The death of [47 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

in Reception Room

from the perspective of [53 Necrolyte] Kesk The Resistance (Githzerai)

<worn as a badge>    a ball of crackling energy [poor] (magic) (glowing) [82%]
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[159h 41m 57s]
<worn on eyes>       the black eyepiece of Menzellon [superior]
<worn in ear>        a tiny orb of obsidian (magic) [44%]
<worn in ear>        a glowing jade earring of power (glowing) [69%]
<worn on face>       a black mask covered in flames [superior] (magic) [84%]
<worn around neck>   some kharma mind beads [superior] (magic) [21%]
<worn around neck>   an amulet of the Neogi Lords [poor] (magic) [61%]
<worn on body>       the cloak of woven time (magic) (glowing)
<worn about body>    a cloak of vitality (magic) [81%]
<worn as quiver>     a well-crafted pouch of spidersilk [43%]
<worn about waist>   a belt of skulls (magic) [51%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [75%]
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [14%]
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [76%]
<worn around wrist>  a gaseous bracelet (magic) [76%]
<worn around wrist>  a thick, smooth blackrock bracelet (magic) (humming) [84%]
<worn on hands>      the gloves of the mind (magic) [22%]
<worn on finger>     a bone band (magic) (humming) [87%]
<worn on finger>     a ring of sandstone [superior] (magic) [84%]
<primary weapon>     the orb of destruction (magic)
<held>               the globe of shadows (invis) (magic)[159h 41m 57s]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [78%]
<worn on feet>       a living breeze [superior]

You fall asleep.

< 573h/557H 147v/147V Pos: standing >

< 573h/557H 147v/147V Pos: on your ass >

		Score information for Kesk

Level: 53   Race: Githzerai   Class: Necromancer / Necrolyte Sex: Male
Hit points: 573(557)  Moves: 147(147)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 17 days / 16 hours/ 19 minutes
Received data: 0.3231 MB this session.
Send data:     0.0092 MB this session.
Compression ratio: 84%
Title:  The Resistance
Group Leader: Znar
Status:  Stretched out, fast asleep.
Epic points(total): 13094(23344)
Epic Bonus: Epic Points Bonus (6.64%)
Frags:   +6.84   Deaths:   53
Detecting:      Invisible Magic Life
Protected from: Evil Good Fire Lightning Gas
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Reduced Size Sneaking Blessing of the Gods Tower of Iron Will Fearless GlobeOfDarkness
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.85 
Leaderboard Points: 1454 

Active Spells:
--------------
vitalize undead (20 minutes)
stone skin (1 minute)
agility (43 minutes)
strength (43 minutes)
reduce (43 minutes)
virtue (24 minutes)
barkskin (22 minutes)
detect invisibility (22 minutes)
inertial barrier (5 minutes)
barkskin (22 minutes)
well-rested bonus (97 minutes)
fly (33 minutes)


< 573h/557H 147v/147V Pos: on your ass >

< 573h/557H 147v/147V Pos: on your ass >

< 572h/557H 147v/147V Pos: on your ass >

< 572h/557H 147v/147V Pos: on your ass >

< 572h/557H 147v/147V Pos: on your ass >

< 572h/557H 147v/147V Pos: on your ass >
As you settle into your dreams, your body begins to heal itself quicker.
In your dream, you feel life essence flowing freely through your veins.

< 572h/557H 147v/147V Pos: on your ass >

< 784h/769H 147v/147V Pos: on your ass >
You wake up.

< 784h/769H 147v/147V Pos: on your ass >
You clamber to your feet.

< 784h/769H 147v/147V Pos: standing >
You are already about as tense as you can get.

< 784h/769H 147v/147V Pos: standing >
Your body slows down as you blink the sleep from your eyes.

< 784h/769H 147v/147V Pos: standing >
Guild Hall
Obvious exits: -South -West 
A guildmaster is here, speaking with the other masters.
A guildmaster is here, speaking with the other masters.
*The vampire of a tharnadian thief-hunter stands here. (minion) 
*The vampire of a tharnadian thief-hunter stands here. (minion) 
*The vampire of a tharnadian thief-hunter stands here. (minion) 
*The vampire of Tiru stands here. (minion) 
*Znar  The Resistance (Grey Elf)(small) stands in mid-air here.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.

< 784h/769H 147v/147V Pos: standing >

		Score information for Kesk

Level: 53   Race: Githzerai   Class: Necromancer / Necrolyte Sex: Male
Hit points: 784(769)  Moves: 147(147)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 17 days / 16 hours/ 19 minutes
Received data: 0.3241 MB this session.
Send data:     0.0092 MB this session.
Compression ratio: 84%
Title:  The Resistance
Group Leader: Znar
Followers:
   the vampire of Tiru
   the vampire of a tharnadian thief-hunter
   the vampire of a tharnadian thief-hunter
   the vampire of a tharnadian thief-hunter
Status:  Standing.
Epic points(total): 13094(23344)
Epic Bonus: Epic Points Bonus (6.64%)
Frags:   +6.84   Deaths:   53
Detecting:      Invisible Magic Life
Protected from: Evil Good Fire Lightning Gas
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Reduced Size Sneaking Blessing of the Gods Tower of Iron Will Fearless GlobeOfDarkness
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.85 
Leaderboard Points: 1454 

Active Spells:
--------------
vitality (53 minutes)
vitalize undead (20 minutes)
stone skin (1 minute)
agility (43 minutes)
strength (43 minutes)
reduce (43 minutes)
virtue (24 minutes)
barkskin (22 minutes)
detect invisibility (22 minutes)
inertial barrier (5 minutes)
barkskin (22 minutes)
well-rested bonus (97 minutes)
fly (33 minutes)


< 784h/769H 147v/147V Pos: standing >
A guildmaster leaves south.

< 784h/769H 147v/147V Pos: standing >
A guildmaster enters from the west.

< 784h/769H 147v/147V Pos: standing >
Guild Hall
Obvious exits: -South -West 
A guildmaster is here, speaking with the other masters.
A guildmaster is here, speaking with the other masters.
*The vampire of a tharnadian thief-hunter stands here. (minion) 
*The vampire of a tharnadian thief-hunter stands here. (minion) 
*The vampire of a tharnadian thief-hunter stands here. (minion) 
*The vampire of Tiru stands here. (minion) 
*Znar  The Resistance (Grey Elf)(small) stands in mid-air here.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.

< 784h/769H 147v/147V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 784h/769H 147v/147V Pos: standing >
Looks like an exit.
You extend your sights westward.
Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -North -East  -South

< 784h/769H 147v/147V Pos: standing >
Looks like an exit.
You extend your sights southward.
Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -North -West 

< 784h/769H 147v/147V Pos: standing >
Ok.
The vampire of a tharnadian thief-hunter leaves south.
The vampire of a tharnadian thief-hunter leaves south.
The vampire of a tharnadian thief-hunter leaves south.
The vampire of Tiru leaves south.

< 784h/769H 147v/147V Pos: standing >
Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -North -East  -South

< 784h/769H 146v/147V Pos: standing >
Entrance to the Guild Hall
   The small portal leads into a larger room to the south. The
quality of the building is far more superior than the others of
the square. Two large stone doors are to the north. A plush carpet
begins at the doors and runs into the room to the south.
Obvious exits: -North# -South

< 784h/769H 145v/147V Pos: standing >
Ok.

< 784h/769H 147v/147V Pos: standing >
South Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 784h/769H 146v/147V Pos: standing >
Ok.

< 784h/769H 146v/147V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is close by to your north.
The gully dwarf town crier who is close by to your north.
A patrolling guard who is not far off to your north.
A huge rat who is not far off to your north.
A dirty dwarf who is not far off to your east.
Kilmoruk who is not far off to your west.

< 784h/769H 146v/147V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 784h/769H 146v/147V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 784h/769H 145v/147V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A patrolling guard who is close by to your north.
A brutish bartender who is a brief walk away to your north.
A dirty dwarf who is close by to your east.
A rabbit who is close by to your south.
A large pony who is close by to your south.
An honor guard who is close by to your south.
An honor guard who is close by to your south.
General Kimordril who is close by to your south.
Kilmoruk who is a brief walk away to your west.

< 784h/769H 146v/147V Pos: standing >
You start chanting...
You snap into visibility.

< 784h/769H 147v/147V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a rabbit!
[Damage:  1 ] [Damage: 12 ] The shadowy hand tears away the remaining life of a rabbit.
You receive your share of experience.

< 784h/769H 147v/147V Pos: standing >
South Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South# -West 

< 784h/769H 146v/147V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A gully dwarf wanders around, collecting garbage.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 784h/769H 145v/147V Pos: standing >
North Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven guard wanders around the area, watching for trouble.
A huge rat scurries along here, whiskers wiggling.

< 784h/769H 144v/147V Pos: standing >
You feel like a potion could do you good once again.
Midvalley Road
   This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -East # -South

< 784h/769H 146v/147V Pos: standing >
Midvalley Road
   This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -South

< 784h/769H 145v/147V Pos: standing >
Midvalley Road
   This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -South

< 784h/769H 145v/147V Pos: standing >
Midvalley Road
   This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -South

< 784h/769H 146v/147V Pos: standing >
I see nothing suitable there.

< 784h/769H 146v/147V Pos: standing >
Midvalley Road
   This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -East # -South

< 784h/769H 145v/147V Pos: standing >
Ok.

< 784h/769H 146v/147V Pos: standing >
Small Home
   This small home looks like it can fit a family of four. A doorway to the
west leads to the inner bedroom, and this area serves as the dining room,
living room, and kitchen. To the west is a doorway leading to the outside
world.
Obvious exits: -West 

< 784h/769H 146v/147V Pos: standing >
A large pony trots in from the west.
An honor guard enters from the west.
An honor guard enters from the west.
General Kimordril enters from the west.
Small Home
Obvious exits: -West 
General Kimordril is here, patrolling the stronghold.
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
A large pony is here.

< 784h/769H 146v/147V Pos: standing >
An honor guard suddenly attacks YOU!
You snap into visibility.
An honor guard's impressive crush wounds you.

< 775h/769H 146v/147V Pos: standing >
< T: Kesk TP: sta TC:excellent E: dwarf sta EP: excellent >
 A large pony suddenly attacks YOU!
A large pony misses you.
An honor guard suddenly attacks YOU!
An honor guard's crush grazes you.
General Kimordril suddenly attacks YOU!
General Kimordril's crush grazes you.
You try to fake your own demise..

< 769h/769H 146v/147V Pos: on your ass >
Saving Kesk.

< 769h/769H 147v/147V Pos: on your ass >
You clamber to your feet.

< 769h/769H 147v/147V Pos: standing >
Midvalley Road
   This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -East  -South

< 769h/769H 146v/147V Pos: standing >
Ok.

< 769h/769H 146v/147V Pos: standing >
North Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven guard wanders around the area, watching for trouble.

< 769h/769H 145v/147V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven guard wanders around the area, watching for trouble.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 769h/769H 144v/147V Pos: standing >
South Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South# -West 

< 769h/769H 144v/147V Pos: standing >
The doors seems to be closed.

< 769h/769H 145v/147V Pos: standing >

< 769h/769H 147v/147V Pos: standing >
Ok.

< 769h/769H 147v/147V Pos: standing >
Entrance to the Guild Hall
   The small portal leads into a larger room to the south. The
quality of the building is far more superior than the others of
the square. Two large stone doors are to the north. A plush carpet
begins at the doors and runs into the room to the south.
Obvious exits: -North -South

< 769h/769H 146v/147V Pos: standing >
Ok.

< 769h/769H 146v/147V Pos: standing >
Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -North -East  -South
A guildmaster is here, speaking with the other masters.
A guildmaster is here, speaking with the other masters.

< 769h/769H 145v/147V Pos: standing >
Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -South -West 
*Znar  The Resistance (Grey Elf)(small) stands in mid-air here.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.

< 769h/769H 144v/147V Pos: standing >
Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -North -West 
*The vampire of Tiru stands here. (minion) 
*The vampire of a tharnadian thief-hunter stands here. (minion) 
*The vampire of a tharnadian thief-hunter stands here. (minion) 
*The vampire of a tharnadian thief-hunter stands here. (minion) 

< 769h/769H 146v/147V Pos: standing >
Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -South -West 
*Znar  The Resistance (Grey Elf)(small) stands in mid-air here.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
The vampire of Tiru enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
Alarm bells sound, signalling an invasion!

< 769h/769H 145v/147V Pos: standing >

< 769h/769H 147v/147V Pos: standing >
You say in common 'generall moved'

< 769h/769H 147v/147V Pos: standing >

< 769h/769H 147v/147V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 769h/769H 147v/147V Pos: standing >

< 769h/769H 147v/147V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Jevad.

< 769h/769H 147v/147V Pos: standing >

< 769h/769H 147v/147V Pos: standing >

< 769h/769H 147v/147V Pos: standing >

< 769h/769H 147v/147V Pos: standing >
You say in common 'he locked up behide a door'

< 769h/769H 147v/147V Pos: standing >

< 769h/769H 147v/147V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Jevad.

< 769h/769H 147v/147V Pos: standing >

< 769h/769H 147v/147V Pos: standing >

< 769h/769H 147v/147V Pos: standing >
Jevad leaves west.
You follow Jevad.

Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -North -East  -South
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A guildmaster is here, speaking with the other masters.
A guildmaster is here, speaking with the other masters.
The vampire of Tiru enters from the east.
The vampire of a tharnadian thief-hunter enters from the east.
The vampire of a tharnadian thief-hunter enters from the east.
The vampire of a tharnadian thief-hunter enters from the east.
Znar sneaks in from the east.

< 769h/769H 146v/147V Pos: standing >
Jevad leaves north.
You follow Jevad.

Entrance to the Guild Hall
   The small portal leads into a larger room to the south. The
quality of the building is far more superior than the others of
the square. Two large stone doors are to the north. A plush carpet
begins at the doors and runs into the room to the south.
Obvious exits: -North# -South
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
The vampire of Tiru enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.

< 769h/769H 145v/147V Pos: standing >
Jevad opens the doors.

< 769h/769H 147v/147V Pos: standing >
Jevad leaves north.
You follow Jevad.

South Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
The vampire of Tiru enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
Znar sneaks in from the south.

< 769h/769H 146v/147V Pos: standing >
Jevad leaves east.
You follow Jevad.

Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
The vampire of Tiru enters from the west.
The vampire of a tharnadian thief-hunter enters from the west.
The vampire of a tharnadian thief-hunter enters from the west.
The vampire of a tharnadian thief-hunter enters from the west.
Znar sneaks in from the west.

< 769h/769H 145v/147V Pos: standing >
Jevad leaves north.
You follow Jevad.

East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
The vampire of Tiru enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.

< 769h/769H 145v/147V Pos: standing >
Jevad leaves north.
You follow Jevad.

Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A dwarven commoner is here, shopping around the square.
The vampire of Tiru enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
Znar sneaks in from the south.

< 769h/769H 145v/147V Pos: standing >
Jevad leaves north.
You follow Jevad.

The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A brutish bartender serves drinks to his patrons here.
The vampire of Tiru enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
Alarm bells sound, signalling an invasion!
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.

< 769h/769H 145v/147V Pos: standing >
Jevad leaves up.
You follow Jevad.

Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down 
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A deer stands here, grazing on some grass. (casting) 
Kale  The Resistance (Dwarf)(medium) stands in mid-air here, fighting a deer.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.
The vampire of Tiru enters from below.
The vampire of a tharnadian thief-hunter enters from below.
The vampire of a tharnadian thief-hunter enters from below.
The vampire of a tharnadian thief-hunter enters from below.
Znar sneaks in from below.

< 769h/769H 146v/147V Pos: standing >
An elite guard evaluates the struggle, watching your battle tactics.
Ok.
You snap into visibility.
The vampire of a tharnadian thief-hunter snaps into visibility.
A deer is knocked to the ground by the vampire of a tharnadian thief-hunter's mighty bash!
The vampire of a tharnadian thief-hunter snaps into visibility.
A deer avoids being bashed by the vampire of a tharnadian thief-hunter, who loses its balance and falls.
The vampire of a tharnadian thief-hunter snaps into visibility.
A deer avoids being bashed by the vampire of a tharnadian thief-hunter, who loses its balance and falls.
The vampire of Tiru snaps into visibility.
A deer avoids being bashed by the vampire of Tiru, who loses its balance and falls.
Znar suddenly attacks a deer!
Znar snaps into visibility.
Znar's slash strikes a deer.
Znar's fine pierce strikes a deer.

< 769h/769H 146v/147V Pos: standing >
The vampire of a tharnadian thief-hunter's fine punch wounds a deer.
The vampire of a tharnadian thief-hunter's fine punch wounds a deer.
The vampire of a tharnadian thief-hunter's punch strikes a deer.

< 769h/769H 146v/147V Pos: standing >
A deer stops invoking abruptly!

< 769h/769H 146v/147V Pos: standing >
An elite guard frowns in boredom at the obviously one-sided struggle.

< 769h/769H 146v/147V Pos: standing >
Kale dodges a deer's attack.

< 769h/769H 146v/147V Pos: standing >
Znar's impressive slash strikes a deer.
Znar's fine pierce strikes a deer.
Znar's fine pierce strikes a deer.
The illusion surrounding a Kobold fades apart!
Znar's impressive slash strikes a Kobold.
Znar's impressive slash strikes a Kobold.
Znar's impressive slash strikes a Kobold.
Znar's slash strikes a Kobold.
Znar's impressive slash strikes a Kobold.
Znar's fine pierce strikes a Kobold.
Jevad waves a golden strand of thread and says 'd'.

< 769h/769H 146v/147V Pos: standing >
The vampire of a tharnadian thief-hunter's fine punch strikes a Kobold.
The vampire of a tharnadian thief-hunter's punch strikes a Kobold.
The vampire of a tharnadian thief-hunter's powerful punch strikes a Kobold very hard.
Kale misses a Kobold.
You failed.

< 769h/769H 146v/147V Pos: standing >
Kale dodges a Kobold's attack.

< 769h/769H 146v/147V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Znar.

< 769h/769H 146v/147V Pos: standing >
Znar snaps into visibility.
Znar's slash strikes a Kobold hard.
Znar's pierce strikes a Kobold hard.
Znar's impressive pierce strikes a Kobold hard.
Znar's impressive slash strikes a Kobold very hard.
Znar's slash strikes a Kobold very hard.
Znar's slash strikes a Kobold very hard.
Znar's slash seriously wounds a Kobold.
Znar's fine pierce seriously wounds a Kobold.
Znar's impressive pierce enshrouds a Kobold in a mist of blood.

< 769h/769H 146v/147V Pos: standing >
An elite guard stands to the side, evaluating the fray.
The vampire of a tharnadian thief-hunter's fine punch seriously wounds a Kobold.
The vampire of a tharnadian thief-hunter's fine punch enshrouds a Kobold in a mist of blood.
The vampire of a tharnadian thief-hunter's fine punch causes a Kobold to grimace in pain.
A Kobold clambers to his feet.

< 769h/769H 146v/147V Pos: standing >
A Kobold attempts to flee.
Oof! a Kobold bumps into a wall of ice...
A Kobold tries to flee, but can't make it out of here!

< 769h/769H 146v/147V Pos: standing >
Kale blocks a Kobold's lunge at him.

< 769h/769H 146v/147V Pos: standing >
You feel up to faking your death again...

< 769h/769H 146v/147V Pos: standing >
Kale misses a Kobold.
You quickly scan the area.
A stray dog who is close by below you.
A brutish bartender who is close by below you.
A Kobold attempts to flee.
Oof! a Kobold bumps into a wall of ice...
A Kobold tries to flee, but can't make it out of here!

< 769h/769H 146v/147V Pos: standing >
Ok.
You snap into visibility.
A Kobold is stunned!
A Kobold is knocked to the ground by the vampire of a tharnadian thief-hunter's mighty bash!
A Kobold avoids being bashed by the vampire of a tharnadian thief-hunter, who loses its balance and falls.
A Kobold avoids being bashed by the vampire of Tiru, who loses its balance and falls.

< 769h/769H 147v/147V Pos: standing >
The vampire of a tharnadian thief-hunter punches a Kobold in the throat, he chokes, gasps and dies.
A Kobold's breastplate of gold-trimmed mithril [superior] was completely destroyed by the massive blow!
A Kobold's wooden helmet covered in leaves of regeneration was completely destroyed by the massive blow!
A Kobold's petrified visage of Lord Nymav K'haar [poor] was completely destroyed by the massive blow!
A Kobold's earring of Lloth was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.