The death of [46 Controller] Korquaz The Militia (Grey Elf)

in On a Jodani Wood Wall

from the perspective of [46 Controller] Korquaz The Militia (Grey Elf)

<worn on head>       the cap of storytelling (magic)
<worn in ear>        a shimmering shark tooth earring
<worn on face>       mask of battles past [superior]
<worn around neck>   the skin of a displacer beast [superior] (magic)
<worn around neck>   a necklace of dangling drider fangs
<worn on body>       a corroded chainmail shirt
<worn on back>       a large leather backpack
<worn as quiver>     an unearthly steel quiver
<worn about waist>   a belt of mining
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a glowing black tome with a bone splint spine (magic) (glowing)
<held as shield>     the shield of M'Bele
<worn around wrist>  a frost-rimed gold bracer
<worn around wrist>  a black and white zebra-hide wristband
<worn on hands>      some fragile mithril mitts
<worn on finger>     a polished oak ring (magic) (glowing)
<worn on finger>     an ashen copper band from The Ship Yards
<primary weapon>     a silver longsword [superior]
<worn on legs>       some sandy leggings (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

[4] The corpse of a wild-elf guard is lying here.
Sierra enters from the west.
Sierra enters from the west.

< 318h/318H 148v/150V Pos: standing >
You feel your skin soften and return to normal.
Your minor globe shimmers and fades into thin air.

< 318h/318H 149v/150V Pos: standing >
Within a Jodani Tree
   This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north.  It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time.  A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway.  The tight quarters and humid air make the
strong aroma of the wood almost overpowering.  Gates flanking either side of
the passageway are drawn up out of view from the outside.  Small holes in the
roof of the passage indicate that there is another room above.  In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be devoid of magic!
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Sierra enters from the north.
Sierra enters from the north.

< 318h/318H 148v/150V Pos: standing >
Oof!  It seems that Sierra is in your way.
You can't leave that way.

< 318h/318H 150v/150V Pos: standing >
A Goblin sneaks in from the south.

< 318h/318H 150v/150V Pos: standing >
Oof!  It seems that Sierra is in your way.
You can't leave that way.

< 318h/318H 150v/150V Pos: standing >
Ok.
Sierra leaves north.
Sierra leaves north.

< 318h/318H 150v/150V Pos: standing >
Inside the Gates to Moonhollow
   A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle.  These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands.  Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long.  The
elves allow visitors, though they clearly aren't very trusting.  A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle.  Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East  -South -West 
[4] The corpse of a wild-elf guard is lying here.
(Q)Sierra the large-bosomed Siren sings soothingly by the pool. (minion) 
(Q)Sierra the large-bosomed Siren sings soothingly by the pool. (minion) 

< 318h/318H 149v/150V Pos: standing >
A Meeting of Paths
   The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest.  It is clear from this side of
the wall that it is extremely thick and well made.  Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation.  There is a
narrow walkway along the top of the wall that is about forty feet off the
ground.  Voices of elven children seem to rain down from the trees to the east
and north.  An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -East  -South -West 
Sierra enters from the west.
Sierra enters from the west.

< 318h/318H 148v/150V Pos: standing >
A Path Along the Jodani Wood Wall
   The narrow pathway leads north and south along the huge wooden wall.
A large tree to the west stretches over 250 feet upward, its upper
branches obscuring the sky.  The branches above, and even the high
walkway on the jodani wall, are home to a number of small colorful birds
and squirrels.  The lower branches of the trees in the area are about
fifty to sixty feet above the ground, yet people, probably elves, can be
seen moving across them.
Obvious exits: -North -South
Sierra enters from the north.
Sierra enters from the north.

< 318h/318H 149v/150V Pos: standing >
A Path Along the Jodani Wood Wall
   The path here is tightly enclosed by the jagged rocky walls to the east and
the jodani wood wall to the west.  The wall itself meets the cliffs just to the
south of here where a long ladder leads up to the walkway that traverses the
wall high above.  Tree branches extend from the north to shade this area,
providing both shade and protection from the elements.  Enough of the normal
jungle undergrowth has been cleared away that faint breezes stir the air,
sometimes bringing the sounds of elven voices along with them.
Obvious exits: -North -South
Sierra enters from the north.
Sierra enters from the north.

< 318h/318H 148v/150V Pos: standing >
At the Base of the cliffs
   The cliffs stick out a bit here creating a perfect spot for the jodani wood
wall protecting the village to join with them.  Jagged edges have been worn
down some by wind and water, but some spots reveal relatively recent rock
slides that have revealed new sharper edges.  The cliff seems to lean inward
from the south and east making this area dark, and somewhat lonely.
Obvious exits: -North -Up   
Sierra enters from the north.
Sierra enters from the north.

< 318h/318H 149v/150V Pos: standing >
A Path Along the Jodani Wood Wall
   The path here is tightly enclosed by the jagged rocky walls to the east and
the jodani wood wall to the west.  The wall itself meets the cliffs just to the
south of here where a long ladder leads up to the walkway that traverses the
wall high above.  Tree branches extend from the north to shade this area,
providing both shade and protection from the elements.  Enough of the normal
jungle undergrowth has been cleared away that faint breezes stir the air,
sometimes bringing the sounds of elven voices along with them.
Obvious exits: -North -South
A Goblin (small) ZerkerLord  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
Sierra enters from the south.
Sierra enters from the south.

< 318h/318H 148v/150V Pos: standing >
A Goblin disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 318h/318H 148v/150V Pos: standing >
< T: Korquaz TP: sta TC:excellent E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 318h/318H 148v/150V Pos: standing >
< T: Korquaz TP: sta TC:excellent E: A Goblin sta EP: excellent >
 Sierra suddenly attacks a Goblin!
Sierra misses a Goblin.

< 318h/318H 148v/150V Pos: standing >
< T: Korquaz TP: sta TC:excellent E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 318h/318H 148v/150V Pos: standing >
< T: Korquaz TP: sta TC:excellent E: A Goblin sta EP: excellent >
 A Goblin parries your futile lunge at him.
A Goblin parries your futile lunge at him.
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 318h/318H 148v/150V Pos: sitting >
< T: Korquaz TP: sit TC:excellent E: A Goblin sta EP: excellent >
 You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin misses you.
You scream in pain as a Goblin's pierce tears into your flesh.
OUCH!  That really did HURT!

< 268h/318H 148v/150V Pos: sitting >
< T: Korquaz TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 Someone gives an order to his followers.
A Kobold snaps into visibility.
A smoke elemental snaps into visibility.
You dodge a bash from a smoke elemental, who loses its balance and falls.

< 268h/318H 148v/150V Pos: sitting >
< T: Korquaz TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 [Damage: 11 ] Sierra's pierce wounds a Goblin.

< 268h/318H 148v/150V Pos: sitting >
< T: Korquaz TP: sit TC: small wounds E: A Goblin sta EP: few scratches >
 Sierra suddenly attacks a Goblin!
[Damage: 22 ] Sierra's mighty pierce strikes a Goblin.

< 268h/318H 148v/150V Pos: sitting >
< T: Korquaz TP: sit TC: small wounds E: A Goblin sta EP: few scratches >
 A Goblin parries your futile lunge at him.

< 268h/318H 148v/150V Pos: sitting >
< T: Korquaz TP: sit TC: small wounds E: A Goblin sta EP: few scratches >
 You scream in pain as a Goblin's pierce tears into your flesh.
You scream in pain as a Goblin's pierce tears into your flesh.
You scream in pain as a Goblin's pierce tears into your flesh.

< 217h/318H 148v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sta EP: few scratches >
 You scramble madly to your feet!
A Kobold gives an order to his followers.

< 217h/318H 148v/150V Pos: standing >
< T: Korquaz TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 217h/318H 148v/150V Pos: standing >
< T: Korquaz TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
 A Goblin parries Sierra's lunge at him.
A Goblin dodges Sierra's attack.
A Kobold gives an order to his followers.

< 217h/318H 148v/150V Pos: standing >
< T: Korquaz TP: sta TC: few wounds E: A Goblin sta EP: few scratches >
 You attempt to flee...
A Path Along the Jodani Wood Wall
   The narrow pathway leads north and south along the huge wooden wall.
A large tree to the west stretches over 250 feet upward, its upper
branches obscuring the sky.  The branches above, and even the high
walkway on the jodani wall, are home to a number of small colorful birds
and squirrels.  The lower branches of the trees in the area are about
fifty to sixty feet above the ground, yet people, probably elves, can be
seen moving across them.
Obvious exits: -North -South
You flee northward!

< 217h/318H 125v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/318H 126v/150V Pos: standing >
A Meeting of Paths
   The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest.  It is clear from this side of
the wall that it is extremely thick and well made.  Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation.  There is a
narrow walkway along the top of the wall that is about forty feet off the
ground.  Voices of elven children seem to rain down from the trees to the east
and north.  An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -East  -South -West 

< 217h/318H 125v/150V Pos: standing >
Inside the Gates to Moonhollow
   A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle.  These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands.  Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long.  The
elves allow visitors, though they clearly aren't very trusting.  A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle.  Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East  -South -West 
A huge block of solid ice is here to the south. (magic)
[4] The corpse of a wild-elf guard is lying here.

< 217h/318H 124v/150V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 197h/318H 125v/150V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 177h/318H 126v/150V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 157h/318H 126v/150V Pos: standing >
A Crossing of Paths
   The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together.  Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East  -West 
The corpse of an elven woman is lying here.
A scarred elven warrior patrols the village.

< 157h/318H 126v/150V Pos: standing >
A Bend Along the Jodani Wood Wall
   The wall to the south meets the cliff just to the west, ending there.  The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East 
A scarred elven warrior patrols the village.

< 157h/318H 126v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/318H 126v/150V Pos: standing >
Before an Elven Home
  An open doorway leads into an elven home that has been constructed inside a
tree to the west.  The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity.  Mist seems to poor
down from the tree branches high above as the path continues to the north and
south.  Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West 

< 157h/318H 126v/150V Pos: standing >
The Path Ends Beside a Large Boulder
   A massive gray boulder to the north blocks the path from going any further
and the tremendous roots of a jodani tree block passage to the east.  To the
west there is a huge ebonwood tree that has a door made of some creamy brown
wood in its face.  The whole area is somewhat quiet and peaceful, though a bit
hot and humid.  The elves that reside in this village are clearly quite
cautious of what sort of people they allow in their village, that they allow
any other than elves is an amazement in and of itself.
Obvious exits: -South -West #

< 157h/318H 125v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/318H 127v/150V Pos: standing >
You start chanting...

< 159h/318H 136v/150V Pos: standing >
You complete your spell...
You feel your skin harden to stone.

< 159h/318H 138v/150V Pos: standing >
The Path Ends Beside a Large Boulder
Obvious exits: -South -West #

< 160h/318H 141v/150V Pos: standing >
Before an Elven Home
  An open doorway leads into an elven home that has been constructed inside a
tree to the west.  The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity.  Mist seems to poor
down from the tree branches high above as the path continues to the north and
south.  Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West 

< 161h/318H 146v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 161h/318H 147v/150V Pos: standing >
A Bend Along the Jodani Wood Wall
   The wall to the south meets the cliff just to the west, ending there.  The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East 
A Goblin (small) ZerkerLord  *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 161h/318H 147v/150V Pos: standing >
Before an Elven Home
  An open doorway leads into an elven home that has been constructed inside a
tree to the west.  The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity.  Mist seems to poor
down from the tree branches high above as the path continues to the north and
south.  Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West 

< 161h/318H 148v/150V Pos: standing >
The Path Ends Beside a Large Boulder
   A massive gray boulder to the north blocks the path from going any further
and the tremendous roots of a jodani tree block passage to the east.  To the
west there is a huge ebonwood tree that has a door made of some creamy brown
wood in its face.  The whole area is somewhat quiet and peaceful, though a bit
hot and humid.  The elves that reside in this village are clearly quite
cautious of what sort of people they allow in their village, that they allow
any other than elves is an amazement in and of itself.
Obvious exits: -South -West #

< 161h/318H 147v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 161h/318H 148v/150V Pos: standing >
The door seems to be closed.

< 161h/318H 148v/150V Pos: standing >
Ok.

< 162h/318H 150v/150V Pos: standing >
The Lieutenants' Quarters
   Three of the most senior guardsmen of the village reside here, close to
the wall in case they are needed, yet far enough away to be peaceful and quiet.
Pegs beside the door can be used to hang weapons, and carefully made racks
along the northern wall have clearly been designed to hold armor for cleaning
and repairs.  Three beds have been suspended from the western wall, hanging
down from the wall like steps, each above another, with no legs of any sort to
support them.  The elves that do live here must eat elsewhere for there is no
kitchen here, nor even a place to store food.
Obvious exits: -East 

< 162h/318H 149v/150V Pos: standing >
Ok.

< 162h/318H 149v/150V Pos: standing >
You start chanting...

< 163h/318H 149v/150V Pos: standing >
Casting: gate 

< 163h/318H 149v/150V Pos: standing >
You complete your spell...
You may only travel to the Prime, Negative, Hell, Ethereal, Astral, Earth, Fire, Water or Air planes!

< 163h/318H 149v/150V Pos: standing >
There is no garmm here.

< 164h/318H 149v/150V Pos: standing >
The Lieutenants' Quarters
Obvious exits: -East #

< 164h/318H 149v/150V Pos: standing >
You start chanting...

< 164h/318H 149v/150V Pos: standing >
You complete your spell...
You cannot cast the spell on doors!

< 165h/318H 149v/150V Pos: standing >

< 165h/318H 149v/150V Pos: standing >
You sit down and relax.

< 165h/318H 149v/150V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
( 9th circle)  2 - relocate
               1 - gate
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  1 - haste
               3 - dimension door
               2 - wall of ice
( 6th circle)  1 - teleport
               2 - stone skin
( 5th circle)  1 - identify
               1 - coldshield
               1 - sense follower
( 4th circle)  1 - levitate
               5 - wall of force
( 3rd circle)  3 - shocking grasp
               5 - dispel magic
               1 - agility
( 2nd circle)  6 - burning hands
               3 - sleep
               1 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 6th) stone skin
   14 seconds:  ( 9th) gate
   19 seconds:  ( 4th) wall of force

You can memorize 1 1st, 1 4th, 4 5th, 2 6th and 2 8th circle spell(s).
You continue your study.

< 165h/318H 149v/150V Pos: sitting >
You start meditating...

< 165h/318H 149v/150V Pos: sitting >
You abandon your studies.
A Goblin does some sort of dance, and winds up flat on his ass.

< 166h/318H 150v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sit EP:  few wounds >
 A Goblin misses you.

< 166h/318H 150v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sit EP:  few wounds >
 You miss a Goblin.

< 166h/318H 150v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sit EP:  few wounds >
 
< 166h/318H 150v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sit EP:  few wounds >
 Pardon?

< 166h/318H 150v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sit EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 166h/318H 150v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sit EP:  few wounds >
 You scramble madly to your feet!

< 166h/318H 150v/150V Pos: standing >
< T: Korquaz TP: sta TC: few wounds E: A Goblin sit EP:  few wounds >
 A Goblin misses you.
You dodge a Goblin's vicious attack.
You attempt to flee...
The Path Ends Beside a Large Boulder
   A massive gray boulder to the north blocks the path from going any further
and the tremendous roots of a jodani tree block passage to the east.  To the
west there is a huge ebonwood tree that has a door made of some creamy brown
wood in its face.  The whole area is somewhat quiet and peaceful, though a bit
hot and humid.  The elves that reside in this village are clearly quite
cautious of what sort of people they allow in their village, that they allow
any other than elves is an amazement in and of itself.
Obvious exits: -South -West 
You flee eastward!

< 166h/318H 122v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/318H 123v/150V Pos: standing >
Before an Elven Home
  An open doorway leads into an elven home that has been constructed inside a
tree to the west.  The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity.  Mist seems to poor
down from the tree branches high above as the path continues to the north and
south.  Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West 

< 166h/318H 122v/150V Pos: standing >
A Bend Along the Jodani Wood Wall
   The wall to the south meets the cliff just to the west, ending there.  The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East 
Fresh blood splatters cover the area.
The corpse of a wild-elf guard is lying here.
A wild-elf guard stands, floating here, fighting a smoke elemental.
A smoke elemental stands in mid-air here, fighting a wild-elf guard. (minion) 

< 166h/318H 121v/150V Pos: standing >
A Crossing of Paths
   The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together.  Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East  -West 
The corpse of an elven woman is lying here.

< 166h/318H 121v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/318H 122v/150V Pos: standing >
Inside the Gates to Moonhollow
   A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle.  These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands.  Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long.  The
elves allow visitors, though they clearly aren't very trusting.  A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle.  Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East  -South -West 
A huge block of solid ice is here to the south. (magic)
[4] The corpse of a wild-elf guard is lying here.

< 166h/318H 123v/150V Pos: standing >
You start chanting...

< 167h/318H 125v/150V Pos: standing >
Casting: dispel magic 

< 167h/318H 126v/150V Pos: standing >
You complete your spell...

< 167h/318H 127v/150V Pos: standing >
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 167h/318H 129v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sta EP:  few wounds >
 A Goblin parries your futile lunge at him.

< 167h/318H 129v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sta EP:  few wounds >
 A Goblin's pierce grazes you.
A Goblin's weak pierce grazes you.
A Goblin's crude pierce wounds you.
A Goblin misses you.

< 163h/318H 129v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sta EP:  few wounds >
 A Goblin parries your futile lunge at him.

< 163h/318H 129v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 163h/318H 129v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sta EP:  few wounds >
 You can't do this sitting!

< 163h/318H 129v/150V Pos: sitting >
< T: Korquaz TP: sit TC: few wounds E: A Goblin sta EP:  few wounds >
 A Goblin misses you.
A Goblin's impressive pierce strikes you.
A Goblin's pierce grazes you.
A Goblin's weak pierce grazes you.

< 153h/318H 129v/150V Pos: sitting >
< T: Korquaz TP: sit TC: nasty wounds E: A Goblin sta EP:  few wounds >
 You scramble madly to your feet!

< 153h/318H 129v/150V Pos: standing >
< T: Korquaz TP: sta TC: nasty wounds E: A Goblin sta EP:  few wounds >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 133h/318H 129v/150V Pos: standing >
< T: Korquaz TP: sta TC: nasty wounds E: A Goblin sta EP:  few wounds >
 A Goblin dances an amazing maneuver in battle, tripping you.

< 133h/318H 129v/150V Pos: on your ass >
< T: Korquaz TP: ass TC: nasty wounds E: A Goblin sta EP:  few wounds >
 A Goblin parries your futile lunge at him.

< 133h/318H 129v/150V Pos: on your ass >
< T: Korquaz TP: ass TC: nasty wounds E: A Goblin sta EP:  few wounds >
 A Goblin's impressive pierce strikes you.
A Goblin's crude pierce wounds you.
A Goblin's pierce strikes you hard.

< 110h/318H 129v/150V Pos: on your ass >
< T: Korquaz TP: ass TC: nasty wounds E: A Goblin sta EP:  few wounds >
 A Goblin's crude pierce wounds you.
You feel your skin soften and return to normal.
A Goblin's crude pierce wounds you.

< 106h/318H 129v/150V Pos: on your ass >
< T: Korquaz TP: ass TC: nasty wounds E: A Goblin sta EP:  few wounds >
 A Goblin parries your futile lunge at him.

< 106h/318H 129v/150V Pos: on your ass >
< T: Korquaz TP: ass TC: nasty wounds E: A Goblin sta EP:  few wounds >
 You scramble madly to your feet!

< 106h/318H 129v/150V Pos: standing >
< T: Korquaz TP: sta TC: nasty wounds E: A Goblin sta EP:  few wounds >
 Pardon?

< 106h/318H 129v/150V Pos: standing >
< T: Korquaz TP: sta TC: nasty wounds E: A Goblin sta EP:  few wounds >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 86h/318H 129v/150V Pos: standing >
< T: Korquaz TP: sta TC:pretty hurt E: A Goblin sta EP:  few wounds >
 You attempt to flee...
A Crossing of Paths
   The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together.  Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East  -West 
The corpse of an elven woman is lying here.
You flee westward!

< 86h/318H 108v/150V Pos: standing >
The Path Bends
   Several smooth boulders block the way to the north and a frail looking
ladder leads up the side of an ebonwood to the west ending at a branch
almost fifty feet off the ground.  Small yellow hand prints mark the
sides of the smooth boulders, alongside each hand print a name is written
in elven.  Branches of the ebonwood trees above block almost all light,
and surely any rain, from hitting the ground here.  The narrow pathway
continues toward the west where it again heads north.
Obvious exits: -East  -South -Up   

< 86h/318H 109v/150V Pos: standing >
A Mist Shrouded Path
   Rain is an everyday occurrence here in the jungle, but the tree branches high
above tend to catch most of the water, allowing only a fine mist to pass
through to the ground, shattered much like the thin beams of sunlight that
barely make it to the ground when the rain ceases.  The path here is coated
with a thick moss making it easy to travel on despite its rapid rising and
falling as it twists around large tree roots and boulders.
Obvious exits: -North -West 

< 86h/318H 108v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 86h/318H 108v/150V Pos: standing >
A Four-Way Intersection
   Moss-covered paths extend in every direction, passing my trees that clearly
house elven families.  A ladder climbs up an ebonwood tree that stands to the
northwest until it reaches branches that must be almost forty feet above the
ground.  The path to the west meets the base of a tremendous jodani tree, and
the paths to the north and east pass by large ebonwoods as well.  The southern
trail appears to curve a great deal past large trees and several clusters of
small boulders to pass out of sight.
Obvious exits: -North -East  -South -West  -Up   
A young elven scout prepares to leave for the jungle.(Gold Aura)

< 86h/318H 109v/150V Pos: standing >
The Path Ends
   A ladder leads up the side of a large ebonwood tree to branches that
appear to be almost sixty feet off the ground.  Sounds of elven children
playing can be heard from above, along with the songs of some birds and
the buzz of insects.  Heavy humid air is stirred by a gentle breeze, but
three is little relief from the heat.  The pathway continues to the east
and west.
Obvious exits: -East  -West  -Up   

< 86h/318H 108v/150V Pos: standing >
Beneath a Tall Jodani Tree
   A jodani tree stands here like a nobleman being attended by his ebonwood
underlings.  Despite the majesty and beauty of the ebonwood trees, there is an
even greater magic and mystery to the lone jodani tree that stands here in their
midst.  Humid air hangs here like a thick blanket, the cluster of trees
preventing any breeze from moving it.  The path continues to the west and a
ladder climbs the jodani tree to the east.
Obvious exits: -West  -Up   

< 86h/318H 108v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 87h/318H 110v/150V Pos: standing >
Climbing a Tall Jodani Tree
   The tree extends much higher toward an incredibly thick network of branches.
The ebonwood trees that surround this lone jodani are so close that all the
trees seem to have almost grown together above here, their branches so
intertwined it is impossible to tell one from another.  Elven voices ooze
through the humid air, but in such an intermittent fashion that it is difficult
to say how close or far away they are, or even what direction they are coming
from.
Obvious exits: -Up    -Down 
A young elven child plays quietly.

< 87h/318H 109v/150V Pos: standing >
A Thick Lattice of Jodani and Ebonwood Branches
   Branches form the nearby ebonwood trees have intermingled to the point that
some of them have grown together.  The lattice is so strong that just to the
south it is supporting an entire tree.  There are openings in the branches but
they are so small that there is little fear of falling here.  A vague breeze
swirls through the trees stirring the humid air ever so slightly.  The network
of branches continues to the south and a ladder leads down the jodani tree to
the ground.
Obvious exits: -South -Down 

< 87h/318H 109v/150V Pos: standing >
You make a magical gesture, sending Sierra back to the nether plane.
Sierra stops following you.
Sierra is no longer in your group.
You make a magical gesture, sending Sierra back to the nether plane.
Sierra stops following you.
Your group has been disbanded.

< 87h/318H 111v/150V Pos: standing >
A Kobold enters from the south.

< 87h/318H 112v/150V Pos: standing >
A Kobold leaves down.

< 87h/318H 112v/150V Pos: standing >
A Kobold enters from below.

< 87h/318H 114v/150V Pos: standing >
Climbing a Tall Jodani Tree
   The tree extends much higher toward an incredibly thick network of branches.
The ebonwood trees that surround this lone jodani are so close that all the
trees seem to have almost grown together above here, their branches so
intertwined it is impossible to tell one from another.  Elven voices ooze
through the humid air, but in such an intermittent fashion that it is difficult
to say how close or far away they are, or even what direction they are coming
from.
Obvious exits: -Up    -Down 
A young elven child plays quietly.

< 88h/318H 114v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 88h/318H 115v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 88h/318H 115v/150V Pos: standing >
Beneath a Tall Jodani Tree
   A jodani tree stands here like a nobleman being attended by his ebonwood
underlings.  Despite the majesty and beauty of the ebonwood trees, there is an
even greater magic and mystery to the lone jodani tree that stands here in their
midst.  Humid air hangs here like a thick blanket, the cluster of trees
preventing any breeze from moving it.  The path continues to the west and a
ladder climbs the jodani tree to the east.
Obvious exits: -West  -Up   

< 88h/318H 115v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 88h/318H 115v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 88h/318H 115v/150V Pos: standing >
Climbing a Tall Jodani Tree
   The tree extends much higher toward an incredibly thick network of branches.
The ebonwood trees that surround this lone jodani are so close that all the
trees seem to have almost grown together above here, their branches so
intertwined it is impossible to tell one from another.  Elven voices ooze
through the humid air, but in such an intermittent fashion that it is difficult
to say how close or far away they are, or even what direction they are coming
from.
Obvious exits: -Up    -Down 
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A young elven child plays quietly.

< 88h/318H 116v/150V Pos: standing >
Beneath a Tall Jodani Tree
   A jodani tree stands here like a nobleman being attended by his ebonwood
underlings.  Despite the majesty and beauty of the ebonwood trees, there is an
even greater magic and mystery to the lone jodani tree that stands here in their
midst.  Humid air hangs here like a thick blanket, the cluster of trees
preventing any breeze from moving it.  The path continues to the west and a
ladder climbs the jodani tree to the east.
Obvious exits: -West  -Up   
A Kobold enters from above.

< 88h/318H 116v/150V Pos: standing >
A Kobold starts casting an offensive spell called 'immolate'.

< 88h/318H 117v/150V Pos: standing >
The Path Ends
   A ladder leads up the side of a large ebonwood tree to branches that
appear to be almost sixty feet off the ground.  Sounds of elven children
playing can be heard from above, along with the songs of some birds and
the buzz of insects.  Heavy humid air is stirred by a gentle breeze, but
three is little relief from the heat.  The pathway continues to the east
and west.
Obvious exits: -East  -West  -Up   

< 88h/318H 116v/150V Pos: standing >
A Four-Way Intersection
   Moss-covered paths extend in every direction, passing my trees that clearly
house elven families.  A ladder climbs up an ebonwood tree that stands to the
northwest until it reaches branches that must be almost forty feet above the
ground.  The path to the west meets the base of a tremendous jodani tree, and
the paths to the north and east pass by large ebonwoods as well.  The southern
trail appears to curve a great deal past large trees and several clusters of
small boulders to pass out of sight.
Obvious exits: -North -East  -South -West  -Up   
A young elven scout prepares to leave for the jungle.(Gold Aura)

< 89h/318H 116v/150V Pos: standing >
By the Roots of an Old Jodani Tree
   The short moss pathway ends here.  A mixture of low elven voices can
be heard from above, it sounds almost as if there is a small elven party
going on somewhere within the tree.  The air is a bit more humid here
because roots as large as some elven homes block the wind from the
north and south and the tree itself blocks any breeze from the west.
Small grooves in the tree allow it to be climbed up to a doorway that
leads to its interior.
Obvious exits: -East  -Up   

< 89h/318H 115v/150V Pos: standing >
A Four-Way Intersection
   Moss-covered paths extend in every direction, passing my trees that clearly
house elven families.  A ladder climbs up an ebonwood tree that stands to the
northwest until it reaches branches that must be almost forty feet above the
ground.  The path to the west meets the base of a tremendous jodani tree, and
the paths to the north and east pass by large ebonwoods as well.  The southern
trail appears to curve a great deal past large trees and several clusters of
small boulders to pass out of sight.
Obvious exits: -North -East  -South -West  -Up   
A young elven scout prepares to leave for the jungle.(Gold Aura)

< 89h/318H 116v/150V Pos: standing >
A Mist Shrouded Path
   Rain is an everyday occurrence here in the jungle, but the tree branches high
above tend to catch most of the water, allowing only a fine mist to pass
through to the ground, shattered much like the thin beams of sunlight that
barely make it to the ground when the rain ceases.  The path here is coated
with a thick moss making it easy to travel on despite its rapid rising and
falling as it twists around large tree roots and boulders.
Obvious exits: -North -West 

< 89h/318H 115v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 89h/318H 116v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 89h/318H 116v/150V Pos: standing >
The Path Bends
   Several smooth boulders block the way to the north and a frail looking
ladder leads up the side of an ebonwood to the west ending at a branch
almost fifty feet off the ground.  Small yellow hand prints mark the
sides of the smooth boulders, alongside each hand print a name is written
in elven.  Branches of the ebonwood trees above block almost all light,
and surely any rain, from hitting the ground here.  The narrow pathway
continues toward the west where it again heads north.
Obvious exits: -East  -South -Up   

< 89h/318H 116v/150V Pos: standing >
A Crossing of Paths
   The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together.  Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East  -West 
The corpse of an elven woman is lying here.
A Goblin (small) ZerkerLord  *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 89h/318H 115v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 89h/318H 115v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 89h/318H 116v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 89h/318H 116v/150V Pos: standing >
A Goblin sneaks in from the east.
A Bend Along the Jodani Wood Wall
   The wall to the south meets the cliff just to the west, ending there.  The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East 
Fresh blood splatters cover the area.
The corpse of a wild-elf guard is lying here.
A wild-elf guard is lying here, mortally wounded.
An elemental comprised of smoke and ash wanders the plane (minion) 

< 89h/318H 116v/150V Pos: standing >
A Crossing of Paths
   The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together.  Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East  -West 
The corpse of an elven woman is lying here.
A Goblin (small) ZerkerLord  *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 90h/318H 116v/150V Pos: standing >
A Goblin sneaks east.
Inside the Gates to Moonhollow
   A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle.  These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands.  Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long.  The
elves allow visitors, though they clearly aren't very trusting.  A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle.  Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East  -South -West 
A huge block of solid ice is here to the south. (magic)
[4] The corpse of a wild-elf guard is lying here.
A Goblin (small) ZerkerLord  *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 90h/318H 115v/150V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 70h/318H 116v/150V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 50h/318H 116v/150V Pos: standing >
A Meeting of Paths
   The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest.  It is clear from this side of
the wall that it is extremely thick and well made.  Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation.  There is a
narrow walkway along the top of the wall that is about forty feet off the
ground.  Voices of elven children seem to rain down from the trees to the east
and north.  An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -East  -South -West 

< 50h/318H 116v/150V Pos: standing >
A Path Along the Jodani Wood Wall
   The narrow pathway leads north and south along the huge wooden wall.
A large tree to the west stretches over 250 feet upward, its upper
branches obscuring the sky.  The branches above, and even the high
walkway on the jodani wall, are home to a number of small colorful birds
and squirrels.  The lower branches of the trees in the area are about
fifty to sixty feet above the ground, yet people, probably elves, can be
seen moving across them.
Obvious exits: -North -South

< 50h/318H 116v/150V Pos: standing >
A Path Along the Jodani Wood Wall
   The path here is tightly enclosed by the jagged rocky walls to the east and
the jodani wood wall to the west.  The wall itself meets the cliffs just to the
south of here where a long ladder leads up to the walkway that traverses the
wall high above.  Tree branches extend from the north to shade this area,
providing both shade and protection from the elements.  Enough of the normal
jungle undergrowth has been cleared away that faint breezes stir the air,
sometimes bringing the sounds of elven voices along with them.
Obvious exits: -North -South
[2] A steel dagger about a foot in length lies here.
[2] A small round shield has been dropped here.

< 50h/318H 116v/150V Pos: standing >
At the Base of the cliffs
   The cliffs stick out a bit here creating a perfect spot for the jodani wood
wall protecting the village to join with them.  Jagged edges have been worn
down some by wind and water, but some spots reveal relatively recent rock
slides that have revealed new sharper edges.  The cliff seems to lean inward
from the south and east making this area dark, and somewhat lonely.
Obvious exits: -North -Up   
Fresh blood covers everything in the area.
A thin elven ranger has just gotten in from the jungle.(Gold Aura)

< 50h/318H 115v/150V Pos: standing >
The taste of blood slowly fades from your body.
Alas, you cannot go that way. . . .

< 50h/318H 116v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 50h/318H 116v/150V Pos: standing >
You utter a quick incantation, calling forth Sierra who softly says 'Your wish is my command, master!'
Sierra starts following you.

< 51h/318H 118v/150V Pos: standing >
Sierra is now a member of your group.

< 51h/318H 119v/150V Pos: standing >
On a Jodani Wood Wall
   A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face.  It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively.  Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall.  Openings have been made at regular intervals along the wall to
allow archers a clear range of fire.  The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down 
Sierra enters from below.

< 51h/318H 118v/150V Pos: standing >
Ok.
Sierra starts singing aloud with a beautiful voice.

< 51h/318H 122v/150V Pos: standing >
A Goblin dances an amazing maneuver in battle, tripping you.

< 51h/318H 123v/150V Pos: on your ass >
< T: Korquaz TP: ass TC:pretty hurt E: A Goblin sta EP:  few wounds >
 A Goblin's pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Goblin's powerful pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Goblin's impressive pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin's impressive pierce hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -8h/318H 123v/150V Pos: on your ass >