The death of [29 Rogue] Nyra (Halfling)

in A Guest's Quarters

from the perspective of [47 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn on head>       a mithril tiara
<worn in ear>        a platinum stud
<worn on face>       a mask of leaves and bark
<worn around neck>   a green and blue silk scarf
<worn around neck>   a dangling spider necklace (humming)
<worn on body>       a golden robe of the north [poor]
<worn about body>    a shimmering red robe [poor]
<worn on tail>       a superior gold tail protector
<worn about waist>   a mystical blue sash [poor] (glowing)
<worn on belt buckle>a cloth-bound tome of magical study
<held as shield>     a shield of gray illithid hide
<worn around wrist>  the bangle of the Dreamer [poor]
<worn around wrist>  a black and white zebra-hide wristband
<worn on finger>     a jeweled granite signet
<held>               a staff of the sea (glowing)
<worn on legs>       leggings woven of frozen icy threads
<worn on feet>       a pair of forest walking boots


<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>
The Royal Court of Stronmar
Obvious exits: -N -S -W

< 385h/385H 118v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>
The Royal Court of Stronmar
Obvious exits: -S -W

< 385h/385H 117v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>
The Royal Court of Stronmar
Obvious exits: -N -E -S -W
A guest of the cloud giants stands here.

< 385h/385H 117v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>
The Royal Court of Stronmar
Obvious exits: -E -S
A dwarven cleric from Kimordril visits here.

< 385h/385H 116v/144V Pos: standing >

< 385h/385H 121v/144V Pos: standing >

< 385h/385H 127v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Royal Court of Stronmar
</map>
The Royal Court of Stronmar
Obvious exits: -N -E -S -W
A guest of the cloud giants stands here.

< 385h/385H 129v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Top of the Stairs
</map>
Top of the Stairs
Obvious exits: -S -D

< 385h/385H 128v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 385h/385H 129v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Stairs to the Second Floor
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Stairs to the Second Floor
</map>
Stairs to the Second Floor
Obvious exits: -S -U
A cloud giant stair guard stands here.
A cloud giant stair guard stands here.

< 385h/385H 128v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -N -E -S -W
A halfling merchant sells his wares here.

< 385h/385H 127v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -N -E -S# -W
A servant of the castle brings drinks to the guests.

< 385h/385H 127v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -N -E
An elven merchant sells his goods here.
A cloud giant guard patrols here.
A cloud giant guard patrols here.

< 385h/385H 126v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 385h/385H 126v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -E -S -W#
A cloud giant guard patrols here.

< 385h/385H 127v/144V Pos: standing >
The door seems to be closed.

< 385h/385H 127v/144V Pos: standing >
Ok.

< 385h/385H 127v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
A cloud giant guard patrols here.
A cloud giant guard patrols here.

< 385h/385H 127v/144V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 385h/385H 127v/144V Pos: standing >

< 385h/385H 127v/144V Pos: standing >
Ok.

< 385h/385H 128v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
A guest of the cloud giants rests comfortably.

< 385h/385H 127v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E# -S -W
A cloud giant guard patrols here.
A cloud giant guard patrols here.

< 385h/385H 127v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
A guest of the cloud giants rests comfortably here.

< 385h/385H 127v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E# -S -W
A cloud giant guard patrols here.
A cloud giant guard patrols here.

< 385h/385H 126v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
An elven merchant sells his goods here.
A cloud giant warrior is stretched out, sound asleep.

< 385h/385H 126v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
(Q)Nonstros, the cloud giant bard entertains here.
A guest of the cloud giant stands here.

< 385h/385H 125v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
An elven merchant sells his goods here.
A cloud giant warrior is stretched out, sound asleep.

< 385h/385H 125v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
Obvious exits: -N -E -S -W

< 385h/385H 124v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
Obvious exits: -N -E -S -W
A disciple of Stronmaus prays here.

< 385h/385H 124v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Altar to Stronmaus
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Altar to Stronmaus
</map>
The Altar to Stronmaus
Obvious exits: -S
The assistant priest to Ankha stands by her side.
Ankha, the cloud giant priest stands at the altar.

< 385h/385H 124v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
Obvious exits: -N -E -S -W
A disciple of Stronmaus prays here.

< 385h/385H 124v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
Obvious exits: -S -W
A disciple of Stronmaus prays here.

< 385h/385H 123v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
Obvious exits: -N -W
A disciple of Stronmaus prays here.

< 385h/385H 122v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
Obvious exits: -N -E -S -W

< 385h/385H 121v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
Obvious exits: -N -E
A disciple of Stronmaus prays here.
A disciple of Stronmaus prays here.
A disciple of Stronmaus prays here.

< 385h/385H 121v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
Obvious exits: -E -S

< 385h/385H 120v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
Obvious exits: -N -E
A disciple of Stronmaus prays here.
A disciple of Stronmaus prays here.
A disciple of Stronmaus prays here.

< 385h/385H 119v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 385h/385H 119v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
Obvious exits: -N -E -S -W

< 385h/385H 119v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
An elven merchant sells his goods here.
A cloud giant warrior is stretched out, sound asleep.

< 385h/385H 118v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W#
A servant of the castle brings drinks to the guests.

< 385h/385H 117v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
An elven merchant sells his goods here.
A guest of the cloud giant stands here.

< 385h/385H 117v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W#
A servant of the castle brings drinks to the guests.

< 385h/385H 116v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
A guest of the cloud giants paces back and forth here.

< 385h/385H 116v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W#
A servant of the castle brings drinks to the guests.

< 385h/385H 115v/144V Pos: standing >
The door seems to be closed.

< 385h/385H 115v/144V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (evil)          
   Nizari                                        (neutral)       
  *The Dark Stone Tower of the Northern Realms   (very evil)     
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (pure evil)     
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (evil)          
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (evil)          
  *Rogue Plains                                  (neutral)       
   City of Torrhan                               (evil)          
   The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (evil)          
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (evil)          
  *Prison of Fort Boyard                         (very good)     
   The Ancient Halls of Ironstar                 (evil)          
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (very evil)     
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (evil)          
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (neutral)       
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (extremely evil)
  *The Scorched Valley                           (evil)          
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (very evil)     
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (very evil)     
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (very evil)     
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 385h/385H 116v/144V Pos: standing >
Ok.

< 385h/385H 117v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -E
A cloud giant guard patrols here.

< 385h/385H 116v/144V Pos: standing >
Ok.

< 385h/385H 117v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -E -S

< 385h/385H 117v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -W
A Halfling (small) stands here. (Non-Fraggable)
A guest of the cloud giants sits in his room.

< 385h/385H 116v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -E -S

< 385h/385H 116v/144V Pos: standing >
You start chanting...

< 385h/385H 120v/144V Pos: standing >

< 385h/385H 121v/144V Pos: standing >
You complete your spell...

< 385h/385H 122v/144V Pos: standing >
You start chanting...

< 385h/385H 124v/144V Pos: standing >
You complete your spell...

< 385h/385H 127v/144V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -W
A Halfling (small) stands here. (Non-Fraggable)
A guest of the cloud giants sits in his room.

< 385h/385H 128v/144V Pos: standing >
You start chanting...
You snap into visibility.

< 385h/385H 129v/144V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 385h/385H 130v/144V Pos: standing >
[Damage: 62 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 385h/385H 130v/144V Pos: standing >
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 385h/385H 130v/144V Pos: standing >
You start chanting...

< 385h/385H 131v/144V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 22 ] Your illusionary hands choke the life out of a Halfling, who falls over dead and lifeless.
A Halfling is dead! R.I.P.
You receive your share of experience.