The death of [51 Necrolyte] Gelcro *-* Bloodlust *-* (Githyanki)

in A Vast Plain of Farms at the Base of the Great Plateau

from the perspective of [53 Air Magus] Orthyn The Resistance (Grey Elf)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the dirty cloth turban [poor] [80%]
<worn on eyes>       the magenta eye of a beholder guardian (magic) (humming) [84%]
<worn in ear>        a glowing jade earring (glowing) [62%]
<worn in ear>        a tiny orb of obsidian (magic) [83%]
<worn on face>       a white hot mask of living flame of endurance (glowing)
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a smooth torque of dwarven kind (magic) [81%]
<worn on body>       the robe of the mind of endurance (magic)
<worn about body>    the robes of the maelstrom of health [70%]
<worn as quiver>     a pantherhide quiver (magic) (glowing) (illuminating)
<worn about waist>   a belt of fresh blood [superior] [72%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [76%]
<worn on arms>       some platinum linked sleeves of life (magic)[180h 52m 8s]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" of health [63%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [80%]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[180h 52m 8s]
<worn on hands>      a pair of hazy green gloves of constitution (magic) (glowing)
<worn on finger>     a bluestone ring (magic)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<held>               a shriveled and rotting human head [poor] [59%]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a pair of clawed demon-hide moccasins [52%]


< 755h/755H 139v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 755h/755H 139v/141V Pos: standing >
Nz leaves east.
Col trots east.
Fer leaves east.
You follow Nz.

Foothills of the Vinsaar Mountains
Obvious exits: -E -S -W -U
The corpse of an ice troll is lying here.
The corpse of a yeti is lying here.
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 755h/755H 137v/141V Pos: standing >
You quickly scan the area.
A fensir who is close by to your south.

< 755h/755H 137v/141V Pos: standing >

< 755h/755H 138v/141V Pos: standing >
You quickly scan the area.
You see nothing.
Drun sits down in a comfortable spot.

< 755h/755H 141v/141V Pos: standing >
Drun opens a mysterious tome and begins studying it intently.

< 755h/755H 141v/141V Pos: standing >
Drun closes his book and grins malevolently.

< 755h/755H 141v/141V Pos: standing >
You lick your mouth and smile.

< 755h/755H 141v/141V Pos: standing >

< 755h/755H 141v/141V Pos: standing >
Drun clambers to his feet.

< 755h/755H 141v/141V Pos: standing >
Drun starts casting a spell called 'raise lich'.

< 755h/755H 141v/141V Pos: standing >

< 755h/755H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 755h/755H 141v/141V Pos: standing >
Drun completes his spell...
Drun utters the words 'gruugz ruqp'
You see the corpse of an ice troll take a deep breath, and suddenly come to life again.
The lich of an ice troll now follows Drun.

< 755h/755H 141v/141V Pos: standing >
You quickly scan the area.
A fensir who is close by to your south.

< 755h/755H 141v/141V Pos: standing >
The lich of an ice troll is now a member of Drun's group.

< 755h/755H 141v/141V Pos: standing >
Drun sits down in a comfortable spot.

< 755h/755H 141v/141V Pos: standing >
Drun opens a mysterious tome and begins studying it intently.

< 755h/755H 141v/141V Pos: standing >
Drun closes his book and grins malevolently.

< 755h/755H 141v/141V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (evil)          
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
  *The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
  *The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (very evil)     
  *Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (evil)          
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 755h/755H 141v/141V Pos: standing >

< 755h/755H 141v/141V Pos: standing >
Drun clambers to his feet.

< 755h/755H 141v/141V Pos: standing >
Drun starts casting a spell called 'raise lich'.

< 755h/755H 141v/141V Pos: standing >
You quickly scan the area.
A fensir who is close by to your south.

< 755h/755H 141v/141V Pos: standing >

< 755h/755H 141v/141V Pos: standing >
Drun completes his spell...
Drun utters the words 'gruugz ruqp'
You see the corpse of a yeti take a deep breath, and suddenly come to life again.
The lich of a yeti now follows Drun.

< 755h/755H 141v/141V Pos: standing >
You quickly scan the area.
A fensir who is close by to your south.

< 755h/755H 141v/141V Pos: standing >
Col's cloak of deva's feathers [superior] sends forth a whirlwind of feathers!
The feathers swirl around the lich of an ice troll!
The lich of an ice troll floats up in the air!
The feathers swirl around the lich of a marilith deamon!
The lich of a marilith deamon floats up in the air!
The feathers swirl around the lich of an ice troll!
The lich of an ice troll floats up in the air!
The feathers swirl around an air elemental!
An air elemental floats up in the air!
The feathers swirl around an air elemental!
An air elemental floats up in the air!
The feathers swirl around an air elemental!
An air elemental floats up in the air!

< 755h/755H 141v/141V Pos: standing >
You quickly scan the area.
A fensir who is close by to your south.

< 755h/755H 141v/141V Pos: standing >

< 755h/755H 141v/141V Pos: standing >
The lich of a yeti is now a member of Drun's group.

< 755h/755H 141v/141V Pos: standing >
You quickly scan the area.
A fensir who is close by to your south.

< 755h/755H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 755h/755H 141v/141V Pos: standing >

< 755h/755H 141v/141V Pos: standing >
A fensir enters from the south.

< 755h/755H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 755h/755H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 755h/755H 141v/141V Pos: standing >
Nz nods.

< 755h/755H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 755h/755H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 755h/755H 141v/141V Pos: standing >
Nz floats up.
Col floats up.
Fer floats up.
You follow Nz.

The Vinsaar Mountains
Obvious exits: -E -W -D
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An air elemental floats in from below.
An air elemental floats in from below.
An air elemental floats in from below.
The lich of a yeti enters from below.
The lich of an ice troll floats in from below.
The lich of an ice troll floats in from below.
The lich of a marilith deamon floats in from below.

< 755h/755H 139v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 755h/755H 139v/141V Pos: standing >
You quickly scan the area.
A fensir who is close by below you.

< 755h/755H 139v/141V Pos: standing >
Nz floats down.
Col floats down.
Fer floats down.
You follow Nz.

Foothills of the Vinsaar Mountains
Obvious exits: -E -S -W -U
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A short and ugly looking troll wanders about.
An air elemental floats in from above.
An air elemental floats in from above.
An air elemental floats in from above.
Drun floats in from above.
The lich of a yeti enters from above.
The lich of an ice troll floats in from above.
The lich of an ice troll floats in from above.
The lich of a marilith deamon floats in from above.

< 755h/755H 137v/141V Pos: standing >
A fensir leaves south.

< 755h/755H 137v/141V Pos: standing >
Nz leaves east.
Col trots east.
Fer leaves east.
You follow Nz.

Foothills of the Vinsaar Mountains
Obvious exits: -E -S -W -U
The corpse of a remorhaz is lying here.
The corpse of a snow troll is lying here.
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 755h/755H 139v/141V Pos: standing >

< 755h/755H 139v/141V Pos: standing >
You quickly scan the area.
You see nothing.
Nz leaves east.
Col trots east.
Fer leaves east.
You follow Nz.

Bend in the Frozen River
Obvious exits: -E -S -W -U
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 755h/755H 137v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 755h/755H 141v/141V Pos: standing >
Nz leaves east.
Col trots east.
Fer leaves east.
You follow Nz.

A Frozen River
Obvious exits: -E -S -W -U
The corpse of a yeti is lying here.
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 755h/755H 139v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 755h/755H 139v/141V Pos: standing >
Nz leaves east.
Col trots east.
Fer leaves east.
You follow Nz.

A Frozen River
Obvious exits: -E -S -W -U
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 755h/755H 137v/141V Pos: standing >
You quickly scan the area.
A black dracolich who is in the distance to your east.
A Githyanki who is in the distance to your east.
A green dracolich who is in the distance to your east.
A blue dracolich who is in the distance to your east.
A fensir who is rather far off to your west.

< 755h/755H 137v/141V Pos: standing >
You quickly scan the area.
A black dracolich who is in the distance to your east.
A Githyanki who is in the distance to your east.
A green dracolich who is in the distance to your east.
A blue dracolich who is in the distance to your east.
A fensir who is rather far off to your west.

< 755h/755H 140v/141V Pos: standing >

< 755h/755H 141v/141V Pos: standing >
Nz leaves east.
Col trots east.
Fer leaves east.
You follow Nz.

A Frozen River
Obvious exits: -E -S -W -U
The corpse of a frost giant berserker is lying here.
The corpse of a snow troll is lying here.
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 755h/755H 139v/141V Pos: standing >
Nz leaves east.
Col trots east.
Fer leaves east.
You follow Nz.

A Frozen River
Obvious exits: -E -S -W
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Drun sneaks in from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 755h/755H 137v/141V Pos: standing >
Nz leaves east.
Col trots east.
Fer leaves east.
You follow Nz.

A Frozen River
Obvious exits: -E -S -W -U
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Drun sneaks in from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 755h/755H 135v/141V Pos: standing >
Nz leaves east.
Col trots east.
Fer leaves east.
You follow Nz.

Bend in a Frozen River
Obvious exits: -E -S -W
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 755h/755H 133v/141V Pos: standing >
Nz leaves east.
Col trots east.
Fer leaves east.
You follow Nz.

Farmlands in the Icy Tundra
Obvious exits: -N -E -S -W
The corpse of brunnhilde is lying here.
The corpse of a white dragon is lying here.
The corpse of a yeti is lying here.
The corpse of a frost giant farmer is lying here.
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 755h/755H 132v/141V Pos: standing >

< 755h/755H 133v/141V Pos: standing >

< 755h/755H 136v/141V Pos: standing >

< 755h/755H 137v/141V Pos: standing >
Nz leaves east.
Col trots east.
Fer leaves east.
You follow Nz.

A Vast Plain of Farms at the Base of the Great Plateau
Obvious exits: -N -S -W
Fer  The Resistance (Dwarf)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich stands in mid-air here, fighting a frost giant farmer. (minion) 
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
*A Githyanki (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.
An ice troll sits here.
A frost giant farmer stands here, fighting a green dracolich.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Drun sneaks in from the west.
The lich of a yeti enters from the west.
The lich of an ice troll enters from the west.
An ice troll clambers to his feet.
The lich of an ice troll snaps into visibility.
The lich of an ice troll is knocked to the ground by an ice troll's mighty bash!
The lich of an ice troll enters from the west.
The lich of a marilith deamon enters from the west.

< 755h/755H 138v/141V Pos: standing >
The lich of an ice troll's fine punch grazes an ice troll.
An ice troll's impressive maul strikes the lich of an ice troll.
An ice troll's impressive maul strikes the lich of an ice troll.
An ice troll's impressive maul strikes the lich of an ice troll.

< 755h/755H 139v/141V Pos: standing >
Col starts casting a spell.

< 755h/755H 140v/141V Pos: standing >
Drun gives an order to his followers.
The lich of a marilith deamon starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an ice troll starts casting an offensive spell.
The lich of an ice troll snaps into visibility.
The lich of a yeti starts casting an offensive spell.
The lich of a yeti snaps into visibility.

< 755h/755H 141v/141V Pos: standing >
A green dracolich's powerful slash strikes a frost giant farmer.
A green dracolich's powerful slash strikes a frost giant farmer.
A green dracolich's powerful slash strikes a frost giant farmer hard.
A green dracolich's mighty slash seriously wounds a frost giant farmer.

< 755h/755H 141v/141V Pos: standing >
The lich of a marilith deamon completes its spell...
The lich of a marilith deamon utters the words 'buoblg qrunsoqpze yugh'
A Githyanki snaps into visibility.
The lich of a marilith deamon's fist beats the life out of a Githyanki, blood pours from his body!
The lich of an ice troll completes its spell...
The lich of an ice troll utters the words 'buoblg qrunsoqpze yugh'
The lich of an ice troll's fist beats the life out of a Githyanki, blood pours from his body!
The lich of a yeti completes its spell...
The lich of a yeti utters the words 'buoblg qrunsoqpze yugh'
The lich of a yeti's fist beats the life out of a Githyanki, blood pours from his body!
A frost giant farmer's decent crush grazes a green dracolich.

< 755h/755H 141v/141V Pos: standing >
A Githyanki suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githyanki's eyes briefly cloud over as his body is painfully ripped apart from within.

< 755h/755H 141v/141V Pos: standing >
A Githyanki gives an order to his followers.
A blue dracolich suddenly attacks an ice troll!
A Githyanki snaps into visibility.
A blue dracolich's impressive slash grazes an ice troll.
A green dracolich turns to focus its attack on an ice troll!
A black dracolich suddenly attacks an ice troll!
A black dracolich's impressive slash grazes an ice troll.

< 755h/755H 141v/141V Pos: standing >
Col completes his spell...
Col utters the word 'gjifal'
Col unleashes light in a focused, searing ray at a Githyanki!

< 755h/755H 141v/141V Pos: standing >
Col dodges a Githyanki's attack.
Col blocks a Githyanki's lunge at him.
The lich of an ice troll misses an ice troll.

< 755h/755H 141v/141V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
A Githyanki avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Githyanki snaps into visibility.
An air elemental's mass slams into a Githyanki, knocking him to the ground!
An air elemental snaps into visibility.
A Githyanki avoids being bashed by an air elemental, who loses its balance and falls.

< 755h/755H 141v/141V Pos: standing >
Fer suddenly attacks a Githyanki!
Fer's impressive crush seriously wounds a Githyanki.
Col starts casting an offensive spell.

< 755h/755H 141v/141V Pos: standing >
An ice troll's impressive maul strikes the lich of an ice troll.
An ice troll's maul strikes the lich of an ice troll.
An ice troll's impressive maul strikes the lich of an ice troll.
Drun gives an order to his followers.
The lich of a marilith deamon starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an ice troll starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a yeti starts casting an offensive spell called 'bigbys clenched fist'.

< 755h/755H 141v/141V Pos: standing >
A Githyanki snaps into visibility.
Blood seeps from a Githyanki's ears as his mind is torn to pieces.
A black dracolich stops following a Githyanki.
A green dracolich stops following a Githyanki.
A blue dracolich stops following a Githyanki.
A Githyanki is dead! R.I.P.
You receive your share of experience.