The death of [51 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

in An Eastern Gate Guard Tower

from the perspective of [51 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

<worn on head>       a crude bone cap from Caves of Mt. Skelenak
<worn on eyes>       a magical emerald visor from Caves of Mt. Skelenak
<worn in ear>        a glowing emerald stud from Caves of Mt. Skelenak
<worn in ear>        a sinister hide stud from Caves of Mt. Skelenak
<worn on face>       a mask made of leaves
<worn around neck>   a cloak secured by a celtic knot broach [poor]
<worn around neck>   a tree-shaped amulet [superior]
<worn on body>       a pitch black bodycloak (glowing)
<worn about body>    the cloak of the demon kings [poor] (glowing)
<worn on tail>       a skin-wrapped electrum tail protector
<worn as quiver>     a glittering bronze quiver
<worn about waist>   a belt of desert sands [poor]
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<held as shield>     a shield of gray illithid hide [superior]
<worn around wrist>  a shriveled band of human flesh
<worn around wrist>  a set of opal prayer beads
<worn on hands>      some bloody tin mitts
<worn on finger>     a silver ring embossed with a cresent moon of strength
<worn on finger>     a jade ring [superior]
<primary weapon>     a well-crafted steel stiletto from Caves of Mt. Skelenak
<worn on legs>       a pair of demon-bone leggings
<worn on feet>       some human-made flesh shoes from Caves of Mt. Skelenak

Looks like an exit.
You extend your sights northward.
Room #14
Obvious exits: -S

< 384h/384H 172v/174V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #13
Obvious exits: -N
(Q)A large barbarian sits here, concentrating on building traps.

< 384h/384H 172v/174V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A wild horse of the sylvan woodlands trots about here briskly.

< 384h/384H 173v/174V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #16
Obvious exits: -S
A sturdy Barbarian stands here protecting his master.
A sturdy Barbarian stands here protecting his master.
(Q)A human in rich purple robes sits at his desk, flanked by guards.

< 384h/384H 173v/174V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #15
Obvious exits: -N
(Q)A thin gnome covered in thick blue robes sits here peering at a book.

< 384h/384H 173v/174V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 384h/384H 172v/174V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Kitchen
Obvious exits: -S
A loaf of bread has been left here.

< 384h/384H 172v/174V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #17
Obvious exits: -N
A large burlap sack sits on the floor here.
(Q)A beautiful centaur stands here.

< 384h/384H 172v/174V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 384h/384H 173v/174V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #20
Obvious exits: -S

< 384h/384H 173v/174V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #19
Obvious exits: -N
(Q)A bleeding halfling lies on the floor here.

< 384h/384H 173v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 173v/174V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #20
Obvious exits: -S

< 384h/384H 173v/174V Pos: standing >
You feel your skin soften and return to normal.
Looks like an exit.
You extend your sights southward.
Room #19
Obvious exits: -N
(Q)A bleeding halfling lies on the floor here.

< 381h/381H 173v/174V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 381h/381H 172v/174V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A wild horse of the sylvan woodlands trots about here briskly.

< 381h/381H 172v/174V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 381h/381H 171v/174V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 381h/381H 170v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 381h/381H 171v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 381h/381H 171v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 381h/381H 172v/174V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[2] A set of lockpicks has been carelessly tossed aside here.

< 381h/381H 172v/174V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
An amber-colored metallic rod lies here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 381h/381H 174v/174V Pos: standing >
You feel your skin harden to stone.
The spirits of Caves of Mt. Skelenak grant you their protection.

< 381h/381H 174v/174V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
An amber-colored metallic rod lies here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 381h/381H 173v/174V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 381h/381H 172v/174V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 381h/381H 172v/174V Pos: standing >
Ok.

< 381h/381H 174v/174V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A young cleric who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is rather far off to your west.
The doctor who is rather far off to your west.

< 381h/381H 174v/174V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.

< 381h/381H 173v/174V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 381h/381H 173v/174V Pos: standing >
Looks like an exit.
You extend your sights upward.
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.(Red Aura)

< 381h/381H 173v/174V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.(Red Aura)

< 381h/381H 172v/174V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Waterfall Of Blood
Obvious exits: -D
The Harvester, collector of souls hovers about the room.(Red Aura)

< 381h/381H 172v/174V Pos: standing >
Kannard slowly lifts his hood and smiles.'
Kannard says 'Welcome adventurer. I offer exotic items from the far reaches beyond our own realm in exchange for epic points.'
Kannard says 'Please refer to my sign&-l for an explanation of each of these items and their affects.'
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|		Item Name					           Epic Cost            |
| 1) a Magical Green Mushroom from the Sylvan Woods                           225		|
| 2) a tightly wrapped vellum scroll named 'Fix'                              105		|
| 3) a mystcal Faerie bag of stolen loot                                      100               |
| 4) a robe of a Netheril Battle Mage                                        7500               |
| 5) a bottle of ToRMeNTeD Souls                                              500               |
| 6) a brilliant set of Lantan Scientific Tools                               500               |
| 7) the eyes of the High Forest                                             4500               |
| 8) a bottle of Past Experiences                                             100               |
| Notice: You can not buy multiple items at once here!                                          |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


< 381h/381H 174v/174V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.(Red Aura)

< 381h/381H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights downward.
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.

< 381h/381H 174v/174V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.

< 381h/381H 173v/174V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Hall of Guilds
Obvious exits: -E
Kotil, the guildmaster smiles as you enter.

< 381h/381H 173v/174V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.(Red Aura)

< 381h/381H 172v/174V Pos: standing >
You see nothing special...

< 381h/381H 172v/174V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.

< 381h/381H 172v/174V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Hall of Guilds
Obvious exits: -E
Kotil, the guildmaster smiles as you enter.

< 381h/381H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 381h/381H 174v/174V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A peasant farmer who is close by to your south.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
The Harvester who is not far off above you.

< 381h/381H 174v/174V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 381h/381H 173v/174V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A young cleric who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is rather far off to your west.
The doctor who is rather far off to your west.

< 381h/381H 173v/174V Pos: standing >
The Tharnadian-Keats intersection is east of here.
You extend your sights eastward.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 381h/381H 173v/174V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 381h/381H 172v/174V Pos: standing >
A militia guard leaves west.
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A peasant farmer who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A young cleric who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is in the distance to your west.

< 381h/381H 172v/174V Pos: standing >
Keats street continues to the north.
You extend your sights northward.
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 381h/381H 174v/174V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 381h/381H 173v/174V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A street sweeper who is close by to your east.
A human merchant who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 381h/381H 173v/174V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 381h/381H 172v/174V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 381h/381H 172v/174V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 381h/381H 172v/174V Pos: standing >
The Grand Tharnadian Way leads east.
You extend your sights eastward.
The Grand Tharnadian Way
Obvious exits: -E -W

< 381h/381H 173v/174V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 381h/381H 173v/174V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 381h/381H 173v/174V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 381h/381H 172v/174V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 381h/381H 171v/174V Pos: standing >

< 381h/381H 171v/174V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 381h/381H 171v/174V Pos: standing >
A Githzerai enters from the north.

< 381h/381H 172v/174V Pos: standing >
A Githzerai leaves south.

< 381h/381H 172v/174V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your south.
A human merchant who is not far off to your west.
A street sweeper who is rather far off to your west.

< 381h/381H 174v/174V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 381h/381H 173v/174V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 381h/381H 172v/174V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
A human merchant who is not far off to your west.
A street sweeper who is rather far off to your west.

< 381h/381H 172v/174V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 381h/381H 171v/174V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 381h/381H 172v/174V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A street sweeper is cleaning here, singing songs of labor.

< 381h/381H 172v/174V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A Githzerai who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 381h/381H 173v/174V Pos: standing >

< 381h/381H 174v/174V Pos: standing >
A steel ladder leads up into the eastern gate's defense tower.
You extend your sights upward.
An Eastern Gate Guard Tower
Obvious exits: -D
Fresh blood splatters cover the area.
The corpse of a militia archer is lying here.
A heavy Scorpion ballista is here.
A Githzerai (medium)  The Resistance stands in mid-air here, fighting a militia archer.
A militia archer stands here, fighting a Githzerai.
A militia archer stands here, fighting a Githzerai.

< 381h/381H 174v/174V Pos: standing >

< 381h/381H 174v/174V Pos: standing >
An Eastern Gate Guard Tower
Obvious exits: -D
Puddles of fresh blood cover the ground.
[2] The corpse of a militia archer is lying here.
A heavy Scorpion ballista is here.
A Githzerai (medium)  The Resistance stands in mid-air here, fighting a militia archer. (casting) 
A militia archer stands here, fighting a Githzerai.

< 381h/381H 173v/174V Pos: standing >
You start chanting...

< 381h/381H 173v/174V Pos: standing >
Casting: illusionary wall *

< 381h/381H 173v/174V Pos: standing >
A militia archer suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a militia archer's ears as his mind is torn to pieces.
A militia archer is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a militia archer.

< 381h/381H 173v/174V Pos: standing >
Casting: illusionary wall 

< 381h/381H 173v/174V Pos: standing >
You complete your spell...
You cannot create any walls when disguised in any town!

< 381h/381H 173v/174V Pos: standing >
You start chanting...

< 381h/381H 173v/174V Pos: standing >
Casting: asphyxiate 
That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 260h/381H 173v/174V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
Your spell flows around a Githzerai, leaving him unharmed!

< 260h/381H 173v/174V Pos: standing >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 260h/381H 173v/174V Pos: standing >
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 260h/381H 173v/174V Pos: standing >
You start chanting...

< 260h/381H 174v/174V Pos: standing >
Casting: asphyxiate 

< 260h/381H 174v/174V Pos: standing >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
The illusion surrounding you fades away!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 45h/381H 174v/174V Pos: standing >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 45h/381H 174v/174V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 45h/381H 174v/174V Pos: standing >
You start chanting...

< 45h/381H 174v/174V Pos: standing >
A Githzerai leaves down.

< 46h/381H 174v/174V Pos: standing >
You abort your spell before it's done!

< 46h/381H 174v/174V Pos: standing >
A Githzerai enters from below.

< 46h/381H 174v/174V Pos: standing >
You start chanting...

< 46h/381H 174v/174V Pos: standing >
Casting: asphyxiate 

< 46h/381H 174v/174V Pos: standing >
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your some sandy sleeves shattered in bits as the tortured body spasms and quivers!
Your magical emerald badge shattered in bits as the tortured body spasms and quivers!