away to your north.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A GIGANTIC tarantula who is not far off to your south.
A HUGE scorpion who is not far off to your south.

< 873h/873H 212v/213V Pos: standing >
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.

< 873h/873H 212v/213V Pos: standing >
You quickly scan the area.
A desert peasant who is rather far off to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.

< 873h/873H 212v/213V Pos: standing >
Looks like an exit.
You extend your sights southward.
Before the Sultan's Palace
Obvious exits: -N -S# -SW#
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.
A desert beastmaster commands his beasts.

< 873h/873H 212v/213V Pos: standing >
Near an Oasis
Obvious exits: -N -S
A wretched vagabond begs for some food.

< 873h/873H 211v/213V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S

< 873h/873H 210v/213V Pos: standing >
You quickly scan the area.
A desert peasant who is not far off to your north.
A wretched vagabond who is close by to your south.
Deraisem who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A GIGANTIC tarantula who is a brief walk away to your south.
A HUGE scorpion who is a brief walk away to your south.
A beastmaster who is a brief walk away to your south.

< 873h/873H 213v/213V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W#

< 873h/873H 212v/213V Pos: standing >
You quickly scan the area.
A desert peasant who is close by to your north.
Deraisem who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A GIGANTIC tarantula who is rather far off to your south.
A HUGE scorpion who is rather far off to your south.
A beastmaster who is rather far off to your south.

< 873h/873H 212v/213V Pos: standing >
You feel your skin soften and return to normal.

< 873h/873H 212v/213V Pos: standing >
Ok.

< 873h/873H 213v/213V Pos: standing >
You quickly scan the area.
A wretched vagabond who is not far off to your south.
Deraisem who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A GIGANTIC tarantula who is rather far off to your south.
A HUGE scorpion who is rather far off to your south.
A beastmaster who is rather far off to your south.
A desert dweller who is close by to your west.
A desert dweller who is close by to your west.

< 873h/873H 213v/213V Pos: standing >
The door is open.
You extend your sights westward.
A Dirty Hovel
Obvious exits: -E
A desert dweller enjoys the comfort of shelter.
A desert dweller enjoys the comfort of shelter.

< 873h/873H 213v/213V Pos: standing >
Ok.

< 873h/873H 213v/213V Pos: standing >
A Desert Dune
Obvious exits: -E -W

< 873h/873H 212v/213V Pos: standing >
You quickly scan the area.
You see nothing.

< 873h/873H 212v/213V Pos: standing >
A Desert Dune
Obvious exits: -N -S# -W

< 873h/873H 211v/213V Pos: standing >
You quickly scan the area.
You see nothing.

< 873h/873H 213v/213V Pos: standing >
You feel your skin harden to stone.
The spirits of Ixarkon grant you their protection.

< 873h/873H 213v/213V Pos: standing >
A Desert Dune
Obvious exits: -N# -E -S

< 873h/873H 212v/213V Pos: standing >
You quickly scan the area.
You see nothing.

< 873h/873H 212v/213V Pos: standing >
A Desert Dune
Obvious exits: -N -W

< 873h/873H 211v/213V Pos: standing >
You quickly scan the area.
A tinker who is not far off to your north.

< 873h/873H 212v/213V Pos: standing >
A Desert Dune
Obvious exits: -N -S

< 873h/873H 212v/213V Pos: standing >
You quickly scan the area.
A tinker who is close by to your north.

< 873h/873H 212v/213V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A tinker sits on a stool next to the wagon.

< 873h/873H 211v/213V Pos: standing >
You quickly scan the area.
A wretched vagabond who is close by to your west.
A filthy vagabond who is close by to your west.
A religious zealot who is close by to your west.
A filthy peasant who is not far off to your west.
A burly guard who is rather far off to your west.
A burly guard who is rather far off to your west.

< 873h/873H 213v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -SW

< 873h/873H 210v/213V Pos: standing >
You quickly scan the area.
A scarab who is not far off to your north.
A Halfling who is rather far off to your north.
A tinker who is close by to your southwest.

< 873h/873H 210v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W

< 873h/873H 205v/213V Pos: standing >
You quickly scan the area.
A scarab who is close by to your north.
A Halfling who is a brief walk away to your north.
A desert arachnid who is close by to your east.
A small spider who is close by to your east.

< 873h/873H 210v/213V Pos: standing >

< 873h/873H 213v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W

< 873h/873H 213v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -SW

< 873h/873H 208v/213V Pos: standing >
You quickly scan the area.
A scarab who is close by to your north.
A Halfling who is rather far off to your north.
A desert arachnid who is in the distance to your north.
A wretched vagabond who is close by to your southwest.
A tinker who is close by to your southwest.

< 873h/873H 208v/213V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A wretched vagabond begs for some food.
A tinker sits on a stool next to the wagon.

< 873h/873H 205v/213V Pos: standing >
You quickly scan the area.
A filthy vagabond who is close by to your west.
A religious zealot who is close by to your west.
A filthy peasant who is not far off to your west.
A burly guard who is rather far off to your west.
A burly guard who is rather far off to your west.
A burly guard who is rather far off to your west.
A burly guard who is rather far off to your west.

< 873h/873H 208v/213V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A wretched vagabond begs for some food.
A tinker sits on a stool next to the wagon.

< 873h/873H 213v/213V Pos: standing >

< 873h/873H 213v/213V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A wretched vagabond begs for some food.
A tinker sits on a stool next to the wagon.

< 873h/873H 213v/213V Pos: standing >

< 873h/873H 213v/213V Pos: standing >

< 873h/873H 213v/213V Pos: standing >
A Halfling enters from the northeast.

< 873h/873H 213v/213V Pos: standing >
A Halfling leaves south.

< 873h/873H 213v/213V Pos: standing >
A Halfling enters from the south.

< 873h/873H 213v/213V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A Halfling (small)  The Militia stands here. (Non-Fraggable)
A wretched vagabond begs for some food.
A tinker sits on a stool next to the wagon.

< 873h/873H 213v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -SW

< 873h/873H 210v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A scarab burrows into the sand.

< 873h/873H 205v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W

< 873h/873H 202v/213V Pos: standing >
You quickly scan the area.
A scarab who is close by to your south.

< 873h/873H 207v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S

< 873h/873H 205v/213V Pos: standing >

< 873h/873H 213v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S

< 873h/873H 213v/213V Pos: standing >
You quickly scan the area.
You see nothing.

< 873h/873H 213v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W

< 873h/873H 208v/213V Pos: standing >
You quickly scan the area.
You see nothing.

< 873h/873H 208v/213V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 873h/873H 208v/213V Pos: standing >
Looks like an exit.
You extend your sights southward.
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A scarab burrows into the sand.

< 873h/873H 208v/213V Pos: standing >

< 873h/873H 208v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)

< 873h/873H 208v/213V Pos: standing >
You quickly scan the area.
A desert arachnid who is close by to your south.
A scarab who is close by to your south.

< 873h/873H 208v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)

< 873h/873H 208v/213V Pos: standing >
A desert arachnid enters from the south.
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A desert arachnid is here.

< 873h/873H 208v/213V Pos: standing >
A desert arachnid suddenly attacks YOU!

< 873h/873H 208v/213V Pos: standing >
< T: Nom TP: sta TC:excellent E: desert sta EP: excellent >
 In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A desert arachnid stands here, fighting YOU!

< 873h/873H 208v/213V Pos: standing >
< T: Nom TP: sta TC:excellent E: desert sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 873h/873H 208v/213V Pos: standing >
< T: Nom TP: sta TC:excellent E: desert sta EP: excellent >
 You attempt to flee...
In the Heart of the Open Desert
Obvious exits: -N -E -S
You flee westward!

< 873h/873H 178v/213V Pos: standing >

< 873h/873H 182v/213V Pos: standing >
Looks like an exit.
You extend your sights eastward.
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Krotheg Special K *-* Bloodlust *-* (Ogre)(huge) stands in mid-air here.
A desert arachnid is here.

< 873h/873H 188v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Krotheg Special K *-* Bloodlust *-* (Ogre)(huge) stands in mid-air here.
A desert arachnid is here.

< 873h/873H 190v/213V Pos: standing >
A desert arachnid suddenly attacks YOU!

< 873h/873H 194v/213V Pos: standing >
< T: Nom TP: sta TC:excellent E: desert sta EP: excellent >
 Krotheg starts following you.

< 873h/873H 194v/213V Pos: standing >
< T: Nom TP: sta TC:excellent E: desert sta EP: excellent >
 Sorry, but following in 'loops' is not allowed

< 873h/873H 194v/213V Pos: standing >
< T: Nom TP: sta TC:excellent E: desert sta EP: excellent >
 You attempt to give consent...

< 873h/873H 194v/213V Pos: standing >
< T: Nom TP: sta TC:excellent E: desert sta EP: excellent >
 Krotheg stops following you.
Krotheg starts following you.

< 873h/873H 194v/213V Pos: standing >
< T: Nom TP: sta TC:excellent E: desert sta EP: excellent >
 A desert arachnid attacks you. [0 hits]

< 873h/873H 194v/213V Pos: standing >
< T: Nom TP: sta TC:excellent E: desert sta EP: excellent >
 You start chanting...

< 873h/873H 194v/213V Pos: standing >
< T: Nom TP: sta TC:excellent E: desert sta EP: excellent >
 Krotheg has just given you his consent.

< 873h/873H 194v/213V Pos: standing >
< T: Nom TP: sta TC:excellent E: desert sta EP: excellent >
 Casting: bigbys clenched fist 

< 873h/873H 194v/213V Pos: standing >
< T: Nom TP: sta TC:excellent E: desert sta EP: excellent >
 You complete your spell...
[Damage: 79 ] Your mighty fist smashes into a desert arachnid's body, killing it instantly!
A desert arachnid is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a desert arachnid's gurgling and choking signals its demise.

< 873h/873H 194v/213V Pos: standing >
Krotheg is now a member of your group.

< 873h/873H 197v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a desert arachnid is lying here.
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Krotheg Special K *-* Bloodlust *-* (Ogre)(huge) stands in mid-air here.

< 873h/873H 198v/213V Pos: standing >
You quickly scan the area.
A scarab who is close by to your south.

< 873h/873H 199v/213V Pos: standing >
You quickly scan the area.
A desert arachnid who is a brief walk away to your north.

< 873h/873H 208v/213V Pos: standing >
You quickly scan the area.
A desert arachnid who is a brief walk away to your north.

< 873h/873H 213v/213V Pos: standing >
Your group consists of ( 2/20):
( Head)   873/873   hit,  213/213  move Nom
(Front)  1310/1310  hit,  206/206  move Krotheg

< 873h/873H 213v/213V Pos: standing >
You quickly scan the area.
A desert arachnid who is a brief walk away to your north.

< 873h/873H 213v/213V Pos: standing >

< 873h/873H 213v/213V Pos: standing >
The etherportal crumbles to dust and blows away.

< 873h/873H 213v/213V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 873h/873H 213v/213V Pos: standing >
You complete your spell...
You completely vanish.

< 873h/873H 213v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
Krotheg enters from the north.

< 873h/873H 208v/213V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -SW
Krotheg enters from the north.

< 873h/873H 203v/213V Pos: standing >
You quickly scan the area.
A desert arachnid who is in the distance to your north.
A Halfling who is close by to your southwest.
A tinker who is close by to your southwest.

< 873h/873H 204v/213V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A Halfling (small)  The Militia stands here. (Non-Fraggable)
A tinker sits on a stool next to the wagon.
Krotheg enters from the northeast.

< 873h/873H 210v/213V Pos: standing >
You start chanting...
You snap into visibility.

< 873h/873H 210v/213V Pos: standing >
Krotheg starts casting an offensive spell.

< 873h/873H 213v/213V Pos: standing >
You complete your spell...
[Damage: 129 ] Your giant fist of force causes a Halfling to stagger in agony!

< 873h/873H 213v/213V Pos: standing >
Krotheg completes his spell...
Krotheg utters the words 'ofzahzf gajr eughjfbaiqz'
Krotheg points at a Halfling.
With a gasp, a Halfling realizes his soul will disturb him no more.
A Halfling's some disease covered spiked talons was destroyed by the blast!
A Halfling's sand visor was destroyed by the blast!
A Halfling is dead! R.I.P.
You receive your share of experience.