The death of [51 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

in An Eastern Gate Guard Tower

from the perspective of [53 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic)
<worn on head>       a golden crown set with diamonds (magic) [71%]
<worn on eyes>       the black eyepiece of Menzellon [superior] [84%]
<worn in ear>        an earring of entwined roots (magic) [52%]
<worn in ear>        a brightly flaming earring (illuminating) [61%]
<worn on face>       a mask of shadows [superior] (magic)
<worn around neck>   some kharma mind beads of regeneration (magic)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       the Living Necroplasm (invis) (magic)[191h 42m 45s]
<worn about body>    the shroud of corruption (magic) [74%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>an orb of mental toughness (magic) (humming) [53%]
<attached to belt>   a glowing azure potion (magic) (glowing) [61%]
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [88%]
<worn on hands>      shining metallic gauntlets dyed yellow [75%]
<worn on finger>     a bone band of infinite power (magic) (humming)
<worn on finger>     an ancient ring of liquid rock
<primary weapon>     the mace of mentality
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [65%]
<worn on feet>       a pair of stone boots [superior] (glowing)

Casting: tower of iron will *

< 907h/613H 159v/159V Pos: standing >
Casting: tower of iron will 

< 907h/613H 159v/159V Pos: standing >
Your mental manipulations become a reality...

< 907h/613H 159v/159V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...

< 906h/613H 159v/159V Pos: standing >
Your mental manipulations become a reality...

< 906h/613H 159v/159V Pos: standing >

		Score information for Nz

Level: 53   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 906(613)   Mana: 1200(1363)   Moves: 159(159)
Coins carried:    0 platinum     0 gold     5 silver     4 copper
Coins in bank: 51108 platinum     0 gold     0 silver     0 copper
Playing time: 25 days / 15 hours/ 26 minutes
Received data: 0.0647 MB this session.
Send data:     0.0019 MB this session.
Compression ratio: 88%
Title:  The Resistance
Status:  Standing.
         Soulshielded
Epic points(total): 6076(21006) Current task: find runestone of Pits of Cerberus
Epic Bonus: Movement Regen Bonus (13.07%)
Frags:   +19.48   Deaths:   55
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points: 3556 

Active Spells:
--------------
Auctions Disabled (1 minute)
vampiric trance (8 minutes)
detect invisibility (20 minutes)
enhance constitution (16 minutes)
enhance agility (16 minutes)
enhance dexterity (16 minutes)
enhance strength (16 minutes)
adrenaline control (3 minutes)
molecular control (2 minutes)
aura sight (36 minutes)
energy containment (17 minutes)
fly (85 minutes)
intellect fortress (24 minutes)
tower of iron will (26 minutes)
cannibalize (35 minutes)
combat mind (43 minutes)
inertial barrier (10 minutes)
flesh armor (25 minutes)
rested bonus (138 minutes)


< 906h/613H 159v/159V Pos: standing >

		Score information for Nz

Level: 53   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 906(613)   Mana: 1200(1363)   Moves: 159(159)
Coins carried:    0 platinum     0 gold     5 silver     4 copper
Coins in bank: 51108 platinum     0 gold     0 silver     0 copper
Playing time: 25 days / 15 hours/ 26 minutes
Received data: 0.0650 MB this session.
Send data:     0.0019 MB this session.
Compression ratio: 88%
Title:  The Resistance
Status:  Standing.
         Soulshielded
Epic points(total): 6076(21006) Current task: find runestone of Pits of Cerberus
Epic Bonus: Movement Regen Bonus (13.07%)
Frags:   +19.48   Deaths:   55
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points: 3556 

Active Spells:
--------------
Auctions Disabled (1 minute)
vampiric trance (8 minutes)
detect invisibility (20 minutes)
enhance constitution (16 minutes)
enhance agility (16 minutes)
enhance dexterity (16 minutes)
enhance strength (16 minutes)
adrenaline control (3 minutes)
molecular control (2 minutes)
aura sight (36 minutes)
energy containment (17 minutes)
fly (85 minutes)
intellect fortress (24 minutes)
tower of iron will (26 minutes)
cannibalize (35 minutes)
combat mind (43 minutes)
inertial barrier (10 minutes)
flesh armor (25 minutes)
rested bonus (138 minutes)


< 906h/613H 159v/159V Pos: standing >
You begin to focus your will...

< 905h/613H 159v/159V Pos: standing >
Casting: molecular control 

< 904h/613H 159v/159V Pos: standing >
Your mental manipulations become a reality...

< 904h/613H 159v/159V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
  *Clan Stoutdorf Settlement                     (extremely evil)
  *Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (very evil)     
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
  *Nizari                                        (slightly good) 
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (evil)          
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (evil)          
  *The Ruins of Undermountain                    (slightly good) 
  *The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (slightly evil) 
  *The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (evil)          
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (good)          
  *Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (evil)          
  *Ice Tower                                     (very evil)     
   Desolate Under Fire                           (slightly evil) 
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (good)          
  *The Ancient Halls of Ironstar                 (very evil)     
  *The Jade Empire                               (extremely good)
  *Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (neutral)       
  *Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (slightly evil) 
  *The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (slightly good) 
  *The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (slightly evil) 
  *The Temple to Skrentherlog                    (evil)          
  *Alatorin - the Forge City                     (evil)          
  *The Trakkia Mountains                         (slightly good) 
  *The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (evil)          
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
  *The Astral Plane                              (very evil)     
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (very evil)     
  *The Depths of Duris                           (slightly evil) 
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (very evil)     
  *The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (very evil)     
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (extremely evil)
  *Dragonnia                                     (evil)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly evil) 
  *Ny'Neth's Stronghold Continued                (slightly evil) 
  *Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 904h/613H 159v/159V Pos: standing >
You begin to focus your will...

< 903h/613H 159v/159V Pos: standing >
Casting: displacement 

< 902h/613H 159v/159V Pos: standing >
Your mental manipulations become a reality...
Your form shimmers, and you appear displaced.

< 902h/613H 159v/159V Pos: standing >
You begin to focus your will...

< 902h/613H 159v/159V Pos: standing >
Casting: biofeedback *

< 901h/613H 159v/159V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 901h/613H 159v/159V Pos: standing >

		Score information for Nz

Level: 53   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 901(613)   Mana: 1024(1363)   Moves: 159(159)
Coins carried:    0 platinum     0 gold     5 silver     4 copper
Coins in bank: 51108 platinum     0 gold     0 silver     0 copper
Playing time: 25 days / 15 hours/ 26 minutes
Received data: 0.0660 MB this session.
Send data:     0.0020 MB this session.
Compression ratio: 88%
Title:  The Resistance
Status:  Standing.
         Soulshielded
Epic points(total): 6076(21006) Current task: find runestone of Pits of Cerberus
Epic Bonus: Movement Regen Bonus (13.07%)
Frags:   +19.48   Deaths:   55
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points: 3556 

Active Spells:
--------------
biofeedback (6 minutes)
displacement (49 minutes)
Auctions Disabled (1 minute)
vampiric trance (8 minutes)
detect invisibility (20 minutes)
enhance constitution (16 minutes)
enhance agility (16 minutes)
enhance dexterity (16 minutes)
enhance strength (16 minutes)
adrenaline control (3 minutes)
molecular control (13 minutes)
aura sight (36 minutes)
energy containment (17 minutes)
fly (85 minutes)
intellect fortress (24 minutes)
tower of iron will (26 minutes)
cannibalize (35 minutes)
combat mind (43 minutes)
inertial barrier (10 minutes)
flesh armor (25 minutes)
rested bonus (138 minutes)


< 901h/613H 159v/159V Pos: standing >

< 900h/613H 159v/159V Pos: standing >

The Resistance
-----------------------------------------------------------------
enemy    :  
parole   : 
normal   : 
senior   : 
officer  : 
deputy   : 
leader   : 
king     :  

Type: normal .
Prestige:            78200.
Construction points: 503.
Maximum members:     100.
Current members:     90.
Cash:                19325 platinum, 5106 gold, 3 silver, 8 copper.
Total Frags: 2.33, Top Fragger: 'Bisil' with 7.81 frags.
Members:
   | Laz          |  | 
   | Mub          |  | 
 o | Nz           |  | 
   | Rex          |  | 
   | Aram         |  | 
 o | Skir         |  | 
   | Lazz         |  | 
   | Daq          |  | 
   | Aycer        |  | 
   | Tox          |  | 
   | Jevad        |  | 
   | Jov          |  | 
 o | Znar         |  | 
   | Kale         |  | 
   | Doo          |  | 1500 platinum
   | Kileek       |  | 1000 platinum
   | Kesk         |  | 
   | Drun         |  | 
   | Ace          |  | 
   | Bec          |  | 
   | Lurt         |  | 2500 platinum
   | Berolin      |  | 1742 platinum, 9 gold, and 8 silver
   | Orthyn       |  | 
   | Nil          |  | 1000 platinum
   | Plonus       |  | 1000 platinum
   | Noz          |  | 3000 platinum
   | Jixan        |  | 
   | Flej         |  | 2500 platinum
   | Aq           |  | 
   | Dru          |  | 
   | Zarkov       |  | 
   | Drozk        |  | 3000 platinum
   | Cebh         |  | 3000 platinum
   | Chak         |  | 
   | Goli         |  | 
   | Tzul         |  | 1500 platinum
   | Kyp          |  | 1855 platinum
   | Kshanti      |  | 2500 platinum
   | Tiri         |  | 1500 platinum
   | Cerif        |  | 1500 platinum
   | Zloin        |  | 2500 platinum
   | Lz           |  | 2500 platinum
   | Drix         |  | 2500 platinum
   | Nul          |  | 2500 platinum
   | Kalla        |  | 1500 platinum
   | Wash         |  | 1500 platinum
   | Matik        |  | 1500 platinum
   | Nobu         |  | 
   | Jah          |  | 1500 platinum
   | Hex          |  | 1500 platinum
   | Mrf          |  | 1500 platinum
   | Nair         |  | 1500 platinum
   | Ceref        |  | 
   | Xs           |  | 
   | Aziz         |  | 1500 platinum
   | Rasenth      |  | 1500 platinum
   | Niz          |  | 1500 platinum
   | Bisil        |  | 1500 platinum
   | Presto       |  | 
   | Buv          |  | 1500 platinum
   | Iah          |  | 1500 platinum
   | Becc         |  | 
   | Gol          |  | 
   | Thoros       |  | 1500 platinum
   | Xziz         |  | 1500 platinum
   | Jair         |  | 1500 platinum
   | Sel          |  | 998 platinum
   | Gili         |  | 
   | Gajran       |  | 1500 platinum
   | Skiron       |  | 1500 platinum
   | Col          |  | 1500 platinum
   | Bruda        |  | 1000 platinum
   | Aqbar        |  | 1000 platinum
   | Frikk        |  | 1000 platinum
   | Naoru        |  | 
   | Cerifs       |  | 1000 platinum
   | Sumdun       |  | 
   | Fer          |  | 
   | Miku         |  | 
   | Kacak        |  | 
   | Seluna       |  | 
   | Kitt         |  | 
   | Berys        |  | 
   | Cebk         |  | 
   | Kojo         |  | 
   | Strautz      |  | 
   | Nobuo        |  | 
   | Sane         |  | 
   | Null         |  | 
   | Frakk        |  | 

< 900h/613H 159v/159V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
[2] A rather large leather backpack lies here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 900h/613H 159v/159V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
[5] A small bandage rests upon the ground here.
[2] A steel dagger has been tossed aside here.

< 898h/613H 158v/159V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the area.

< 898h/613H 157v/159V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 897h/613H 156v/159V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 897h/613H 155v/159V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: An Eastern Gate Guard Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: An Eastern Gate Guard Tower
</map>
An Eastern Gate Guard Tower
Obvious exits: -D
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)

< 897h/613H 157v/159V Pos: standing >

		Score information for Nz

Level: 53   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 897(613)   Mana: 1038(1363)   Moves: 158(159)
Coins carried:    0 platinum     0 gold     5 silver     4 copper
Coins in bank: 51108 platinum     0 gold     0 silver     0 copper
Playing time: 25 days / 15 hours/ 26 minutes
Received data: 0.0686 MB this session.
Send data:     0.0020 MB this session.
Compression ratio: 88%
Title:  The Resistance
Status:  Standing.
         Soulshielded
Epic points(total): 6076(21006) Current task: find runestone of Pits of Cerberus
Epic Bonus: Movement Regen Bonus (13.07%)
Frags:   +19.48   Deaths:   55
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points: 3556 

Active Spells:
--------------
biofeedback (6 minutes)
displacement (49 minutes)
Auctions Disabled (1 minute)
vampiric trance (8 minutes)
detect invisibility (20 minutes)
enhance constitution (16 minutes)
enhance agility (16 minutes)
enhance dexterity (16 minutes)
enhance strength (16 minutes)
adrenaline control (3 minutes)
molecular control (13 minutes)
aura sight (36 minutes)
energy containment (17 minutes)
fly (85 minutes)
intellect fortress (24 minutes)
tower of iron will (26 minutes)
cannibalize (35 minutes)
combat mind (43 minutes)
inertial barrier (10 minutes)
flesh armor (25 minutes)
rested bonus (138 minutes)


< 897h/613H 158v/159V Pos: standing >
An Eastern Gate Guard Tower
Obvious exits: -D
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)

< 897h/613H 159v/159V Pos: standing >
You begin to focus your will...

< 897h/613H 159v/159V Pos: standing >
Casting: death field *

< 896h/613H 159v/159V Pos: standing >
Casting: death field 

< 896h/613H 159v/159V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You send out a wave of psionic death!
[Damage: 78 ] [Damage: 76 ] [Damage: 75 ] A militia archer misses you.
A militia archer misses you with his clumsy kick at your chest.
You parry a militia archer's lunge at you.
A militia archer misses you.
A militia archer's sweep catches you in the side and you almost stumble.

< 971h/613H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 You begin to focus your will...

< 970h/613H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 Casting: psychic crush *

< 969h/613H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 Your mental manipulations become a reality...
A militia archer suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 105 ] A militia archer crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A militia archer is dead! R.I.P.
You receive your share of experience.
A militia archer's death cry reverberates in your head as he falls to the ground.

< 1004h/613H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 You parry a militia archer's lunge at you.
A militia archer misses you.

< 1004h/613H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 It appears to be the corpse of a militia archer.
a small sword
a pair of vorhide fingers
some spiked leather armor bearing the insignia of Tharnadia [poor]
a small pile of coins
a leather jacket [superior]

< 1003h/613H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 You stop using a messenger bag embroidered with mystical sigils.

< 988h/598H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 You're too busy fighting to be pulling things out of bags!

< 988h/598H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 988h/598H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 988h/598H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 You begin to focus your will...

< 987h/598H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 Casting: psychic crush *

< 987h/598H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 This being a hometown, you receive fewer exps...

< 987h/598H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 Your mental manipulations become a reality...
A militia archer suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 107 ] A militia archer crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A militia archer is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia archer.

< 1021h/598H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  few wounds >
 [Damage:  4 ] -=[Your decent bludgeon strikes a militia archer.]=-
[Damage:  5 ] -=[Your bludgeon strikes a militia archer.]=-
[Damage:  4 ] -=[Your bludgeon strikes a militia archer.]=-
[Damage:  4 ] -=[Your bludgeon strikes a militia archer.]=-
You miss a militia archer.
[Damage:  4 ] -=[Your decent bludgeon strikes a militia archer.]=-
You dodge a militia archer's vicious attack.

< 1026h/598H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  nasty wounds >
 You begin to focus your will...
A stray dog floats in from below.

< 1026h/598H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  nasty wounds >
 A stray dog starts casting a spell.

< 1026h/598H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  nasty wounds >
 Casting: psychic crush *

< 1025h/598H 159v/159V Pos: standing >
< T: Nz TP: sta TC:excellent E: archer sta EP:  nasty wounds >
 Your mental manipulations become a reality...
A militia archer suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 87 ] A militia archer crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A militia archer is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia archer.

< 1054h/598H 159v/159V Pos: standing >
A stray dog completes his spell...
A stray dog utters the words 'urrjguaiabral xarr'
It appears to be the corpse of a militia archer.
a small sword
a pair of vorhide fingers
some spiked leather armor bearing the insignia of Tharnadia [superior]
a small pile of coins
a leather jacket

< 1053h/598H 159v/159V Pos: standing >
Saving Nz.

< 1053h/598H 159v/159V Pos: standing >
An Eastern Gate Guard Tower
Obvious exits: -D
Fresh blood covers everything in the area.
[3] The corpse of a militia archer is lying here.
A heavy Scorpion ballista is here.
A large wandering dog is here, growling at you.(Red Aura)

< 1053h/598H 159v/159V Pos: standing >
You failed.

< 1052h/598H 159v/159V Pos: standing >
Saving Nz.

< 1052h/598H 159v/159V Pos: standing >
An Eastern Gate Guard Tower
Obvious exits: -D
Fresh blood covers everything in the area.
[3] The corpse of a militia archer is lying here.
A heavy Scorpion ballista is here.
A large wandering dog is here, growling at you.(Red Aura)

< 1052h/598H 159v/159V Pos: standing >
It appears to be the corpse of a militia archer.
a small sword
a pair of vorhide fingers
some spiked leather armor bearing the insignia of Tharnadia [superior]
a small pile of coins
a leather jacket

< 1052h/598H 159v/159V Pos: standing >
You begin to focus your will...

< 1052h/598H 159v/159V Pos: standing >
A stray dog starts casting an offensive spell.

< 1051h/598H 159v/159V Pos: standing >
Casting: psychic crush *

< 1051h/598H 159v/159V Pos: standing >
Your mental manipulations become a reality...
A stray dog suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 121 ] A stray dog's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 1091h/598H 159v/159V Pos: standing >
A stray dog completes his spell...
A stray dog utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a stray dog's spell!

< 1090h/598H 159v/159V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!

< 1049h/598H 159v/159V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!

< 1009h/598H 159v/159V Pos: standing >
You begin to focus your will...

< 1009h/598H 159v/159V Pos: standing >
A stray dog starts casting an offensive spell.

< 1008h/598H 159v/159V Pos: standing >
Casting: psychic crush *

< 1008h/598H 159v/159V Pos: standing >
Your mental manipulations become a reality...
[Damage: 215 ] A stray dog's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
The illusion surrounding a Kobold fades apart!
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 1030h/598H 159v/159V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!

< 989h/598H 159v/159V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!

< 945h/598H 159v/159V Pos: standing >
You failed.

< 945h/598H 159v/159V Pos: standing >
You failed.

< 945h/598H 159v/159V Pos: standing >
A Kobold starts casting an offensive spell.

< 945h/598H 159v/159V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 944h/598H 158v/159V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: An Eastern Gate Guard Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: An Eastern Gate Guard Tower
</map>
An Eastern Gate Guard Tower
Obvious exits: -D
Fresh blood covers everything in the area.
[3] The corpse of a militia archer is lying here.
A heavy Scorpion ballista is here.
A Kobold (small) KILL THEM ALL *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 944h/598H 157v/159V Pos: standing >
Autosaving...
You begin to focus your will...

< 944h/598H 157v/159V Pos: standing >
A Kobold starts casting an offensive spell.

< 944h/598H 159v/159V Pos: standing >
Casting: psychic crush *

< 943h/598H 159v/159V Pos: standing >
Your mental manipulations become a reality...
[Damage: 57 ] A Kobold crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Kobold's some sandy sleeves shattered in bits as the tortured body spasms and quivers!
A Kobold's magical emerald badge shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.