The death of [51 Necrolyte] Gelcro *-* Bloodlust *-* (Githyanki)

in A Vast Plain of Farms at the Base of the Great Plateau

from the perspective of [52 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic)
<worn on head>       a golden crown set with diamonds (magic) [73%]
<worn on eyes>       some wire rimmed spectacles [84%]
<worn in ear>        a brightly flaming earring (illuminating) [79%]
<worn in ear>        an earring of entwined roots (magic) [65%]
<worn on face>       a mask of shadows [superior] (magic) [89%]
<worn around neck>   some kharma mind beads of regeneration (magic)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing) [87%]
<worn on body>       the Living Necroplasm (invis) (magic)[200h 52m 8s]
<worn about body>    a cloak of swirling mist [superior] (invis) [86%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [85%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a petrified fanged snake
<attached to belt>   a glowing azure potion (magic) (glowing) [78%]
<worn on arms>       the bracers of immolation (glowing) [78%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist>  a bracelet of influence [superior] (magic) [89%]
<worn on hands>      shining metallic gauntlets dyed yellow [87%]
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     a bone band of infinite power (magic) (humming)
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [77%]
<worn on feet>       a pair of stone boots [superior] (glowing)

An air elemental floats up in the air!

< 1066h/771H 159v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 1065h/771H 159v/159V Pos: standing >
Foothills of the Vinsaar Mountains
Obvious exits: -E -S -W -U
*The lich of a yeti stands here. (minion) (Red Aura)
*The lich of an ice troll stands here. (minion) (Red Aura)
The lich of a marilith deamon stands here. (minion) (Red Aura)
*The lich of an ice troll stands here. (minion) (Red Aura)
Drun (Gnome)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Orthyn (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Fer (Dwarf)(medium) stands in mid-air here.
Col (Centaur)(large) stands in mid-air here.

< 1065h/771H 159v/159V Pos: standing >

< 1065h/771H 159v/159V Pos: standing >
The lich of a yeti is now a member of Drun's group.

< 1065h/771H 159v/159V Pos: standing >
You quickly scan the area.
A fensir who is close by to your south.

< 1065h/771H 159v/159V Pos: standing >
Foothills of the Vinsaar Mountains
Obvious exits: -E -S -W -U
*The lich of a yeti stands here. (minion) (Red Aura)
*The lich of an ice troll stands here. (minion) (Red Aura)
The lich of a marilith deamon stands here. (minion) (Red Aura)
*The lich of an ice troll stands here. (minion) (Red Aura)
Drun (Gnome)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Orthyn (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Fer (Dwarf)(medium) stands in mid-air here.
Col (Centaur)(large) stands in mid-air here.
There are residual brain waves in the area.

< 1065h/771H 159v/159V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (evil)          
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
  *The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
  *The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (very evil)     
  *Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (evil)          
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1064h/771H 159v/159V Pos: standing >
Foothills of the Vinsaar Mountains
Obvious exits: -E -S -W -U
*The lich of a yeti stands here. (minion) (Red Aura)
*The lich of an ice troll stands here. (minion) (Red Aura)
The lich of a marilith deamon stands here. (minion) (Red Aura)
*The lich of an ice troll stands here. (minion) (Red Aura)
Drun (Gnome)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Orthyn (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Fer (Dwarf)(medium) stands in mid-air here.
Col (Centaur)(large) stands in mid-air here.

< 1064h/771H 159v/159V Pos: standing >
You quickly scan the area.
A fensir who is close by to your south.

< 1064h/771H 159v/159V Pos: standing >

< 1064h/771H 159v/159V Pos: standing >
A fensir enters from the south.

< 1064h/771H 159v/159V Pos: standing >
Foothills of the Vinsaar Mountains
Obvious exits: -E -S -W -U
A short and ugly looking troll wanders about.
*The lich of a yeti stands here. (minion) (Red Aura)
*The lich of an ice troll stands here. (minion) (Red Aura)
The lich of a marilith deamon stands here. (minion) (Red Aura)
*The lich of an ice troll stands here. (minion) (Red Aura)
Drun (Gnome)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Orthyn (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Fer (Dwarf)(medium) stands in mid-air here.
Col (Centaur)(large) stands in mid-air here.

< 1063h/771H 159v/159V Pos: standing >
You nod.

< 1063h/771H 159v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 1063h/771H 159v/159V Pos: standing >
The Vinsaar mountains run parallel to these foothills.
You extend your sights upward.
The Vinsaar Mountains
Obvious exits: -E -W -D

< 1062h/771H 159v/159V Pos: standing >

<map>
Zone: Jotunheim.
Room: The Vinsaar Mountains
</map>
The Vinsaar Mountains
Obvious exits: -E -W -D
Col floats in from below.
Fer floats in from below.
Orthyn floats in from below.
An air elemental floats in from below.
An air elemental floats in from below.
An air elemental floats in from below.
The lich of a yeti enters from below.
The lich of an ice troll floats in from below.
The lich of an ice troll floats in from below.
The lich of a marilith deamon floats in from below.

< 1062h/771H 157v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 1062h/771H 157v/159V Pos: standing >
The Vinsaar mountains continue.
You extend your sights eastward.
The Vinsaar Mountains
Obvious exits: -W -D

< 1062h/771H 157v/159V Pos: standing >
The Vinsaar mountains run east-west here.
You extend your sights westward.
The Vinsaar Mountains
Obvious exits: -E -U -D

< 1061h/771H 157v/159V Pos: standing >

<map>
Zone: Jotunheim.
Room: Foothills of the Vinsaar Mountains
</map>

<map>
Zone: Jotunheim.
Room: Foothills of the Vinsaar Mountains
</map>
Foothills of the Vinsaar Mountains
Obvious exits: -E -S -W -U
A short and ugly looking troll wanders about.
Col floats in from above.
Fer floats in from above.
An air elemental floats in from above.
An air elemental floats in from above.
An air elemental floats in from above.
The lich of a yeti enters from above.
The lich of an ice troll floats in from above.
The lich of an ice troll floats in from above.
The lich of a marilith deamon floats in from above.

< 1061h/771H 155v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 1061h/771H 155v/159V Pos: standing >
A fensir leaves south.
Foothills of the Vinsaar mountains extend to the east.
You extend your sights eastward.
Foothills of the Vinsaar Mountains
Obvious exits: -E -S -W -U
The corpse of a remorhaz is lying here.
The corpse of a snow troll is lying here.

< 1061h/771H 155v/159V Pos: standing >

<map>
Zone: Jotunheim.
Room: Foothills of the Vinsaar Mountains
</map>
Foothills of the Vinsaar Mountains
Obvious exits: -E -S -W -U
The corpse of a remorhaz is lying here.
The corpse of a snow troll is lying here.
Col trots in from the west.
Fer enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Drun sneaks in from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 1060h/771H 157v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 1060h/771H 157v/159V Pos: standing >
The Torvald river bends in its course around the foothills.
You extend your sights eastward.
Bend in the Frozen River
Obvious exits: -E -S -W -U

< 1060h/771H 157v/159V Pos: standing >

< 1060h/771H 157v/159V Pos: standing >

<map>
Zone: Jotunheim.
Room: Bend in the Frozen River
</map>
Bend in the Frozen River
Obvious exits: -E -S -W -U
Col trots in from the west.
Fer enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Drun sneaks in from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 1060h/771H 155v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 1060h/771H 155v/159V Pos: standing >
The Torvald river continues its course to the east.
You extend your sights eastward.
A Frozen River
Obvious exits: -E -S -W -U
The corpse of a yeti is lying here.

< 1060h/771H 155v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 1059h/771H 156v/159V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Frozen River
</map>
A Frozen River
Obvious exits: -E -S -W -U
The corpse of a yeti is lying here.
Col trots in from the west.
Fer enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Drun sneaks in from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 1059h/771H 157v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 1059h/771H 157v/159V Pos: standing >
The Torvald river continues its course to the east.
You extend your sights eastward.
A Frozen River
Obvious exits: -E -S -W -U

< 1059h/771H 157v/159V Pos: standing >
You quickly scan the area.
You see nothing.

< 1059h/771H 157v/159V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Frozen River
</map>
A Frozen River
Obvious exits: -E -S -W -U
Col trots in from the west.
Fer enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 1058h/771H 155v/159V Pos: standing >

< 1058h/771H 155v/159V Pos: standing >
The Torvald river continues its course to the east.
You extend your sights eastward.
A Frozen River
Obvious exits: -E -S -W -U
The corpse of a frost giant berserker is lying here.
The corpse of a snow troll is lying here.

< 1058h/771H 156v/159V Pos: standing >
You quickly scan the area.
A black dracolich who is in the distance to your east.
A Githyanki who is in the distance to your east.
A green dracolich who is in the distance to your east.
A blue dracolich who is in the distance to your east.
A fensir who is rather far off to your west.

< 1058h/771H 157v/159V Pos: standing >

< 1058h/771H 158v/159V Pos: standing >

< 1058h/771H 159v/159V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Frozen River
</map>
A Frozen River
Obvious exits: -E -S -W -U
The corpse of a frost giant berserker is lying here.
The corpse of a snow troll is lying here.
Col trots in from the west.
Fer enters from the west.
Orthyn sneaks in from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Drun sneaks in from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 1057h/771H 157v/159V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Frozen River
</map>
A Frozen River
Obvious exits: -E -S -W
Col trots in from the west.
Fer enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 1057h/771H 155v/159V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Frozen River
</map>
A Frozen River
Obvious exits: -E -S -W -U
Col trots in from the west.
Fer enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 1057h/771H 153v/159V Pos: standing >

<map>
Zone: Jotunheim.
Room: Bend in a Frozen River
</map>
Bend in a Frozen River
Obvious exits: -E -S -W
Col trots in from the west.
Fer enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 1057h/771H 151v/159V Pos: standing >

<map>
Zone: Jotunheim.
Room: Farmlands in the Icy Tundra
</map>
Farmlands in the Icy Tundra
Obvious exits: -N -E -S -W
The corpse of brunnhilde is lying here.
The corpse of a white dragon is lying here.
The corpse of a yeti is lying here.
The corpse of a frost giant farmer is lying here.
Col trots in from the west.
Fer enters from the west.
Orthyn sneaks in from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 1057h/771H 150v/159V Pos: standing >
You failed.

< 1057h/771H 151v/159V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your north.
A frost giant farmer who is close by to your north.
A blue dracolich who is close by to your east.
A green dracolich who is close by to your east.
A black dracolich who is close by to your east.
A Githyanki who is close by to your east.
An ice troll who is close by to your east.
A frost giant farmer who is close by to your east.
A frost giant berserker who is a brief walk away to your south.

< 1056h/771H 153v/159V Pos: standing >

< 1056h/771H 153v/159V Pos: standing >

< 1056h/771H 154v/159V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Vast Plain of Farms at the Base of the Great Plateau
</map>

<map>
Zone: Jotunheim.
Room: A Vast Plain of Farms at the Base of the Great Plateau
</map>
A Vast Plain of Farms at the Base of the Great Plateau
Obvious exits: -N -S -W
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich stands in mid-air here, fighting a frost giant farmer. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Githyanki (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An ice troll sits here.(Red Aura)
A frost giant farmer stands here, fighting a green dracolich.
Col trots in from the west.
Fer enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
An ice troll clambers to his feet.
The lich of an ice troll snaps into visibility.
The lich of an ice troll is knocked to the ground by an ice troll's mighty bash!
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 1056h/771H 155v/159V Pos: standing >
The lich of an ice troll attacks an ice troll. [1 hits]
An ice troll attacks the lich of an ice troll. [3 hits]

< 1056h/771H 156v/159V Pos: standing >
Col starts casting a spell.
You begin to focus your will...

< 1056h/771H 157v/159V Pos: standing >
Drun gives an order to his followers.
The lich of a marilith deamon starts casting an offensive spell.
The lich of an ice troll starts casting an offensive spell.
The lich of an ice troll snaps into visibility.
The lich of a yeti starts casting an offensive spell.
The lich of a yeti snaps into visibility.

< 1055h/771H 159v/159V Pos: standing >
A green dracolich attacks a frost giant farmer. [4 hits]

< 1055h/771H 159v/159V Pos: standing >
Casting: psychic crush *

< 1055h/771H 159v/159V Pos: standing >
The lich of a marilith deamon completes its spell...
The lich of a marilith deamon utters the words 'buoblg qrunsoqpze yugh'
A Githyanki snaps into visibility.
The lich of a marilith deamon's fist beats the life out of a Githyanki, blood pours from his body!
The lich of an ice troll completes its spell...
The lich of an ice troll utters the words 'buoblg qrunsoqpze yugh'
The lich of an ice troll's fist beats the life out of a Githyanki, blood pours from his body!
The lich of a yeti completes its spell...
The lich of a yeti utters the words 'buoblg qrunsoqpze yugh'
The lich of a yeti's fist beats the life out of a Githyanki, blood pours from his body!
A frost giant farmer attacks a green dracolich. [1 hits]

< 1055h/771H 159v/159V Pos: standing >
Your mental manipulations become a reality...
A Githyanki suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 220 ] A Githyanki's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 1128h/771H 159v/159V Pos: standing >
A Githyanki gives an order to his followers.
A blue dracolich suddenly attacks an ice troll!
A Githyanki snaps into visibility.
A green dracolich turns to focus its attack on an ice troll!
A black dracolich suddenly attacks an ice troll!

< 1128h/771H 159v/159V Pos: standing >
Col completes his spell...
Col utters the word 'gjifal'
Col unleashes light in a focused, searing ray at a Githyanki!

< 1127h/771H 159v/159V Pos: standing >
You begin to focus your will...

< 1127h/771H 159v/159V Pos: standing >
A Githyanki attacks Col. [0 hits]
The lich of an ice troll attacks an ice troll. [0 hits]

< 1127h/771H 159v/159V Pos: standing >
Orthyn gives an order to his followers.
Orthyn snaps into visibility.
An air elemental snaps into visibility.
A Githyanki avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Githyanki snaps into visibility.
An air elemental's mass slams into a Githyanki, knocking him to the ground!
An air elemental snaps into visibility.
A Githyanki avoids being bashed by an air elemental, who loses its balance and falls.

< 1127h/771H 159v/159V Pos: standing >
Casting: psychic crush *
Fer suddenly attacks a Githyanki!
Col starts casting an offensive spell.

< 1127h/771H 159v/159V Pos: standing >
An ice troll attacks the lich of an ice troll. [3 hits]
Drun gives an order to his followers.
The lich of a marilith deamon starts casting an offensive spell.
The lich of an ice troll starts casting an offensive spell.
The lich of a yeti starts casting an offensive spell.

< 1127h/771H 159v/159V Pos: standing >
Your mental manipulations become a reality...
A Githyanki snaps into visibility.
[Damage: 49 ] A Githyanki crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A black dracolich stops following a Githyanki.
A green dracolich stops following a Githyanki.
A blue dracolich stops following a Githyanki.
A Githyanki is dead! R.I.P.
You receive your share of experience.