The death of [48 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

in A Hidden Loft

from the perspective of [53 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic)
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       the black eyepiece of Menzellon [superior] [47%]
<worn in ear>        a brightly flaming earring (illuminating) [55%]
<worn in ear>        a tiny endurium earring (magic) [73%]
<worn on face>       a mask of shadows [superior] (magic)
<worn around neck>   some kharma mind beads of regeneration (magic)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       the Living Necroplasm (invis) (magic)[155h 3m 38s]
<worn about body>    the shroud of corruption (magic) [59%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [73%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>an orb of mental toughness (magic) (humming) [53%]
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [71%]
<worn on hands>      shining metallic gauntlets dyed yellow [67%]
<worn on finger>     an ancient ring of liquid rock [86%]
<worn on finger>     a bone band of infinite power (magic) (humming)
<primary weapon>     the mace of mentality bearing the soul of Nz
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [56%]
<worn on feet>       a pair of stone boots [superior] (glowing)

You are surrounded by a blood-red glow.
A beautiful pegasus misses a Revenant.
A Revenant snaps into visibility.

< 726h/626H 169v/169V Pos: standing >
You snap into visibility.
Casting: psychic crush *

< 726h/626H 169v/169V Pos: standing >
A caribou completes his spell...
A caribou utters the word 'agsplnuahz'
Ghostly hands appear before Bec, close around his neck and begin to squeeze!
Bec snaps into visibility.
Bec gasps for air as a pair of ghostly hands tighten around his throat!

< 726h/626H 169v/169V Pos: standing >
A caribou snaps into visibility.
Bec gasps for air as a pair of ghostly hands tighten around his throat!

< 726h/626H 169v/169V Pos: standing >
Your mental manipulations become a reality...
A Revenant suddenly clutches their head, as if trying to shrug off some unknown malady.
A Revenant snaps into visibility.
[Damage: 91 ] A Revenant's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.
Bec gasps for air as a pair of ghostly hands tighten around his throat!

< 756h/626H 169v/169V Pos: standing >
A caribou starts casting an offensive spell.

< 756h/626H 169v/169V Pos: standing >
Bec snaps into visibility.
A Revenant snaps into visibility.
Bec's slash grazes a Revenant.
Bec is burned severely as he hits a Revenant!
Bec's slash grazes a Revenant.
Bec is burned severely as he hits a Revenant!
Bec's slash grazes a Revenant.
Bec is burned severely as he hits a Revenant!
Bec's a two-handed mithril broadsword with a strange red stone eminates a soft glow and Bec looks refreshed!
A Revenant clambers to her feet.

< 756h/626H 169v/169V Pos: standing >
Bec starts casting a spell.
You begin to focus your will...

< 756h/626H 169v/169V Pos: standing >
A caribou snaps into visibility.
A caribou completes his spell...
A caribou utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 715h/626H 169v/169V Pos: standing >
<A caribou snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
Bec parries a Revenant's lunge at him.
Bec parries a Revenant's lunge at him.
A Revenant snaps into visibility.
Bec snaps into visibility.
A Revenant's fine pierce wounds Bec.

< 674h/626H 169v/169V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!
Col misses a Revenant.
A Revenant dodges Col's attack.
A Revenant snaps into visibility.

< 633h/626H 169v/169V Pos: standing >
<Col starts casting an offensive spell.

< 633h/626H 169v/169V Pos: standing >
<Casting: psychic crush *
A Revenant dodges a beautiful pegasus's attack.
A Revenant snaps into visibility.
A caribou starts casting an offensive spell.

< 633h/626H 169v/169V Pos: standing >
<Your mental manipulations become a reality...
[Damage: 181 ] A Revenant's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.

< 692h/626H 169v/169V Pos: standing >
<A caribou snaps into visibility.
A caribou completes his spell...
A caribou utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 645h/626H 169v/169V Pos: standing >
<You resist the effects of a caribou's spell!

< 645h/626H 169v/169V Pos: standing >
<A caribou snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
A Revenant snaps into visibility.
Bec snaps into visibility.
Bec's face turns pale as a Revenant slams his head into his face.

< 617h/626H 169v/169V Pos: standing >
<Col completes his spell...
Col utters the word 'gjifal'
The intense flames cause a Revenant's skin to smolder and burn!
Col unleashes light in a focused, searing ray at a Revenant!
A Revenant's faded dragonscale quiver of regeneration is burned from the blast!
You see nothing special about her.
This Revenant has quite a few wounds.
She's medium in size.
She is in the front rank.
She seems to be moving much faster than normal..
Her body is surrounded in a a green mist!
She is surrounded by burning flames!
She's encased in a shimmering globe!
She has little gills in her neck!

<floating about head>a bright green ioun stone
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the icecrown of the frost revenants (magic) (glowing)
<worn on eyes>       a delicate spider-shaped eyepatch [superior] (magic)
<worn in ear>        an emerald nose ring [superior] (magic)
<worn in ear>        a golden scale dangling from a platinum chain [poor] (magic)
<worn on face>       an expression of pure madness (magic) (glowing)
<worn around neck>   a pendant of fire of health [56%]
<worn around neck>   a necklace of halfling ears [superior]
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on back>       a double-buckled Alatorin backpack [61%]
<worn as quiver>     a faded dragonscale quiver of regeneration (magic)
<worn about waist>   a firey-eyed skull-buckled black leather belt (magic) (glowing)
<worn on belt buckle>a diamondine axe covered in blood (magic) [53%]
<attached to belt>   a snuggly cuddlebunny [superior] (humming)
<worn on arms>       some scintillating sleeves of endurance (magic)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic) [48%]
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands>      the gauntlets of the lifestealer of precision (magic) (glowing) [47%]
<worn on finger>     an obsidian circle of regeneration (magic)
<worn on finger>     a shiny crimson ring of damage (magic)
<primary weapon>     the mystical longsword of Volo the Traveler (magic)
<secondary weapon>   the granite dagger 'BloodFeast' (magic)
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [72%]
<worn on feet>       the boots of a MaDMaN of health (glowing)

< 617h/626H 169v/169V Pos: standing >
<A caribou dodges your futile attack.
A caribou dodges your futile attack.
[Damage:  1 ] -=[Your weak bludgeon grazes a caribou.]=-
A caribou dodges your futile attack.
You miss a caribou.
A caribou starts casting an offensive spell.
You are no longer aggressive to monsters.

< 617h/626H 169v/169V Pos: standing >
< T: Nz TP: sta TC:few scratches E: a caribou sta EP: few scratches >
 You attempt to flee...

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
You flee southward!

< 617h/626H 148v/169V Pos: standing >
Saving Nz.

< 617h/626H 148v/169V Pos: standing >
The mace of mentality bearing the soul of Nz hums loudly, and shatters your psyche!
You sssppllliiitttsss into many images!

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>

< 617h/626H 151v/169V Pos: standing >

< 617h/626H 152v/169V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Large Storeroom
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Large Storeroom
</map>
A Large Storeroom
Obvious exits: -S
Col (Centaur)(large) stands in mid-air here, fighting a Revenant. (casting) 
*A caribou graciously leaps from spot to spot in the tundra, looking about.(Red Aura)
*A Revenant (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here, fighting Bec.(Red Aura)
A beautiful pegasus stands in mid-air here, fighting a Revenant. (minion) (Gold Aura)
*Bec (Human)(medium) stands in mid-air here, fighting a Revenant.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Nz enters from the south.
Nz enters from the south.
Nz enters from the south.
Nz enters from the south.

< 617h/626H 154v/169V Pos: standing >

< 617h/626H 155v/169V Pos: standing >
You begin to focus your will...

< 618h/626H 156v/169V Pos: standing >
A caribou starts casting an offensive spell.
A caribou snaps into visibility.

< 618h/626H 157v/169V Pos: standing >
Col completes his spell...
Col utters the word 'gjifal'
The intense flames cause a Revenant's skin to smolder and burn!
A Revenant snaps into visibility.
Col unleashes light in a focused, searing ray at a Revenant!

< 618h/626H 158v/169V Pos: standing >
Bec snaps into visibility.
A Revenant avoids being bashed by Bec, who loses his balance and falls.

< 618h/626H 159v/169V Pos: standing >
Casting: psychic crush *

< 618h/626H 161v/169V Pos: standing >
A caribou completes his spell...
A caribou utters the word 'agsplnuahz'
Ghostly hands appear before Col, close around his neck and begin to squeeze!
Col gasps for air as a pair of ghostly hands tighten around his throat!

< 618h/626H 162v/169V Pos: standing >
A caribou snaps into visibility.
Col gasps for air as a pair of ghostly hands tighten around his throat!

< 618h/626H 163v/169V Pos: standing >
Col gasps for air as a pair of ghostly hands tighten around his throat!
Col starts casting a spell.

< 618h/626H 164v/169V Pos: standing >
Your mental manipulations become a reality...
A Revenant snaps into visibility.
[Damage: 184 ] A Revenant's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.

< 679h/626H 165v/169V Pos: standing >
A Revenant snaps into visibility.
Bec snaps into visibility.
A Revenant's slash wounds Bec.
A Revenant's impressive slash wounds Bec.
A Revenant's fine pierce wounds Bec.
A Revenant quaffs a glowing flask.
A Revenant slowly fades out of existence.

< 679h/626H 168v/169V Pos: standing >
Col stops chanting abruptly!
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
  *Court of the Muse                             (slightly good) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (evil)          
  *Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
  *Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (very evil)     
   Tower of High Sorcery                         (extremely good)
  *Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (pure evil)     
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (evil)          
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
  *The Outcasts Tower                            (evil)          
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (slightly evil) 
  *The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (slightly evil) 
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (very evil)     
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (evil)          
  *Prison of Fort Boyard                         (extremely good)
   The Ancient Halls of Ironstar                 (evil)          
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
  *Lair of the Gibberling King                   (evil)          
  *Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (evil)          
   Shadamehr Keep                                (evil)          
  *The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (slightly evil) 
  *The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (evil)          
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
  *Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (evil)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (very evil)     
   Plane of Fire, Brass                          (slightly evil) 
  *Githzerai Stronghold                          (slightly evil) 
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (very evil)     
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (very evil)     
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 679h/626H 169v/169V Pos: standing >
You failed.

< 679h/626H 169v/169V Pos: standing >
You do not see that here.

< 679h/626H 169v/169V Pos: standing >
A caribou starts casting an offensive spell.
A caribou snaps into visibility.

< 679h/626H 169v/169V Pos: standing >
You begin to focus your will...

< 679h/626H 169v/169V Pos: standing >
A caribou completes his spell...
A caribou utters the word 'pawwzf'
A caribou creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 609h/626H 169v/169V Pos: standing >
<Casting: psychic crush *
A caribou starts casting an offensive spell.
A caribou snaps into visibility.

< 609h/626H 169v/169V Pos: standing >
<Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A caribou suddenly clutches their head, as if trying to shrug off some unknown malady.
A caribou snaps into visibility.
[Damage: 176 ] A caribou's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 667h/626H 169v/169V Pos: standing >
<Bec rises to his feet.

< 667h/626H 169v/169V Pos: standing >
<
< 667h/626H 169v/169V Pos: standing >
<A caribou snaps into visibility.
A caribou completes his spell...
A caribou utters the word 'pawwzf'
You resist the effects of a caribou's spell!
You begin to focus your will...

< 667h/626H 169v/169V Pos: standing >
<A caribou starts casting an offensive spell.
A caribou snaps into visibility.

< 667h/626H 169v/169V Pos: standing >
<Casting: psychic crush *
Col sulks at a caribou.

< 667h/626H 169v/169V Pos: standing >
<A caribou snaps into visibility.
A caribou completes his spell...
A caribou utters the word 'pawwzf'
A caribou creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!
Your mental manipulations become a reality...
[Damage: 185 ] A caribou's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
The illusion surrounding a Kobold fades apart!

< 654h/626H 169v/169V Pos: standing >
<
< 654h/626H 169v/169V Pos: standing >
<A Kobold leaves south.

< 654h/626H 169v/169V Pos: standing >
You failed.

< 654h/626H 169v/169V Pos: standing >
A Large Storeroom
Obvious exits: -S
Nz (Githzerai)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
Col (Centaur)(large) stands in mid-air here.
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
*Bec (Human)(medium) stands in mid-air here.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 654h/626H 169v/169V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
*A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Nz enters from the north.
Nz enters from the north.
Nz enters from the north.
Nz enters from the north.
Bec enters from the north.
A beautiful pegasus trots in from the north.
Col trots in from the north.

< 654h/626H 168v/169V Pos: standing >

< 654h/626H 168v/169V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>
Deck of a Large Treehouse
Obvious exits: -E -W
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Nz enters from the west.
Nz enters from the west.
Nz enters from the west.
Nz enters from the west.
Bec enters from the west.
A beautiful pegasus trots in from the west.
Col trots in from the west.

< 654h/626H 167v/169V Pos: standing >
A Kobold enters from the west.

<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>
Rope Bridge over the Clearing
Obvious exits: -E -W
Nz enters from the west.
Nz enters from the west.
Nz enters from the west.
Nz enters from the west.
Bec enters from the west.
A beautiful pegasus trots in from the west.
Col trots in from the west.

< 654h/626H 165v/169V Pos: standing >
A Kobold enters from the west.

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here.
A living tree walks along the forest floor.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
Nz enters from the west.
Nz enters from the west.
Nz enters from the west.
Nz enters from the west.
Bec enters from the west.
A beautiful pegasus trots in from the west.
Col trots in from the west.

< 654h/626H 163v/169V Pos: standing >
A Kobold enters from the west.
Bec snaps into visibility.
A Kobold snaps into visibility.
A Kobold is knocked to the ground by Bec's mighty bash!
Bec dives at a Kobold skewering him with his two-handed mithril broadsword with a strange red stone.
Alas, you cannot go that way. . . .

< 654h/626H 164v/169V Pos: standing >
You score a CRITICAL HIT!!!!!
A Kobold snaps into visibility.
[Damage:  1 ] -=[Your bludgeon grazes a Kobold.]=-

< 654h/626H 165v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  nasty wounds >
 A treant is waving a platinum coin around wanting to make a bet on the outcome.
A treant leaves west.

< 654h/626H 166v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  nasty wounds >
 A beautiful pegasus growls at a Kobold.
A beautiful pegasus suddenly attacks a Kobold!
A beautiful pegasus misses a Kobold.

< 654h/626H 166v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  nasty wounds >
 Col starts casting a spell.

< 654h/626H 166v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  nasty wounds >
 A Kobold misses Bec.
A Kobold snaps into visibility.
Bec snaps into visibility.
Bec snaps into visibility.
A Kobold snaps into visibility.
Bec's slash grazes a Kobold.
Bec's feeble slash grazes a Kobold.
Bec's feeble slash grazes a Kobold.

< 654h/626H 166v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  nasty wounds >
 Col completes his spell...
Col utters the word 'gjifal'
A Kobold snaps into visibility.
Col unleashes light in a focused, searing ray at a Kobold!

< 654h/626H 166v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  awful >
 C'mon, you are doing it all the time!

< 654h/626H 166v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  awful >
 A Kobold snaps into visibility.
[Damage:  1 ] -=[Your weak bludgeon strikes a Kobold.]=-
[Damage:  1 ] -=[Your bludgeon strikes a Kobold.]=-
You miss a Kobold.
[Damage:  1 ] -=[Your bludgeon strikes a Kobold.]=-
[Damage:  1 ] -=[Your weak bludgeon strikes a Kobold.]=-
C'mon, you are doing it all the time!

< 654h/626H 166v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  awful >
 C'mon, you are doing it all the time!

< 654h/626H 166v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  awful >
 You begin to focus your will...

< 654h/626H 166v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  awful >
 A beautiful pegasus misses a Kobold.
A Kobold snaps into visibility.
Bec parries a Kobold's lunge at him.
A Kobold snaps into visibility.
Bec snaps into visibility.

< 654h/626H 166v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  awful >
 Col starts casting a spell.

< 654h/626H 166v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  awful >
 Casting: psychic crush *

< 654h/626H 166v/169V Pos: standing >
< T: Bec TP: sta TC: few wounds E: A Kobold sit EP:  awful >
 Bec snaps into visibility.
A Kobold snaps into visibility.
Bec's slash strikes a Kobold.
Bec's impressive slash grievously wounds a Kobold.
A Kobold is stunned!
Bec neatly performs a coup de grace and beheads a Kobold.
A Kobold's dark-blue robe of stars and moons [poor] was completely destroyed by the massive blow!
A Kobold's belt of fresh blood [superior] was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.