The death of [31 Dark Dreamer] Bozzle The Militia (Halfling)

in A Shoppe of the Traveling People

from the perspective of [31 Dark Dreamer] Bozzle The Militia (Halfling)

<worn on head>       a glowing white stone circlet [poor]
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a leather crafters apron
<worn about body>    a large sand covered apron
<worn about waist>   a belt of desert sands
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<held as shield>     a small round wooden shield
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  some lily pads (illuminating)
<primary weapon>     a mining pick [25%]

A sandy desert soldier stands at attention.(Red Aura)
A sandy desert soldier stands at attention.(Red Aura)
The captain of the brigade issues orders to his men.(Red Aura)

< 213h/213H 121v/125V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -West 

< 213h/213H 116v/125V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -West 

< 213h/213H 115v/125V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -West 
A small spider searches for something to eat.
A desert arachnid is here.
A small spider searches for something to eat.

< 213h/213H 111v/125V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 
A desert arachnid is here.
A desert arachnid is here.

< 213h/213H 107v/125V Pos: standing >
A desert arachnid suddenly attacks YOU!
A desert arachnid misses you.
Sorry, you aren't allowed to do that in combat.

< 213h/213H 108v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 A small spider enters from the west.
A desert arachnid enters from the west.
A desert arachnid suddenly attacks YOU!
A desert arachnid misses you.
Sorry, you aren't allowed to do that in combat.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 A small spider enters from the west.
A small spider suddenly attacks YOU!
A small spider misses you.
A desert arachnid suddenly attacks YOU!
A desert arachnid misses you.
Sorry, you aren't allowed to do that in combat.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 A small spider suddenly attacks YOU!
A small spider misses you.
Sorry, you aren't allowed to do that in combat.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 You start chanting...

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 You dodge a desert arachnid's vicious attack.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 You dodge a desert arachnid's vicious attack.
A desert arachnid tries to sting its foe with venom but misses.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 A desert arachnid misses you.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 Casting: boulder 

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 A small spider misses you.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 You complete your spell...
[Damage: 72 ] Your huge illusional boulder hits a desert arachnid causing it to scream out in agony!
A desert arachnid is incapacitated and will slowly die, if not aided.
You dodge a small spider's vicious attack.

< 213h/213H 109v/125V Pos: standing >
<[Damage:  4 ] Your fine punch grievously wounds a desert arachnid.
A desert arachnid is mortally wounded, and will die soon, if not aided.

< 213h/213H 109v/125V Pos: standing >
<You dodge a desert arachnid's vicious attack.

< 213h/213H 109v/125V Pos: standing >
<You dodge a desert arachnid's vicious attack.

< 213h/213H 109v/125V Pos: standing >
<You start chanting...

< 213h/213H 109v/125V Pos: standing >
<You complete your spell...
[Damage:  3 ] The magic missile tears away the remaining life of a desert arachnid.
A desert arachnid is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a desert arachnid's gurgling and choking signals its demise.
A small spider misses you.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 A small spider misses you.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 A small spider dodges your futile attack.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 You dodge a desert arachnid's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 You dodge a desert arachnid's vicious attack.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 You start chanting...

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 Casting: boulder *

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 You dodge a small spider's vicious attack.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 You complete your spell...
[Damage: 48 ] Your illusional boulder rolls into a small spider's body, killing it instantly!
A small spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a small spider's gurgling and choking signals its demise.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 A desert arachnid misses you.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 You dodge a desert arachnid's vicious attack.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 You start chanting...

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP: excellent >
 You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a small spider.
[Damage:  3 ] You watch with self-pride as the magic missile hits a small spider.
[Damage:  3 ] You watch with self-pride as the magic missile hits a small spider.
[Damage:  3 ] You watch with self-pride as the magic missile hits a small spider.
[Damage:  3 ] You watch with self-pride as the magic missile hits a small spider.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  few wounds >
 You miss a small spider.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  few wounds >
 You're too busy fighting to be pulling things out of bags!

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  few wounds >
 You dodge a desert arachnid's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  few wounds >
 A desert arachnid misses you.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  few wounds >
 You dodge a small spider's vicious attack.
You start chanting...

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  few wounds >
 Casting: burning hands 

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  few wounds >
 You complete your spell...
[Damage: 20 ] You burned a small spider.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  awful >
 A small spider dodges your futile attack.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  awful >
 You dodge a desert arachnid's vicious attack.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  awful >
 A desert arachnid misses you.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  awful >
 A small spider misses you.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  awful >
 You start chanting...

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: small sta EP:  awful >
 You complete your spell...
[Damage: 13 ] You burned a small spider to death.
A small spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a small spider's gurgling and choking signals its demise.

< 213h/213H 109v/125V Pos: standing >
You dodge a desert arachnid's vicious attack.

< 213h/213H 109v/125V Pos: standing >
A desert arachnid misses you.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 In the Heart of the Open Desert
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a small spider is lying here.
The corpse of a desert arachnid is lying here.
A desert arachnid stands here, fighting YOU!
A desert arachnid stands here, fighting YOU!

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 You miss a desert arachnid.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 You dodge a desert arachnid's vicious attack.
You start chanting...

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 You dodge a desert arachnid's vicious attack.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 Casting: boulder *

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 You complete your spell...
[Damage: 36 ] Your huge illusional boulder hits a desert arachnid causing it to scream out in agony!

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  nasty wounds >
 You dodge a desert arachnid's vicious attack.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  nasty wounds >
 A desert arachnid misses you.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  nasty wounds >
 You start chanting...

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  nasty wounds >
 A desert arachnid misses you.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  nasty wounds >
 You dodge a desert arachnid's vicious attack.

< 213h/213H 109v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  nasty wounds >
 You complete your spell...
[Damage: 43 ] Your illusional boulder rolls into a desert arachnid's body, killing it instantly!
A desert arachnid is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a desert arachnid's gurgling and choking signals its demise.

< 213h/213H 109v/125V Pos: standing >
the corpse of a desert arachnid appears to be empty.

< 213h/213H 111v/125V Pos: standing >
Into what?

< 213h/213H 112v/125V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 213h/213H 113v/125V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a desert arachnid is lying here.
[2] The corpse of a small spider is lying here.
The corpse of a desert arachnid is lying here.
A desert arachnid stands here, fighting YOU!

< 213h/213H 119v/125V Pos: standing >
You dodge a desert arachnid's vicious attack.

< 213h/213H 119v/125V Pos: standing >
A desert arachnid misses you.

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 You start chanting...

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 Casting: insects *

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 Casting: insects 

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP: excellent >
 You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a desert arachnid!
[Damage:  4 ] A swarm of insects's fine sting strikes a desert arachnid.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a desert arachnid!
[Damage:  5 ] A swarm of insects's sting strikes a desert arachnid.

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  small wounds >
 A desert arachnid misses you.

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  small wounds >
 A desert arachnid dodges your futile attack.

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  small wounds >
 [Damage:  5 ] A swarm of insects's fine sting strikes a desert arachnid.
A desert arachnid dodges a swarm of insects's attack.
[Damage:  5 ] A swarm of insects's fine sting strikes a desert arachnid.
A desert arachnid dodges a swarm of insects's attack.

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  few wounds >
 Autosaving...

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  few wounds >
 A desert arachnid misses you.

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  few wounds >
 [Damage:  3 ] Your decent punch strikes a desert arachnid.

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  few wounds >
 The wind begins to blow.
A desert arachnid dodges a swarm of insects's attack.
A desert arachnid dodges a swarm of insects's attack.
[Damage:  5 ] A swarm of insects's fine sting strikes a desert arachnid hard.
A desert arachnid dodges a swarm of insects's attack.

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  few wounds >
 You don't have that spell memorized.

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  few wounds >
 A desert arachnid misses you.

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  few wounds >
 A desert arachnid dodges your futile attack.

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  few wounds >
 You start chanting...

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  few wounds >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a desert arachnid.
[Damage:  8 ] You watch with self-pride as the magic missile hits a desert arachnid.
[Damage:  8 ] You watch with self-pride as the magic missile hits a desert arachnid.
[Damage:  8 ] You watch with self-pride as the magic missile hits a desert arachnid.
[Damage:  8 ] You watch with self-pride as the magic missile hits a desert arachnid.

< 213h/213H 125v/125V Pos: standing >
< T: Bozzle TP: sta TC:excellent E: desert sta EP:  awful >
 A swarm of insects misses a desert arachnid.
[Damage:  5 ] A swarm of insects's fine sting causes a desert arachnid to grimace in pain.
A desert arachnid is incapacitated and will slowly die, if not aided.

< 213h/213H 125v/125V Pos: standing >
<You start chanting...

< 213h/213H 125v/125V Pos: standing >
<You complete your spell...
[Damage:  7 ] You burned a desert arachnid to death.
A desert arachnid is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a desert arachnid's gurgling and choking signals its demise.

< 213h/213H 125v/125V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 213h/213H 125v/125V Pos: standing >
the corpse of a desert arachnid appears to be empty.

< 213h/213H 125v/125V Pos: standing >
Into what?

< 213h/213H 125v/125V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 213h/213H 125v/125V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.

< 213h/213H 125v/125V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Your group has been disbanded.

< 213h/213H 125v/125V Pos: standing >
You sit down and relax.

< 213h/213H 125v/125V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - hammer
( 6th circle)  3 - stunning visions
               1 - reflection
( 4th circle)  2 - sleep
               1 - levitate
               3 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               4 - shadow monster
( 2nd circle)  3 - burning hands
               1 - continual light
               1 - dispel magic
( 1st circle)  2 - minor creation
               3 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
   13 seconds:  ( 5th) shadow travel
   26 seconds:  ( 5th) shadow travel
   39 seconds:  ( 5th) boulder
   45 seconds:  ( 1st) magic missile
   58 seconds:  ( 5th) boulder
   64 seconds:  ( 1st) magic missile
   72 seconds:  ( 2nd) burning hands
   81 seconds:  ( 2nd) burning hands
   94 seconds:  ( 5th) boulder
  107 seconds:  ( 5th) boulder
  119 seconds:  ( 4th) insects
  125 seconds:  ( 1st) magic missile
  133 seconds:  ( 2nd) burning hands

You can memorize 1 2nd and 1 3rd circle spell(s).
You continue your study.

< 213h/213H 125v/125V Pos: sitting >
You start meditating...

< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing shadow travel.

< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing shadow travel.

< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing boulder.

< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing magic missile.

< 213h/213H 125v/125V Pos: sitting >
A scarab enters from the north.

< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing boulder.

< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing magic missile.

< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing burning hands.

< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing burning hands.

< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing boulder.

< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing boulder.

< 213h/213H 125v/125V Pos: sitting >
A scarab leaves west.

< 213h/213H 125v/125V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing insects.

< 213h/213H 125v/125V Pos: sitting >

		Score information for Bozzle

Level: 31   Race: Halfling   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 213(213)  Moves: 125(125)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 7293 platinum     0 gold     0 silver     0 copper
Playing time: 2 days / 8 hours/ 48 minutes
Received data: 0.0497 MB this session.
Send data:     0.0017 MB this session.
Compression ratio: 80%
Title:  The Militia
Status:  Sitting around, resting.
         Memorizing Meditating
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   3
Detecting:       Evil
Bartender Quests Remaining: 8
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:  310 

Active Spells:
--------------
well-rested bonus (136 minutes)


< 213h/213H 125v/125V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]
phantom armor               [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
continual light             [in spellbook]
darkness                    [in spellbook]
dispel magic                [in spellbook]

3rd CIRCLE:
blindness                   [in spellbook]
concealment                 [in spellbook]
mirror image                [in spellbook]
shadow monster              [in spellbook]

4th CIRCLE:
farsee                      [in spellbook]
infravision                 [in spellbook]
insects                     [in spellbook]
levitate                    [in spellbook]
sleep                       [in spellbook]

5th CIRCLE:
boulder                     [in spellbook]
illusionary wall            [in spellbook]
shadow travel               [in spellbook]

6th CIRCLE:
nightmare                   [in spellbook]
reflection                  [in spellbook]
stunning visions            [in spellbook]

7th CIRCLE:
dispel invisible            [in spellbook]
hammer                      [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
fly                        
mask                       
shadow merging             
shadow shield              
vanish                     

9th CIRCLE:
asphyxiate                 
detect illusion            
dream travel               
mass invisibility          
shadow spawn               

10th CIRCLE:
clone form                 
delirium                   
gate to ardgral            
imprisonment               

11th CIRCLE:
flicker                    
nonexistence               
titan                      

12th CIRCLE:
dragon                     
mirage                     


< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing magic missile.

< 213h/213H 125v/125V Pos: sitting >

< 213h/213H 125v/125V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 213h/213H 125v/125V Pos: sitting >
You clamber to your feet.

< 213h/213H 125v/125V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -West 
A scarab burrows into the sand.(Red Aura)

< 213h/213H 120v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 120v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 120v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 120v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 120v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 121v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 121v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 122v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 122v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 123v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 123v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 124v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 124v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 125v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 125v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 125v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 125v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 125v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 125v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 125v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 125v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 125v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 125v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 125v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 125v/125V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 213h/213H 125v/125V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -North -East  -West 
A scarab burrows into the sand.(Red Aura)

< 213h/213H 125v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 125v/125V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 
[2] The corpse of a desert arachnid is lying here.
[2] The corpse of a small spider is lying here.
The corpse of a desert arachnid is lying here.

< 213h/213H 120v/125V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South

< 213h/213H 115v/125V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South

< 213h/213H 110v/125V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East 

< 213h/213H 105v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 106v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 106v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 107v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 107v/125V Pos: standing >
A scarab enters from the east.
Alas, you cannot go that way. . . .

< 213h/213H 108v/125V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed them
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -East  -South -West 

< 213h/213H 103v/125V Pos: standing >
In the Heart of the Open Desert
   The desert sun beats down from the sky relentlessly. Very few creatures
escape its heat, even those who dwell underneath the ground feel it severely.
The desert's indigenous life struggles to survive during the day, for water
is scarce and plants are nearly nonexistent, for all practical purposes this
desert is barren. During the night the temperatures drop sharply and many of
the nocturnal creatures come out to feed themselves. One of the many mysteries
of the desert is how so many nocturnal creatures manage to feed themselves
so well on plants and each other alike, not only do they manage to survive, but
they seem to thrive as well. The desert dune slopes in all directions, nothing
but sand can be seen. Very few people know the secrets of the desert, and very
few still could actually cross such a great dune as this.
Obvious exits: -North -Southwest

< 213h/213H 99v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 99v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 100v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 100v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 101v/125V Pos: standing >
A Shoppe of the Traveling People
   This is a pleasant place. Tinkerers are a traveling group of people that
travel to many distant lands and see many different creatures. If anyone in
this entire city could answer a question concerning other places or things,
they could. The desert seems to amplify in intensity to the northeast,
becoming an open dune. It seems the tinkerers have setup camp outside this
dune, for what reason? Maybe they are deciding whether they wish to traverse
this great dune toward the infamous mountains of pain. The mountains of pain
is a twin of the mountain of peril, both great mountains with completely
different atmospheres, however, they both bear the names synonymous with
evil intent or death. A large caravan has beem setup around a circle of
caravans, it is a shoppe, a shoppe of a tinkerer, which is bound to be worth
visiting. There is an old saying, 'Shop till'ya drop'.
Obvious exits: -South -West  -Northeast
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A ragged peddler rides his overloaded donkey.(Red Aura)
A wretched vagabond begs for some food.(Red Aura)
A tinker sits on a stool next to the wagon.

< 213h/213H 98v/125V Pos: standing >
A Desert Dune
   The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -South

< 213h/213H 98v/125V Pos: standing >
A Shoppe of the Traveling People
   This is a pleasant place. Tinkerers are a traveling group of people that
travel to many distant lands and see many different creatures. If anyone in
this entire city could answer a question concerning other places or things,
they could. The desert seems to amplify in intensity to the northeast,
becoming an open dune. It seems the tinkerers have setup camp outside this
dune, for what reason? Maybe they are deciding whether they wish to traverse
this great dune toward the infamous mountains of pain. The mountains of pain
is a twin of the mountain of peril, both great mountains with completely
different atmospheres, however, they both bear the names synonymous with
evil intent or death. A large caravan has beem setup around a circle of
caravans, it is a shoppe, a shoppe of a tinkerer, which is bound to be worth
visiting. There is an old saying, 'Shop till'ya drop'.
Obvious exits: -South -West  -Northeast
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A ragged peddler rides his overloaded donkey.(Red Aura)
A wretched vagabond begs for some food.(Red Aura)
A tinker sits on a stool next to the wagon.

< 213h/213H 100v/125V Pos: standing >
You can buy:
 1) A large medicated bandage                     for 10 platinum, 9 gold, 8 silver, and 9 copper.
 2) A gauze tourniquet bandage                    for 4 platinum, 4 gold, and 4 silver.
 3) A gauze bandage                               for 1 platinum, 8 silver, and 7 copper.
 4) A colorful patch of rags                      for 5 platinum, 3 gold, 8 silver, and 4 copper.
 5) A map of Venan'Trut                           for 1 platinum, 4 gold, and 6 silver.
 6) An ancient longbow of the elves               for 1 silver, and 1 copper.
 7) An arrow of elven ancestry                    for 3 platinum, 8 gold, 8 silver, and 3 copper.
 8) A lost token of the mines of Khul'Lor         for 4 platinum, 9 gold, 4 silver, and 5 copper.
 9) A fine pair of dwarven sleeves                for 6 platinum, 5 gold, and 2 copper.
10) A small square box                            for 8 platinum, 4 gold, 9 silver, and 1 copper.
11) A pair of blue-steel tharnadian boots         for 8 platinum, 2 gold, 3 silver, and 9 copper.
12) A small diamond encrusted ring                for 5 platinum, 2 gold, 7 silver, and 6 copper.
13) A tiny amethyst ring                          for 5 platinum, 4 gold, 3 silver, and 6 copper.

< 213h/213H 102v/125V Pos: standing >
You do not see or have the bp.

< 213h/213H 110v/125V Pos: standing >

< 213h/213H 113v/125V Pos: standing >
You stop using a large leather backpack.

< 213h/213H 114v/125V Pos: standing >
Ok.

< 213h/213H 119v/125V Pos: standing >
A wretched vagabond leaves west.

< 213h/213H 120v/125V Pos: standing >
A tinker says in common 'You don't seem to have that item, Bozzle.'

< 213h/213H 125v/125V Pos: standing >
You get a small piece of copper ore from a large leather backpack.

< 213h/213H 125v/125V Pos: standing >
Pardon?

< 213h/213H 125v/125V Pos: standing >
A tinker says in common 'You don't seem to have that item, Bozzle.'

< 213h/213H 125v/125V Pos: standing >
The shopkeeper says 'I'll give you 16 platinum, 4 gold, 4 silver, and 8 copper for that!'

< 213h/213H 125v/125V Pos: standing >
The shopkeeper now has a small piece of copper ore.
The shopkeeper gives you 16 platinum, 4 gold, 4 silver, and 8 copper.

< 213h/213H 125v/125V Pos: standing >
You get a small piece of iron ore from a large leather backpack.

< 213h/213H 125v/125V Pos: standing >
The shopkeeper says 'I'll give you 8 platinum, 5 gold, 2 silver, and 6 copper for that!'

< 213h/213H 125v/125V Pos: standing >
You get a small piece of iron ore from a large leather backpack.

< 213h/213H 125v/125V Pos: standing >
You get a small piece of mithril ore from a large leather backpack.

< 213h/213H 125v/125V Pos: standing >
The shopkeeper now has a small piece of mithril ore.
The shopkeeper gives you 58 platinum, 7 gold, and 7 silver.

< 213h/213H 125v/125V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 213h/213H 125v/125V Pos: standing >
An Ogre enters from the northeast.

< 213h/213H 125v/125V Pos: standing >
A ragged peddler snaps into visibility.

< 213h/213H 125v/125V Pos: standing >
An Ogre starts casting an offensive spell.

< 213h/213H 125v/125V Pos: standing >
A ragged peddler completes his spell...
A ragged peddler utters the words 'bigbys clenched fist'
A ragged peddler's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 84h/213H 125v/125V Pos: standing >
An Ogre completes his spell...
An Ogre utters the words 'ofzahzf gajr eughjfbaiqz'
An Ogre points at you.
Your soul begins to ache painfully, then suddenly all is nothing..
Your some disease covered spiked talons was destroyed by the blast!
Your sand visor was destroyed by the blast!