The death of [ 5 Warrior] Kymax (Thri-Kreen)

in The Lush Grasslands of Khomani-Khan

from the perspective of [48 Water Magus] Strautz The Resistance (Human)

<worn as a badge>    a slimy snot rag of a cRaZy MaN [superior] [87%]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming) [82%]
<worn in ear>        a tiny water wisp (magic) [80%]
<worn in ear>        a pair of silver earrings with red rubies with a strange dark bloodstone
<worn on face>       a virulent case of herpes simplex [poor]
<worn around neck>   a pentagram (glowing)
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the ultrathin robes of probability [superior] (magic) (glowing)
<worn about body>    a goblin holy cloak (magic) (glowing)
<worn on back>       an embroidered illithid-hide backsheath (magic) [89%]
<worn as quiver>     the epic flute of sleeping and charming (magic)
<worn about waist>   a belt of iron bands (magic)
<worn on belt buckle>an old tome entitled 'Advanced Magic Missile Techniques' [superior] (magic)
<attached to belt>   a lavishly plumed quill pen
<attached to belt>   a burnt out brazier long past forgotten (magic) (glowing)
<worn on arms>       some burnt emerald arm plates from The Outcasts Tower
<held as shield>     a well-polished mithril body shield [poor] (illuminating) [87%]
<worn around wrist>  a skin-wrapped hemp bracelet from Valley of Crushk [72%]
<worn around wrist>  a mirrored bracelet (glowing)
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     the ring of the mad mage [superior] (magic)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<primary weapon>     a beautiful cured leather cudgel from Valley of Crushk
<worn on legs>       some leggings of red flames [poor] (magic)
<worn on feet>       a pair of forest walking boots


< 493h/493H 153v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -E -W
Argo enters from the west.

< 493h/493H 151v/154V Pos: standing >
On a Small Game Trail Before an Archway in an Ancient Oak Tree
Obvious exits: -E -S -SW
Argo enters from the east.

< 493h/493H 151v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -E -W
Argo enters from the west.

< 493h/493H 151v/154V Pos: standing >

< 493h/493H 152v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 154v/154V Pos: standing >
On a Small Game Trail Before an Archway in an Ancient Oak Tree
Obvious exits: -E -S -SW
Argo enters from the east.

< 493h/493H 152v/154V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Obvious exits: -N -E -SW
Argo enters from the north.

< 493h/493H 150v/154V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Obvious exits: -E -S -W -SW -SE
A member of the enclave is here keeping order within the Oak.
Argo enters from the west.

< 493h/493H 152v/154V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Obvious exits: -N -E -SW
Argo enters from the east.

< 493h/493H 153v/154V Pos: standing >
On a Small Game Trail Before an Archway in an Ancient Oak Tree
Obvious exits: -E -S -SW
Argo enters from the south.

< 493h/493H 152v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 152v/154V Pos: standing >

< 493h/493H 154v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 154v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -N -NE
Argo enters from the northeast.

< 493h/493H 152v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -S -W
Argo enters from the south.

< 493h/493H 150v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 153v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -E -SW
Argo enters from the east.

< 493h/493H 152v/154V Pos: standing >
You quickly scan the area.
You see nothing.

< 493h/493H 152v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -NE -SE
Argo enters from the northeast.

< 493h/493H 150v/154V Pos: standing >
You quickly scan the area.
You see nothing.

< 493h/493H 151v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 154v/154V Pos: standing >
Outside of a Small Stone Cottage
Obvious exits: -N -NW
Argo enters from the northwest.

< 493h/493H 152v/154V Pos: standing >

< 493h/493H 152v/154V Pos: standing >
You quickly scan the area.
The lich of an embalmed cadaver who is close by to your north.

< 493h/493H 152v/154V Pos: standing >
A Strangely Scented Cottage
Obvious exits: -S
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)
Argo enters from the south.

< 493h/493H 150v/154V Pos: standing >
You nod.

< 493h/493H 154v/154V Pos: standing >
A Strangely Scented Cottage
Obvious exits: -S
*Argo  The Militia (Human)(medium) stands in mid-air here.
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)

< 493h/493H 154v/154V Pos: standing >

< 493h/493H 154v/154V Pos: standing >

< 493h/493H 154v/154V Pos: standing >
You make a magical gesture, sending Strautz back to the nether plane.
Strautz stops following you.
Strautz is no longer in your group.
You make a magical gesture, sending Strautz back to the nether plane.
Strautz stops following you.
Strautz is no longer in your group.
You make a magical gesture, sending Strautz back to the nether plane.
Strautz stops following you.
Strautz is no longer in your group.
You make a magical gesture, sending Strautz back to the nether plane.
Strautz stops following you.
Strautz is no longer in your group.

< 493h/493H 154v/154V Pos: standing >
the bartender gave you the following quest:
Go ask an old woman in Enclave of the Opal Phoenix about the Month of BloodLust.
This quest was shared with you.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 493h/493H 154v/154V Pos: standing >

< 493h/493H 154v/154V Pos: standing >
A Strangely Scented Cottage
Obvious exits: -S
*Argo  The Militia (Human)(medium) stands in mid-air here.
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)

< 493h/493H 154v/154V Pos: standing >
Argo asks an old woman a question.
An old woman nods.
An old woman says in common 'Thanks for bringing me the message. Here is a little something for your trouble.'
An old woman gives Argo set of opal prayer beads.

< 493h/493H 154v/154V Pos: standing >

< 493h/493H 154v/154V Pos: standing >
You ask an old woman 'fat'
An old woman nods.
An old woman says in common 'Thanks for bringing me the message. Here is a little something for your trouble.'
An old woman gives you staff of woodland vigor 
You gain some experience.

< 493h/493H 154v/154V Pos: standing >
Experience till level: 9649907

< 493h/493H 154v/154V Pos: standing >
Saving Strautz.

< 493h/493H 154v/154V Pos: standing >
A Strangely Scented Cottage
Obvious exits: -S
*Argo  The Militia (Human)(medium) stands in mid-air here.
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)

< 493h/493H 154v/154V Pos: standing >
You sit down and relax.

< 493h/493H 154v/154V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - dread wave
( 9th circle)  1 - relocate
               1 - fly
               2 - gate
( 8th circle)  4 - disintegrate
               1 - improved invisibility
( 7th circle)  1 - haste
               1 - dimension door
               4 - water to life
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               3 - wall of stone
( 4th circle)  6 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  5 - shocking grasp
               3 - dispel magic
               1 - agility
( 2nd circle)  4 - burning hands
               1 - chill touch
               5 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

You can memorize no more spells.

< 493h/493H 154v/154V Pos: sitting >
You start meditating...

< 493h/493H 154v/154V Pos: sitting >
Argo gets a Magical Green Mushroom from the Sylvan Woods from his bottomless bag of the illithids.

< 493h/493H 154v/154V Pos: sitting >

< 493h/493H 154v/154V Pos: sitting >

< 493h/493H 154v/154V Pos: sitting >

< 493h/493H 154v/154V Pos: sitting >
Argo sits down in a comfortable spot.

< 493h/493H 154v/154V Pos: sitting >
Argo takes out his holy symbol and begins praying intently.

< 493h/493H 154v/154V Pos: sitting >

< 493h/493H 154v/154V Pos: sitting >

< 493h/493H 154v/154V Pos: sitting >
You stop meditating.
A Strangely Scented Cottage
Obvious exits: -S
*Argo  The Militia (Human)(medium) sits resting.
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)

< 493h/493H 154v/154V Pos: sitting >
A Strangely Scented Cottage
Obvious exits: -S
*Argo  The Militia (Human)(medium) sits resting.
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)

< 493h/493H 154v/154V Pos: sitting >

< 493h/493H 154v/154V Pos: sitting >

< 493h/493H 154v/154V Pos: sitting >
A Strangely Scented Cottage
Obvious exits: -S
*Argo  The Militia (Human)(medium) sits resting.
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)

< 493h/493H 154v/154V Pos: sitting >
You feel your skin soften and return to normal.

< 493h/493H 154v/154V Pos: sitting >
You say in common 'stone'

< 493h/493H 154v/154V Pos: sitting >
The lich of an embalmed cadaver starts casting a spell.

< 493h/493H 154v/154V Pos: sitting >
The lich of an embalmed cadaver completes its spell...
Shadows start to swirl around and cover the lich of an embalmed cadaver's skin.

< 493h/493H 154v/154V Pos: sitting >
You say in common 'think guild is mad im questing with you guys lol'

< 493h/493H 154v/154V Pos: sitting >

< 493h/493H 154v/154V Pos: sitting >

< 493h/493H 154v/154V Pos: sitting >
You say in common 'but if you guys are playing goody now for sure i dont see nothing wrong with it.'

< 493h/493H 154v/154V Pos: sitting >
A Strangely Scented Cottage
Obvious exits: -S
*Argo  The Militia (Human)(medium) sits resting.
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)

< 493h/493H 154v/154V Pos: sitting >
You clamber to your feet.

< 493h/493H 154v/154V Pos: standing >
Saving Strautz.

< 493h/493H 154v/154V Pos: standing >
You have memorized the following spells:
(10th circle)  3 - dread wave
( 9th circle)  1 - relocate
               1 - fly
               2 - gate
( 8th circle)  4 - disintegrate
               1 - improved invisibility
( 7th circle)  1 - haste
               1 - dimension door
               4 - water to life
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               3 - wall of stone
( 4th circle)  6 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  5 - shocking grasp
               3 - dispel magic
               1 - agility
( 2nd circle)  4 - burning hands
               1 - chill touch
               5 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

You can memorize no more spells.

< 493h/493H 154v/154V Pos: standing >
Argo says in common 'they'll get over it. its a game, they can choose to do whatever they want they cant force you to do it also'

< 493h/493H 154v/154V Pos: standing >
A Strangely Scented Cottage
Obvious exits: -S
*Argo  The Militia (Human)(medium) sits resting.
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)

< 493h/493H 154v/154V Pos: standing >

< 493h/493H 154v/154V Pos: standing >
You say in common 'i do what i want'

< 493h/493H 154v/154V Pos: standing >

< 493h/493H 154v/154V Pos: standing >

< 493h/493H 154v/154V Pos: standing >

< 493h/493H 154v/154V Pos: standing >
Argo says in common 'right thats my point'

< 493h/493H 154v/154V Pos: standing >
Argo raises his holy symbol and smiles broadly.

< 493h/493H 154v/154V Pos: standing >
A Strangely Scented Cottage
Obvious exits: -S
*Argo  The Militia (Human)(medium) sits resting.
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)

< 493h/493H 154v/154V Pos: standing >
Saving Strautz.

< 493h/493H 154v/154V Pos: standing >
Argo clambers to his feet.

< 493h/493H 154v/154V Pos: standing >
You have memorized the following spells:
(10th circle)  3 - dread wave
( 9th circle)  1 - relocate
               1 - fly
               2 - gate
( 8th circle)  4 - disintegrate
               1 - improved invisibility
( 7th circle)  1 - haste
               1 - dimension door
               4 - water to life
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               3 - wall of stone
( 4th circle)  6 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  5 - shocking grasp
               3 - dispel magic
               1 - agility
( 2nd circle)  4 - burning hands
               1 - chill touch
               5 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

You can memorize no more spells.

< 493h/493H 154v/154V Pos: standing >
Experience till level: 9649907

< 493h/493H 154v/154V Pos: standing >
Saving Strautz.

< 493h/493H 154v/154V Pos: standing >
A Strangely Scented Cottage
Obvious exits: -S
*Argo  The Militia (Human)(medium) stands in mid-air here.
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)

< 493h/493H 154v/154V Pos: standing >
You are already standing.

< 493h/493H 154v/154V Pos: standing >
A Strangely Scented Cottage
Obvious exits: -S
*Argo  The Militia (Human)(medium) stands in mid-air here.
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)

< 493h/493H 154v/154V Pos: standing >

< 493h/493H 154v/154V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 493h/493H 154v/154V Pos: standing >
A Strangely Scented Cottage
Obvious exits: -S
*Argo  The Militia (Human)(medium) stands in mid-air here.
*The lich of an embalmed cadaver stands here.(Red Aura)
(Q)A wizened old woman rests in her chair before the fireplace.(Red Aura)

< 493h/493H 154v/154V Pos: standing >
Outside of a Small Stone Cottage
Obvious exits: -N -NW
Argo enters from the north.

< 493h/493H 153v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 153v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -NE -SE
Argo enters from the southeast.

< 493h/493H 151v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 151v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -E -SW
Argo enters from the southwest.

< 493h/493H 150v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 150v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -S -W
Argo enters from the west.

< 493h/493H 149v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 149v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 150v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -N -NE
Argo enters from the north.

< 493h/493H 149v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 149v/154V Pos: standing >
On a Small Game Trail Before an Archway in an Ancient Oak Tree
Obvious exits: -E -S -SW
Argo enters from the southwest.

< 493h/493H 148v/154V Pos: standing >

< 493h/493H 148v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -E -W
A member of the enclave is here keeping order within the Oak.
Argo enters from the west.

< 493h/493H 147v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -E -W
A member of the enclave is here keeping order within the Oak.
Argo enters from the west.

< 493h/493H 145v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -S -W
Argo enters from the west.

< 493h/493H 144v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 144v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/493H 145v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -N -E
Argo enters from the north.

< 493h/493H 143v/154V Pos: standing >
A Winding Game Trail Through the Forest
Obvious exits: -E -W
A HUGE sign has been nailed to a tree.
Argo enters from the west.

< 493h/493H 142v/154V Pos: standing >
You quickly scan the area.
You see nothing.

< 493h/493H 142v/154V Pos: standing >
 
   *********..    
  **********...   
 ************.^.  
 *********......  
 ******^@.....^.  
 *.........^.^^.  
 .....M.^..M^.^.  
  ..^^^^^.^^^..   
   .^.^^^^MMMM    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Argo enters from the west.

< 493h/493H 141v/154V Pos: standing >
 
   ********...    
  *********....   
 ***********.^.   
 ********......   
 *****^P@....^.   
 .........^.^^.   
 ....M.^..M^.^.   
  .^^^^^.^^^..P   
   ^.^^^^MMMMM    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Argo enters from the west.

< 493h/493H 139v/154V Pos: standing >
 
   *******....    
  ********....    
 **********.^. .  
 *******...... .  
 ****^.P@...^. .  
 ........^.^^. .  
 ...M.^..M^.^. .  
  ^^^^^.^^^..P    
   .^^^^MMMMMM    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Argo enters from the west.

< 493h/493H 138v/154V Pos: standing >
 
   ******....     
  *******.... .   
 *********.^. ..  
 ******...... ..  
 ***^..P@..^. ..  
 .......^.^^. ..  
 ..M.^..M^.^. ..  
  ^^^^.^^^..P .   
   ^^^^MMMMMM     
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Argo enters from the west.

< 493h/493H 136v/154V Pos: standing >
Argo's skin seems to turn to stone.
 
   *****.... .    
  ******.... ..   
 ********.^. ...  
 *****...... ...  
 **^...P@.^. ...  
 ......^.^^. ...  
 .M.^..M^.^. ...  
  ^^^.^^^..P ..   
   ^^^MMMMMM .    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Argo enters from the west.

< 493h/493H 134v/154V Pos: standing >
 
   ****.... ..    
  *****.... ...   
 *******.^. ....  
 ****...... ....  
 *^....P@^. ....  
 .....^.^^. ....  
 M.^..M^.^. ....  
  ^^.^^^..P ...   
   ^^MMMMMM .S    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Argo enters from the west.

< 493h/493H 133v/154V Pos: standing >
 
   ***.... ...    
  ****.... ....   
 ******.^. ....*  
 ***...... .....  
 ^.....P@. .....  
 ....M.^^. .....  
 .^...^.^. .....  
  ^.^^^..P ...S   
   ^MMMMMM .SS    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Argo enters from the west.

< 493h/493H 131v/154V Pos: standing >
You quickly scan the area.
Xaula, the benevolent frost magus who is almost out of sight to your east.

< 493h/493H 131v/154V Pos: standing >
 
   **.... ....    
  ***.... ....*   
 *****.^. ....**  
 **...... .....*  
 ......P@ .....M  
 ...M.^^. ......  
 ^...^.^. ......  
  .^^^..P ...S    
   MMMMMM .SS     
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Argo enters from the west.

< 493h/493H 130v/154V Pos: standing >
You quickly scan the area.
Xaula, the benevolent frost magus who is almost out of sight to your east.
A Thri-Kreen who is a brief walk away to your south.

< 493h/493H 130v/154V Pos: standing >

< 493h/493H 131v/154V Pos: standing >
 
   **.... ....    
  ****.^. ....*   
 **...... .....*  
 ......^P .....M  
 ...M.^^@ ......  
 ^...^.^. ......  
 ^.^^^..P ...S    
  ^MMMMMM .SS     
   MM             
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Argo enters from the north.

< 493h/493H 129v/154V Pos: standing >
 
   ***.... ...    
  *****.^. ....   
 ***...... .....  
 ^......^. .....  
 ....M.^@P .....  
 .^...^.^. .....  
 ^^.^^^..P ...S   
  ^^MMMMMM .SS    
   MMM            
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Argo enters from the east.

< 493h/493H 129v/154V Pos: standing >
You say in common 'bash'

< 493h/493H 130v/154V Pos: standing >
 
   ****.^. ...    
  **...... ....   
 ^......^. .....  
 ....M.^P. .....  
 .^...^.@. .....  
 ^^.^^^..P ...S   
 ^^^MMMMMM .SS    
  MMMM            
                  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Argo enters from the north.

< 493h/493H 129v/154V Pos: standing >
 
   *...... ...    
  ......^. ....   
 ....M.^^. .....  
 .^...^.P. .....  
 ^^.^^^.@P ...S   
 ^^^MMMMMM .SS    
 MMMMM            
  M               
                  
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Argo enters from the north.

< 493h/493H 127v/154V Pos: standing >
 
   ...... ....    
  .....^. .....   
 ...M.^^. ......  
 ^...^.^. ......  
 ^.^^^.P@ ...S    
 ^^MMMMMM .SS     
 MMMM             
                  
                  
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
A Thri-Kreen (medium) stands here. (Non-Fraggable)(Red Aura)
Argo enters from the west.
Argo snaps into visibility.
A halo of white light settles over Argo as he charges into battle.
A Thri-Kreen is knocked to the ground by Argo's mighty bash!

< 493h/493H 126v/154V Pos: standing >
Argo parries a Thri-Kreen's lunge at him.
Argo snaps into visibility.

< 493h/493H 126v/154V Pos: standing >
Argo snaps into visibility.
Argo's slash enshrouds a Thri-Kreen in a mist of blood.
Argo's slash causes a Thri-Kreen to grimace in pain.

< 493h/493H 126v/154V Pos: standing >

< 493h/493H 128v/154V Pos: standing >

< 493h/493H 128v/154V Pos: standing >
You start chanting...

< 493h/493H 130v/154V Pos: standing >
Argo snaps into visibility.
Argo's impressive slash critically injures a Thri-Kreen.
A Thri-Kreen is incapacitated and will slowly die, if not aided.
Argo's sword of tormenting [superior] glows dark and bites into a Thri-Kreen's neck.
A Thri-Kreen shivers slightly.
A Thri-Kreen seems to be blinded!
A Thri-Kreen is slashed into two by a master stroke performed by Argo.
A Thri-Kreen is dead! R.I.P.
A sense of peace fills the room as Argo eliminates the evil force!
You receive your share of experience.